[MBB] Early exit to reduce indentation, per coding guidelines. NFC.

llvm-svn: 270773
This commit is contained in:
Chad Rosier 2016-05-25 21:53:46 +00:00
parent e4580bceba
commit 7ea3413fa0

View File

@ -404,7 +404,8 @@ void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) {
void MachineBasicBlock::updateTerminator() {
const TargetInstrInfo *TII = getParent()->getSubtarget().getInstrInfo();
// A block with no successors has no concerns with fall-through edges.
if (this->succ_empty()) return;
if (this->succ_empty())
return;
MachineBasicBlock *TBB = nullptr, *FBB = nullptr;
SmallVector<MachineOperand, 4> Cond;
@ -414,14 +415,14 @@ void MachineBasicBlock::updateTerminator() {
assert(!B && "UpdateTerminators requires analyzable predecessors!");
if (Cond.empty()) {
if (TBB) {
// The block has an unconditional branch. If its successor is now
// its layout successor, delete the branch.
// The block has an unconditional branch. If its successor is now its
// layout successor, delete the branch.
if (isLayoutSuccessor(TBB))
TII->RemoveBranch(*this);
} else {
// The block has an unconditional fallthrough. If its successor is not
// its layout successor, insert a branch. First we have to locate the
// only non-landing-pad successor, as that is the fallthrough block.
// The block has an unconditional fallthrough. If its successor is not its
// layout successor, insert a branch. First we have to locate the only
// non-landing-pad successor, as that is the fallthrough block.
for (succ_iterator SI = succ_begin(), SE = succ_end(); SI != SE; ++SI) {
if ((*SI)->isEHPad())
continue;
@ -429,8 +430,8 @@ void MachineBasicBlock::updateTerminator() {
TBB = *SI;
}
// If there is no non-landing-pad successor, the block has no
// fall-through edges to be concerned with.
// If there is no non-landing-pad successor, the block has no fall-through
// edges to be concerned with.
if (!TBB)
return;
@ -439,7 +440,9 @@ void MachineBasicBlock::updateTerminator() {
if (!isLayoutSuccessor(TBB))
TII->InsertBranch(*this, TBB, nullptr, Cond, DL);
}
} else {
return;
}
if (FBB) {
// The block has a non-fallthrough conditional branch. If one of its
// successors is its layout successor, rewrite it to a fallthrough
@ -453,10 +456,12 @@ void MachineBasicBlock::updateTerminator() {
TII->RemoveBranch(*this);
TII->InsertBranch(*this, TBB, nullptr, Cond, DL);
}
} else {
// Walk through the successors and find the successor which is not
// a landing pad and is not the conditional branch destination (in TBB)
// as the fallthrough successor.
return;
}
// Walk through the successors and find the successor which is not a landing
// pad and is not the conditional branch destination (in TBB) as the
// fallthrough successor.
MachineBasicBlock *FallthroughBB = nullptr;
for (succ_iterator SI = succ_begin(), SE = succ_end(); SI != SE; ++SI) {
if ((*SI)->isEHPad() || *SI == TBB)
@ -464,16 +469,16 @@ void MachineBasicBlock::updateTerminator() {
assert(!FallthroughBB && "Found more than one fallthrough successor.");
FallthroughBB = *SI;
}
if (!FallthroughBB && canFallThrough()) {
// We fallthrough to the same basic block as the conditional jump
// targets. Remove the conditional jump, leaving unconditional
// fallthrough.
// FIXME: This does not seem like a reasonable pattern to support, but
// it has been seen in the wild coming out of degenerate ARM test cases.
// We fallthrough to the same basic block as the conditional jump targets.
// Remove the conditional jump, leaving unconditional fallthrough.
// FIXME: This does not seem like a reasonable pattern to support, but it
// has been seen in the wild coming out of degenerate ARM test cases.
TII->RemoveBranch(*this);
// Finally update the unconditional successor to be reached via a branch
// if it would not be reached by fallthrough.
// Finally update the unconditional successor to be reached via a branch if
// it would not be reached by fallthrough.
if (!isLayoutSuccessor(TBB))
TII->InsertBranch(*this, TBB, nullptr, Cond, DL);
return;
@ -493,8 +498,6 @@ void MachineBasicBlock::updateTerminator() {
TII->RemoveBranch(*this);
TII->InsertBranch(*this, TBB, FallthroughBB, Cond, DL);
}
}
}
}
void MachineBasicBlock::validateSuccProbs() const {