* Improve file header comment

* Remove #include
* Add some methods to update loop/loopinfo
* Stop explicitly holding the loop depth in the Loop class.  Instead, just
  dynamically calculate it.  This makes it easier to update LoopInfo as a
  result of transformations.

llvm-svn: 13059
This commit is contained in:
Chris Lattner 2004-04-19 03:03:19 +00:00
parent 69d4611250
commit c35a86f48b

View File

@ -13,12 +13,17 @@
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the function, the basic blocks the make up the
// loop, the nesting depth of the loop, and the successor blocks of the loop.
// contained entirely within the loop and the basic blocks the make up the loop.
//
// It can calculate on the fly a variety of different bits of information, such
// as whether there is a preheader for the loop, the number of back edges to the
// header, and whether or not a particular block branches out of the loop.
// It can calculate on the fly various bits of information, for example:
//
// * whether there is a preheader for the loop
// * the number of back edges to the header
// * whether or not a particular block branches out of the loop
// * the successor blocks of the loop
// * the loop depth
// * the trip count
// * etc...
//
//===----------------------------------------------------------------------===//
@ -27,7 +32,6 @@
#include "llvm/Pass.h"
#include "Support/GraphTraits.h"
#include <set>
namespace llvm {
@ -44,20 +48,23 @@ class Loop {
Loop *ParentLoop;
std::vector<Loop*> SubLoops; // Loops contained entirely within this one
std::vector<BasicBlock*> Blocks; // First entry is the header node
unsigned LoopDepth; // Nesting depth of this loop
Loop(const Loop &); // DO NOT IMPLEMENT
const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
public:
/// Loop ctor - This creates an empty loop.
Loop() : ParentLoop(0), LoopDepth(0) {
}
Loop() : ParentLoop(0) {}
~Loop() {
for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
delete SubLoops[i];
}
unsigned getLoopDepth() const { return LoopDepth; }
unsigned getLoopDepth() const {
unsigned D = 0;
for (const Loop *CurLoop = this; CurLoop; CurLoop = CurLoop->ParentLoop)
++D;
return D;
}
BasicBlock *getHeader() const { return Blocks.front(); }
Loop *getParentLoop() const { return ParentLoop; }
@ -178,12 +185,7 @@ public:
private:
friend class LoopInfo;
Loop(BasicBlock *BB) : ParentLoop(0) {
Blocks.push_back(BB); LoopDepth = 0;
}
void setLoopDepth(unsigned Level) {
LoopDepth = Level;
for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
SubLoops[i]->setLoopDepth(Level+1);
Blocks.push_back(BB);
}
};
@ -211,14 +213,14 @@ public:
/// getLoopFor - Return the inner most loop that BB lives in. If a basic
/// block is in no loop (for example the entry node), null is returned.
///
const Loop *getLoopFor(const BasicBlock *BB) const {
Loop *getLoopFor(const BasicBlock *BB) const {
std::map<BasicBlock *, Loop*>::const_iterator I=BBMap.find((BasicBlock*)BB);
return I != BBMap.end() ? I->second : 0;
}
/// operator[] - same as getLoopFor...
///
inline const Loop *operator[](const BasicBlock *BB) const {
const Loop *operator[](const BasicBlock *BB) const {
return getLoopFor(BB);
}
@ -245,6 +247,14 @@ public:
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
/// addBlockMapping - Add the specified basic block to the mapping from blocks
/// to loops.
void addBlockMapping(BasicBlock *BB, Loop *L) {
assert(!BBMap.count(BB) && "Block already in mapping!");
assert(L != 0 && "Cannot map to null loop!");
BBMap[BB] = L;
}
/// removeLoop - This removes the specified top-level loop from this loop info
/// object. The loop is not deleted, as it will presumably be inserted into
/// another loop.
@ -259,6 +269,13 @@ public:
/// list with the indicated loop.
void changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop);
/// addTopLevelLoop - This adds the specified loop to the collection of
/// top-level loops.
void addTopLevelLoop(Loop *New) {
assert(New->getParentLoop() == 0 && "Loop already in subloop!");
TopLevelLoops.push_back(New);
}
/// removeBlock - This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// BasicBlocks to loops.