flip the scev minus direction to simplify the code.

llvm-svn: 186466
This commit is contained in:
Nadav Rotem 2013-07-16 22:57:06 +00:00
parent 633bd23118
commit adfe58a7ad

View File

@ -1004,7 +1004,7 @@ bool BoUpSLP::isConsecutiveAccess(Value *A, Value *B) {
// Calculate the distance.
const SCEV *PtrSCEVA = SE->getSCEV(PtrA);
const SCEV *PtrSCEVB = SE->getSCEV(PtrB);
const SCEV *OffsetSCEV = SE->getMinusSCEV(PtrSCEVA, PtrSCEVB);
const SCEV *OffsetSCEV = SE->getMinusSCEV(PtrSCEVB, PtrSCEVA);
const SCEVConstant *ConstOffSCEV = dyn_cast<SCEVConstant>(OffsetSCEV);
// Non constant distance.
@ -1013,10 +1013,10 @@ bool BoUpSLP::isConsecutiveAccess(Value *A, Value *B) {
int64_t Offset = ConstOffSCEV->getValue()->getSExtValue();
Type *Ty = cast<PointerType>(PtrA->getType())->getElementType();
// The Instructions are connsecutive if the size of the first load/store is
// The Instructions are consecutive if the size of the first load/store is
// the same as the offset.
int64_t Sz = DL->getTypeStoreSize(Ty);
return ((-Offset) == Sz);
return (Offset == Sz);
}
Value *BoUpSLP::getSinkBarrier(Instruction *Src, Instruction *Dst) {