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Vectorize starting from insertelements building a vector
llvm-svn: 189233
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@ -1132,16 +1132,21 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
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return E->VectorizedValue;
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}
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Type *ScalarTy = E->Scalars[0]->getType();
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if (StoreInst *SI = dyn_cast<StoreInst>(E->Scalars[0]))
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Instruction *VL0 = cast<Instruction>(E->Scalars[0]);
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Type *ScalarTy = VL0->getType();
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if (StoreInst *SI = dyn_cast<StoreInst>(VL0))
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ScalarTy = SI->getValueOperand()->getType();
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VectorType *VecTy = VectorType::get(ScalarTy, E->Scalars.size());
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if (E->NeedToGather) {
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BasicBlock *BB = VL0->getParent();
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BasicBlock::iterator NextInst = getLastInstruction(E->Scalars);
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++NextInst;
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assert(NextInst != BB->end());
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Builder.SetInsertPoint(NextInst);
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return Gather(E->Scalars, VecTy);
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}
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Instruction *VL0 = cast<Instruction>(E->Scalars[0]);
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unsigned Opcode = VL0->getOpcode();
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assert(Opcode == getSameOpcode(E->Scalars) && "Invalid opcode");
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@ -1835,6 +1840,40 @@ bool SLPVectorizer::tryToVectorize(BinaryOperator *V, BoUpSLP &R) {
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return 0;
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}
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/// \brief Recognize construction of vectors like
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/// %ra = insertelement <4 x float> undef, float %s0, i32 0
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/// %rb = insertelement <4 x float> %ra, float %s1, i32 1
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/// %rc = insertelement <4 x float> %rb, float %s2, i32 2
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/// %rd = insertelement <4 x float> %rc, float %s3, i32 3
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///
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/// Returns true if it matches
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///
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static bool findBuildVector(InsertElementInst *IE,
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SmallVectorImpl<Value *> &Ops) {
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if (!isa<UndefValue>(IE->getOperand(0)))
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return false;
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while (true) {
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Ops.push_back(IE->getOperand(1));
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if (IE->use_empty())
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return false;
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InsertElementInst *NextUse = dyn_cast<InsertElementInst>(IE->use_back());
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if (!NextUse)
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return true;
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// If this isn't the final use, make sure the next insertelement is the only
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// use. It's OK if the final constructed vector is used multiple times
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if (!IE->hasOneUse())
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return false;
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IE = NextUse;
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}
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return false;
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}
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bool SLPVectorizer::vectorizeChainsInBlock(BasicBlock *BB, BoUpSLP &R) {
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bool Changed = false;
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SmallVector<Value *, 4> Incoming;
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@ -1934,6 +1973,21 @@ bool SLPVectorizer::vectorizeChainsInBlock(BasicBlock *BB, BoUpSLP &R) {
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}
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continue;
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}
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// Try to vectorize trees that start at insertelement instructions.
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if (InsertElementInst *IE = dyn_cast<InsertElementInst>(it)) {
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SmallVector<Value *, 8> Ops;
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if (!findBuildVector(IE, Ops))
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continue;
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if (tryToVectorizeList(Ops, R)) {
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Changed = true;
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it = BB->begin();
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e = BB->end();
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}
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continue;
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}
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}
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return Changed;
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196
test/Transforms/SLPVectorizer/X86/insert-element-build-vector.ll
Normal file
196
test/Transforms/SLPVectorizer/X86/insert-element-build-vector.ll
Normal file
@ -0,0 +1,196 @@
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; RUN: opt -S -slp-vectorizer < %s | FileCheck %s
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-n8:16:32:64-S128"
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target triple = "x86_64-apple-macosx10.8.0"
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define <4 x float> @simple_select(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 {
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; CHECK-LABEL: @simple_select(
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; CHECK-NEXT: %1 = icmp ne <4 x i32> %c, zeroinitializer
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; CHECK-NEXT: select <4 x i1> %1, <4 x float> %a, <4 x float> %b
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%c0 = extractelement <4 x i32> %c, i32 0
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%c1 = extractelement <4 x i32> %c, i32 1
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%c2 = extractelement <4 x i32> %c, i32 2
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%c3 = extractelement <4 x i32> %c, i32 3
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%a0 = extractelement <4 x float> %a, i32 0
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%a1 = extractelement <4 x float> %a, i32 1
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%a2 = extractelement <4 x float> %a, i32 2
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%a3 = extractelement <4 x float> %a, i32 3
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%b0 = extractelement <4 x float> %b, i32 0
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%b1 = extractelement <4 x float> %b, i32 1
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%b2 = extractelement <4 x float> %b, i32 2
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%b3 = extractelement <4 x float> %b, i32 3
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%cmp0 = icmp ne i32 %c0, 0
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%cmp1 = icmp ne i32 %c1, 0
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%cmp2 = icmp ne i32 %c2, 0
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%cmp3 = icmp ne i32 %c3, 0
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%s0 = select i1 %cmp0, float %a0, float %b0
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%s1 = select i1 %cmp1, float %a1, float %b1
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%s2 = select i1 %cmp2, float %a2, float %b2
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%s3 = select i1 %cmp3, float %a3, float %b3
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%ra = insertelement <4 x float> undef, float %s0, i32 0
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%rb = insertelement <4 x float> %ra, float %s1, i32 1
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%rc = insertelement <4 x float> %rb, float %s2, i32 2
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%rd = insertelement <4 x float> %rc, float %s3, i32 3
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ret <4 x float> %rd
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}
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; Insert in an order different from the vector indices to make sure it
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; doesn't matter
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define <4 x float> @simple_select_insert_out_of_order(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 {
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; CHECK-LABEL: @simple_select_insert_out_of_order(
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; CHECK-NEXT: %1 = icmp ne <4 x i32> %c, zeroinitializer
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; CHECK-NEXT: select <4 x i1> %1, <4 x float> %a, <4 x float> %b
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%c0 = extractelement <4 x i32> %c, i32 0
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%c1 = extractelement <4 x i32> %c, i32 1
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%c2 = extractelement <4 x i32> %c, i32 2
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%c3 = extractelement <4 x i32> %c, i32 3
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%a0 = extractelement <4 x float> %a, i32 0
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%a1 = extractelement <4 x float> %a, i32 1
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%a2 = extractelement <4 x float> %a, i32 2
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%a3 = extractelement <4 x float> %a, i32 3
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%b0 = extractelement <4 x float> %b, i32 0
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%b1 = extractelement <4 x float> %b, i32 1
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%b2 = extractelement <4 x float> %b, i32 2
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%b3 = extractelement <4 x float> %b, i32 3
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%cmp0 = icmp ne i32 %c0, 0
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%cmp1 = icmp ne i32 %c1, 0
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%cmp2 = icmp ne i32 %c2, 0
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%cmp3 = icmp ne i32 %c3, 0
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%s0 = select i1 %cmp0, float %a0, float %b0
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%s1 = select i1 %cmp1, float %a1, float %b1
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%s2 = select i1 %cmp2, float %a2, float %b2
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%s3 = select i1 %cmp3, float %a3, float %b3
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%ra = insertelement <4 x float> undef, float %s0, i32 2
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%rb = insertelement <4 x float> %ra, float %s1, i32 1
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%rc = insertelement <4 x float> %rb, float %s2, i32 0
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%rd = insertelement <4 x float> %rc, float %s3, i32 3
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ret <4 x float> %rd
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}
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declare void @v4f32_user(<4 x float>) #0
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declare void @f32_user(float) #0
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; Multiple users of the final constructed vector
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define <4 x float> @simple_select_users(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 {
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; CHECK-LABEL: @simple_select_users(
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; CHECK-NEXT: %1 = icmp ne <4 x i32> %c, zeroinitializer
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; CHECK-NEXT: select <4 x i1> %1, <4 x float> %a, <4 x float> %b
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%c0 = extractelement <4 x i32> %c, i32 0
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%c1 = extractelement <4 x i32> %c, i32 1
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%c2 = extractelement <4 x i32> %c, i32 2
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%c3 = extractelement <4 x i32> %c, i32 3
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%a0 = extractelement <4 x float> %a, i32 0
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%a1 = extractelement <4 x float> %a, i32 1
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%a2 = extractelement <4 x float> %a, i32 2
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%a3 = extractelement <4 x float> %a, i32 3
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%b0 = extractelement <4 x float> %b, i32 0
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%b1 = extractelement <4 x float> %b, i32 1
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%b2 = extractelement <4 x float> %b, i32 2
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%b3 = extractelement <4 x float> %b, i32 3
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%cmp0 = icmp ne i32 %c0, 0
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%cmp1 = icmp ne i32 %c1, 0
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%cmp2 = icmp ne i32 %c2, 0
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%cmp3 = icmp ne i32 %c3, 0
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%s0 = select i1 %cmp0, float %a0, float %b0
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%s1 = select i1 %cmp1, float %a1, float %b1
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%s2 = select i1 %cmp2, float %a2, float %b2
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%s3 = select i1 %cmp3, float %a3, float %b3
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%ra = insertelement <4 x float> undef, float %s0, i32 0
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%rb = insertelement <4 x float> %ra, float %s1, i32 1
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%rc = insertelement <4 x float> %rb, float %s2, i32 2
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%rd = insertelement <4 x float> %rc, float %s3, i32 3
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call void @v4f32_user(<4 x float> %rd) #0
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ret <4 x float> %rd
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}
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; Unused insertelement
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define <4 x float> @simple_select_no_users(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 {
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; CHECK-LABEL: @simple_select_no_users(
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; CHECK-NOT: icmp ne <4 x i32>
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; CHECK-NOT: select <4 x i1>
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%c0 = extractelement <4 x i32> %c, i32 0
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%c1 = extractelement <4 x i32> %c, i32 1
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%c2 = extractelement <4 x i32> %c, i32 2
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%c3 = extractelement <4 x i32> %c, i32 3
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%a0 = extractelement <4 x float> %a, i32 0
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%a1 = extractelement <4 x float> %a, i32 1
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%a2 = extractelement <4 x float> %a, i32 2
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%a3 = extractelement <4 x float> %a, i32 3
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%b0 = extractelement <4 x float> %b, i32 0
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%b1 = extractelement <4 x float> %b, i32 1
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%b2 = extractelement <4 x float> %b, i32 2
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%b3 = extractelement <4 x float> %b, i32 3
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%cmp0 = icmp ne i32 %c0, 0
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%cmp1 = icmp ne i32 %c1, 0
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%cmp2 = icmp ne i32 %c2, 0
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%cmp3 = icmp ne i32 %c3, 0
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%s0 = select i1 %cmp0, float %a0, float %b0
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%s1 = select i1 %cmp1, float %a1, float %b1
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%s2 = select i1 %cmp2, float %a2, float %b2
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%s3 = select i1 %cmp3, float %a3, float %b3
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%ra = insertelement <4 x float> undef, float %s0, i32 0
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%rb = insertelement <4 x float> %ra, float %s1, i32 1
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%rc = insertelement <4 x float> undef, float %s2, i32 2
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%rd = insertelement <4 x float> %rc, float %s3, i32 3
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ret <4 x float> %rd
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}
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; Make sure infinite loop doesn't happen which I ran into when trying
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; to do this backwards this backwards
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define <4 x i32> @reconstruct(<4 x i32> %c) #0 {
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; CHECK-LABEL: @reconstruct(
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%c0 = extractelement <4 x i32> %c, i32 0
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%c1 = extractelement <4 x i32> %c, i32 1
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%c2 = extractelement <4 x i32> %c, i32 2
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%c3 = extractelement <4 x i32> %c, i32 3
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%ra = insertelement <4 x i32> undef, i32 %c0, i32 0
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%rb = insertelement <4 x i32> %ra, i32 %c1, i32 1
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%rc = insertelement <4 x i32> %rb, i32 %c2, i32 2
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%rd = insertelement <4 x i32> %rc, i32 %c3, i32 3
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ret <4 x i32> %rd
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}
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define <2 x float> @simple_select_v2(<2 x float> %a, <2 x float> %b, <2 x i32> %c) #0 {
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; CHECK-LABEL: @simple_select_v2(
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; CHECK: icmp ne <2 x i32>
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; CHECK: select <2 x i1>
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%c0 = extractelement <2 x i32> %c, i32 0
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%c1 = extractelement <2 x i32> %c, i32 1
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%a0 = extractelement <2 x float> %a, i32 0
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%a1 = extractelement <2 x float> %a, i32 1
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%b0 = extractelement <2 x float> %b, i32 0
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%b1 = extractelement <2 x float> %b, i32 1
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%cmp0 = icmp ne i32 %c0, 0
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%cmp1 = icmp ne i32 %c1, 0
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%s0 = select i1 %cmp0, float %a0, float %b0
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%s1 = select i1 %cmp1, float %a1, float %b1
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%ra = insertelement <2 x float> undef, float %s0, i32 0
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%rb = insertelement <2 x float> %ra, float %s1, i32 1
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ret <2 x float> %rb
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}
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; Make sure when we construct partial vectors, we don't keep
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; re-visiting the insertelement chains starting with undef
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define <4 x float> @simple_select_partial_vector(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 {
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%c0 = extractelement <4 x i32> %c, i32 0
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%c1 = extractelement <4 x i32> %c, i32 1
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%a0 = extractelement <4 x float> %a, i32 0
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%a1 = extractelement <4 x float> %a, i32 1
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%b0 = extractelement <4 x float> %b, i32 0
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%b1 = extractelement <4 x float> %b, i32 1
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%1 = insertelement <2 x i32> undef, i32 %c0, i32 0
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%2 = insertelement <2 x i32> %1, i32 %c1, i32 1
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%3 = icmp ne <2 x i32> %2, zeroinitializer
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%4 = insertelement <2 x float> undef, float %a0, i32 0
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%5 = insertelement <2 x float> %4, float %a1, i32 1
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%6 = insertelement <2 x float> undef, float %b0, i32 0
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%7 = insertelement <2 x float> %6, float %b1, i32 1
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%8 = select <2 x i1> %3, <2 x float> %5, <2 x float> %7
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%9 = extractelement <2 x float> %8, i32 0
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%ra = insertelement <4 x float> undef, float %9, i32 0
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%10 = extractelement <2 x float> %8, i32 1
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%rb = insertelement <4 x float> %ra, float %10, i32 1
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ret <4 x float> %rb
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}
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attributes #0 = { nounwind ssp uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf"="true" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
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