[WinEH] Allocate the registration node before the catch objects

The CatchObjOffset is relative to the end of the EH registration node
for 32-bit x86 WinEH targets.  A special sentinel value, 0, is used to
indicate that no catch object should be initialized.

This means that a catch object allocated immediately before the
registration node would be assigned a CatchObjOffset of 0, leading the
runtime to believe that a catch object should not be initialized.

To handle this, allocate the registration node prior to any other frame
object.  This will ensure that catch objects will not be allocated
before the registration node.

This fixes PR26757.

Differential Revision: http://reviews.llvm.org/D17689

llvm-svn: 262294
This commit is contained in:
David Majnemer 2016-03-01 04:30:16 +00:00
parent 54603e7ab8
commit f7676c3bd3
4 changed files with 48 additions and 1 deletions

View File

@ -793,6 +793,7 @@ void WinException::emitCXXFrameHandler3Table(const MachineFunction *MF) {
const MCExpr *FrameAllocOffsetRef = nullptr;
if (HT.CatchObj.FrameIndex != INT_MAX) {
int Offset = getFrameIndexOffset(HT.CatchObj.FrameIndex, FuncInfo);
assert(Offset != 0 && "Illegal offset for catch object!");
FrameAllocOffsetRef = MCConstantExpr::create(Offset, Asm->OutContext);
} else {
FrameAllocOffsetRef = MCConstantExpr::create(0, Asm->OutContext);

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@ -709,6 +709,10 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
SmallVector<int, 8> ObjectsToAllocate;
int EHRegNodeFrameIndex = INT_MAX;
if (const WinEHFuncInfo *FuncInfo = Fn.getWinEHFuncInfo())
EHRegNodeFrameIndex = FuncInfo->EHRegNodeFrameIndex;
// Then prepare to assign frame offsets to stack objects that are not used to
// spill callee saved registers.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
@ -723,12 +727,20 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
if (EHRegNodeFrameIndex == (int)i)
continue;
if (ProtectedObjs.count(i))
continue;
// Add the objects that we need to allocate to our working set.
ObjectsToAllocate.push_back(i);
}
// Allocate the EH registration node first if one is present.
if (EHRegNodeFrameIndex != INT_MAX)
AdjustStackOffset(MFI, EHRegNodeFrameIndex, StackGrowsDown, Offset,
MaxAlign, Skew);
// Give the targets a chance to order the objects the way they like it.
if (Fn.getTarget().getOptLevel() != CodeGenOpt::None &&
Fn.getTarget().Options.StackSymbolOrdering)

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@ -51,7 +51,7 @@ ehcleanup: ; preds = %entry
; CHECK: "?dtor$2@?0?passes_two@4HA":
; CHECK: pushl %ebp
; CHECK: subl $8, %esp
; CHECK: addl $16, %ebp
; CHECK: addl $12, %ebp
; CHECK: {{movl|leal}} -{{[0-9]+}}(%ebp), %ecx
; CHECK: calll "??1A@@QAE@XZ"
; CHECK: addl $8, %esp

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@ -0,0 +1,34 @@
; RUN: llc < %s | FileCheck %s
target datalayout = "e-m:x-p:32:32-i64:64-f80:32-n8:16:32-a:0:32-S32"
target triple = "i386-pc-windows-msvc"
declare void @throw()
define void @test1() personality i32 (...)* @__CxxFrameHandler3 {
%e = alloca i8, align 4
invoke void @throw()
to label %.noexc unwind label %catch.dispatch
.noexc:
unreachable
catch.object.Exception:
%cp = catchpad within %cs [i8* null, i32 0, i8* %e]
catchret from %cp to label %catchhandler
catch.dispatch:
%cs = catchswitch within none [label %catch.object.Exception] unwind to caller
catchhandler:
call void @use(i8* %e)
ret void
}
; CHECK-LABEL: $handlerMap$0$test1:
; CHECK: .long 0
; CHECK-NEXT: .long 0
; CHECK-NEXT: .long -20
declare void @use(i8*)
declare i32 @__CxxFrameHandler3(...)