Replace the 'UnwindInst' check with a check for 'ResumeInst', which also exits

the function, because the UnwindInst is going away.

llvm-svn: 136751
This commit is contained in:
Bill Wendling 2011-08-03 00:30:19 +00:00
parent ec971376f9
commit ad3c4a32ea

View File

@ -387,7 +387,7 @@ void BallLarusDag::buildNode(BLBlockNodeMap& inDag, BLNodeStack& dfsStack) {
TerminatorInst* terminator = currentNode->getBlock()->getTerminator();
if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator)
|| isa<UnwindInst>(terminator))
|| isa<ResumeInst>(terminator))
addEdge(currentNode, getExit(),0);
currentNode->setColor(BallLarusNode::GRAY);