Ooops, I did such a great job pruning nodes, that I accidentally deleted

ALL allocation nodes... hrm... bad.

llvm-svn: 2018
This commit is contained in:
Chris Lattner 2002-03-28 18:38:38 +00:00
parent 42ebbcbaf7
commit fa67ad938c

View File

@ -152,7 +152,7 @@ static inline void MarkReferredNodeSetReachable(const PointerValSet &PVS,
vector<AllocDSNode*> &AllocNodes,
vector<bool> &ReachableAllocNodes) {
for (unsigned i = 0, e = PVS.size(); i != e; ++i)
if (isa<ShadowDSNode>(PVS[i].Node) || isa<ShadowDSNode>(PVS[i].Node))
if (isa<ShadowDSNode>(PVS[i].Node) || isa<AllocDSNode>(PVS[i].Node))
MarkReferredNodesReachable(PVS[i].Node, ShadowNodes, ReachableShadowNodes,
AllocNodes, ReachableAllocNodes);
}
@ -194,6 +194,7 @@ static void MarkReferredNodesReachable(DSNode *N,
bool FunctionDSGraph::RemoveUnreachableShadowNodes() {
bool Changed = false;
while (1) {
// Reachable*Nodes - Contains true if there is an edge from a reachable
// node to the numbered node...