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Remove indeterminism from a loop. We think this will
fix an occasional nonrepeatable bootstrap failure we've been seeing on Darwin. llvm-svn: 44202
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@ -1028,8 +1028,12 @@ unsigned LoopStrengthReduce::CheckForIVReuse(bool HasBaseReg,
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const std::vector<BasedUser>& UsersToProcess) {
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if (SCEVConstant *SC = dyn_cast<SCEVConstant>(Stride)) {
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int64_t SInt = SC->getValue()->getSExtValue();
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for (std::map<SCEVHandle, IVsOfOneStride>::iterator SI= IVsByStride.begin(),
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SE = IVsByStride.end(); SI != SE; ++SI) {
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for (unsigned NewStride = 0, e = StrideOrder.size(); NewStride != e;
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++NewStride) {
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std::map<SCEVHandle, IVsOfOneStride>::iterator SI =
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IVsByStride.find(StrideOrder[NewStride]);
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if (SI == IVsByStride.end())
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continue;
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int64_t SSInt = cast<SCEVConstant>(SI->first)->getValue()->getSExtValue();
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if (SI->first != Stride &&
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(unsigned(abs(SInt)) < SSInt || (SInt % SSInt) != 0))
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