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Use vmov.f32 to materialize f32 consts on ARM. This relaxes constraints on
register allocation by allowing all 32 D-registers to be used. Patch by Cameron Zwarich. llvm-svn: 152824
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@ -456,6 +456,8 @@ ARMTargetLowering::ARMTargetLowering(TargetMachine &TM)
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setLoadExtAction(ISD::EXTLOAD, (MVT::SimpleValueType)VT, Expand);
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}
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setOperationAction(ISD::ConstantFP, MVT::f32, Custom);
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if (Subtarget->hasNEON()) {
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addDRTypeForNEON(MVT::v2f32);
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addDRTypeForNEON(MVT::v8i8);
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@ -3673,6 +3675,27 @@ static SDValue LowerVSETCC(SDValue Op, SelectionDAG &DAG) {
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return Result;
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}
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SDValue ARMTargetLowering::LowerConstantFP(SDValue Op, SelectionDAG &DAG,
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const ARMSubtarget *ST) const {
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if (!ST->useNEONForSinglePrecisionFP() || !ST->hasVFP3() || ST->hasD16())
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return SDValue();
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ConstantFPSDNode *CFP = cast<ConstantFPSDNode>(Op);
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assert(Op.getValueType() == MVT::f32 &&
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"ConstantFP custom lowering should only occur for f32.");
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APFloat FPVal = CFP->getValueAPF();
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int ImmVal = ARM_AM::getFP32Imm(FPVal);
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if (ImmVal == -1)
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return SDValue();
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DebugLoc DL = Op.getDebugLoc();
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SDValue NewVal = DAG.getTargetConstant(ImmVal, MVT::i32);
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SDValue VecConstant = DAG.getNode(ARMISD::VMOVFPIMM, DL, MVT::v2f32, NewVal);
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return DAG.getNode(ISD::EXTRACT_VECTOR_ELT, DL, MVT::f32, VecConstant,
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DAG.getConstant(0, MVT::i32));
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}
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/// isNEONModifiedImm - Check if the specified splat value corresponds to a
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/// valid vector constant for a NEON instruction with a "modified immediate"
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/// operand (e.g., VMOV). If so, return the encoded value.
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@ -5109,6 +5132,7 @@ SDValue ARMTargetLowering::LowerOperation(SDValue Op, SelectionDAG &DAG) const {
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case ISD::SRA_PARTS: return LowerShiftRightParts(Op, DAG);
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case ISD::CTTZ: return LowerCTTZ(Op.getNode(), DAG, Subtarget);
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case ISD::SETCC: return LowerVSETCC(Op, DAG);
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case ISD::ConstantFP: return LowerConstantFP(Op, DAG, Subtarget);
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case ISD::BUILD_VECTOR: return LowerBUILD_VECTOR(Op, DAG, Subtarget);
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case ISD::VECTOR_SHUFFLE: return LowerVECTOR_SHUFFLE(Op, DAG);
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case ISD::INSERT_VECTOR_ELT: return LowerINSERT_VECTOR_ELT(Op, DAG);
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@ -434,6 +434,8 @@ namespace llvm {
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SDValue LowerShiftRightParts(SDValue Op, SelectionDAG &DAG) const;
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SDValue LowerShiftLeftParts(SDValue Op, SelectionDAG &DAG) const;
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SDValue LowerFLT_ROUNDS_(SDValue Op, SelectionDAG &DAG) const;
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SDValue LowerConstantFP(SDValue Op, SelectionDAG &DAG,
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const ARMSubtarget *ST) const;
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SDValue LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG,
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const ARMSubtarget *ST) const;
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@ -1,4 +1,4 @@
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; RUN: llc -mcpu=cortex-a8 < %s | FileCheck %s
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; RUN: llc -mcpu=cortex-a8 -mattr=-neonfp < %s | FileCheck %s
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; PR5423
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target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64"
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@ -4,36 +4,12 @@
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define hidden void @foo() nounwind ssp {
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entry:
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; CHECK: foo:
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; CHECK: push {r7, lr}
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; CHECK-NEXT: mov r7, sp
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; CHECK: mov r7, sp
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; CHECK-NEXT: vpush {d8}
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; CHECK-NEXT: vpush {d10, d11}
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%tmp40 = load <4 x i8>* undef
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%tmp41 = extractelement <4 x i8> %tmp40, i32 2
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%conv42 = zext i8 %tmp41 to i32
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%conv43 = sitofp i32 %conv42 to float
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%div44 = fdiv float %conv43, 2.560000e+02
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%vecinit45 = insertelement <4 x float> undef, float %div44, i32 2
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%vecinit46 = insertelement <4 x float> %vecinit45, float 1.000000e+00, i32 3
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store <4 x float> %vecinit46, <4 x float>* undef
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br i1 undef, label %if.then105, label %if.else109
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if.then105: ; preds = %entry
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br label %if.end114
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if.else109: ; preds = %entry
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br label %if.end114
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if.end114: ; preds = %if.else109, %if.then105
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%call185 = call float @bar()
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%vecinit186 = insertelement <4 x float> undef, float %call185, i32 1
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%call189 = call float @bar()
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%vecinit190 = insertelement <4 x float> %vecinit186, float %call189, i32 2
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%vecinit191 = insertelement <4 x float> %vecinit190, float 1.000000e+00, i32 3
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store <4 x float> %vecinit191, <4 x float>* undef
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tail call void asm sideeffect "","~{d8},~{d10},~{d11}"() nounwind
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; CHECK: vpop {d10, d11}
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; CHECK-NEXT: vpop {d8}
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; CHECK-NEXT: pop {r7, pc}
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ret void
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}
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