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Implement the first half of redundancy factoring: efficiently
splitting all the patterns under scope nodes into equality sets based on their first node. The second step is to rewrite the graph info a form that exposes the sharing. Before I do this, I want to redesign the Scope node. llvm-svn: 97130
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@ -12,6 +12,8 @@
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//===----------------------------------------------------------------------===//
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#include "DAGISelMatcher.h"
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#include "llvm/ADT/DenseMap.h"
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#include <vector>
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using namespace llvm;
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static void ContractNodes(OwningPtr<Matcher> &MatcherPtr) {
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@ -63,15 +65,98 @@ static void FactorNodes(OwningPtr<Matcher> &MatcherPtr) {
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return FactorNodes(N->getNextPtr());
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// Okay, pull together the series of linear push nodes into a vector so we can
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// inspect it more easily.
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// inspect it more easily. While we're at it, bucket them up by the hash
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// code of their first predicate.
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SmallVector<Matcher*, 32> OptionsToMatch;
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typedef DenseMap<unsigned, std::vector<Matcher*> > HashTableTy;
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HashTableTy MatchersByHash;
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Matcher *CurNode = N;
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for (; ScopeMatcher *PMN = dyn_cast<ScopeMatcher>(CurNode);
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CurNode = PMN->getNext())
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OptionsToMatch.push_back(PMN->getCheck());
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OptionsToMatch.push_back(CurNode);
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CurNode = PMN->getNext()) {
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// Factor the subexpression.
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FactorNodes(PMN->getCheckPtr());
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if (Matcher *Check = PMN->getCheck()) {
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OptionsToMatch.push_back(Check);
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MatchersByHash[Check->getHash()].push_back(Check);
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}
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}
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if (CurNode) {
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OptionsToMatch.push_back(CurNode);
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MatchersByHash[CurNode->getHash()].push_back(CurNode);
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}
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SmallVector<Matcher*, 32> NewOptionsToMatch;
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// Now that we have bucketed up things by hash code, iterate over sets of
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// matchers that all start with the same node. We would like to iterate over
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// the hash table, but it isn't in deterministic order, emulate this by going
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// about this slightly backwards. After each set of nodes is processed, we
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// remove them from MatchersByHash.
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for (unsigned i = 0, e = OptionsToMatch.size();
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i != e && !MatchersByHash.empty(); ++i) {
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// Find the set of matchers that start with this node.
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Matcher *Optn = OptionsToMatch[i];
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// Find all nodes that hash to the same value. If there is no entry in the
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// hash table, then we must have previously processed a node equal to this
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// one.
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HashTableTy::iterator DMI = MatchersByHash.find(Optn->getHash());
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if (DMI == MatchersByHash.end()) continue;
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std::vector<Matcher*> &HashMembers = DMI->second;
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assert(!HashMembers.empty() && "Should be removed if empty");
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// Check to see if this node is in HashMembers, if not it was equal to a
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// previous node and removed.
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std::vector<Matcher*>::iterator MemberSlot =
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std::find(HashMembers.begin(), HashMembers.end(), Optn);
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if (MemberSlot == HashMembers.end()) continue;
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// If the node *does* exist in HashMembers, then we've confirmed that it
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// hasn't been processed as equal to a previous node. Process it now, start
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// by removing it from the list of hash-equal nodes.
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HashMembers.erase(MemberSlot);
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// Scan all of the hash members looking for ones that are equal, removing
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// them from HashMembers, adding them to EqualMatchers.
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SmallVector<Matcher*, 8> EqualMatchers;
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// Scan the vector backwards so we're generally removing from the end to
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// avoid pointless data copying.
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for (unsigned i = HashMembers.size(); i != 0; --i) {
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if (!HashMembers[i-1]->isEqual(Optn)) continue;
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EqualMatchers.push_back(HashMembers[i-1]);
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HashMembers.erase(HashMembers.begin()+i-1);
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}
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EqualMatchers.push_back(Optn);
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// Reverse the vector so that we preserve the match ordering.
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std::reverse(EqualMatchers.begin(), EqualMatchers.end());
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// If HashMembers is empty at this point, then we've gotten all nodes with
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// the same hash, nuke the entry in the hash table.
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if (HashMembers.empty())
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MatchersByHash.erase(Optn->getHash());
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// Okay, we have the list of all matchers that start with the same node as
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// Optn. If there is more than one in the set, we want to factor them.
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if (EqualMatchers.size() == 1) {
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NewOptionsToMatch.push_back(Optn);
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continue;
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}
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// Factor these checks by pulling the first node off each entry and
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// discarding it, replacing it with...
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// something amazing??
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// FIXME: Need to change the Scope model.
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}
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// Reassemble a new Scope node.
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}
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