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Make use of the doc_author and doc_code styles. <tt>'ify llvm names. Minor
other edits llvm-svn: 13760
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@ -38,10 +38,9 @@
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</ol>
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</li>
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</ol>
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<div class="doc_text">
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<p><b>Written by <a href="mailto:rspencer@x10sys.com">Reid Spencer</a>
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and <a href="mailto:sabre@nondot.org">Chris Lattner</a></b></p>
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<p> </p>
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<div class="doc_author">
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<p>Written by <a href="mailto:rspencer@x10sys.com">Reid Spencer</a>
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</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"> <a name="abstract">Abstract </a></div>
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@ -128,13 +127,16 @@ Values. Since the bytecode file is a <em>direct</em> representation of LLVM's
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intermediate representation, there is a need to represent pointers in the file.
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Slots are used for this purpose. For example, if one has the following assembly:
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</p>
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<pre><code>
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%MyType = type { int, sbyte };
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%MyVar = external global %MyType ;
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</code></pre>
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<p>there are two definitions. The definition of %MyVar uses %MyType and %MyType
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is used by %MyVar. In the C++ IR this linkage between %MyVar and %MyType is
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made explicitly by the use of C++ pointers. In bytecode, however, there's no
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<div class="doc_code">
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%MyType = type { int, sbyte }<br>
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%MyVar = external global %MyType
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</div>
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<p>there are two definitions. The definition of <tt>%MyVar</tt> uses
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<tt>%MyType</tt>. In the C++ IR this linkage between <tt>%MyVar</tt> and
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<tt>%MyType</tt> is
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explicit through the use of C++ pointers. In bytecode, however, there's no
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ability to store memory addresses. Instead, we compute and write out slot
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numbers for every type and Value written to the file.</p>
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<p>A slot number is simply an unsigned 32-bit integer encoded in the variable
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@ -146,7 +148,7 @@ written to the bytecode file in a list (sequentially). Their order in that list
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determines their slot number. This means that slot #1 doesn't mean anything
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unless you also specify for which type you want slot #1. Types are handled
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specially and are always written to the file first (in the Global Type Pool) and
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in such a way that both forward and backward references of the types can be
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in such a way that both forward and backward references of the types can often be
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resolved with a single pass through the type pool. </p>
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<p>Slot numbers are also kept small by rearranging their order. Because of the
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structure of LLVM, certain values are much more likely to be used frequently
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