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New preselection pass that specializes LLVM code for a target machine,
while remaining in legal portable LLVM form and preserving type information and type safety. llvm-svn: 3738
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lib/CodeGen/PreSelection/Makefile
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lib/CodeGen/PreSelection/Makefile
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LEVEL = ../../..
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DIRS =
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LIBRARYNAME = preselect
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include $(LEVEL)/Makefile.common
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288
lib/CodeGen/PreSelection/PreSelection.cpp
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lib/CodeGen/PreSelection/PreSelection.cpp
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//===- PreSelection.cpp - Specialize LLVM code for target machine ---------===//
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//
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// This file defines the PreSelection pass which specializes LLVM code for a
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// target machine, while remaining in legal portable LLVM form and
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// preserving type information and type safety. This is meant to enable
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// dataflow optimizations on target-specific operations such as accesses to
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// constants, globals, and array indexing.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/PreSelection.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/MachineInstrInfo.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Support/InstVisitor.h"
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#include "llvm/Module.h"
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#include "llvm/Function.h"
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#include "llvm/Constants.h"
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#include "llvm/GlobalVariable.h"
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#include "llvm/iMemory.h"
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#include "llvm/iPHINode.h"
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#include "llvm/iOther.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Pass.h"
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#include "llvm/Annotation.h"
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#include "Support/CommandLine.h"
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#include "Support/NonCopyable.h"
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using std::map;
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using std::cerr;
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namespace {
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//===--------------------------------------------------------------------===//
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// SelectDebugLevel - Allow command line control over debugging.
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//
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enum PreSelectDebugLevel_t {
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PreSelect_NoDebugInfo,
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PreSelect_PrintOutput,
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};
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// Enable Debug Options to be specified on the command line
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cl::opt<PreSelectDebugLevel_t>
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PreSelectDebugLevel("dpreselect", cl::Hidden,
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cl::desc("debug information for target-dependent pre-selection"),
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cl::values(
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clEnumValN(PreSelect_NoDebugInfo, "n", "disable debug output (default)"),
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clEnumValN(PreSelect_PrintOutput, "y", "print generated machine code"),
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/* default level = */ PreSelect_NoDebugInfo));
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//===--------------------------------------------------------------------===//
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// class ConstantPoolForModule:
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//
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// The pool of constants that must be emitted for a module.
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// This is a single pool for the entire module and is shared by
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// all invocations of the PreSelection pass for this module by putting
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// this as as annotation on the Module object.
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// A single GlobalVariable is created for each constant in the pool
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// representing the memory for that constant.
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//
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static AnnotationID CPFM_AID(
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AnnotationManager::getID("CodeGen::ConstantPoolForModule"));
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class ConstantPoolForModule: private Annotation, public NonCopyable {
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Module* myModule;
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std::map<const Constant*, GlobalVariable*> gvars;
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std::map<const Constant*, GlobalVariable*> origGVars;
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ConstantPoolForModule(Module* M); // called only by annotation builder
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ConstantPoolForModule(); // do not implement
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public:
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static ConstantPoolForModule& get(Module* M) {
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ConstantPoolForModule* cpool =
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(ConstantPoolForModule*) M->getAnnotation(CPFM_AID);
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if (cpool == NULL) // create a new annotation and add it to the Module
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M->addAnnotation(cpool = new ConstantPoolForModule(M));
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return *cpool;
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}
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GlobalVariable* getGlobalForConstant(Constant* CV) {
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std::map<const Constant*, GlobalVariable*>::iterator I = gvars.find(CV);
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if (I != gvars.end())
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return I->second; // global exists so return it
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return addToConstantPool(CV); // create a new global and return it
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}
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GlobalVariable* addToConstantPool(Constant* CV) {
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GlobalVariable*& GV = gvars[CV]; // handle to global var entry in map
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if (GV == NULL)
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{ // check if a global constant already existed; otherwise create one
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std::map<const Constant*, GlobalVariable*>::iterator PI =
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origGVars.find(CV);
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if (PI != origGVars.end())
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GV = PI->second; // put in map
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else
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{
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GV = new GlobalVariable(CV->getType(), true,true,CV); //put in map
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myModule->getGlobalList().push_back(GV); // GV owned by module now
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}
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}
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return GV;
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}
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};
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/* ctor */
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ConstantPoolForModule::ConstantPoolForModule(Module* M)
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: Annotation(CPFM_AID), myModule(M)
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{
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// Build reverse map for pre-existing global constants so we can find them
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for (Module::giterator GI = M->gbegin(), GE = M->gend(); GI != GE; ++GI)
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if (GI->hasInitializer() && GI->isConstant())
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origGVars[GI->getInitializer()] = GI;
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}
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//===--------------------------------------------------------------------===//
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// PreSelection Pass - Specialize LLVM code for the current target machine.
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// This was and will be a basicblock pass, but make it a FunctionPass until
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// BasicBlockPass ::doFinalization(Function&) is available.
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//
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class PreSelection : public BasicBlockPass, public InstVisitor<PreSelection>
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{
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const TargetMachine ⌖
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Function* function;
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GetElementPtrInst* getGlobalAddr(Value* ptr, Instruction* insertBefore = 0);
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GlobalVariable* getGlobalForConstant(Constant* CV) {
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Module* M = function->getParent();
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return ConstantPoolForModule::get(M).getGlobalForConstant(CV);
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}
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public:
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PreSelection (const TargetMachine &T): target(T), function(NULL) {}
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// runOnBasicBlock - apply this pass to each BB
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bool runOnBasicBlock(BasicBlock &BB) {
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function = BB.getParent();
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this->visit(BB);
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return true;
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}
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bool doFinalization(Function &F) {
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if (PreSelectDebugLevel >= PreSelect_PrintOutput)
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cerr << "\n\n*** LLVM code after pre-selection for function "
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<< F.getName() << ":\n\n" << F;
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return false;
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}
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// These methods do the actual work of specializing code
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void visitInstruction(Instruction &I); // common work for every instr.
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void visitGetElementPtrInst(GetElementPtrInst &I);
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void visitLoadInst(LoadInst &I);
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void visitStoreInst(StoreInst &I);
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// Helper functions for visiting operands of every instruction
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void visitOperands(Instruction &I); // work on all operands of instr.
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void visitOneOperand(Instruction &I, Constant* CV, unsigned opNum,
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Instruction& insertBefore); // iworks on one operand
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};
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} // end anonymous namespace
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// Register the pass...
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static RegisterOpt<PreSelection> X("preselect",
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"Specialize LLVM code for a target machine",
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createPreSelectionPass);
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// PreSelection::getGlobalAddr: Put address of a global into a v. register.
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GetElementPtrInst*
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PreSelection::getGlobalAddr(Value* ptr, Instruction* insertBefore = 0)
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{
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return (isa<GlobalValue>(ptr))
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? new GetElementPtrInst(ptr,
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std::vector<Value*>(1, ConstantSInt::get(Type::LongTy, 0U)),
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"addrOfGlobal", insertBefore)
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: NULL;
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}
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//------------------------------------------------------------------------------
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// Instruction visitor methods to perform instruction-specific operations
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//------------------------------------------------------------------------------
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// Common work for *all* instructions. This needs to be called explicitly
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// by other visit<InstructionType> functions.
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inline void
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PreSelection::visitInstruction(Instruction &I)
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{
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visitOperands(I); // Perform operand transformations
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}
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// GetElementPtr instructions: check if pointer is a global
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void
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PreSelection::visitGetElementPtrInst(GetElementPtrInst &I)
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{
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// Check for a global and put its address into a register before this instr
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if (GetElementPtrInst* gep = getGlobalAddr(I.getPointerOperand(), &I))
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I.setOperand(I.getPointerOperandIndex(), gep); // replace pointer operand
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// Decompose multidimensional array references
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DecomposeArrayRef(&I);
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// Perform other transformations common to all instructions
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visitInstruction(I);
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}
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// Load instructions: check if pointer is a global
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void
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PreSelection::visitLoadInst(LoadInst &I)
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{
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// Check for a global and put its address into a register before this instr
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if (GetElementPtrInst* gep = getGlobalAddr(I.getPointerOperand(), &I))
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I.setOperand(I.getPointerOperandIndex(), gep); // replace pointer operand
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// Perform other transformations common to all instructions
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visitInstruction(I);
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}
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// Store instructions: check if pointer is a global
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void
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PreSelection::visitStoreInst(StoreInst &I)
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{
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// Check for a global and put its address into a register before this instr
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if (GetElementPtrInst* gep = getGlobalAddr(I.getPointerOperand(), &I))
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I.setOperand(I.getPointerOperandIndex(), gep); // replace pointer operand
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// Perform other transformations common to all instructions
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visitInstruction(I);
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}
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// visitOperands() transforms individual operands of all instructions:
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// -- Load "large" int constants into a virtual register. What is large
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// depends on the type of instruction and on the target architecture.
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// -- For any constants that cannot be put in an immediate field,
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// load address into virtual register first, and then load the constant.
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//
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void
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PreSelection::visitOperands(Instruction &I)
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{
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// For any instruction other than PHI, copies go just before the instr.
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// For a PHI, operand copies must be before the terminator of the
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// appropriate predecessor basic block. Remaining logic is simple
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// so just handle PHIs and other instructions separately.
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//
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if (PHINode* phi = dyn_cast<PHINode>(&I))
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{
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for (unsigned i=0, N=phi->getNumIncomingValues(); i < N; ++i)
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if (Constant* CV = dyn_cast<Constant>(phi->getIncomingValue(i)))
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this->visitOneOperand(I, CV, phi->getOperandNumForIncomingValue(i),
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* phi->getIncomingBlock(i)->getTerminator());
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}
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else
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for (unsigned i=0, N=I.getNumOperands(); i < N; ++i)
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if (Constant* CV = dyn_cast<Constant>(I.getOperand(i)))
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this->visitOneOperand(I, CV, i, I);
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}
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void
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PreSelection::visitOneOperand(Instruction &I, Constant* CV, unsigned opNum,
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Instruction& insertBefore)
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{
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if (target.getInstrInfo().ConstantTypeMustBeLoaded(CV))
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{ // load address of constant into a register, then load the constant
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GetElementPtrInst* gep = getGlobalAddr(getGlobalForConstant(CV),
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&insertBefore);
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LoadInst* ldI = new LoadInst(gep, "loadConst", &insertBefore);
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I.setOperand(opNum, ldI); // replace operand with copy in v.reg.
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}
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else if (target.getInstrInfo().ConstantMayNotFitInImmedField(CV, &I))
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{ // put the constant into a virtual register using a cast
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CastInst* castI = new CastInst(CV, CV->getType(), "copyConst",
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&insertBefore);
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I.setOperand(opNum, castI); // replace operand with copy in v.reg.
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}
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}
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//===----------------------------------------------------------------------===//
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// createPreSelectionPass - Public entrypoint for pre-selection pass
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// and this file as a whole...
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//
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Pass*
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createPreSelectionPass(TargetMachine &T)
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{
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return new PreSelection(T);
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}
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