PR13095: Give an inline cost bonus to functions using byval arguments.

We give a bonus for every argument because the argument setup is not needed
anymore when the function is inlined. With this patch we interpret byval
arguments as a compact representation of many arguments. The byval argument
setup is implemented in the backend as an inline memcpy, so to model the
cost as accurately as possible we take the number of pointer-sized elements
in the byval argument and give a bonus of 2 instructions for every one of
those. The bonus is capped at 8 elements, which is the number of stores
at which the x86 backend switches from an expanded inline memcpy to a real
memcpy. It would be better to use the real memcpy threshold from the backend,
but it's not available via TargetData.

This change brings the performance of c-ray in line with gcc 4.7. The included
test case tries to reproduce the c-ray problem to catch regressions for this
benchmark early, its performance is dominated by the inline decision of a
specific call.

This only has a small impact on most code, more on x86 and arm than on x86_64
due to the way the ABI works. When building LLVM for x86 it gives a small
inline cost boost to virtually any function using StringRef or STL allocators,
but only a 0.01% increase in overall binary size. The size of gcc compiled by
clang actually shrunk by a couple bytes with this patch applied, but not
significantly.

llvm-svn: 161413
This commit is contained in:
Benjamin Kramer 2012-08-07 11:13:19 +00:00
parent ca6b087618
commit b8389165be
2 changed files with 220 additions and 3 deletions

View File

@ -797,9 +797,33 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
FiftyPercentVectorBonus = Threshold;
TenPercentVectorBonus = Threshold / 2;
// Subtract off one instruction per call argument as those will be free after
// inlining.
Cost -= CS.arg_size() * InlineConstants::InstrCost;
// Give out bonuses per argument, as the instructions setting them up will
// be gone after inlining.
for (unsigned I = 0, E = CS.arg_size(); I != E; ++I) {
if (TD && CS.isByValArgument(I)) {
// We approximate the number of loads and stores needed by dividing the
// size of the byval type by the target's pointer size.
PointerType *PTy = cast<PointerType>(CS.getArgument(I)->getType());
unsigned TypeSize = TD->getTypeSizeInBits(PTy->getElementType());
unsigned PointerSize = TD->getPointerSizeInBits();
// Ceiling division.
unsigned NumStores = (TypeSize + PointerSize - 1) / PointerSize;
// If it generates more than 8 stores it is likely to be expanded as an
// inline memcpy so we take that as an upper bound. Otherwise we assume
// one load and one store per word copied.
// FIXME: The maxStoresPerMemcpy setting from the target should be used
// here instead of a magic number of 8, but it's not available via
// TargetData.
NumStores = std::min(NumStores, 8U);
Cost -= 2 * NumStores * InlineConstants::InstrCost;
} else {
// For non-byval arguments subtract off one instruction per call
// argument.
Cost -= InlineConstants::InstrCost;
}
}
// If there is only one call of the function, and it has internal linkage,
// the cost of inlining it drops dramatically.

View File

@ -0,0 +1,193 @@
; RUN: opt -S -inline -inline-threshold=275 < %s | FileCheck %s
; PR13095
; The performance of the c-ray benchmark largely depends on the inlining of a
; specific call to @ray_sphere. This test case is designed to verify that it's
; inlined at -O3.
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
target triple = "x86_64-apple-macosx10.8.0"
%struct.sphere = type { %struct.vec3, double, %struct.material, %struct.sphere* }
%struct.vec3 = type { double, double, double }
%struct.material = type { %struct.vec3, double, double }
%struct.ray = type { %struct.vec3, %struct.vec3 }
%struct.spoint = type { %struct.vec3, %struct.vec3, %struct.vec3, double }
define i32 @caller(%struct.sphere* %i) {
%shadow_ray = alloca %struct.ray, align 8
call void @fix(%struct.ray* %shadow_ray)
%call = call i32 @ray_sphere(%struct.sphere* %i, %struct.ray* byval align 8 %shadow_ray, %struct.spoint* null)
ret i32 %call
; CHECK: @caller
; CHECK-NOT: call i32 @ray_sphere
; CHECK: ret i32
}
declare void @fix(%struct.ray*)
define i32 @ray_sphere(%struct.sphere* nocapture %sph, %struct.ray* nocapture byval align 8 %ray, %struct.spoint* %sp) nounwind uwtable ssp {
%1 = getelementptr inbounds %struct.ray* %ray, i64 0, i32 1, i32 0
%2 = load double* %1, align 8
%3 = fmul double %2, %2
%4 = getelementptr inbounds %struct.ray* %ray, i64 0, i32 1, i32 1
%5 = load double* %4, align 8
%6 = fmul double %5, %5
%7 = fadd double %3, %6
%8 = getelementptr inbounds %struct.ray* %ray, i64 0, i32 1, i32 2
%9 = load double* %8, align 8
%10 = fmul double %9, %9
%11 = fadd double %7, %10
%12 = fmul double %2, 2.000000e+00
%13 = getelementptr inbounds %struct.ray* %ray, i64 0, i32 0, i32 0
%14 = load double* %13, align 8
%15 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 0, i32 0
%16 = load double* %15, align 8
%17 = fsub double %14, %16
%18 = fmul double %12, %17
%19 = fmul double %5, 2.000000e+00
%20 = getelementptr inbounds %struct.ray* %ray, i64 0, i32 0, i32 1
%21 = load double* %20, align 8
%22 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 0, i32 1
%23 = load double* %22, align 8
%24 = fsub double %21, %23
%25 = fmul double %19, %24
%26 = fadd double %18, %25
%27 = fmul double %9, 2.000000e+00
%28 = getelementptr inbounds %struct.ray* %ray, i64 0, i32 0, i32 2
%29 = load double* %28, align 8
%30 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 0, i32 2
%31 = load double* %30, align 8
%32 = fsub double %29, %31
%33 = fmul double %27, %32
%34 = fadd double %26, %33
%35 = fmul double %16, %16
%36 = fmul double %23, %23
%37 = fadd double %35, %36
%38 = fmul double %31, %31
%39 = fadd double %37, %38
%40 = fmul double %14, %14
%41 = fadd double %40, %39
%42 = fmul double %21, %21
%43 = fadd double %42, %41
%44 = fmul double %29, %29
%45 = fadd double %44, %43
%46 = fsub double -0.000000e+00, %16
%47 = fmul double %14, %46
%48 = fmul double %21, %23
%49 = fsub double %47, %48
%50 = fmul double %29, %31
%51 = fsub double %49, %50
%52 = fmul double %51, 2.000000e+00
%53 = fadd double %52, %45
%54 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 1
%55 = load double* %54, align 8
%56 = fmul double %55, %55
%57 = fsub double %53, %56
%58 = fmul double %34, %34
%59 = fmul double %11, 4.000000e+00
%60 = fmul double %59, %57
%61 = fsub double %58, %60
%62 = fcmp olt double %61, 0.000000e+00
br i1 %62, label %130, label %63
; <label>:63 ; preds = %0
%64 = tail call double @sqrt(double %61) nounwind readnone
%65 = fsub double -0.000000e+00, %34
%66 = fsub double %64, %34
%67 = fmul double %11, 2.000000e+00
%68 = fdiv double %66, %67
%69 = fsub double %65, %64
%70 = fdiv double %69, %67
%71 = fcmp olt double %68, 1.000000e-06
%72 = fcmp olt double %70, 1.000000e-06
%or.cond = and i1 %71, %72
br i1 %or.cond, label %130, label %73
; <label>:73 ; preds = %63
%74 = fcmp ogt double %68, 1.000000e+00
%75 = fcmp ogt double %70, 1.000000e+00
%or.cond1 = and i1 %74, %75
br i1 %or.cond1, label %130, label %76
; <label>:76 ; preds = %73
%77 = icmp eq %struct.spoint* %sp, null
br i1 %77, label %130, label %78
; <label>:78 ; preds = %76
%t1.0 = select i1 %71, double %70, double %68
%t2.0 = select i1 %72, double %t1.0, double %70
%79 = fcmp olt double %t1.0, %t2.0
%80 = select i1 %79, double %t1.0, double %t2.0
%81 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 3
store double %80, double* %81, align 8
%82 = fmul double %80, %2
%83 = fadd double %14, %82
%84 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 0, i32 0
store double %83, double* %84, align 8
%85 = fmul double %5, %80
%86 = fadd double %21, %85
%87 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 0, i32 1
store double %86, double* %87, align 8
%88 = fmul double %9, %80
%89 = fadd double %29, %88
%90 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 0, i32 2
store double %89, double* %90, align 8
%91 = load double* %15, align 8
%92 = fsub double %83, %91
%93 = load double* %54, align 8
%94 = fdiv double %92, %93
%95 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 1, i32 0
store double %94, double* %95, align 8
%96 = load double* %22, align 8
%97 = fsub double %86, %96
%98 = load double* %54, align 8
%99 = fdiv double %97, %98
%100 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 1, i32 1
store double %99, double* %100, align 8
%101 = load double* %30, align 8
%102 = fsub double %89, %101
%103 = load double* %54, align 8
%104 = fdiv double %102, %103
%105 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 1, i32 2
store double %104, double* %105, align 8
%106 = fmul double %2, %94
%107 = fmul double %5, %99
%108 = fadd double %106, %107
%109 = fmul double %9, %104
%110 = fadd double %108, %109
%111 = fmul double %110, 2.000000e+00
%112 = fmul double %94, %111
%113 = fsub double %112, %2
%114 = fsub double -0.000000e+00, %113
%115 = fmul double %99, %111
%116 = fsub double %115, %5
%117 = fsub double -0.000000e+00, %116
%118 = fmul double %104, %111
%119 = fsub double %118, %9
%120 = fsub double -0.000000e+00, %119
%.06 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 2, i32 0
%.18 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 2, i32 1
%.210 = getelementptr inbounds %struct.spoint* %sp, i64 0, i32 2, i32 2
%121 = fmul double %113, %113
%122 = fmul double %116, %116
%123 = fadd double %121, %122
%124 = fmul double %119, %119
%125 = fadd double %123, %124
%126 = tail call double @sqrt(double %125) nounwind readnone
%127 = fdiv double %114, %126
store double %127, double* %.06, align 8
%128 = fdiv double %117, %126
store double %128, double* %.18, align 8
%129 = fdiv double %120, %126
store double %129, double* %.210, align 8
br label %130
; <label>:130 ; preds = %78, %76, %73, %63, %0
%.0 = phi i32 [ 0, %0 ], [ 0, %73 ], [ 0, %63 ], [ 1, %76 ], [ 1, %78 ]
ret i32 %.0
}
declare double @sqrt(double) nounwind readnone