[SLPVectorizer] Don't insert an extractelement before a catchswitch

A catchswitch cannot be preceded by another instruction in the same
basic block (other than a PHI node).

Instead, insert the extract element right after the materialization of
the vectorized value.  This isn't optimal but is a reasonable compromise
given the constraints of WinEH.

This fixes PR27163.

llvm-svn: 265157
This commit is contained in:
David Majnemer 2016-04-01 17:28:15 +00:00
parent 662110dd0d
commit e0517bbf86
2 changed files with 59 additions and 2 deletions

View File

@ -2570,11 +2570,18 @@ Value *BoUpSLP::vectorizeTree() {
Value *Lane = Builder.getInt32(it->Lane);
// Generate extracts for out-of-tree users.
// Find the insertion point for the extractelement lane.
if (isa<Instruction>(Vec)){
if (auto *VecI = dyn_cast<Instruction>(Vec)) {
if (PHINode *PH = dyn_cast<PHINode>(User)) {
for (int i = 0, e = PH->getNumIncomingValues(); i != e; ++i) {
if (PH->getIncomingValue(i) == Scalar) {
Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator());
TerminatorInst *IncomingTerminator =
PH->getIncomingBlock(i)->getTerminator();
if (isa<CatchSwitchInst>(IncomingTerminator)) {
Builder.SetInsertPoint(VecI->getParent(),
std::next(VecI->getIterator()));
} else {
Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator());
}
Value *Ex = Builder.CreateExtractElement(Vec, Lane);
if (MinBWs.count(ScalarRoot))
Ex = Builder.CreateSExt(Ex, Scalar->getType());

View File

@ -0,0 +1,50 @@
; RUN: opt -slp-vectorizer -S < %s | FileCheck %s
target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-pc-windows-msvc18.0.0"
%struct.B = type { i64, i64 }
define void @test1(%struct.B* %p) personality i32 (...)* @__CxxFrameHandler3 {
invoke.cont:
%gep1 = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 0
%gep2 = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 1
%load1 = load i64, i64* %gep1, align 8
%load2 = load i64, i64* %gep2, align 8
store i64 %load1, i64* %gep1, align 8
store i64 %load2, i64* %gep2, align 8
invoke void @throw()
to label %unreachable unwind label %catch.dispatch
catch.dispatch: ; preds = %invoke.cont
%cs = catchswitch within none [label %invoke.cont1] unwind label %ehcleanup
invoke.cont1: ; preds = %catch.dispatch
%catch = catchpad within %cs [i8* null, i32 64, i8* null]
invoke void @throw() [ "funclet"(token %catch) ]
to label %unreachable unwind label %ehcleanup
ehcleanup: ; preds = %invoke.cont1, %catch.dispatch
%phi = phi i64 [ %load1, %catch.dispatch ], [ 9, %invoke.cont1 ]
%cleanup = cleanuppad within none []
call void @release(i64 %phi) [ "funclet"(token %cleanup) ]
cleanupret from %cleanup unwind to caller
unreachable: ; preds = %invoke.cont1, %invoke.cont
unreachable
}
; CHECK-LABEL: define void @test1(
; CHECK: %[[gep:.*]] = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 0
; CHECK: %[[bc:.*]] = bitcast i64* %[[gep]] to <2 x i64>*
; CHECK: %[[ld:.*]] = load <2 x i64>, <2 x i64>* %[[bc]], align 8
; CHECK: %[[ee:.*]] = extractelement <2 x i64> %[[ld]], i32 0
; CHECK: %[[phi:.*]] = phi i64 [ %[[ee]], {{.*}} ], [ 9, {{.*}} ]
; CHECK: call void @release(i64 %[[phi]])
declare i32 @__CxxFrameHandler3(...)
declare void @throw()
declare void @release(i64)