Merge the unused header file for LoopVectorizer into the source file.

This makes the loop vectorizer match the pattern followed by roughly all
other passses. =]

Notably, this header file was braken in several regards: it contained
a using namespace directive, global #define's that aren't globaly
appropriate, and global constants defined directly in the header file.

As a side benefit, lots of the types in this file become internal, which
will cause the optimizer to chew on this pass more effectively.

llvm-svn: 171723
This commit is contained in:
Chandler Carruth 2013-01-07 10:44:06 +00:00
parent 3487258579
commit cbf30d85b9
2 changed files with 519 additions and 538 deletions

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@ -6,8 +6,51 @@
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "LoopVectorize.h"
//
// This is the LLVM loop vectorizer. This pass modifies 'vectorizable' loops
// and generates target-independent LLVM-IR. Legalization of the IR is done
// in the codegen. However, the vectorizes uses (will use) the codegen
// interfaces to generate IR that is likely to result in an optimal binary.
//
// The loop vectorizer combines consecutive loop iteration into a single
// 'wide' iteration. After this transformation the index is incremented
// by the SIMD vector width, and not by one.
//
// This pass has three parts:
// 1. The main loop pass that drives the different parts.
// 2. LoopVectorizationLegality - A unit that checks for the legality
// of the vectorization.
// 3. InnerLoopVectorizer - A unit that performs the actual
// widening of instructions.
// 4. LoopVectorizationCostModel - A unit that checks for the profitability
// of vectorization. It decides on the optimal vector width, which
// can be one, if vectorization is not profitable.
//
//===----------------------------------------------------------------------===//
//
// The reduction-variable vectorization is based on the paper:
// D. Nuzman and R. Henderson. Multi-platform Auto-vectorization.
//
// Variable uniformity checks are inspired by:
// Karrenberg, R. and Hack, S. Whole Function Vectorization.
//
// Other ideas/concepts are from:
// A. Zaks and D. Nuzman. Autovectorization in GCC-two years later.
//
// S. Maleki, Y. Gao, M. Garzaran, T. Wong and D. Padua. An Evaluation of
// Vectorizing Compilers.
//
//===----------------------------------------------------------------------===//
#define LV_NAME "loop-vectorize"
#define DEBUG_TYPE LV_NAME
#include "llvm/Transforms/Vectorize.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Analysis/AliasSetTracker.h"
@ -15,6 +58,7 @@
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/LoopIterator.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/Analysis/ScalarEvolutionExpander.h"
#include "llvm/Analysis/ScalarEvolutionExpressions.h"
#include "llvm/Analysis/TargetTransformInfo.h"
@ -24,6 +68,7 @@
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/LLVMContext.h"
@ -37,7 +82,10 @@
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Vectorize.h"
#include <algorithm>
#include <map>
using namespace llvm;
static cl::opt<unsigned>
VectorizationFactor("force-vector-width", cl::init(0), cl::Hidden,
@ -52,8 +100,476 @@ static cl::opt<bool>
EnableIfConversion("enable-if-conversion", cl::init(true), cl::Hidden,
cl::desc("Enable if-conversion during vectorization."));
/// We don't vectorize loops with a known constant trip count below this number.
static const unsigned TinyTripCountThreshold = 16;
/// When performing a runtime memory check, do not check more than this
/// number of pointers. Notice that the check is quadratic!
static const unsigned RuntimeMemoryCheckThreshold = 4;
/// This is the highest vector width that we try to generate.
static const unsigned MaxVectorSize = 8;
/// This is the highest Unroll Factor.
static const unsigned MaxUnrollSize = 4;
namespace {
// Forward declarations.
class LoopVectorizationLegality;
class LoopVectorizationCostModel;
/// InnerLoopVectorizer vectorizes loops which contain only one basic
/// block to a specified vectorization factor (VF).
/// This class performs the widening of scalars into vectors, or multiple
/// scalars. This class also implements the following features:
/// * It inserts an epilogue loop for handling loops that don't have iteration
/// counts that are known to be a multiple of the vectorization factor.
/// * It handles the code generation for reduction variables.
/// * Scalarization (implementation using scalars) of un-vectorizable
/// instructions.
/// InnerLoopVectorizer does not perform any vectorization-legality
/// checks, and relies on the caller to check for the different legality
/// aspects. The InnerLoopVectorizer relies on the
/// LoopVectorizationLegality class to provide information about the induction
/// and reduction variables that were found to a given vectorization factor.
class InnerLoopVectorizer {
public:
InnerLoopVectorizer(Loop *OrigLoop, ScalarEvolution *SE, LoopInfo *LI,
DominatorTree *DT, DataLayout *DL, unsigned VecWidth,
unsigned UnrollFactor)
: OrigLoop(OrigLoop), SE(SE), LI(LI), DT(DT), DL(DL), VF(VecWidth),
UF(UnrollFactor), Builder(SE->getContext()), Induction(0),
OldInduction(0), WidenMap(UnrollFactor) {}
// Perform the actual loop widening (vectorization).
void vectorize(LoopVectorizationLegality *Legal) {
// Create a new empty loop. Unlink the old loop and connect the new one.
createEmptyLoop(Legal);
// Widen each instruction in the old loop to a new one in the new loop.
// Use the Legality module to find the induction and reduction variables.
vectorizeLoop(Legal);
// Register the new loop and update the analysis passes.
updateAnalysis();
}
private:
/// A small list of PHINodes.
typedef SmallVector<PHINode*, 4> PhiVector;
/// When we unroll loops we have multiple vector values for each scalar.
/// This data structure holds the unrolled and vectorized values that
/// originated from one scalar instruction.
typedef SmallVector<Value*, 2> VectorParts;
/// Add code that checks at runtime if the accessed arrays overlap.
/// Returns the comparator value or NULL if no check is needed.
Value *addRuntimeCheck(LoopVectorizationLegality *Legal,
Instruction *Loc);
/// Create an empty loop, based on the loop ranges of the old loop.
void createEmptyLoop(LoopVectorizationLegality *Legal);
/// Copy and widen the instructions from the old loop.
void vectorizeLoop(LoopVectorizationLegality *Legal);
/// A helper function that computes the predicate of the block BB, assuming
/// that the header block of the loop is set to True. It returns the *entry*
/// mask for the block BB.
VectorParts createBlockInMask(BasicBlock *BB);
/// A helper function that computes the predicate of the edge between SRC
/// and DST.
VectorParts createEdgeMask(BasicBlock *Src, BasicBlock *Dst);
/// A helper function to vectorize a single BB within the innermost loop.
void vectorizeBlockInLoop(LoopVectorizationLegality *Legal, BasicBlock *BB,
PhiVector *PV);
/// Insert the new loop to the loop hierarchy and pass manager
/// and update the analysis passes.
void updateAnalysis();
/// This instruction is un-vectorizable. Implement it as a sequence
/// of scalars.
void scalarizeInstruction(Instruction *Instr);
/// Create a broadcast instruction. This method generates a broadcast
/// instruction (shuffle) for loop invariant values and for the induction
/// value. If this is the induction variable then we extend it to N, N+1, ...
/// this is needed because each iteration in the loop corresponds to a SIMD
/// element.
Value *getBroadcastInstrs(Value *V);
/// This function adds 0, 1, 2 ... to each vector element, starting at zero.
/// If Negate is set then negative numbers are added e.g. (0, -1, -2, ...).
/// The sequence starts at StartIndex.
Value *getConsecutiveVector(Value* Val, unsigned StartIdx, bool Negate);
/// When we go over instructions in the basic block we rely on previous
/// values within the current basic block or on loop invariant values.
/// When we widen (vectorize) values we place them in the map. If the values
/// are not within the map, they have to be loop invariant, so we simply
/// broadcast them into a vector.
VectorParts &getVectorValue(Value *V);
/// Get a uniform vector of constant integers. We use this to get
/// vectors of ones and zeros for the reduction code.
Constant* getUniformVector(unsigned Val, Type* ScalarTy);
/// Generate a shuffle sequence that will reverse the vector Vec.
Value *reverseVector(Value *Vec);
/// This is a helper class that holds the vectorizer state. It maps scalar
/// instructions to vector instructions. When the code is 'unrolled' then
/// then a single scalar value is mapped to multiple vector parts. The parts
/// are stored in the VectorPart type.
struct ValueMap {
/// C'tor. UnrollFactor controls the number of vectors ('parts') that
/// are mapped.
ValueMap(unsigned UnrollFactor) : UF(UnrollFactor) {}
/// \return True if 'Key' is saved in the Value Map.
bool has(Value *Key) { return MapStoreage.count(Key); }
/// Initializes a new entry in the map. Sets all of the vector parts to the
/// save value in 'Val'.
/// \return A reference to a vector with splat values.
VectorParts &splat(Value *Key, Value *Val) {
MapStoreage[Key].clear();
MapStoreage[Key].append(UF, Val);
return MapStoreage[Key];
}
///\return A reference to the value that is stored at 'Key'.
VectorParts &get(Value *Key) {
if (!has(Key))
MapStoreage[Key].resize(UF);
return MapStoreage[Key];
}
/// The unroll factor. Each entry in the map stores this number of vector
/// elements.
unsigned UF;
/// Map storage. We use std::map and not DenseMap because insertions to a
/// dense map invalidates its iterators.
std::map<Value*, VectorParts> MapStoreage;
};
/// The original loop.
Loop *OrigLoop;
/// Scev analysis to use.
ScalarEvolution *SE;
/// Loop Info.
LoopInfo *LI;
/// Dominator Tree.
DominatorTree *DT;
/// Data Layout.
DataLayout *DL;
/// The vectorization SIMD factor to use. Each vector will have this many
/// vector elements.
unsigned VF;
/// The vectorization unroll factor to use. Each scalar is vectorized to this
/// many different vector instructions.
unsigned UF;
/// The builder that we use
IRBuilder<> Builder;
// --- Vectorization state ---
/// The vector-loop preheader.
BasicBlock *LoopVectorPreHeader;
/// The scalar-loop preheader.
BasicBlock *LoopScalarPreHeader;
/// Middle Block between the vector and the scalar.
BasicBlock *LoopMiddleBlock;
///The ExitBlock of the scalar loop.
BasicBlock *LoopExitBlock;
///The vector loop body.
BasicBlock *LoopVectorBody;
///The scalar loop body.
BasicBlock *LoopScalarBody;
///The first bypass block.
BasicBlock *LoopBypassBlock;
/// The new Induction variable which was added to the new block.
PHINode *Induction;
/// The induction variable of the old basic block.
PHINode *OldInduction;
/// Maps scalars to widened vectors.
ValueMap WidenMap;
};
/// LoopVectorizationLegality checks if it is legal to vectorize a loop, and
/// to what vectorization factor.
/// This class does not look at the profitability of vectorization, only the
/// legality. This class has two main kinds of checks:
/// * Memory checks - The code in canVectorizeMemory checks if vectorization
/// will change the order of memory accesses in a way that will change the
/// correctness of the program.
/// * Scalars checks - The code in canVectorizeInstrs and canVectorizeMemory
/// checks for a number of different conditions, such as the availability of a
/// single induction variable, that all types are supported and vectorize-able,
/// etc. This code reflects the capabilities of InnerLoopVectorizer.
/// This class is also used by InnerLoopVectorizer for identifying
/// induction variable and the different reduction variables.
class LoopVectorizationLegality {
public:
LoopVectorizationLegality(Loop *L, ScalarEvolution *SE, DataLayout *DL,
DominatorTree *DT)
: TheLoop(L), SE(SE), DL(DL), DT(DT), Induction(0) {}
/// This enum represents the kinds of reductions that we support.
enum ReductionKind {
NoReduction, ///< Not a reduction.
IntegerAdd, ///< Sum of numbers.
IntegerMult, ///< Product of numbers.
IntegerOr, ///< Bitwise or logical OR of numbers.
IntegerAnd, ///< Bitwise or logical AND of numbers.
IntegerXor ///< Bitwise or logical XOR of numbers.
};
/// This enum represents the kinds of inductions that we support.
enum InductionKind {
NoInduction, ///< Not an induction variable.
IntInduction, ///< Integer induction variable. Step = 1.
ReverseIntInduction, ///< Reverse int induction variable. Step = -1.
PtrInduction ///< Pointer induction variable. Step = sizeof(elem).
};
/// This POD struct holds information about reduction variables.
struct ReductionDescriptor {
ReductionDescriptor() : StartValue(0), LoopExitInstr(0), Kind(NoReduction) {
}
ReductionDescriptor(Value *Start, Instruction *Exit, ReductionKind K)
: StartValue(Start), LoopExitInstr(Exit), Kind(K) {}
// The starting value of the reduction.
// It does not have to be zero!
Value *StartValue;
// The instruction who's value is used outside the loop.
Instruction *LoopExitInstr;
// The kind of the reduction.
ReductionKind Kind;
};
// This POD struct holds information about the memory runtime legality
// check that a group of pointers do not overlap.
struct RuntimePointerCheck {
RuntimePointerCheck() : Need(false) {}
/// Reset the state of the pointer runtime information.
void reset() {
Need = false;
Pointers.clear();
Starts.clear();
Ends.clear();
}
/// Insert a pointer and calculate the start and end SCEVs.
void insert(ScalarEvolution *SE, Loop *Lp, Value *Ptr);
/// This flag indicates if we need to add the runtime check.
bool Need;
/// Holds the pointers that we need to check.
SmallVector<Value*, 2> Pointers;
/// Holds the pointer value at the beginning of the loop.
SmallVector<const SCEV*, 2> Starts;
/// Holds the pointer value at the end of the loop.
SmallVector<const SCEV*, 2> Ends;
};
/// A POD for saving information about induction variables.
struct InductionInfo {
InductionInfo(Value *Start, InductionKind K) : StartValue(Start), IK(K) {}
InductionInfo() : StartValue(0), IK(NoInduction) {}
/// Start value.
Value *StartValue;
/// Induction kind.
InductionKind IK;
};
/// ReductionList contains the reduction descriptors for all
/// of the reductions that were found in the loop.
typedef DenseMap<PHINode*, ReductionDescriptor> ReductionList;
/// InductionList saves induction variables and maps them to the
/// induction descriptor.
typedef MapVector<PHINode*, InductionInfo> InductionList;
/// Returns true if it is legal to vectorize this loop.
/// This does not mean that it is profitable to vectorize this
/// loop, only that it is legal to do so.
bool canVectorize();
/// Returns the Induction variable.
PHINode *getInduction() { return Induction; }
/// Returns the reduction variables found in the loop.
ReductionList *getReductionVars() { return &Reductions; }
/// Returns the induction variables found in the loop.
InductionList *getInductionVars() { return &Inductions; }
/// Returns True if V is an induction variable in this loop.
bool isInductionVariable(const Value *V);
/// Return true if the block BB needs to be predicated in order for the loop
/// to be vectorized.
bool blockNeedsPredication(BasicBlock *BB);
/// Check if this pointer is consecutive when vectorizing. This happens
/// when the last index of the GEP is the induction variable, or that the
/// pointer itself is an induction variable.
/// This check allows us to vectorize A[idx] into a wide load/store.
/// Returns:
/// 0 - Stride is unknown or non consecutive.
/// 1 - Address is consecutive.
/// -1 - Address is consecutive, and decreasing.
int isConsecutivePtr(Value *Ptr);
/// Returns true if the value V is uniform within the loop.
bool isUniform(Value *V);
/// Returns true if this instruction will remain scalar after vectorization.
bool isUniformAfterVectorization(Instruction* I) { return Uniforms.count(I); }
/// Returns the information that we collected about runtime memory check.
RuntimePointerCheck *getRuntimePointerCheck() { return &PtrRtCheck; }
private:
/// Check if a single basic block loop is vectorizable.
/// At this point we know that this is a loop with a constant trip count
/// and we only need to check individual instructions.
bool canVectorizeInstrs();
/// When we vectorize loops we may change the order in which
/// we read and write from memory. This method checks if it is
/// legal to vectorize the code, considering only memory constrains.
/// Returns true if the loop is vectorizable
bool canVectorizeMemory();
/// Return true if we can vectorize this loop using the IF-conversion
/// transformation.
bool canVectorizeWithIfConvert();
/// Collect the variables that need to stay uniform after vectorization.
void collectLoopUniforms();
/// Return true if all of the instructions in the block can be speculatively
/// executed.
bool blockCanBePredicated(BasicBlock *BB);
/// Returns True, if 'Phi' is the kind of reduction variable for type
/// 'Kind'. If this is a reduction variable, it adds it to ReductionList.
bool AddReductionVar(PHINode *Phi, ReductionKind Kind);
/// Returns true if the instruction I can be a reduction variable of type
/// 'Kind'.
bool isReductionInstr(Instruction *I, ReductionKind Kind);
/// Returns the induction kind of Phi. This function may return NoInduction
/// if the PHI is not an induction variable.
InductionKind isInductionVariable(PHINode *Phi);
/// Return true if can compute the address bounds of Ptr within the loop.
bool hasComputableBounds(Value *Ptr);
/// The loop that we evaluate.
Loop *TheLoop;
/// Scev analysis.
ScalarEvolution *SE;
/// DataLayout analysis.
DataLayout *DL;
// Dominators.
DominatorTree *DT;
// --- vectorization state --- //
/// Holds the integer induction variable. This is the counter of the
/// loop.
PHINode *Induction;
/// Holds the reduction variables.
ReductionList Reductions;
/// Holds all of the induction variables that we found in the loop.
/// Notice that inductions don't need to start at zero and that induction
/// variables can be pointers.
InductionList Inductions;
/// Allowed outside users. This holds the reduction
/// vars which can be accessed from outside the loop.
SmallPtrSet<Value*, 4> AllowedExit;
/// This set holds the variables which are known to be uniform after
/// vectorization.
SmallPtrSet<Instruction*, 4> Uniforms;
/// We need to check that all of the pointers in this list are disjoint
/// at runtime.
RuntimePointerCheck PtrRtCheck;
};
/// LoopVectorizationCostModel - estimates the expected speedups due to
/// vectorization.
/// In many cases vectorization is not profitable. This can happen because of
/// a number of reasons. In this class we mainly attempt to predict the
/// expected speedup/slowdowns due to the supported instruction set. We use the
/// TargetTransformInfo to query the different backends for the cost of
/// different operations.
class LoopVectorizationCostModel {
public:
LoopVectorizationCostModel(Loop *L, ScalarEvolution *SE, LoopInfo *LI,
LoopVectorizationLegality *Legal,
const TargetTransformInfo *TTI)
: TheLoop(L), SE(SE), LI(LI), Legal(Legal), TTI(TTI) {}
/// \return The most profitable vectorization factor.
/// This method checks every power of two up to VF. If UserVF is not ZERO
/// then this vectorization factor will be selected if vectorization is
/// possible.
unsigned selectVectorizationFactor(bool OptForSize, unsigned UserVF);
/// \return The most profitable unroll factor.
/// If UserUF is non-zero then this method finds the best unroll-factor
/// based on register pressure and other parameters.
unsigned selectUnrollFactor(bool OptForSize, unsigned UserUF);
/// \brief A struct that represents some properties of the register usage
/// of a loop.
struct RegisterUsage {
/// Holds the number of loop invariant values that are used in the loop.
unsigned LoopInvariantRegs;
/// Holds the maximum number of concurrent live intervals in the loop.
unsigned MaxLocalUsers;
/// Holds the number of instructions in the loop.
unsigned NumInstructions;
};
/// \return information about the register usage of the loop.
RegisterUsage calculateRegisterUsage();
private:
/// Returns the expected execution cost. The unit of the cost does
/// not matter because we use the 'cost' units to compare different
/// vector widths. The cost that is returned is *not* normalized by
/// the factor width.
unsigned expectedCost(unsigned VF);
/// Returns the execution time cost of an instruction for a given vector
/// width. Vector width of one means scalar.
unsigned getInstructionCost(Instruction *I, unsigned VF);
/// A helper function for converting Scalar types to vector types.
/// If the incoming type is void, we return void. If the VF is 1, we return
/// the scalar type.
static Type* ToVectorTy(Type *Scalar, unsigned VF);
/// The loop that we evaluate.
Loop *TheLoop;
/// Scev analysis.
ScalarEvolution *SE;
/// Loop Info analysis.
LoopInfo *LI;
/// Vectorization legality.
LoopVectorizationLegality *Legal;
/// Vector target information.
const TargetTransformInfo *TTI;
};
/// The LoopVectorize Pass.
struct LoopVectorize : public LoopPass {
/// Pass identification, replacement for typeid
@ -141,7 +657,7 @@ struct LoopVectorize : public LoopPass {
};
}// namespace
} // end anonymous namespace
//===----------------------------------------------------------------------===//
// Implementation of LoopVectorizationLegality, InnerLoopVectorizer and

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@ -1,535 +0,0 @@
//===- LoopVectorize.h --- A Loop Vectorizer ------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This is the LLVM loop vectorizer. This pass modifies 'vectorizable' loops
// and generates target-independent LLVM-IR. Legalization of the IR is done
// in the codegen. However, the vectorizes uses (will use) the codegen
// interfaces to generate IR that is likely to result in an optimal binary.
//
// The loop vectorizer combines consecutive loop iteration into a single
// 'wide' iteration. After this transformation the index is incremented
// by the SIMD vector width, and not by one.
//
// This pass has three parts:
// 1. The main loop pass that drives the different parts.
// 2. LoopVectorizationLegality - A unit that checks for the legality
// of the vectorization.
// 3. InnerLoopVectorizer - A unit that performs the actual
// widening of instructions.
// 4. LoopVectorizationCostModel - A unit that checks for the profitability
// of vectorization. It decides on the optimal vector width, which
// can be one, if vectorization is not profitable.
//
//===----------------------------------------------------------------------===//
//
// The reduction-variable vectorization is based on the paper:
// D. Nuzman and R. Henderson. Multi-platform Auto-vectorization.
//
// Variable uniformity checks are inspired by:
// Karrenberg, R. and Hack, S. Whole Function Vectorization.
//
// Other ideas/concepts are from:
// A. Zaks and D. Nuzman. Autovectorization in GCC-two years later.
//
// S. Maleki, Y. Gao, M. Garzaran, T. Wong and D. Padua. An Evaluation of
// Vectorizing Compilers.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORM_VECTORIZE_LOOP_VECTORIZE_H
#define LLVM_TRANSFORM_VECTORIZE_LOOP_VECTORIZE_H
#define LV_NAME "loop-vectorize"
#define DEBUG_TYPE LV_NAME
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/IR/IRBuilder.h"
#include <algorithm>
#include <map>
using namespace llvm;
/// We don't vectorize loops with a known constant trip count below this number.
const unsigned TinyTripCountThreshold = 16;
/// When performing a runtime memory check, do not check more than this
/// number of pointers. Notice that the check is quadratic!
const unsigned RuntimeMemoryCheckThreshold = 4;
/// This is the highest vector width that we try to generate.
const unsigned MaxVectorSize = 8;
/// This is the highest Unroll Factor.
const unsigned MaxUnrollSize = 4;
namespace llvm {
// Forward declarations.
class LoopVectorizationLegality;
class LoopVectorizationCostModel;
class TargetTransformInfo;
/// InnerLoopVectorizer vectorizes loops which contain only one basic
/// block to a specified vectorization factor (VF).
/// This class performs the widening of scalars into vectors, or multiple
/// scalars. This class also implements the following features:
/// * It inserts an epilogue loop for handling loops that don't have iteration
/// counts that are known to be a multiple of the vectorization factor.
/// * It handles the code generation for reduction variables.
/// * Scalarization (implementation using scalars) of un-vectorizable
/// instructions.
/// InnerLoopVectorizer does not perform any vectorization-legality
/// checks, and relies on the caller to check for the different legality
/// aspects. The InnerLoopVectorizer relies on the
/// LoopVectorizationLegality class to provide information about the induction
/// and reduction variables that were found to a given vectorization factor.
class InnerLoopVectorizer {
public:
InnerLoopVectorizer(Loop *OrigLoop, ScalarEvolution *SE, LoopInfo *LI,
DominatorTree *DT, DataLayout *DL, unsigned VecWidth,
unsigned UnrollFactor)
: OrigLoop(OrigLoop), SE(SE), LI(LI), DT(DT), DL(DL), VF(VecWidth),
UF(UnrollFactor), Builder(SE->getContext()), Induction(0),
OldInduction(0), WidenMap(UnrollFactor) {}
// Perform the actual loop widening (vectorization).
void vectorize(LoopVectorizationLegality *Legal) {
// Create a new empty loop. Unlink the old loop and connect the new one.
createEmptyLoop(Legal);
// Widen each instruction in the old loop to a new one in the new loop.
// Use the Legality module to find the induction and reduction variables.
vectorizeLoop(Legal);
// Register the new loop and update the analysis passes.
updateAnalysis();
}
private:
/// A small list of PHINodes.
typedef SmallVector<PHINode*, 4> PhiVector;
/// When we unroll loops we have multiple vector values for each scalar.
/// This data structure holds the unrolled and vectorized values that
/// originated from one scalar instruction.
typedef SmallVector<Value*, 2> VectorParts;
/// Add code that checks at runtime if the accessed arrays overlap.
/// Returns the comparator value or NULL if no check is needed.
Value *addRuntimeCheck(LoopVectorizationLegality *Legal,
Instruction *Loc);
/// Create an empty loop, based on the loop ranges of the old loop.
void createEmptyLoop(LoopVectorizationLegality *Legal);
/// Copy and widen the instructions from the old loop.
void vectorizeLoop(LoopVectorizationLegality *Legal);
/// A helper function that computes the predicate of the block BB, assuming
/// that the header block of the loop is set to True. It returns the *entry*
/// mask for the block BB.
VectorParts createBlockInMask(BasicBlock *BB);
/// A helper function that computes the predicate of the edge between SRC
/// and DST.
VectorParts createEdgeMask(BasicBlock *Src, BasicBlock *Dst);
/// A helper function to vectorize a single BB within the innermost loop.
void vectorizeBlockInLoop(LoopVectorizationLegality *Legal, BasicBlock *BB,
PhiVector *PV);
/// Insert the new loop to the loop hierarchy and pass manager
/// and update the analysis passes.
void updateAnalysis();
/// This instruction is un-vectorizable. Implement it as a sequence
/// of scalars.
void scalarizeInstruction(Instruction *Instr);
/// Create a broadcast instruction. This method generates a broadcast
/// instruction (shuffle) for loop invariant values and for the induction
/// value. If this is the induction variable then we extend it to N, N+1, ...
/// this is needed because each iteration in the loop corresponds to a SIMD
/// element.
Value *getBroadcastInstrs(Value *V);
/// This function adds 0, 1, 2 ... to each vector element, starting at zero.
/// If Negate is set then negative numbers are added e.g. (0, -1, -2, ...).
/// The sequence starts at StartIndex.
Value *getConsecutiveVector(Value* Val, unsigned StartIdx, bool Negate);
/// When we go over instructions in the basic block we rely on previous
/// values within the current basic block or on loop invariant values.
/// When we widen (vectorize) values we place them in the map. If the values
/// are not within the map, they have to be loop invariant, so we simply
/// broadcast them into a vector.
VectorParts &getVectorValue(Value *V);
/// Get a uniform vector of constant integers. We use this to get
/// vectors of ones and zeros for the reduction code.
Constant* getUniformVector(unsigned Val, Type* ScalarTy);
/// Generate a shuffle sequence that will reverse the vector Vec.
Value *reverseVector(Value *Vec);
/// This is a helper class that holds the vectorizer state. It maps scalar
/// instructions to vector instructions. When the code is 'unrolled' then
/// then a single scalar value is mapped to multiple vector parts. The parts
/// are stored in the VectorPart type.
struct ValueMap {
/// C'tor. UnrollFactor controls the number of vectors ('parts') that
/// are mapped.
ValueMap(unsigned UnrollFactor) : UF(UnrollFactor) {}
/// \return True if 'Key' is saved in the Value Map.
bool has(Value *Key) { return MapStoreage.count(Key); }
/// Initializes a new entry in the map. Sets all of the vector parts to the
/// save value in 'Val'.
/// \return A reference to a vector with splat values.
VectorParts &splat(Value *Key, Value *Val) {
MapStoreage[Key].clear();
MapStoreage[Key].append(UF, Val);
return MapStoreage[Key];
}
///\return A reference to the value that is stored at 'Key'.
VectorParts &get(Value *Key) {
if (!has(Key))
MapStoreage[Key].resize(UF);
return MapStoreage[Key];
}
/// The unroll factor. Each entry in the map stores this number of vector
/// elements.
unsigned UF;
/// Map storage. We use std::map and not DenseMap because insertions to a
/// dense map invalidates its iterators.
std::map<Value*, VectorParts> MapStoreage;
};
/// The original loop.
Loop *OrigLoop;
/// Scev analysis to use.
ScalarEvolution *SE;
/// Loop Info.
LoopInfo *LI;
/// Dominator Tree.
DominatorTree *DT;
/// Data Layout.
DataLayout *DL;
/// The vectorization SIMD factor to use. Each vector will have this many
/// vector elements.
unsigned VF;
/// The vectorization unroll factor to use. Each scalar is vectorized to this
/// many different vector instructions.
unsigned UF;
/// The builder that we use
IRBuilder<> Builder;
// --- Vectorization state ---
/// The vector-loop preheader.
BasicBlock *LoopVectorPreHeader;
/// The scalar-loop preheader.
BasicBlock *LoopScalarPreHeader;
/// Middle Block between the vector and the scalar.
BasicBlock *LoopMiddleBlock;
///The ExitBlock of the scalar loop.
BasicBlock *LoopExitBlock;
///The vector loop body.
BasicBlock *LoopVectorBody;
///The scalar loop body.
BasicBlock *LoopScalarBody;
///The first bypass block.
BasicBlock *LoopBypassBlock;
/// The new Induction variable which was added to the new block.
PHINode *Induction;
/// The induction variable of the old basic block.
PHINode *OldInduction;
/// Maps scalars to widened vectors.
ValueMap WidenMap;
};
/// LoopVectorizationLegality checks if it is legal to vectorize a loop, and
/// to what vectorization factor.
/// This class does not look at the profitability of vectorization, only the
/// legality. This class has two main kinds of checks:
/// * Memory checks - The code in canVectorizeMemory checks if vectorization
/// will change the order of memory accesses in a way that will change the
/// correctness of the program.
/// * Scalars checks - The code in canVectorizeInstrs and canVectorizeMemory
/// checks for a number of different conditions, such as the availability of a
/// single induction variable, that all types are supported and vectorize-able,
/// etc. This code reflects the capabilities of InnerLoopVectorizer.
/// This class is also used by InnerLoopVectorizer for identifying
/// induction variable and the different reduction variables.
class LoopVectorizationLegality {
public:
LoopVectorizationLegality(Loop *L, ScalarEvolution *SE, DataLayout *DL,
DominatorTree *DT)
: TheLoop(L), SE(SE), DL(DL), DT(DT), Induction(0) {}
/// This enum represents the kinds of reductions that we support.
enum ReductionKind {
NoReduction, ///< Not a reduction.
IntegerAdd, ///< Sum of numbers.
IntegerMult, ///< Product of numbers.
IntegerOr, ///< Bitwise or logical OR of numbers.
IntegerAnd, ///< Bitwise or logical AND of numbers.
IntegerXor ///< Bitwise or logical XOR of numbers.
};
/// This enum represents the kinds of inductions that we support.
enum InductionKind {
NoInduction, ///< Not an induction variable.
IntInduction, ///< Integer induction variable. Step = 1.
ReverseIntInduction, ///< Reverse int induction variable. Step = -1.
PtrInduction ///< Pointer induction variable. Step = sizeof(elem).
};
/// This POD struct holds information about reduction variables.
struct ReductionDescriptor {
ReductionDescriptor() : StartValue(0), LoopExitInstr(0), Kind(NoReduction) {
}
ReductionDescriptor(Value *Start, Instruction *Exit, ReductionKind K)
: StartValue(Start), LoopExitInstr(Exit), Kind(K) {}
// The starting value of the reduction.
// It does not have to be zero!
Value *StartValue;
// The instruction who's value is used outside the loop.
Instruction *LoopExitInstr;
// The kind of the reduction.
ReductionKind Kind;
};
// This POD struct holds information about the memory runtime legality
// check that a group of pointers do not overlap.
struct RuntimePointerCheck {
RuntimePointerCheck() : Need(false) {}
/// Reset the state of the pointer runtime information.
void reset() {
Need = false;
Pointers.clear();
Starts.clear();
Ends.clear();
}
/// Insert a pointer and calculate the start and end SCEVs.
void insert(ScalarEvolution *SE, Loop *Lp, Value *Ptr);
/// This flag indicates if we need to add the runtime check.
bool Need;
/// Holds the pointers that we need to check.
SmallVector<Value*, 2> Pointers;
/// Holds the pointer value at the beginning of the loop.
SmallVector<const SCEV*, 2> Starts;
/// Holds the pointer value at the end of the loop.
SmallVector<const SCEV*, 2> Ends;
};
/// A POD for saving information about induction variables.
struct InductionInfo {
InductionInfo(Value *Start, InductionKind K) : StartValue(Start), IK(K) {}
InductionInfo() : StartValue(0), IK(NoInduction) {}
/// Start value.
Value *StartValue;
/// Induction kind.
InductionKind IK;
};
/// ReductionList contains the reduction descriptors for all
/// of the reductions that were found in the loop.
typedef DenseMap<PHINode*, ReductionDescriptor> ReductionList;
/// InductionList saves induction variables and maps them to the
/// induction descriptor.
typedef MapVector<PHINode*, InductionInfo> InductionList;
/// Returns true if it is legal to vectorize this loop.
/// This does not mean that it is profitable to vectorize this
/// loop, only that it is legal to do so.
bool canVectorize();
/// Returns the Induction variable.
PHINode *getInduction() { return Induction; }
/// Returns the reduction variables found in the loop.
ReductionList *getReductionVars() { return &Reductions; }
/// Returns the induction variables found in the loop.
InductionList *getInductionVars() { return &Inductions; }
/// Returns True if V is an induction variable in this loop.
bool isInductionVariable(const Value *V);
/// Return true if the block BB needs to be predicated in order for the loop
/// to be vectorized.
bool blockNeedsPredication(BasicBlock *BB);
/// Check if this pointer is consecutive when vectorizing. This happens
/// when the last index of the GEP is the induction variable, or that the
/// pointer itself is an induction variable.
/// This check allows us to vectorize A[idx] into a wide load/store.
/// Returns:
/// 0 - Stride is unknown or non consecutive.
/// 1 - Address is consecutive.
/// -1 - Address is consecutive, and decreasing.
int isConsecutivePtr(Value *Ptr);
/// Returns true if the value V is uniform within the loop.
bool isUniform(Value *V);
/// Returns true if this instruction will remain scalar after vectorization.
bool isUniformAfterVectorization(Instruction* I) { return Uniforms.count(I); }
/// Returns the information that we collected about runtime memory check.
RuntimePointerCheck *getRuntimePointerCheck() { return &PtrRtCheck; }
private:
/// Check if a single basic block loop is vectorizable.
/// At this point we know that this is a loop with a constant trip count
/// and we only need to check individual instructions.
bool canVectorizeInstrs();
/// When we vectorize loops we may change the order in which
/// we read and write from memory. This method checks if it is
/// legal to vectorize the code, considering only memory constrains.
/// Returns true if the loop is vectorizable
bool canVectorizeMemory();
/// Return true if we can vectorize this loop using the IF-conversion
/// transformation.
bool canVectorizeWithIfConvert();
/// Collect the variables that need to stay uniform after vectorization.
void collectLoopUniforms();
/// Return true if all of the instructions in the block can be speculatively
/// executed.
bool blockCanBePredicated(BasicBlock *BB);
/// Returns True, if 'Phi' is the kind of reduction variable for type
/// 'Kind'. If this is a reduction variable, it adds it to ReductionList.
bool AddReductionVar(PHINode *Phi, ReductionKind Kind);
/// Returns true if the instruction I can be a reduction variable of type
/// 'Kind'.
bool isReductionInstr(Instruction *I, ReductionKind Kind);
/// Returns the induction kind of Phi. This function may return NoInduction
/// if the PHI is not an induction variable.
InductionKind isInductionVariable(PHINode *Phi);
/// Return true if can compute the address bounds of Ptr within the loop.
bool hasComputableBounds(Value *Ptr);
/// The loop that we evaluate.
Loop *TheLoop;
/// Scev analysis.
ScalarEvolution *SE;
/// DataLayout analysis.
DataLayout *DL;
// Dominators.
DominatorTree *DT;
// --- vectorization state --- //
/// Holds the integer induction variable. This is the counter of the
/// loop.
PHINode *Induction;
/// Holds the reduction variables.
ReductionList Reductions;
/// Holds all of the induction variables that we found in the loop.
/// Notice that inductions don't need to start at zero and that induction
/// variables can be pointers.
InductionList Inductions;
/// Allowed outside users. This holds the reduction
/// vars which can be accessed from outside the loop.
SmallPtrSet<Value*, 4> AllowedExit;
/// This set holds the variables which are known to be uniform after
/// vectorization.
SmallPtrSet<Instruction*, 4> Uniforms;
/// We need to check that all of the pointers in this list are disjoint
/// at runtime.
RuntimePointerCheck PtrRtCheck;
};
/// LoopVectorizationCostModel - estimates the expected speedups due to
/// vectorization.
/// In many cases vectorization is not profitable. This can happen because of
/// a number of reasons. In this class we mainly attempt to predict the
/// expected speedup/slowdowns due to the supported instruction set. We use the
/// TargetTransformInfo to query the different backends for the cost of
/// different operations.
class LoopVectorizationCostModel {
public:
LoopVectorizationCostModel(Loop *L, ScalarEvolution *SE, LoopInfo *LI,
LoopVectorizationLegality *Legal,
const TargetTransformInfo *TTI)
: TheLoop(L), SE(SE), LI(LI), Legal(Legal), TTI(TTI) {}
/// \return The most profitable vectorization factor.
/// This method checks every power of two up to VF. If UserVF is not ZERO
/// then this vectorization factor will be selected if vectorization is
/// possible.
unsigned selectVectorizationFactor(bool OptForSize, unsigned UserVF);
/// \return The most profitable unroll factor.
/// If UserUF is non-zero then this method finds the best unroll-factor
/// based on register pressure and other parameters.
unsigned selectUnrollFactor(bool OptForSize, unsigned UserUF);
/// \brief A struct that represents some properties of the register usage
/// of a loop.
struct RegisterUsage {
/// Holds the number of loop invariant values that are used in the loop.
unsigned LoopInvariantRegs;
/// Holds the maximum number of concurrent live intervals in the loop.
unsigned MaxLocalUsers;
/// Holds the number of instructions in the loop.
unsigned NumInstructions;
};
/// \return information about the register usage of the loop.
RegisterUsage calculateRegisterUsage();
private:
/// Returns the expected execution cost. The unit of the cost does
/// not matter because we use the 'cost' units to compare different
/// vector widths. The cost that is returned is *not* normalized by
/// the factor width.
unsigned expectedCost(unsigned VF);
/// Returns the execution time cost of an instruction for a given vector
/// width. Vector width of one means scalar.
unsigned getInstructionCost(Instruction *I, unsigned VF);
/// A helper function for converting Scalar types to vector types.
/// If the incoming type is void, we return void. If the VF is 1, we return
/// the scalar type.
static Type* ToVectorTy(Type *Scalar, unsigned VF);
/// The loop that we evaluate.
Loop *TheLoop;
/// Scev analysis.
ScalarEvolution *SE;
/// Loop Info analysis.
LoopInfo *LI;
/// Vectorization legality.
LoopVectorizationLegality *Legal;
/// Vector target information.
const TargetTransformInfo *TTI;
};
}// namespace llvm
#endif //LLVM_TRANSFORM_VECTORIZE_LOOP_VECTORIZE_H