All of these now live in the DataStructure directory

llvm-svn: 14664
This commit is contained in:
Chris Lattner 2004-07-07 06:32:53 +00:00
parent 7e0d8f8084
commit c2b3e11473
5 changed files with 0 additions and 1632 deletions

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//===- DSGraph.h - Represent a collection of data structures ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header defines the data structure graph (DSGraph) and the
// ReachabilityCloner class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSGRAPH_H
#define LLVM_ANALYSIS_DSGRAPH_H
#include "llvm/Analysis/DSNode.h"
namespace llvm {
class GlobalValue;
//===----------------------------------------------------------------------===//
/// DSScalarMap - An instance of this class is used to keep track of all of
/// which DSNode each scalar in a function points to. This is specialized to
/// keep track of globals with nodes in the function, and to keep track of the
/// unique DSNodeHandle being used by the scalar map.
///
/// This class is crucial to the efficiency of DSA with some large SCC's. In
/// these cases, the cost of iterating over the scalar map dominates the cost
/// of DSA. In all of these cases, the DSA phase is really trying to identify
/// globals or unique node handles active in the function.
///
class DSScalarMap {
typedef hash_map<Value*, DSNodeHandle> ValueMapTy;
ValueMapTy ValueMap;
typedef hash_set<GlobalValue*> GlobalSetTy;
GlobalSetTy GlobalSet;
public:
// Compatibility methods: provide an interface compatible with a map of
// Value* to DSNodeHandle's.
typedef ValueMapTy::const_iterator const_iterator;
typedef ValueMapTy::iterator iterator;
iterator begin() { return ValueMap.begin(); }
iterator end() { return ValueMap.end(); }
const_iterator begin() const { return ValueMap.begin(); }
const_iterator end() const { return ValueMap.end(); }
iterator find(Value *V) { return ValueMap.find(V); }
const_iterator find(Value *V) const { return ValueMap.find(V); }
unsigned count(Value *V) const { return ValueMap.count(V); }
void erase(Value *V) { erase(find(V)); }
/// replaceScalar - When an instruction needs to be modified, this method can
/// be used to update the scalar map to remove the old and insert the new.
///
void replaceScalar(Value *Old, Value *New) {
iterator I = find(Old);
assert(I != end() && "Old value is not in the map!");
ValueMap.insert(std::make_pair(New, I->second));
erase(I);
}
DSNodeHandle &operator[](Value *V) {
std::pair<iterator,bool> IP =
ValueMap.insert(std::make_pair(V, DSNodeHandle()));
if (IP.second) { // Inserted the new entry into the map.
if (GlobalValue *GV = dyn_cast<GlobalValue>(V))
GlobalSet.insert(GV);
}
return IP.first->second;
}
void erase(iterator I) {
assert(I != ValueMap.end() && "Cannot erase end!");
if (GlobalValue *GV = dyn_cast<GlobalValue>(I->first))
GlobalSet.erase(GV);
ValueMap.erase(I);
}
void clear() {
ValueMap.clear();
GlobalSet.clear();
}
// Access to the global set: the set of all globals currently in the
// scalar map.
typedef GlobalSetTy::const_iterator global_iterator;
global_iterator global_begin() const { return GlobalSet.begin(); }
global_iterator global_end() const { return GlobalSet.end(); }
};
//===----------------------------------------------------------------------===//
/// DSGraph - The graph that represents a function.
///
struct DSGraph {
// Public data-type declarations...
typedef DSScalarMap ScalarMapTy;
typedef hash_map<Function*, DSNodeHandle> ReturnNodesTy;
typedef hash_set<GlobalValue*> GlobalSetTy;
typedef ilist<DSNode> NodeListTy;
/// NodeMapTy - This data type is used when cloning one graph into another to
/// keep track of the correspondence between the nodes in the old and new
/// graphs.
typedef hash_map<const DSNode*, DSNodeHandle> NodeMapTy;
private:
DSGraph *GlobalsGraph; // Pointer to the common graph of global objects
bool PrintAuxCalls; // Should this graph print the Aux calls vector?
NodeListTy Nodes;
ScalarMapTy ScalarMap;
// ReturnNodes - A return value for every function merged into this graph.
// Each DSGraph may have multiple functions merged into it at any time, which
// is used for representing SCCs.
//
ReturnNodesTy ReturnNodes;
// FunctionCalls - This vector maintains a single entry for each call
// instruction in the current graph. The first entry in the vector is the
// scalar that holds the return value for the call, the second is the function
// scalar being invoked, and the rest are pointer arguments to the function.
// This vector is built by the Local graph and is never modified after that.
//
std::vector<DSCallSite> FunctionCalls;
// AuxFunctionCalls - This vector contains call sites that have been processed
// by some mechanism. In pratice, the BU Analysis uses this vector to hold
// the _unresolved_ call sites, because it cannot modify FunctionCalls.
//
std::vector<DSCallSite> AuxFunctionCalls;
// InlinedGlobals - This set records which globals have been inlined from
// other graphs (callers or callees, depending on the pass) into this one.
//
GlobalSetTy InlinedGlobals;
/// TD - This is the target data object for the machine this graph is
/// constructed for.
const TargetData &TD;
void operator=(const DSGraph &); // DO NOT IMPLEMENT
public:
// Create a new, empty, DSGraph.
DSGraph(const TargetData &td)
: GlobalsGraph(0), PrintAuxCalls(false), TD(td) {}
// Compute the local DSGraph
DSGraph(const TargetData &td, Function &F, DSGraph *GlobalsGraph);
// Copy ctor - If you want to capture the node mapping between the source and
// destination graph, you may optionally do this by specifying a map to record
// this into.
//
// Note that a copied graph does not retain the GlobalsGraph pointer of the
// source. You need to set a new GlobalsGraph with the setGlobalsGraph
// method.
//
DSGraph(const DSGraph &DSG);
DSGraph(const DSGraph &DSG, NodeMapTy &NodeMap);
~DSGraph();
DSGraph *getGlobalsGraph() const { return GlobalsGraph; }
void setGlobalsGraph(DSGraph *G) { GlobalsGraph = G; }
/// getTargetData - Return the TargetData object for the current target.
///
const TargetData &getTargetData() const { return TD; }
/// setPrintAuxCalls - If you call this method, the auxillary call vector will
/// be printed instead of the standard call vector to the dot file.
///
void setPrintAuxCalls() { PrintAuxCalls = true; }
bool shouldPrintAuxCalls() const { return PrintAuxCalls; }
/// node_iterator/begin/end - Iterate over all of the nodes in the graph. Be
/// extremely careful with these methods because any merging of nodes could
/// cause the node to be removed from this list. This means that if you are
/// iterating over nodes and doing something that could cause _any_ node to
/// merge, your node_iterators into this graph can be invalidated.
typedef NodeListTy::compat_iterator node_iterator;
node_iterator node_begin() const { return Nodes.compat_begin(); }
node_iterator node_end() const { return Nodes.compat_end(); }
/// getFunctionNames - Return a space separated list of the name of the
/// functions in this graph (if any)
///
std::string getFunctionNames() const;
/// addNode - Add a new node to the graph.
///
void addNode(DSNode *N) { Nodes.push_back(N); }
void unlinkNode(DSNode *N) { Nodes.remove(N); }
/// getScalarMap - Get a map that describes what the nodes the scalars in this
/// function point to...
///
ScalarMapTy &getScalarMap() { return ScalarMap; }
const ScalarMapTy &getScalarMap() const { return ScalarMap; }
/// getFunctionCalls - Return the list of call sites in the original local
/// graph...
///
const std::vector<DSCallSite> &getFunctionCalls() const {
return FunctionCalls;
}
/// getAuxFunctionCalls - Get the call sites as modified by whatever passes
/// have been run.
///
std::vector<DSCallSite> &getAuxFunctionCalls() {
return AuxFunctionCalls;
}
const std::vector<DSCallSite> &getAuxFunctionCalls() const {
return AuxFunctionCalls;
}
/// getInlinedGlobals - Get the set of globals that are have been inlined
/// (from callees in BU or from callers in TD) into the current graph.
///
GlobalSetTy& getInlinedGlobals() {
return InlinedGlobals;
}
/// getNodeForValue - Given a value that is used or defined in the body of the
/// current function, return the DSNode that it points to.
///
DSNodeHandle &getNodeForValue(Value *V) { return ScalarMap[V]; }
const DSNodeHandle &getNodeForValue(Value *V) const {
ScalarMapTy::const_iterator I = ScalarMap.find(V);
assert(I != ScalarMap.end() &&
"Use non-const lookup function if node may not be in the map");
return I->second;
}
/// getReturnNodes - Return the mapping of functions to their return nodes for
/// this graph.
///
const ReturnNodesTy &getReturnNodes() const { return ReturnNodes; }
ReturnNodesTy &getReturnNodes() { return ReturnNodes; }
/// getReturnNodeFor - Return the return node for the specified function.
///
DSNodeHandle &getReturnNodeFor(Function &F) {
ReturnNodesTy::iterator I = ReturnNodes.find(&F);
assert(I != ReturnNodes.end() && "F not in this DSGraph!");
return I->second;
}
const DSNodeHandle &getReturnNodeFor(Function &F) const {
ReturnNodesTy::const_iterator I = ReturnNodes.find(&F);
assert(I != ReturnNodes.end() && "F not in this DSGraph!");
return I->second;
}
/// getGraphSize - Return the number of nodes in this graph.
///
unsigned getGraphSize() const {
return Nodes.size();
}
/// print - Print a dot graph to the specified ostream...
///
void print(std::ostream &O) const;
/// dump - call print(std::cerr), for use from the debugger...
///
void dump() const;
/// viewGraph - Emit a dot graph, run 'dot', run gv on the postscript file,
/// then cleanup. For use from the debugger.
///
void viewGraph() const;
void writeGraphToFile(std::ostream &O, const std::string &GraphName) const;
/// maskNodeTypes - Apply a mask to all of the node types in the graph. This
/// is useful for clearing out markers like Incomplete.
///
void maskNodeTypes(unsigned Mask) {
for (node_iterator I = node_begin(), E = node_end(); I != E; ++I)
(*I)->maskNodeTypes(Mask);
}
void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
// markIncompleteNodes - Traverse the graph, identifying nodes that may be
// modified by other functions that have not been resolved yet. This marks
// nodes that are reachable through three sources of "unknownness":
// Global Variables, Function Calls, and Incoming Arguments
//
// For any node that may have unknown components (because something outside
// the scope of current analysis may have modified it), the 'Incomplete' flag
// is added to the NodeType.
//
enum MarkIncompleteFlags {
MarkFormalArgs = 1, IgnoreFormalArgs = 0,
IgnoreGlobals = 2, MarkGlobalsIncomplete = 0,
};
void markIncompleteNodes(unsigned Flags);
// removeDeadNodes - Use a reachability analysis to eliminate subgraphs that
// are unreachable. This often occurs because the data structure doesn't
// "escape" into it's caller, and thus should be eliminated from the caller's
// graph entirely. This is only appropriate to use when inlining graphs.
//
enum RemoveDeadNodesFlags {
RemoveUnreachableGlobals = 1, KeepUnreachableGlobals = 0,
};
void removeDeadNodes(unsigned Flags);
/// CloneFlags enum - Bits that may be passed into the cloneInto method to
/// specify how to clone the function graph.
enum CloneFlags {
StripAllocaBit = 1 << 0, KeepAllocaBit = 0,
DontCloneCallNodes = 1 << 1, CloneCallNodes = 0,
DontCloneAuxCallNodes = 1 << 2, CloneAuxCallNodes = 0,
StripModRefBits = 1 << 3, KeepModRefBits = 0,
StripIncompleteBit = 1 << 4, KeepIncompleteBit = 0,
UpdateInlinedGlobals = 1 << 5, DontUpdateInlinedGlobals = 0,
};
void updateFromGlobalGraph();
/// computeNodeMapping - Given roots in two different DSGraphs, traverse the
/// nodes reachable from the two graphs, computing the mapping of nodes from
/// the first to the second graph.
///
static void computeNodeMapping(const DSNodeHandle &NH1,
const DSNodeHandle &NH2, NodeMapTy &NodeMap,
bool StrictChecking = true);
/// cloneInto - Clone the specified DSGraph into the current graph. The
/// translated ScalarMap for the old function is filled into the OldValMap
/// member, and the translated ReturnNodes map is returned into ReturnNodes.
/// OldNodeMap contains a mapping from the original nodes to the newly cloned
/// nodes.
///
/// The CloneFlags member controls various aspects of the cloning process.
///
void cloneInto(const DSGraph &G, ScalarMapTy &OldValMap,
ReturnNodesTy &OldReturnNodes, NodeMapTy &OldNodeMap,
unsigned CloneFlags = 0);
/// mergeInGraph - The method is used for merging graphs together. If the
/// argument graph is not *this, it makes a clone of the specified graph, then
/// merges the nodes specified in the call site with the formal arguments in
/// the graph. If the StripAlloca's argument is 'StripAllocaBit' then Alloca
/// markers are removed from nodes.
///
void mergeInGraph(const DSCallSite &CS, Function &F, const DSGraph &Graph,
unsigned CloneFlags);
/// getCallSiteForArguments - Get the arguments and return value bindings for
/// the specified function in the current graph.
///
DSCallSite getCallSiteForArguments(Function &F) const;
/// getDSCallSiteForCallSite - Given an LLVM CallSite object that is live in
/// the context of this graph, return the DSCallSite for it.
DSCallSite getDSCallSiteForCallSite(CallSite CS) const;
// Methods for checking to make sure graphs are well formed...
void AssertNodeInGraph(const DSNode *N) const {
assert((!N || N->getParentGraph() == this) &&
"AssertNodeInGraph: Node is not in graph!");
}
void AssertNodeContainsGlobal(const DSNode *N, GlobalValue *GV) const {
assert(std::find(N->getGlobals().begin(), N->getGlobals().end(), GV) !=
N->getGlobals().end() && "Global value not in node!");
}
void AssertCallSiteInGraph(const DSCallSite &CS) const;
void AssertCallNodesInGraph() const;
void AssertAuxCallNodesInGraph() const;
void AssertGraphOK() const;
/// removeTriviallyDeadNodes - After the graph has been constructed, this
/// method removes all unreachable nodes that are created because they got
/// merged with other nodes in the graph. This is used as the first step of
/// removeDeadNodes.
///
void removeTriviallyDeadNodes();
};
/// ReachabilityCloner - This class is used to incrementally clone and merge
/// nodes from a non-changing source graph into a potentially mutating
/// destination graph. Nodes are only cloned over on demand, either in
/// responds to a merge() or getClonedNH() call. When a node is cloned over,
/// all of the nodes reachable from it are automatically brought over as well.
///
class ReachabilityCloner {
DSGraph &Dest;
const DSGraph &Src;
/// BitsToKeep - These bits are retained from the source node when the
/// source nodes are merged into the destination graph.
unsigned BitsToKeep;
unsigned CloneFlags;
// NodeMap - A mapping from nodes in the source graph to the nodes that
// represent them in the destination graph.
DSGraph::NodeMapTy NodeMap;
public:
ReachabilityCloner(DSGraph &dest, const DSGraph &src, unsigned cloneFlags)
: Dest(dest), Src(src), CloneFlags(cloneFlags) {
assert(&Dest != &Src && "Cannot clone from graph to same graph!");
BitsToKeep = ~DSNode::DEAD;
if (CloneFlags & DSGraph::StripAllocaBit)
BitsToKeep &= ~DSNode::AllocaNode;
if (CloneFlags & DSGraph::StripModRefBits)
BitsToKeep &= ~(DSNode::Modified | DSNode::Read);
if (CloneFlags & DSGraph::StripIncompleteBit)
BitsToKeep &= ~DSNode::Incomplete;
}
DSNodeHandle getClonedNH(const DSNodeHandle &SrcNH);
void merge(const DSNodeHandle &NH, const DSNodeHandle &SrcNH);
/// mergeCallSite - Merge the nodes reachable from the specified src call
/// site into the nodes reachable from DestCS.
///
void mergeCallSite(const DSCallSite &DestCS, const DSCallSite &SrcCS);
bool clonedAnyNodes() const { return !NodeMap.empty(); }
/// hasClonedNode - Return true if the specified node has been cloned from
/// the source graph into the destination graph.
bool hasClonedNode(const DSNode *N) {
return NodeMap.count(N);
}
void destroy() { NodeMap.clear(); }
};
} // End llvm namespace
#endif

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//===- DSGraphTraits.h - Provide generic graph interface --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file provides GraphTraits specializations for the DataStructure graph
// nodes, allowing datastructure graphs to be processed by generic graph
// algorithms.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSGRAPHTRAITS_H
#define LLVM_ANALYSIS_DSGRAPHTRAITS_H
#include "llvm/Analysis/DSGraph.h"
#include "Support/GraphTraits.h"
#include "Support/iterator"
#include "Support/STLExtras.h"
namespace llvm {
template<typename NodeTy>
class DSNodeIterator : public forward_iterator<const DSNode, ptrdiff_t> {
friend class DSNode;
NodeTy * const Node;
unsigned Offset;
typedef DSNodeIterator<NodeTy> _Self;
DSNodeIterator(NodeTy *N) : Node(N), Offset(0) {} // begin iterator
DSNodeIterator(NodeTy *N, bool) : Node(N) { // Create end iterator
if (N != 0) {
Offset = N->getNumLinks() << DS::PointerShift;
if (Offset == 0 && Node->getForwardNode() &&
Node->isDeadNode()) // Model Forward link
Offset += DS::PointerSize;
} else {
Offset = 0;
}
}
public:
DSNodeIterator(const DSNodeHandle &NH)
: Node(NH.getNode()), Offset(NH.getOffset()) {}
bool operator==(const _Self& x) const {
return Offset == x.Offset;
}
bool operator!=(const _Self& x) const { return !operator==(x); }
const _Self &operator=(const _Self &I) {
assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
Offset = I.Offset;
return *this;
}
pointer operator*() const {
if (Node->isDeadNode())
return Node->getForwardNode();
else
return Node->getLink(Offset).getNode();
}
pointer operator->() const { return operator*(); }
_Self& operator++() { // Preincrement
Offset += (1 << DS::PointerShift);
return *this;
}
_Self operator++(int) { // Postincrement
_Self tmp = *this; ++*this; return tmp;
}
unsigned getOffset() const { return Offset; }
const DSNode *getNode() const { return Node; }
};
// Provide iterators for DSNode...
inline DSNode::iterator DSNode::begin() {
return DSNode::iterator(this);
}
inline DSNode::iterator DSNode::end() {
return DSNode::iterator(this, false);
}
inline DSNode::const_iterator DSNode::begin() const {
return DSNode::const_iterator(this);
}
inline DSNode::const_iterator DSNode::end() const {
return DSNode::const_iterator(this, false);
}
template <> struct GraphTraits<DSNode*> {
typedef DSNode NodeType;
typedef DSNode::iterator ChildIteratorType;
static NodeType *getEntryNode(NodeType *N) { return N; }
static ChildIteratorType child_begin(NodeType *N) { return N->begin(); }
static ChildIteratorType child_end(NodeType *N) { return N->end(); }
};
template <> struct GraphTraits<const DSNode*> {
typedef const DSNode NodeType;
typedef DSNode::const_iterator ChildIteratorType;
static NodeType *getEntryNode(NodeType *N) { return N; }
static ChildIteratorType child_begin(NodeType *N) { return N->begin(); }
static ChildIteratorType child_end(NodeType *N) { return N->end(); }
};
static DSNode &dereference ( DSNode *N) { return *N; }
static const DSNode &dereferenceC(const DSNode *N) { return *N; }
template <> struct GraphTraits<DSGraph*> {
typedef DSNode NodeType;
typedef DSNode::iterator ChildIteratorType;
typedef std::pointer_to_unary_function<DSNode *, DSNode&> DerefFun;
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
typedef mapped_iterator<DSGraph::node_iterator, DerefFun> nodes_iterator;
static nodes_iterator nodes_begin(DSGraph *G) {
return map_iterator(G->node_begin(), DerefFun(dereference));
}
static nodes_iterator nodes_end(DSGraph *G) {
return map_iterator(G->node_end(), DerefFun(dereference));
}
static ChildIteratorType child_begin(NodeType *N) { return N->begin(); }
static ChildIteratorType child_end(NodeType *N) { return N->end(); }
};
template <> struct GraphTraits<const DSGraph*> {
typedef const DSNode NodeType;
typedef DSNode::const_iterator ChildIteratorType;
typedef std::pointer_to_unary_function<const DSNode *,const DSNode&> DerefFun;
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
typedef mapped_iterator<DSGraph::node_iterator, DerefFun> nodes_iterator;
static nodes_iterator nodes_begin(const DSGraph *G) {
return map_iterator(G->node_begin(), DerefFun(dereferenceC));
}
static nodes_iterator nodes_end(const DSGraph *G) {
return map_iterator(G->node_end(), DerefFun(dereferenceC));
}
static ChildIteratorType child_begin(const NodeType *N) { return N->begin(); }
static ChildIteratorType child_end(const NodeType *N) { return N->end(); }
};
} // End llvm namespace
#endif

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//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Data structure graph nodes and some implementation of DSNodeHandle.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSNODE_H
#define LLVM_ANALYSIS_DSNODE_H
#include "llvm/Analysis/DSSupport.h"
namespace llvm {
template<typename BaseType>
class DSNodeIterator; // Data structure graph traversal iterator
class TargetData;
//===----------------------------------------------------------------------===//
/// DSNode - Data structure node class
///
/// This class represents an untyped memory object of Size bytes. It keeps
/// track of any pointers that have been stored into the object as well as the
/// different types represented in this object.
///
class DSNode {
/// NumReferrers - The number of DSNodeHandles pointing to this node... if
/// this is a forwarding node, then this is the number of node handles which
/// are still forwarding over us.
///
unsigned NumReferrers;
/// ForwardNH - This NodeHandle contain the node (and offset into the node)
/// that this node really is. When nodes get folded together, the node to be
/// eliminated has these fields filled in, otherwise ForwardNH.getNode() is
/// null.
///
DSNodeHandle ForwardNH;
/// Next, Prev - These instance variables are used to keep the node on a
/// doubly-linked ilist in the DSGraph.
///
DSNode *Next, *Prev;
friend class ilist_traits<DSNode>;
/// Size - The current size of the node. This should be equal to the size of
/// the current type record.
///
unsigned Size;
/// ParentGraph - The graph this node is currently embedded into.
///
DSGraph *ParentGraph;
/// Ty - Keep track of the current outer most type of this object, in addition
/// to whether or not it has been indexed like an array or not. If the
/// isArray bit is set, the node cannot grow.
///
const Type *Ty; // The type itself...
/// Links - Contains one entry for every sizeof(void*) bytes in this memory
/// object. Note that if the node is not a multiple of size(void*) bytes
/// large, that there is an extra entry for the "remainder" of the node as
/// well. For this reason, nodes of 1 byte in size do have one link.
///
std::vector<DSNodeHandle> Links;
/// Globals - The list of global values that are merged into this node.
///
std::vector<GlobalValue*> Globals;
void operator=(const DSNode &); // DO NOT IMPLEMENT
DSNode(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
HeapNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
Array = 1 << 7, // This node is treated like an array
//#ifndef NDEBUG
DEAD = 1 << 8, // This node is dead and should not be pointed to
//#endif
Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// to the nodes in the data structure graph, so it is possible to have nodes
/// with a value of 0 for their NodeType.
///
private:
unsigned short NodeType;
public:
/// DSNode ctor - Create a node of the specified type, inserting it into the
/// specified graph.
///
DSNode(const Type *T, DSGraph *G);
/// DSNode "copy ctor" - Copy the specified node, inserting it into the
/// specified graph. If NullLinks is true, then null out all of the links,
/// but keep the same number of them. This can be used for efficiency if the
/// links are just going to be clobbered anyway.
///
DSNode(const DSNode &, DSGraph *G, bool NullLinks = false);
~DSNode() {
dropAllReferences();
assert(hasNoReferrers() && "Referrers to dead node exist!");
}
// Iterator for graph interface... Defined in DSGraphTraits.h
typedef DSNodeIterator<DSNode> iterator;
typedef DSNodeIterator<const DSNode> const_iterator;
inline iterator begin();
inline iterator end();
inline const_iterator begin() const;
inline const_iterator end() const;
//===--------------------------------------------------
// Accessors
/// getSize - Return the maximum number of bytes occupied by this object...
///
unsigned getSize() const { return Size; }
/// getType - Return the node type of this object...
///
const Type *getType() const { return Ty; }
bool isArray() const { return NodeType & Array; }
/// hasNoReferrers - Return true if nothing is pointing to this node at all.
///
bool hasNoReferrers() const { return getNumReferrers() == 0; }
/// getNumReferrers - This method returns the number of referrers to the
/// current node. Note that if this node is a forwarding node, this will
/// return the number of nodes forwarding over the node!
unsigned getNumReferrers() const { return NumReferrers; }
DSGraph *getParentGraph() const { return ParentGraph; }
void setParentGraph(DSGraph *G) { ParentGraph = G; }
/// getTargetData - Get the target data object used to construct this node.
///
const TargetData &getTargetData() const;
/// getForwardNode - This method returns the node that this node is forwarded
/// to, if any.
///
DSNode *getForwardNode() const { return ForwardNH.getNode(); }
/// isForwarding - Return true if this node is forwarding to another.
///
bool isForwarding() const { return !ForwardNH.isNull(); }
/// stopForwarding - When the last reference to this forwarding node has been
/// dropped, delete the node.
///
void stopForwarding() {
assert(isForwarding() &&
"Node isn't forwarding, cannot stopForwarding()!");
ForwardNH.setTo(0, 0);
assert(ParentGraph == 0 &&
"Forwarding nodes must have been removed from graph!");
delete this;
}
/// hasLink - Return true if this memory object has a link in slot #LinkNo
///
bool hasLink(unsigned Offset) const {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index].getNode();
}
/// getLink - Return the link at the specified offset.
///
DSNodeHandle &getLink(unsigned Offset) {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index];
}
const DSNodeHandle &getLink(unsigned Offset) const {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index];
}
/// getNumLinks - Return the number of links in a node...
///
unsigned getNumLinks() const { return Links.size(); }
/// mergeTypeInfo - This method merges the specified type into the current
/// node at the specified offset. This may update the current node's type
/// record if this gives more information to the node, it may do nothing to
/// the node if this information is already known, or it may merge the node
/// completely (and return true) if the information is incompatible with what
/// is already known.
///
/// This method returns true if the node is completely folded, otherwise
/// false.
///
bool mergeTypeInfo(const Type *Ty, unsigned Offset,
bool FoldIfIncompatible = true);
/// foldNodeCompletely - If we determine that this node has some funny
/// behavior happening to it that we cannot represent, we fold it down to a
/// single, completely pessimistic, node. This node is represented as a
/// single byte with a single TypeEntry of "void" with isArray = true.
///
void foldNodeCompletely();
/// isNodeCompletelyFolded - Return true if this node has been completely
/// folded down to something that can never be expanded, effectively losing
/// all of the field sensitivity that may be present in the node.
///
bool isNodeCompletelyFolded() const;
/// setLink - Set the link at the specified offset to the specified
/// NodeHandle, replacing what was there. It is uncommon to use this method,
/// instead one of the higher level methods should be used, below.
///
void setLink(unsigned Offset, const DSNodeHandle &NH) {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
Links[Index] = NH;
}
/// getPointerSize - Return the size of a pointer for the current target.
///
unsigned getPointerSize() const { return DS::PointerSize; }
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
/// mergeWith - Merge this node and the specified node, moving all links to
/// and from the argument node into the current node, deleting the node
/// argument. Offset indicates what offset the specified node is to be merged
/// into the current node.
///
/// The specified node may be a null pointer (in which case, nothing happens).
///
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
/// addGlobal - Add an entry for a global value to the Globals list. This
/// also marks the node with the 'G' flag if it does not already have it.
///
void addGlobal(GlobalValue *GV);
void mergeGlobals(const std::vector<GlobalValue*> &RHS);
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
typedef std::vector<GlobalValue*>::const_iterator global_iterator;
global_iterator global_begin() const { return Globals.begin(); }
global_iterator global_end() const { return Globals.end(); }
/// maskNodeTypes - Apply a mask to the node types bitfield.
///
void maskNodeTypes(unsigned Mask) {
NodeType &= Mask;
}
void mergeNodeFlags(unsigned RHS) {
NodeType |= RHS;
}
/// getNodeFlags - Return all of the flags set on the node. If the DEAD flag
/// is set, hide it from the caller.
///
unsigned getNodeFlags() const { return NodeType & ~DEAD; }
bool isAllocaNode() const { return NodeType & AllocaNode; }
bool isHeapNode() const { return NodeType & HeapNode; }
bool isGlobalNode() const { return NodeType & GlobalNode; }
bool isUnknownNode() const { return NodeType & UnknownNode; }
bool isModified() const { return NodeType & Modified; }
bool isRead() const { return NodeType & Read; }
bool isIncomplete() const { return NodeType & Incomplete; }
bool isComplete() const { return !isIncomplete(); }
bool isDeadNode() const { return NodeType & DEAD; }
DSNode *setAllocaNodeMarker() { NodeType |= AllocaNode; return this; }
DSNode *setHeapNodeMarker() { NodeType |= HeapNode; return this; }
DSNode *setGlobalNodeMarker() { NodeType |= GlobalNode; return this; }
DSNode *setUnknownNodeMarker() { NodeType |= UnknownNode; return this; }
DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
DSNode *setModifiedMarker() { NodeType |= Modified; return this; }
DSNode *setReadMarker() { NodeType |= Read; return this; }
DSNode *setArrayMarker() { NodeType |= Array; return this; }
void makeNodeDead() {
Globals.clear();
assert(hasNoReferrers() && "Dead node shouldn't have refs!");
NodeType = DEAD;
}
/// forwardNode - Mark this node as being obsolete, and all references to it
/// should be forwarded to the specified node and offset.
///
void forwardNode(DSNode *To, unsigned Offset);
void print(std::ostream &O, const DSGraph *G) const;
void dump() const;
void assertOK() const;
void dropAllReferences() {
Links.clear();
if (isForwarding())
ForwardNH.setTo(0, 0);
}
/// remapLinks - Change all of the Links in the current node according to the
/// specified mapping.
///
void remapLinks(hash_map<const DSNode*, DSNodeHandle> &OldNodeMap);
/// markReachableNodes - This method recursively traverses the specified
/// DSNodes, marking any nodes which are reachable. All reachable nodes it
/// adds to the set, which allows it to only traverse visited nodes once.
///
void markReachableNodes(hash_set<DSNode*> &ReachableNodes);
private:
friend class DSNodeHandle;
// static mergeNodes - Helper for mergeWith()
static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
};
//===----------------------------------------------------------------------===//
// Define the ilist_traits specialization for the DSGraph ilist.
//
template<>
struct ilist_traits<DSNode> {
static DSNode *getPrev(const DSNode *N) { return N->Prev; }
static DSNode *getNext(const DSNode *N) { return N->Next; }
static void setPrev(DSNode *N, DSNode *Prev) { N->Prev = Prev; }
static void setNext(DSNode *N, DSNode *Next) { N->Next = Next; }
static DSNode *createNode() { return new DSNode(0,0); }
//static DSNode *createNode(const DSNode &V) { return new DSNode(V); }
void addNodeToList(DSNode *NTy) {}
void removeNodeFromList(DSNode *NTy) {}
void transferNodesFromList(iplist<DSNode, ilist_traits> &L2,
ilist_iterator<DSNode> first,
ilist_iterator<DSNode> last) {}
};
template<>
struct ilist_traits<const DSNode> : public ilist_traits<DSNode> {};
//===----------------------------------------------------------------------===//
// Define inline DSNodeHandle functions that depend on the definition of DSNode
//
inline DSNode *DSNodeHandle::getNode() const {
// Disabling this assertion because it is failing on a "magic" struct
// in named (from bind). The fourth field is an array of length 0,
// presumably used to create struct instances of different sizes.
assert((!N ||
N->isNodeCompletelyFolded() ||
(N->Size == 0 && Offset == 0) ||
(int(Offset) >= 0 && Offset < N->Size) ||
(int(Offset) < 0 && -int(Offset) < int(N->Size)) ||
N->isForwarding()) && "Node handle offset out of range!");
if (N == 0 || !N->isForwarding())
return N;
return HandleForwarding();
}
inline void DSNodeHandle::setTo(DSNode *n, unsigned NewOffset) const {
assert(!n || !n->isForwarding() && "Cannot set node to a forwarded node!");
if (N) getNode()->NumReferrers--;
N = n;
Offset = NewOffset;
if (N) {
N->NumReferrers++;
if (Offset >= N->Size) {
assert((Offset == 0 || N->Size == 1) &&
"Pointer to non-collapsed node with invalid offset!");
Offset = 0;
}
}
assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
N->isForwarding()) && "Node handle offset out of range!");
}
inline bool DSNodeHandle::hasLink(unsigned Num) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return getNode()->hasLink(Num+Offset);
}
/// getLink - Treat this current node pointer as a pointer to a structure of
/// some sort. This method will return the pointer a mem[this+Num]
///
inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return getNode()->getLink(Offset+Off);
}
inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) {
assert(N && "DSNodeHandle does not point to a node yet!");
return getNode()->getLink(Off+Offset);
}
inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) {
assert(N && "DSNodeHandle does not point to a node yet!");
getNode()->setLink(Off+Offset, NH);
}
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) {
assert(N && "DSNodeHandle does not point to a node yet!");
getNode()->addEdgeTo(Off+Offset, Node);
}
/// mergeWith - Merge the logical node pointed to by 'this' with the node
/// pointed to by 'N'.
///
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) const {
if (!isNull())
getNode()->mergeWith(Node, Offset);
else { // No node to merge with, so just point to Node
Offset = 0;
DSNode *NN = Node.getNode();
setTo(NN, Node.getOffset());
}
}
} // End llvm namespace
#endif

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@ -1,313 +0,0 @@
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Support for graph nodes, call sites, and types.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSSUPPORT_H
#define LLVM_ANALYSIS_DSSUPPORT_H
#include <functional>
#include "Support/hash_set"
#include "llvm/Support/CallSite.h"
namespace llvm {
class Function;
class CallInst;
class Value;
class GlobalValue;
class Type;
class DSNode; // Each node in the graph
class DSGraph; // A graph for a function
class ReachabilityCloner;
namespace DS { // FIXME: After the paper, this should get cleaned up
enum { PointerShift = 2, // 64bit ptrs = 3, 32 bit ptrs = 2
PointerSize = 1 << PointerShift
};
/// isPointerType - Return true if this first class type is big enough to hold
/// a pointer.
///
bool isPointerType(const Type *Ty);
};
//===----------------------------------------------------------------------===//
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
/// of all of the add/un'refing of the node to prevent the backpointers in the
/// graph from getting out of date. This class represents a "pointer" in the
/// graph, whose destination is an indexed offset into a node.
///
/// Note: some functions that are marked as inline in DSNodeHandle are actually
/// defined in DSNode.h because they need knowledge of DSNode operation. Putting
/// them in a CPP file wouldn't help making them inlined and keeping DSNode and
/// DSNodeHandle (and friends) in one file complicates things.
///
class DSNodeHandle {
mutable DSNode *N;
mutable unsigned Offset;
void operator==(const DSNode *N); // DISALLOW, use to promote N to nodehandle
public:
// Allow construction, destruction, and assignment...
DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(0) {
setTo(n, offs);
}
DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(0) {
DSNode *NN = H.getNode();
setTo(NN, H.Offset); // Must read offset AFTER the getNode()
}
~DSNodeHandle() { setTo(0, 0); }
DSNodeHandle &operator=(const DSNodeHandle &H) {
if (&H == this) return *this; // Don't set offset to 0 if self assigning.
DSNode *NN = H.getNode(); // Call getNode() before .Offset
setTo(NN, H.Offset);
return *this;
}
bool operator<(const DSNodeHandle &H) const { // Allow sorting
return getNode() < H.getNode() || (N == H.N && Offset < H.Offset);
}
bool operator>(const DSNodeHandle &H) const { return H < *this; }
bool operator==(const DSNodeHandle &H) const { // Allow comparison
// getNode can change the offset, so we must call getNode() first.
return getNode() == H.getNode() && Offset == H.Offset;
}
bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
inline void swap(DSNodeHandle &NH) {
std::swap(Offset, NH.Offset);
std::swap(N, NH.N);
}
/// isNull - Check to see if getNode() == 0, without going through the trouble
/// of checking to see if we are forwarding...
///
bool isNull() const { return N == 0; }
// Allow explicit conversion to DSNode...
inline DSNode *getNode() const; // Defined inline in DSNode.h
unsigned getOffset() const { return Offset; }
void setOffset(unsigned O) {
//assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
// !N->ForwardNH.isNull()) && "Node handle offset out of range!");
//assert((!N || O < N->Size || (N->Size == 0 && O == 0) ||
// !N->ForwardNH.isNull()) && "Node handle offset out of range!");
Offset = O;
}
inline void setTo(DSNode *N, unsigned O) const; // Defined inline in DSNode.h
void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
/// mergeWith - Merge the logical node pointed to by 'this' with the node
/// pointed to by 'N'.
///
void mergeWith(const DSNodeHandle &N) const;
/// hasLink - Return true if there is a link at the specified offset...
///
inline bool hasLink(unsigned Num) const;
/// getLink - Treat this current node pointer as a pointer to a structure of
/// some sort. This method will return the pointer a mem[this+Num]
///
inline const DSNodeHandle &getLink(unsigned Num) const;
inline DSNodeHandle &getLink(unsigned Num);
inline void setLink(unsigned Num, const DSNodeHandle &NH);
private:
DSNode *HandleForwarding() const;
};
} // End llvm namespace
namespace std {
template<>
inline void swap<llvm::DSNodeHandle>(llvm::DSNodeHandle &NH1, llvm::DSNodeHandle &NH2) { NH1.swap(NH2); }
}
namespace llvm {
//===----------------------------------------------------------------------===//
/// DSCallSite - Representation of a call site via its call instruction,
/// the DSNode handle for the callee function (or function pointer), and
/// the DSNode handles for the function arguments.
///
class DSCallSite {
CallSite Site; // Actual call site
Function *CalleeF; // The function called (direct call)
DSNodeHandle CalleeN; // The function node called (indirect call)
DSNodeHandle RetVal; // Returned value
std::vector<DSNodeHandle> CallArgs;// The pointer arguments
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
const hash_map<const DSNode*, DSNode*> &NodeMap) {
if (DSNode *N = Src.getNode()) {
hash_map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
assert(I != NodeMap.end() && "Node not in mapping!");
NH.setTo(I->second, Src.getOffset());
}
}
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
const hash_map<const DSNode*, DSNodeHandle> &NodeMap) {
if (DSNode *N = Src.getNode()) {
hash_map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
assert(I != NodeMap.end() && "Node not in mapping!");
DSNode *NN = I->second.getNode(); // Call getNode before getOffset()
NH.setTo(NN, Src.getOffset()+I->second.getOffset());
}
}
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
ReachabilityCloner &RC);
DSCallSite(); // DO NOT IMPLEMENT
public:
/// Constructor. Note - This ctor destroys the argument vector passed in. On
/// exit, the argument vector is empty.
///
DSCallSite(CallSite CS, const DSNodeHandle &rv, DSNode *Callee,
std::vector<DSNodeHandle> &Args)
: Site(CS), CalleeF(0), CalleeN(Callee), RetVal(rv) {
assert(Callee && "Null callee node specified for call site!");
Args.swap(CallArgs);
}
DSCallSite(CallSite CS, const DSNodeHandle &rv, Function *Callee,
std::vector<DSNodeHandle> &Args)
: Site(CS), CalleeF(Callee), RetVal(rv) {
assert(Callee && "Null callee function specified for call site!");
Args.swap(CallArgs);
}
DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
: Site(DSCS.Site), CalleeF(DSCS.CalleeF), CalleeN(DSCS.CalleeN),
RetVal(DSCS.RetVal), CallArgs(DSCS.CallArgs) {}
/// Mapping copy constructor - This constructor takes a preexisting call site
/// to copy plus a map that specifies how the links should be transformed.
/// This is useful when moving a call site from one graph to another.
///
template<typename MapTy>
DSCallSite(const DSCallSite &FromCall, MapTy &NodeMap) {
Site = FromCall.Site;
InitNH(RetVal, FromCall.RetVal, NodeMap);
InitNH(CalleeN, FromCall.CalleeN, NodeMap);
CalleeF = FromCall.CalleeF;
CallArgs.resize(FromCall.CallArgs.size());
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
}
const DSCallSite &operator=(const DSCallSite &RHS) {
Site = RHS.Site;
CalleeF = RHS.CalleeF;
CalleeN = RHS.CalleeN;
RetVal = RHS.RetVal;
CallArgs = RHS.CallArgs;
return *this;
}
/// isDirectCall - Return true if this call site is a direct call of the
/// function specified by getCalleeFunc. If not, it is an indirect call to
/// the node specified by getCalleeNode.
///
bool isDirectCall() const { return CalleeF != 0; }
bool isIndirectCall() const { return !isDirectCall(); }
// Accessor functions...
Function &getCaller() const;
CallSite getCallSite() const { return Site; }
DSNodeHandle &getRetVal() { return RetVal; }
const DSNodeHandle &getRetVal() const { return RetVal; }
DSNode *getCalleeNode() const {
assert(!CalleeF && CalleeN.getNode()); return CalleeN.getNode();
}
Function *getCalleeFunc() const {
assert(!CalleeN.getNode() && CalleeF); return CalleeF;
}
unsigned getNumPtrArgs() const { return CallArgs.size(); }
DSNodeHandle &getPtrArg(unsigned i) {
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
return CallArgs[i];
}
const DSNodeHandle &getPtrArg(unsigned i) const {
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
return CallArgs[i];
}
void swap(DSCallSite &CS) {
if (this != &CS) {
std::swap(Site, CS.Site);
std::swap(RetVal, CS.RetVal);
std::swap(CalleeN, CS.CalleeN);
std::swap(CalleeF, CS.CalleeF);
std::swap(CallArgs, CS.CallArgs);
}
}
/// mergeWith - Merge the return value and parameters of the these two call
/// sites.
///
void mergeWith(DSCallSite &CS) {
getRetVal().mergeWith(CS.getRetVal());
unsigned MinArgs = getNumPtrArgs();
if (CS.getNumPtrArgs() < MinArgs) MinArgs = CS.getNumPtrArgs();
for (unsigned a = 0; a != MinArgs; ++a)
getPtrArg(a).mergeWith(CS.getPtrArg(a));
}
/// markReachableNodes - This method recursively traverses the specified
/// DSNodes, marking any nodes which are reachable. All reachable nodes it
/// adds to the set, which allows it to only traverse visited nodes once.
///
void markReachableNodes(hash_set<DSNode*> &Nodes);
bool operator<(const DSCallSite &CS) const {
if (isDirectCall()) { // This must sort by callee first!
if (CS.isIndirectCall()) return true;
if (CalleeF < CS.CalleeF) return true;
if (CalleeF > CS.CalleeF) return false;
} else {
if (CS.isDirectCall()) return false;
if (CalleeN < CS.CalleeN) return true;
if (CalleeN > CS.CalleeN) return false;
}
if (RetVal < CS.RetVal) return true;
if (RetVal > CS.RetVal) return false;
return CallArgs < CS.CallArgs;
}
bool operator==(const DSCallSite &CS) const {
return CalleeF == CS.CalleeF && CalleeN == CS.CalleeN &&
RetVal == CS.RetVal && CallArgs == CS.CallArgs;
}
};
} // End llvm namespace
namespace std {
template<>
inline void swap<llvm::DSCallSite>(llvm::DSCallSite &CS1,
llvm::DSCallSite &CS2) { CS1.swap(CS2); }
}
#endif

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@ -1,248 +0,0 @@
//===- DataStructure.h - Build data structure graphs ------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Implement the LLVM data structure analysis library.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
#define LLVM_ANALYSIS_DATA_STRUCTURE_H
#include "llvm/Pass.h"
#include "llvm/Target/TargetData.h"
#include "Support/hash_set"
namespace llvm {
class Type;
class Instruction;
class DSGraph;
class DSNode;
// FIXME: move this stuff to a private header
namespace DataStructureAnalysis {
/// isPointerType - Return true if this first class type is big enough to hold
/// a pointer.
///
bool isPointerType(const Type *Ty);
}
// LocalDataStructures - The analysis that computes the local data structure
// graphs for all of the functions in the program.
//
// FIXME: This should be a Function pass that can be USED by a Pass, and would
// be automatically preserved. Until we can do that, this is a Pass.
//
class LocalDataStructures : public Pass {
// DSInfo, one graph for each function
hash_map<Function*, DSGraph*> DSInfo;
DSGraph *GlobalsGraph;
public:
~LocalDataStructures() { releaseMemory(); }
virtual bool run(Module &M);
bool hasGraph(const Function &F) const {
return DSInfo.find(const_cast<Function*>(&F)) != DSInfo.end();
}
/// getDSGraph - Return the data structure graph for the specified function.
///
DSGraph &getDSGraph(const Function &F) const {
hash_map<Function*, DSGraph*>::const_iterator I =
DSInfo.find(const_cast<Function*>(&F));
assert(I != DSInfo.end() && "Function not in module!");
return *I->second;
}
DSGraph &getGlobalsGraph() const { return *GlobalsGraph; }
/// print - Print out the analysis results...
///
void print(std::ostream &O, const Module *M) const;
/// releaseMemory - if the pass pipeline is done with this pass, we can
/// release our memory...
///
virtual void releaseMemory();
/// getAnalysisUsage - This obviously provides a data structure graph.
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<TargetData>();
}
};
/// BUDataStructures - The analysis that computes the interprocedurally closed
/// data structure graphs for all of the functions in the program. This pass
/// only performs a "Bottom Up" propagation (hence the name).
///
class BUDataStructures : public Pass {
protected:
// DSInfo, one graph for each function
hash_map<Function*, DSGraph*> DSInfo;
DSGraph *GlobalsGraph;
hash_multimap<Instruction*, Function*> ActualCallees;
public:
~BUDataStructures() { releaseMemory(); }
virtual bool run(Module &M);
bool hasGraph(const Function &F) const {
return DSInfo.find(const_cast<Function*>(&F)) != DSInfo.end();
}
/// getDSGraph - Return the data structure graph for the specified function.
///
DSGraph &getDSGraph(const Function &F) const {
hash_map<Function*, DSGraph*>::const_iterator I =
DSInfo.find(const_cast<Function*>(&F));
assert(I != DSInfo.end() && "Function not in module!");
return *I->second;
}
DSGraph &getGlobalsGraph() const { return *GlobalsGraph; }
/// print - Print out the analysis results...
///
void print(std::ostream &O, const Module *M) const;
/// releaseMemory - if the pass pipeline is done with this pass, we can
/// release our memory...
///
virtual void releaseMemory();
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<LocalDataStructures>();
}
typedef hash_multimap<Instruction*, Function*> ActualCalleesTy;
const ActualCalleesTy &getActualCallees() const {
return ActualCallees;
}
private:
void calculateGraph(DSGraph &G);
void calculateReachableGraphs(Function *F);
DSGraph &getOrCreateGraph(Function *F);
unsigned calculateGraphs(Function *F, std::vector<Function*> &Stack,
unsigned &NextID,
hash_map<Function*, unsigned> &ValMap);
};
/// TDDataStructures - Analysis that computes new data structure graphs
/// for each function using the closed graphs for the callers computed
/// by the bottom-up pass.
///
class TDDataStructures : public Pass {
// DSInfo, one graph for each function
hash_map<Function*, DSGraph*> DSInfo;
hash_set<Function*> ArgsRemainIncomplete;
DSGraph *GlobalsGraph;
public:
~TDDataStructures() { releaseMyMemory(); }
virtual bool run(Module &M);
bool hasGraph(const Function &F) const {
return DSInfo.find(const_cast<Function*>(&F)) != DSInfo.end();
}
/// getDSGraph - Return the data structure graph for the specified function.
///
DSGraph &getDSGraph(const Function &F) const {
hash_map<Function*, DSGraph*>::const_iterator I =
DSInfo.find(const_cast<Function*>(&F));
assert(I != DSInfo.end() && "Function not in module!");
return *I->second;
}
DSGraph &getGlobalsGraph() const { return *GlobalsGraph; }
/// print - Print out the analysis results...
///
void print(std::ostream &O, const Module *M) const;
/// If the pass pipeline is done with this pass, we can release our memory...
///
virtual void releaseMyMemory();
/// getAnalysisUsage - This obviously provides a data structure graph.
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<BUDataStructures>();
}
private:
void markReachableFunctionsExternallyAccessible(DSNode *N,
hash_set<DSNode*> &Visited);
void inlineGraphIntoCallees(DSGraph &G);
DSGraph &getOrCreateDSGraph(Function &F);
void ComputePostOrder(Function &F, hash_set<DSGraph*> &Visited,
std::vector<DSGraph*> &PostOrder,
const BUDataStructures::ActualCalleesTy &ActualCallees);
};
/// CompleteBUDataStructures - This is the exact same as the bottom-up graphs,
/// but we use take a completed call graph and inline all indirect callees into
/// their callers graphs, making the result more useful for things like pool
/// allocation.
///
struct CompleteBUDataStructures : public BUDataStructures {
virtual bool run(Module &M);
bool hasGraph(const Function &F) const {
return DSInfo.find(const_cast<Function*>(&F)) != DSInfo.end();
}
/// getDSGraph - Return the data structure graph for the specified function.
///
DSGraph &getDSGraph(const Function &F) const {
hash_map<Function*, DSGraph*>::const_iterator I =
DSInfo.find(const_cast<Function*>(&F));
assert(I != DSInfo.end() && "Function not in module!");
return *I->second;
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<BUDataStructures>();
// FIXME: TEMPORARY (remove once finalization of indirect call sites in the
// globals graph has been implemented in the BU pass)
AU.addRequired<TDDataStructures>();
}
/// print - Print out the analysis results...
///
void print(std::ostream &O, const Module *M) const;
private:
unsigned calculateSCCGraphs(DSGraph &FG, std::vector<DSGraph*> &Stack,
unsigned &NextID,
hash_map<DSGraph*, unsigned> &ValMap);
DSGraph &getOrCreateGraph(Function &F);
void processGraph(DSGraph &G);
};
} // End llvm namespace
#endif