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Simplify Pass by removing silly subclasses
Fix an iterator problem llvm-svn: 876
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@ -23,7 +23,7 @@
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//
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// Because a transformation does not see all methods consecutively, it should
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// be careful about the state that it maintains... another pass may modify a
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// method between two invokacations of doPerMethodWork.
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// method between two invocatations of doPerMethodWork.
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//
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// Also, implementations of doMethodWork should not remove any methods from the
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// module.
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@ -47,13 +47,18 @@ struct Pass {
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// runAllPasses - Run a bunch of passes on the specified module, efficiently.
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static bool runAllPasses(Module *M, vector<Pass*> &Passes) {
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bool MadeChanges = false;
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// Run all of the pass initializers
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPassInitializationVirt(M);
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MadeChanges |= Passes[i]->doPassInitialization(M);
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// Loop over all of the methods, applying all of the passes to them
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for (Module::iterator I = M->begin(); I != M->end(); ++I)
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for (unsigned m = 0; m < M->size(); ++m)
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPerMethodWorkVirt(*I);
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MadeChanges |= Passes[i]->doPerMethodWork(*(M->begin()+m));
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// Run all of the pass finalizers...
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPassFinalization(M);
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return MadeChanges;
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}
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@ -75,21 +80,22 @@ struct Pass {
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// within it. Returns true if any of the contained passes returned true.
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//
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bool run(Module *M) {
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bool MadeChanges = doPassInitializationVirt(M);
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bool MadeChanges = doPassInitialization(M);
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// Loop over methods in the module. doPerMethodWork could add a method to
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// the Module, so we have to keep checking for end of method list condition.
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//
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for (Module::iterator I = M->begin(); I != M->end(); ++I)
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MadeChanges |= doPerMethodWorkVirt(*I);
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return MadeChanges;
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for (unsigned m = 0; m < M->size(); ++m)
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MadeChanges |= doPerMethodWork(*(M->begin()+m));
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return MadeChanges | doPassFinalization(M);
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}
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// run(Method*) - Run this pass on a module and one specific method. Returns
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// false on success.
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//
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bool run(Method *M) {
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return doPassInitializationVirt(M->getParent()) | doPerMethodWorkVirt(M);
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return doPassInitialization(M->getParent()) | doPerMethodWork(M) |
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doPassFinalization(M->getParent());
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}
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@ -100,97 +106,20 @@ struct Pass {
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// Destructor - Virtual so we can be subclassed
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inline virtual ~Pass() {}
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// doPassInitializationVirt - Virtual method overridden by subclasses to do
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// doPassInitialization - Virtual method overridden by subclasses to do
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// any neccesary per-module initialization.
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//
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virtual bool doPassInitializationVirt(Module *M) = 0;
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virtual bool doPassInitialization(Module *M) { return false; }
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// doPerMethodWorkVirt - Virtual method overriden by subclasses to do the
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// doPerMethodWork - Virtual method overriden by subclasses to do the
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// per-method processing of the pass.
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//
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virtual bool doPerMethodWorkVirt(Method *M) = 0;
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};
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virtual bool doPerMethodWork(Method *M) { return false; }
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//===----------------------------------------------------------------------===//
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// ConcretePass class - This is used by implementations of passes to fill in
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// boiler plate code.
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//
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// Deriving from this class is good because if new methods are added in the
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// future, code for your pass won't have to change to stub out the unused
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// functionality.
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//
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struct ConcretePass : public Pass {
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// doPassInitializationVirt - Default to success.
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virtual bool doPassInitializationVirt(Module *M) { return false; }
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// doPerMethodWorkVirt - Default to success.
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virtual bool doPerMethodWorkVirt(Method *M) { return false; }
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};
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//===----------------------------------------------------------------------===//
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// StatelessPass<t> class - This is used by implementations of passes to fill in
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// boiler plate code. Subclassing this class indicates that a class has no
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// state to keep around, so it's safe to invoke static versions of functions.
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// This can be more efficient that using virtual function dispatch all of the
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// time.
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//
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// SubClass should be a concrete class that is derived from StatelessPass.
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//
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template<class SubClass>
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struct StatelessPass : public ConcretePass {
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//===--------------------------------------------------------------------===//
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// The externally useful entry points - These are specialized to avoid the
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// overhead of virtual method invokations if
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// doPassFinalization - Virtual method overriden by subclasses to do any post
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// processing needed after all passes have run.
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//
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// run(Module*) - Run this pass on a module and all of the methods contained
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// within it. Returns false on success.
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//
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static bool run(Module *M) {
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bool MadeChange = doPassInitialization(M->getParent());
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// Loop over methods in the module. doPerMethodWork could add a method to
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// the Module, so we have to keep checking for end of method list condition.
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//
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for (Module::iterator I = M->begin(); I != M->end(); ++I)
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MadeChange |= doPerMethodWork(*I);
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return MadeChange;
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}
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// run(Method*) - Run this pass on a module and one specific method. Returns
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// false on success.
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//
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static bool run(Method *M) {
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return doPassInitialization(M->getParent()) | doPerMethodWork(M);
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}
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//===--------------------------------------------------------------------===//
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// Default static method implementations, these should be defined in SubClass
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static bool doPassInitialization(Module *M) { return false; }
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static bool doPerMethodWork(Method *M) { return false; }
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//===--------------------------------------------------------------------===//
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// Virtual method forwarders...
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// doPassInitializationVirt - For a StatelessPass, default to implementing in
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// terms of the static method.
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//
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virtual bool doPassInitializationVirt(Module *M) {
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return SubClass::doPassInitialization(M);
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}
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// doPerMethodWorkVirt - For a StatelessPass, default to implementing in
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// terms of the static method.
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//
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virtual bool doPerMethodWorkVirt(Method *M) {
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return SubClass::doPerMethodWork(M);
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}
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virtual bool doPassFinalization(Module *M) { return false; }
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};
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#endif
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