Lower vperm(x,y, mask) -> shuffle(x,y,mask) if mask is constant. This allows

us to compile oh-so-realistic stuff like this:

 vec_vperm(A, B, (vector unsigned char){14});

to:
        vspltb v0, v0, 14

instead of:

        vspltisb v0, 14
        vperm v0, v2, v1, v0

llvm-svn: 27452
This commit is contained in:
Chris Lattner 2006-04-06 19:19:17 +00:00
parent 09b9548243
commit bc0489232b

View File

@ -165,6 +165,9 @@ namespace {
Value *InsertCastBefore(Value *V, const Type *Ty, Instruction &Pos) {
if (V->getType() == Ty) return V;
if (Constant *CV = dyn_cast<Constant>(V))
return ConstantExpr::getCast(CV, Ty);
Instruction *C = new CastInst(V, Ty, V->getName(), &Pos);
WorkList.push_back(C);
return C;
@ -5445,9 +5448,8 @@ Instruction *InstCombiner::visitCallInst(CallInst &CI) {
case Intrinsic::ppc_altivec_lvxl:
// Turn lvx -> load if the pointer is known aligned.
if (GetKnownAlignment(II->getOperand(1), TD) >= 16) {
Instruction *Ptr = new CastInst(II->getOperand(1),
PointerType::get(II->getType()), "tmp");
InsertNewInstBefore(Ptr, CI);
Value *Ptr = InsertCastBefore(II->getOperand(1),
PointerType::get(II->getType()), CI);
return new LoadInst(Ptr);
}
break;
@ -5455,14 +5457,62 @@ Instruction *InstCombiner::visitCallInst(CallInst &CI) {
case Intrinsic::ppc_altivec_stvxl:
// Turn stvx -> store if the pointer is known aligned.
if (GetKnownAlignment(II->getOperand(2), TD) >= 16) {
const Type *OpTy = II->getOperand(1)->getType();
Instruction *Ptr = new CastInst(II->getOperand(2),
PointerType::get(OpTy), "tmp");
InsertNewInstBefore(Ptr, CI);
const Type *OpPtrTy = PointerType::get(II->getOperand(1)->getType());
Value *Ptr = InsertCastBefore(II->getOperand(2), OpPtrTy, CI);
return new StoreInst(II->getOperand(1), Ptr);
}
break;
case Intrinsic::ppc_altivec_vperm:
// Turn vperm(V1,V2,mask) -> shuffle(V1,V2,mask) if mask is a constant.
if (ConstantPacked *Mask = dyn_cast<ConstantPacked>(II->getOperand(3))) {
assert(Mask->getNumOperands() == 16 && "Bad type for intrinsic!");
// Check that all of the elements are integer constants or undefs.
bool AllEltsOk = true;
for (unsigned i = 0; i != 16; ++i) {
if (!isa<ConstantInt>(Mask->getOperand(i)) &&
!isa<UndefValue>(Mask->getOperand(i))) {
AllEltsOk = false;
break;
}
}
if (AllEltsOk) {
// Cast the input vectors to byte vectors.
Value *Op0 = InsertCastBefore(II->getOperand(1), Mask->getType(), CI);
Value *Op1 = InsertCastBefore(II->getOperand(2), Mask->getType(), CI);
Value *Result = UndefValue::get(Op0->getType());
// Only extract each element once.
Value *ExtractedElts[32];
memset(ExtractedElts, 0, sizeof(ExtractedElts));
for (unsigned i = 0; i != 16; ++i) {
if (isa<UndefValue>(Mask->getOperand(i)))
continue;
unsigned Idx =cast<ConstantInt>(Mask->getOperand(i))->getRawValue();
Idx &= 31; // Match the hardware behavior.
if (ExtractedElts[Idx] == 0) {
Instruction *Elt =
new ExtractElementInst(Idx < 16 ? Op0 : Op1,
ConstantUInt::get(Type::UIntTy, Idx&15),
"tmp");
InsertNewInstBefore(Elt, CI);
ExtractedElts[Idx] = Elt;
}
// Insert this value into the result vector.
Result = new InsertElementInst(Result, ExtractedElts[Idx],
ConstantUInt::get(Type::UIntTy, i),
"tmp");
InsertNewInstBefore(cast<Instruction>(Result), CI);
}
return new CastInst(Result, CI.getType());
}
}
break;
case Intrinsic::stackrestore: {
// If the save is right next to the restore, remove the restore. This can
// happen when variable allocas are DCE'd.