It helps to deallocate memory as well as allocate it. =] This actually

cleans up all the chains allocated during the processing of each
function so that for very large inputs we don't just grow memory usage
without bound.

llvm-svn: 144533
This commit is contained in:
Chandler Carruth 2011-11-14 10:57:23 +00:00
parent 06afac4924
commit 9e6d173b9e

View File

@ -766,6 +766,7 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
AlignLoops(F);
BlockToChain.clear();
ChainAllocator.DestroyAll();
// We always return true as we have no way to track whether the final order
// differs from the original order.