Don't use reinterpret_cast when it isn't needed.

llvm-svn: 54130
This commit is contained in:
Dan Gohman 2008-07-27 23:12:19 +00:00
parent 6bfdeb2ed1
commit 7ae5bf35a2

View File

@ -125,7 +125,7 @@ public:
void writeNode(NodeType *Node) {
std::string NodeAttributes = DOTTraits::getNodeAttributes(Node, G);
O << "\tNode" << reinterpret_cast<const void*>(Node) << " [shape=record,";
O << "\tNode" << static_cast<const void*>(Node) << " [shape=record,";
if (!NodeAttributes.empty()) O << NodeAttributes << ",";
O << "label=\"{";
@ -199,8 +199,8 @@ public:
DestPort = static_cast<int>(Offset);
}
emitEdge(reinterpret_cast<const void*>(Node), edgeidx,
reinterpret_cast<const void*>(TargetNode), DestPort,
emitEdge(static_cast<const void*>(Node), edgeidx,
static_cast<const void*>(TargetNode), DestPort,
DOTTraits::getEdgeAttributes(Node, EI));
}
}
@ -238,7 +238,7 @@ public:
O << "\tNode" << SrcNodeID;
if (SrcNodePort >= 0)
O << ":s" << SrcNodePort;
O << " -> Node" << reinterpret_cast<const void*>(DestNodeID);
O << " -> Node" << DestNodeID;
if (DestNodePort >= 0)
O << ":d" << DestNodePort;