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MCELF: Port EmitInstruction changes from MachO streamer. Patch by Roman Divacky.
llvm-svn: 112260
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4e04c2e69f
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@ -34,6 +34,8 @@ using namespace llvm;
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namespace {
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class MCELFStreamer : public MCObjectStreamer {
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void EmitInstToFragment(const MCInst &Inst);
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void EmitInstToData(const MCInst &Inst);
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public:
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MCELFStreamer(MCContext &Context, TargetAsmBackend &TAB,
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raw_ostream &OS, MCCodeEmitter *Emitter)
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@ -328,6 +330,40 @@ void MCELFStreamer::EmitFileDirective(StringRef Filename) {
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SD.setFlags(ELF_STT_File | ELF_STB_Local | ELF_STV_Default);
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}
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void MCELFStreamer::EmitInstToFragment(const MCInst &Inst) {
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MCInstFragment *IF = new MCInstFragment(Inst, getCurrentSectionData());
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// Add the fixups and data.
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//
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// FIXME: Revisit this design decision when relaxation is done, we may be
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// able to get away with not storing any extra data in the MCInst.
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SmallVector<MCFixup, 4> Fixups;
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SmallString<256> Code;
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raw_svector_ostream VecOS(Code);
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getAssembler().getEmitter().EncodeInstruction(Inst, VecOS, Fixups);
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VecOS.flush();
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IF->getCode() = Code;
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IF->getFixups() = Fixups;
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}
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void MCELFStreamer::EmitInstToData(const MCInst &Inst) {
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MCDataFragment *DF = getOrCreateDataFragment();
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SmallVector<MCFixup, 4> Fixups;
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SmallString<256> Code;
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raw_svector_ostream VecOS(Code);
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getAssembler().getEmitter().EncodeInstruction(Inst, VecOS, Fixups);
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VecOS.flush();
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// Add the fixups and data.
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for (unsigned i = 0, e = Fixups.size(); i != e; ++i) {
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Fixups[i].setOffset(Fixups[i].getOffset() + DF->getContents().size());
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DF->addFixup(Fixups[i]);
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}
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DF->getContents().append(Code.begin(), Code.end());
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}
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void MCELFStreamer::EmitInstruction(const MCInst &Inst) {
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// Scan for values.
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for (unsigned i = 0; i != Inst.getNumOperands(); ++i)
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@ -336,56 +372,25 @@ void MCELFStreamer::EmitInstruction(const MCInst &Inst) {
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getCurrentSectionData()->setHasInstructions(true);
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// FIXME-PERF: Common case is that we don't need to relax, encode directly
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// onto the data fragments buffers.
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SmallVector<MCFixup, 4> Fixups;
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SmallString<256> Code;
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raw_svector_ostream VecOS(Code);
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getAssembler().getEmitter().EncodeInstruction(Inst, VecOS, Fixups);
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VecOS.flush();
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// FIXME: Eliminate this copy.
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SmallVector<MCFixup, 4> AsmFixups;
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for (unsigned i = 0, e = Fixups.size(); i != e; ++i) {
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MCFixup &F = Fixups[i];
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AsmFixups.push_back(MCFixup::Create(F.getOffset(), F.getValue(),
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F.getKind()));
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}
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// See if we might need to relax this instruction, if so it needs its own
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// fragment.
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//
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// FIXME-PERF: Support target hook to do a fast path that avoids the encoder,
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// when we can immediately tell that we will get something which might need
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// relaxation (and compute its size).
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//
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// FIXME-PERF: We should also be smart about immediately relaxing instructions
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// which we can already show will never possibly fit (we can also do a very
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// good job of this before we do the first relaxation pass, because we have
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// total knowledge about undefined symbols at that point). Even now, though,
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// we can do a decent job, especially on Darwin where scattering means that we
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// are going to often know that we can never fully resolve a fixup.
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if (getAssembler().getBackend().MayNeedRelaxation(Inst)) {
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MCInstFragment *IF = new MCInstFragment(Inst, getCurrentSectionData());
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// Add the fixups and data.
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//
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// FIXME: Revisit this design decision when relaxation is done, we may be
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// able to get away with not storing any extra data in the MCInst.
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IF->getCode() = Code;
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IF->getFixups() = AsmFixups;
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// If this instruction doesn't need relaxation, just emit it as data.
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if (!getAssembler().getBackend().MayNeedRelaxation(Inst)) {
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EmitInstToData(Inst);
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return;
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}
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// Add the fixups and data.
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MCDataFragment *DF = getOrCreateDataFragment();
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for (unsigned i = 0, e = AsmFixups.size(); i != e; ++i) {
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AsmFixups[i].setOffset(AsmFixups[i].getOffset() + DF->getContents().size());
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DF->addFixup(AsmFixups[i]);
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// Otherwise, if we are relaxing everything, relax the instruction as much as
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// possible and emit it as data.
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if (getAssembler().getRelaxAll()) {
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MCInst Relaxed;
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getAssembler().getBackend().RelaxInstruction(Inst, Relaxed);
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while (getAssembler().getBackend().MayNeedRelaxation(Relaxed))
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getAssembler().getBackend().RelaxInstruction(Relaxed, Relaxed);
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EmitInstToData(Relaxed);
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return;
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}
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DF->getContents().append(Code.begin(), Code.end());
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// Otherwise emit to a separate fragment.
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EmitInstToFragment(Inst);
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}
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void MCELFStreamer::Finish() {
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