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Simplify code by deleting instructions that preceed unreachable instructions.
Simplify code by simplifying terminators that branch to blocks that start with an unreachable instruction. llvm-svn: 17116
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@ -21,7 +21,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <functional>
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#include <functional>
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#include <set>
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#include <set>
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#include <map>
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using namespace llvm;
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using namespace llvm;
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// PropagatePredecessorsForPHIs - This gets "Succ" ready to have the
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// PropagatePredecessorsForPHIs - This gets "Succ" ready to have the
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@ -916,6 +916,106 @@ bool llvm::SimplifyCFG(BasicBlock *BB) {
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return SimplifyCFG(BB) | true;
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return SimplifyCFG(BB) | true;
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}
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}
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}
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}
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} else if (isa<UnreachableInst>(BB->getTerminator())) {
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// If there are any instructions immediately before the unreachable that can
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// be removed, do so.
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Instruction *Unreachable = BB->getTerminator();
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while (Unreachable != BB->begin()) {
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BasicBlock::iterator BBI = Unreachable;
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--BBI;
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if (isa<CallInst>(BBI)) break;
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// Delete this instruction
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BB->getInstList().erase(BBI);
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Changed = true;
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}
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// If the unreachable instruction is the first in the block, take a gander
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// at all of the predecessors of this instruction, and simplify them.
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if (&BB->front() == Unreachable) {
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std::vector<BasicBlock*> Preds(pred_begin(BB), pred_end(BB));
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for (unsigned i = 0, e = Preds.size(); i != e; ++i) {
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TerminatorInst *TI = Preds[i]->getTerminator();
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if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
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if (BI->isUnconditional()) {
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if (BI->getSuccessor(0) == BB) {
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new UnreachableInst(TI);
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TI->eraseFromParent();
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Changed = true;
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}
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} else {
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if (BI->getSuccessor(0) == BB) {
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new BranchInst(BI->getSuccessor(1), BI);
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BI->eraseFromParent();
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} else if (BI->getSuccessor(1) == BB) {
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new BranchInst(BI->getSuccessor(0), BI);
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BI->eraseFromParent();
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Changed = true;
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}
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}
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} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
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for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i)
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if (SI->getSuccessor(i) == BB) {
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SI->removeCase(i);
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--i; --e;
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Changed = true;
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}
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// If the default value is unreachable, figure out the most popular
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// destination and make it the default.
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if (SI->getSuccessor(0) == BB) {
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std::map<BasicBlock*, unsigned> Popularity;
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for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i)
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Popularity[SI->getSuccessor(i)]++;
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// Find the most popular block.
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unsigned MaxPop = 0;
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BasicBlock *MaxBlock = 0;
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for (std::map<BasicBlock*, unsigned>::iterator
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I = Popularity.begin(), E = Popularity.end(); I != E; ++I) {
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if (I->second > MaxPop) {
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MaxPop = I->second;
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MaxBlock = I->first;
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}
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}
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if (MaxBlock) {
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// Make this the new default, allowing us to delete any explicit
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// edges to it.
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SI->setSuccessor(0, MaxBlock);
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Changed = true;
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for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i)
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if (SI->getSuccessor(i) == MaxBlock) {
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SI->removeCase(i);
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--i; --e;
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}
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}
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}
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} else if (InvokeInst *II = dyn_cast<InvokeInst>(TI)) {
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if (II->getUnwindDest() == BB) {
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// Convert the invoke to a call instruction. This would be a good
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// place to note that the call does not throw though.
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BranchInst *BI = new BranchInst(II->getNormalDest(), II);
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II->removeFromParent(); // Take out of symbol table
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// Insert the call now...
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std::vector<Value*> Args(II->op_begin()+3, II->op_end());
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CallInst *CI = new CallInst(II->getCalledValue(), Args,
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II->getName(), BI);
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// If the invoke produced a value, the Call does now instead.
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II->replaceAllUsesWith(CI);
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delete II;
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Changed = true;
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}
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}
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}
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// If this block is now dead, remove it.
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if (pred_begin(BB) == pred_end(BB)) {
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// We know there are no successors, so just nuke the block.
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M->getBasicBlockList().erase(BB);
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return true;
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}
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}
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}
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}
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// Merge basic blocks into their predecessor if there is only one distinct
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// Merge basic blocks into their predecessor if there is only one distinct
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