Back out change to divide getSpillSize by 8 until I figure out why it breaks x86, which has register sizes in bits.

llvm-svn: 16073
This commit is contained in:
Nate Begeman 2004-08-27 16:48:24 +00:00
parent f71ef0965e
commit ad24578e7d

View File

@ -181,11 +181,11 @@ void PEI::calculateCallerSavedRegisters(MachineFunction &Fn) {
int FrameIdx;
if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
// Nope, just spill it anywhere convenient.
FrameIdx = FFI->CreateStackObject(RegInfo->getSpillSize(Reg)/8,
FrameIdx = FFI->CreateStackObject(RegInfo->getSpillSize(Reg),
RegInfo->getSpillAlignment(Reg)/8);
} else {
// Spill it to the stack where we must.
FrameIdx = FFI->CreateFixedObject(RegInfo->getSpillSize(Reg)/8,
FrameIdx = FFI->CreateFixedObject(RegInfo->getSpillSize(Reg),
FixedSlot->second);
}
StackSlots.push_back(FrameIdx);