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Restore CloneFunction.cpp which got accidently
overwritten by previous backout of r207303 llvm-svn: 207308
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87d8609624
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@ -32,7 +32,6 @@
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/ValueMapper.h"
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#include <map>
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#include <set>
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using namespace llvm;
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// CloneBasicBlock - See comments in Cloning.h
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@ -273,28 +272,42 @@ namespace {
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NameSuffix(nameSuffix), CodeInfo(codeInfo), DL(DL) {
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}
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/// CloneBlock - The specified block is found to be reachable, so clone it
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/// into newBB.
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/// CloneBlock - The specified block is found to be reachable, clone it and
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/// anything that it can reach.
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void CloneBlock(const BasicBlock *BB,
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BasicBlock *NewBB,
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std::vector<const BasicBlock *> &ToClone,
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std::set<const BasicBlock *> &OrigBBs);
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std::vector<const BasicBlock*> &ToClone);
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};
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}
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/// CloneBlock - The specified block is found to be reachable, so clone it
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/// into newBB.
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/// CloneBlock - The specified block is found to be reachable, clone it and
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/// anything that it can reach.
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void PruningFunctionCloner::CloneBlock(const BasicBlock *BB,
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BasicBlock *NewBB,
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std::vector<const BasicBlock *> &ToClone,
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std::set<const BasicBlock *> &OrigBBs) {
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// Remove BB from list of blocks to clone.
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// When it was not in the list, it has been cloned already, so
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// don't clone again.
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if (!OrigBBs.erase(BB)) return;
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std::vector<const BasicBlock*> &ToClone){
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WeakVH &BBEntry = VMap[BB];
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// Have we already cloned this block?
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if (BBEntry) return;
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// Nope, clone it now.
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BasicBlock *NewBB;
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BBEntry = NewBB = BasicBlock::Create(BB->getContext());
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if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
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// It is only legal to clone a function if a block address within that
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// function is never referenced outside of the function. Given that, we
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// want to map block addresses from the old function to block addresses in
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// the clone. (This is different from the generic ValueMapper
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// implementation, which generates an invalid blockaddress when
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// cloning a function.)
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//
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// Note that we don't need to fix the mapping for unreachable blocks;
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// the default mapping there is safe.
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if (BB->hasAddressTaken()) {
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Constant *OldBBAddr = BlockAddress::get(const_cast<Function*>(OldFunc),
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const_cast<BasicBlock*>(BB));
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VMap[OldBBAddr] = BlockAddress::get(NewFunc, NewBB);
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}
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bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false;
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@ -412,7 +425,7 @@ void llvm::CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
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const DataLayout *DL,
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Instruction *TheCall) {
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assert(NameSuffix && "NameSuffix cannot be null!");
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#ifndef NDEBUG
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for (Function::const_arg_iterator II = OldFunc->arg_begin(),
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E = OldFunc->arg_end(); II != E; ++II)
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@ -422,87 +435,15 @@ void llvm::CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
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PruningFunctionCloner PFC(NewFunc, OldFunc, VMap, ModuleLevelChanges,
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NameSuffix, CodeInfo, DL);
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// Since all BB address references need to be known before block-by-block
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// processing, we need to create all reachable blocks before processing
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// them for instruction cloning and pruning. Some of these blocks may
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// be removed due to later pruning.
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// Clone the entry block, and anything recursively reachable from it.
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std::vector<const BasicBlock*> CloneWorklist;
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//
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// OrigBBs consists of all blocks reachable from the entry
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// block.
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// This list will be pruned down by the CloneFunction() currently
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// (March 2014) due to two optimizations:
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// First, when a conditional branch target is known at compile-time,
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// only the actual branch destination block needs to be cloned.
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// Second, when a switch statement target is known at compile-time,
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// only the actual case statement needs to be cloned.
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std::set<const BasicBlock*> OrigBBs;
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CloneWorklist.push_back(&OldFunc->getEntryBlock());
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while (!CloneWorklist.empty()) {
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const BasicBlock *BB = CloneWorklist.back();
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CloneWorklist.pop_back();
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// Don't revisit blocks.
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if (VMap.count(BB))
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continue;
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BasicBlock *NewBB = BasicBlock::Create(BB->getContext());
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if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
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// It is only legal to clone a function if a block address within that
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// function is never referenced outside of the function. Given that, we
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// want to map block addresses from the old function to block addresses in
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// the clone. (This is different from the generic ValueMapper
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// implementation, which generates an invalid blockaddress when
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// cloning a function.)
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//
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// Note that we don't need to fix the mapping for unreachable blocks;
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// the default mapping there is safe.
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if (BB->hasAddressTaken()) {
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Constant *OldBBAddr = BlockAddress::get(const_cast<Function*>(OldFunc),
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const_cast<BasicBlock*>(BB));
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VMap[OldBBAddr] = BlockAddress::get(NewFunc, NewBB);
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}
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OrigBBs.insert(BB);
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VMap[BB] = NewBB;
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// Iterate over all possible successors and add them to the CloneWorklist.
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const TerminatorInst *Term = BB->getTerminator();
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for (unsigned i = 0, e = Term->getNumSuccessors(); i != e; ++i) {
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BasicBlock *Succ = Term->getSuccessor(i);
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CloneWorklist.push_back(Succ);
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}
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PFC.CloneBlock(BB, CloneWorklist);
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}
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// Now, fill only the reachable blocks with the cloned contents
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// of the originals.
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assert(CloneWorklist.empty() && "Dirty worklist before re-use\n");
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CloneWorklist.push_back(&OldFunc->getEntryBlock());
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while (!CloneWorklist.empty()) {
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const BasicBlock *BB = CloneWorklist.back();
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CloneWorklist.pop_back();
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PFC.CloneBlock(BB, cast<BasicBlock>(VMap[BB]), CloneWorklist,
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OrigBBs);
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}
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// Removed BB's that were created that turned out to be prunable.
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// Actual cloning may have found pruning opportunities since
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// branch or switch statement target may have been known at compile-time.
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// Alternatively we could write a routine CloneFunction and add a) a
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// parameter to actually do the cloning and b) a return parameter that
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// gives a list of blocks that need to be cloned also. Then we could
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// call CloneFunction when we collect the blocks to call, but suppress
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// cloning. And actually *do* the cloning in the while loop above. Also
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// the cleanup here would become redundant, and so would be the OrigBBs.
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for (std::set<const BasicBlock *>::iterator Oi = OrigBBs.begin(),
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Oe = OrigBBs.end(); Oi != Oe; ++Oi) {
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const BasicBlock *Orig = *Oi;
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BasicBlock *NewBB = cast<BasicBlock>(VMap[Orig]);
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delete NewBB;
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VMap[Orig] = 0;
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}
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// Loop over all of the basic blocks in the old function. If the block was
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// reachable, we have cloned it and the old block is now in the value map:
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// insert it into the new function in the right order. If not, ignore it.
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