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Use early returns.
llvm-svn: 82554
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595fbf539a
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a5762a1955
@ -83,75 +83,77 @@ void ExactHazardRecognizer::dumpScoreboard() {
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}
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ExactHazardRecognizer::HazardType ExactHazardRecognizer::getHazardType(SUnit *SU) {
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if (!ItinData.isEmpty()) {
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unsigned cycle = 0;
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if (ItinData.isEmpty())
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return NoHazard;
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// Use the itinerary for the underlying instruction to check for
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// free FU's in the scoreboard at the appropriate future cycles.
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unsigned idx = SU->getInstr()->getDesc().getSchedClass();
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for (const InstrStage *IS = ItinData.beginStage(idx),
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*E = ItinData.endStage(idx); IS != E; ++IS) {
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// We must find one of the stage's units free for every cycle the
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// stage is occupied. FIXME it would be more accurate to find the
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// same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < ScoreboardDepth) &&
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"Scoreboard depth exceeded!");
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unsigned index = getFutureIndex(cycle + i);
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
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if (!freeUnits) {
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DEBUG(errs() << "*** Hazard in cycle " << (cycle + i) << ", ");
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DEBUG(errs() << "SU(" << SU->NodeNum << "): ");
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DEBUG(SU->getInstr()->dump());
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return Hazard;
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}
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}
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unsigned cycle = 0;
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// Use the itinerary for the underlying instruction to check for
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// free FU's in the scoreboard at the appropriate future cycles.
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unsigned idx = SU->getInstr()->getDesc().getSchedClass();
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for (const InstrStage *IS = ItinData.beginStage(idx),
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*E = ItinData.endStage(idx); IS != E; ++IS) {
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// We must find one of the stage's units free for every cycle the
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// stage is occupied. FIXME it would be more accurate to find the
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// same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < ScoreboardDepth) &&
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"Scoreboard depth exceeded!");
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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unsigned index = getFutureIndex(cycle + i);
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
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if (!freeUnits) {
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DEBUG(errs() << "*** Hazard in cycle " << (cycle + i) << ", ");
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DEBUG(errs() << "SU(" << SU->NodeNum << "): ");
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DEBUG(SU->getInstr()->dump());
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return Hazard;
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}
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}
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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}
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return NoHazard;
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}
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void ExactHazardRecognizer::EmitInstruction(SUnit *SU) {
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if (!ItinData.isEmpty()) {
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unsigned cycle = 0;
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if (ItinData.isEmpty())
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return;
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// Use the itinerary for the underlying instruction to reserve FU's
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// in the scoreboard at the appropriate future cycles.
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unsigned idx = SU->getInstr()->getDesc().getSchedClass();
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for (const InstrStage *IS = ItinData.beginStage(idx),
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*E = ItinData.endStage(idx); IS != E; ++IS) {
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// We must reserve one of the stage's units for every cycle the
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// stage is occupied. FIXME it would be more accurate to reserve
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// the same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < ScoreboardDepth) &&
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"Scoreboard depth exceeded!");
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unsigned index = getFutureIndex(cycle + i);
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
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// reduce to a single unit
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unsigned freeUnit = 0;
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do {
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freeUnit = freeUnits;
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freeUnits = freeUnit & (freeUnit - 1);
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} while (freeUnits);
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assert(freeUnit && "No function unit available!");
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Scoreboard[index] |= freeUnit;
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}
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unsigned cycle = 0;
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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// Use the itinerary for the underlying instruction to reserve FU's
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// in the scoreboard at the appropriate future cycles.
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unsigned idx = SU->getInstr()->getDesc().getSchedClass();
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for (const InstrStage *IS = ItinData.beginStage(idx),
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*E = ItinData.endStage(idx); IS != E; ++IS) {
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// We must reserve one of the stage's units for every cycle the
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// stage is occupied. FIXME it would be more accurate to reserve
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// the same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < ScoreboardDepth) &&
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"Scoreboard depth exceeded!");
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unsigned index = getFutureIndex(cycle + i);
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
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// reduce to a single unit
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unsigned freeUnit = 0;
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do {
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freeUnit = freeUnits;
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freeUnits = freeUnit & (freeUnit - 1);
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} while (freeUnits);
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assert(freeUnit && "No function unit available!");
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Scoreboard[index] |= freeUnit;
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}
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DEBUG(dumpScoreboard());
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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}
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DEBUG(dumpScoreboard());
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}
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void ExactHazardRecognizer::AdvanceCycle() {
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