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X86: Prefer using VPSHUFD over VPERMIL because it has better throughput.
llvm-svn: 169624
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58ccdb5e69
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@ -6781,12 +6781,13 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) const {
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unsigned TargetMask = getShuffleSHUFImmediate(SVOp);
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if (HasFp256 && (VT == MVT::v4f32 || VT == MVT::v2f64))
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return getTargetShuffleNode(X86ISD::VPERMILP, dl, VT, V1, TargetMask, DAG);
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if (HasSSE2 && (VT == MVT::v4f32 || VT == MVT::v4i32))
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return getTargetShuffleNode(X86ISD::PSHUFD, dl, VT, V1, TargetMask, DAG);
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if (HasFp256 && (VT == MVT::v4f32 || VT == MVT::v2f64))
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return getTargetShuffleNode(X86ISD::VPERMILP, dl, VT, V1, TargetMask,
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DAG);
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return getTargetShuffleNode(X86ISD::SHUFP, dl, VT, V1, V1,
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TargetMask, DAG);
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}
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@ -2348,7 +2348,7 @@ declare <4 x double> @llvm.x86.avx.vpermil.pd.256(<4 x double>, i8) nounwind rea
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define <4 x float> @test_x86_avx_vpermil_ps(<4 x float> %a0) {
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; CHECK: vpermilps
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; CHECK: vpshufd
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%res = call <4 x float> @llvm.x86.avx.vpermil.ps(<4 x float> %a0, i8 7) ; <<4 x float>> [#uses=1]
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ret <4 x float> %res
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}
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@ -6,7 +6,7 @@ define <4 x float> @test1(<4 x float> %a) nounwind {
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ret <4 x float> %b
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; CHECK: test1:
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; CHECK: vshufps
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; CHECK: vpermilps
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; CHECK: vpshufd
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}
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; rdar://10538417
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@ -106,7 +106,7 @@ define <4 x float> @test11(<4 x float> %a) nounwind {
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define <4 x float> @test12(<4 x float>* %a) nounwind {
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; CHECK: test12
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; CHECK: vpermilps $27, (
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; CHECK: vpshufd
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%tmp0 = load <4 x float>* %a
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%tmp1 = shufflevector <4 x float> %tmp0, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
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ret <4 x float> %tmp1
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@ -84,7 +84,7 @@ define <8 x float> @funcF(i32 %val) nounwind {
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ret <8 x float> %tmp
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}
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; CHECK: vpermilps $0
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; CHECK: vpshufd $0
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; CHECK-NEXT: vinsertf128 $1
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define <8 x float> @funcG(<8 x float> %a) nounwind uwtable readnone ssp {
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entry:
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@ -93,7 +93,7 @@ entry:
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}
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; CHECK: vextractf128 $1
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; CHECK-NEXT: vpermilps $85
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; CHECK-NEXT: vpshufd
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; CHECK-NEXT: vinsertf128 $1
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define <8 x float> @funcH(<8 x float> %a) nounwind uwtable readnone ssp {
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entry:
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