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[SLPVectorizer] Don't insert an extractelement before a catchswitch
A catchswitch cannot be preceded by another instruction in the same basic block (other than a PHI node). Instead, insert the extract element right after the materialization of the vectorized value. This isn't optimal but is a reasonable compromise given the constraints of WinEH. This fixes PR27163. llvm-svn: 265157
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@ -2570,11 +2570,18 @@ Value *BoUpSLP::vectorizeTree() {
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Value *Lane = Builder.getInt32(it->Lane);
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// Generate extracts for out-of-tree users.
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// Find the insertion point for the extractelement lane.
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if (isa<Instruction>(Vec)){
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if (auto *VecI = dyn_cast<Instruction>(Vec)) {
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if (PHINode *PH = dyn_cast<PHINode>(User)) {
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for (int i = 0, e = PH->getNumIncomingValues(); i != e; ++i) {
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if (PH->getIncomingValue(i) == Scalar) {
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Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator());
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TerminatorInst *IncomingTerminator =
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PH->getIncomingBlock(i)->getTerminator();
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if (isa<CatchSwitchInst>(IncomingTerminator)) {
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Builder.SetInsertPoint(VecI->getParent(),
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std::next(VecI->getIterator()));
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} else {
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Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator());
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}
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Value *Ex = Builder.CreateExtractElement(Vec, Lane);
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if (MinBWs.count(ScalarRoot))
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Ex = Builder.CreateSExt(Ex, Scalar->getType());
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50
test/Transforms/SLPVectorizer/X86/pr27163.ll
Normal file
50
test/Transforms/SLPVectorizer/X86/pr27163.ll
Normal file
@ -0,0 +1,50 @@
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; RUN: opt -slp-vectorizer -S < %s | FileCheck %s
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target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128"
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target triple = "x86_64-pc-windows-msvc18.0.0"
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%struct.B = type { i64, i64 }
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define void @test1(%struct.B* %p) personality i32 (...)* @__CxxFrameHandler3 {
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invoke.cont:
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%gep1 = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 0
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%gep2 = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 1
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%load1 = load i64, i64* %gep1, align 8
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%load2 = load i64, i64* %gep2, align 8
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store i64 %load1, i64* %gep1, align 8
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store i64 %load2, i64* %gep2, align 8
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invoke void @throw()
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to label %unreachable unwind label %catch.dispatch
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catch.dispatch: ; preds = %invoke.cont
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%cs = catchswitch within none [label %invoke.cont1] unwind label %ehcleanup
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invoke.cont1: ; preds = %catch.dispatch
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%catch = catchpad within %cs [i8* null, i32 64, i8* null]
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invoke void @throw() [ "funclet"(token %catch) ]
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to label %unreachable unwind label %ehcleanup
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ehcleanup: ; preds = %invoke.cont1, %catch.dispatch
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%phi = phi i64 [ %load1, %catch.dispatch ], [ 9, %invoke.cont1 ]
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%cleanup = cleanuppad within none []
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call void @release(i64 %phi) [ "funclet"(token %cleanup) ]
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cleanupret from %cleanup unwind to caller
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unreachable: ; preds = %invoke.cont1, %invoke.cont
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unreachable
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}
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; CHECK-LABEL: define void @test1(
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; CHECK: %[[gep:.*]] = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 0
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; CHECK: %[[bc:.*]] = bitcast i64* %[[gep]] to <2 x i64>*
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; CHECK: %[[ld:.*]] = load <2 x i64>, <2 x i64>* %[[bc]], align 8
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; CHECK: %[[ee:.*]] = extractelement <2 x i64> %[[ld]], i32 0
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; CHECK: %[[phi:.*]] = phi i64 [ %[[ee]], {{.*}} ], [ 9, {{.*}} ]
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; CHECK: call void @release(i64 %[[phi]])
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declare i32 @__CxxFrameHandler3(...)
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declare void @throw()
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declare void @release(i64)
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