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Add a "seen blocks" cache to LVI to avoid a linear scan over the whole cache just to remove no blocks from the maps.
-15% on ARMDisassembler.cpp (Release build). It's not that great to add another layer of caching to the caching-heavy LVI but I don't see a better way. llvm-svn: 145770
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@ -371,7 +371,11 @@ namespace {
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/// for cache updating.
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typedef std::pair<AssertingVH<BasicBlock>, Value*> OverDefinedPairTy;
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DenseSet<OverDefinedPairTy> OverDefinedCache;
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/// SeenBlocks - Keep track of all blocks that we have ever seen, so we
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/// don't spend time removing unused blocks from our caches.
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DenseSet<AssertingVH<BasicBlock> > SeenBlocks;
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/// BlockValueStack - This stack holds the state of the value solver
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/// during a query. It basically emulates the callstack of the naive
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/// recursive value lookup process.
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@ -470,6 +474,12 @@ void LVIValueHandle::deleted() {
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}
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void LazyValueInfoCache::eraseBlock(BasicBlock *BB) {
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// Shortcut if we have never seen this block.
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DenseSet<AssertingVH<BasicBlock> >::iterator I = SeenBlocks.find(BB);
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if (I == SeenBlocks.end())
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return;
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SeenBlocks.erase(I);
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SmallVector<OverDefinedPairTy, 4> ToErase;
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for (DenseSet<OverDefinedPairTy>::iterator I = OverDefinedCache.begin(),
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E = OverDefinedCache.end(); I != E; ++I) {
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@ -509,6 +519,7 @@ LVILatticeVal LazyValueInfoCache::getBlockValue(Value *Val, BasicBlock *BB) {
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if (Constant *VC = dyn_cast<Constant>(Val))
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return LVILatticeVal::get(VC);
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SeenBlocks.insert(BB);
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return lookup(Val)[BB];
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}
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@ -517,6 +528,7 @@ bool LazyValueInfoCache::solveBlockValue(Value *Val, BasicBlock *BB) {
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return true;
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ValueCacheEntryTy &Cache = lookup(Val);
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SeenBlocks.insert(BB);
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LVILatticeVal &BBLV = Cache[BB];
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// OverDefinedCacheUpdater is a helper object that will update
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