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Don't use reinterpret_cast when it isn't needed.
llvm-svn: 54130
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6bfdeb2ed1
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7ae5bf35a2
@ -125,7 +125,7 @@ public:
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void writeNode(NodeType *Node) {
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std::string NodeAttributes = DOTTraits::getNodeAttributes(Node, G);
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O << "\tNode" << reinterpret_cast<const void*>(Node) << " [shape=record,";
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O << "\tNode" << static_cast<const void*>(Node) << " [shape=record,";
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if (!NodeAttributes.empty()) O << NodeAttributes << ",";
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O << "label=\"{";
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@ -199,8 +199,8 @@ public:
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DestPort = static_cast<int>(Offset);
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}
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emitEdge(reinterpret_cast<const void*>(Node), edgeidx,
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reinterpret_cast<const void*>(TargetNode), DestPort,
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emitEdge(static_cast<const void*>(Node), edgeidx,
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static_cast<const void*>(TargetNode), DestPort,
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DOTTraits::getEdgeAttributes(Node, EI));
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}
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}
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@ -238,7 +238,7 @@ public:
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O << "\tNode" << SrcNodeID;
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if (SrcNodePort >= 0)
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O << ":s" << SrcNodePort;
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O << " -> Node" << reinterpret_cast<const void*>(DestNodeID);
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O << " -> Node" << DestNodeID;
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if (DestNodePort >= 0)
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O << ":d" << DestNodePort;
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