Teach the inliner to update the CallGraph itself, and have it add edges to

llvm.stacksave/restore when it inserts calls to them.

llvm-svn: 25320
This commit is contained in:
Chris Lattner 2006-01-14 20:07:50 +00:00
parent 64b54cc002
commit fea434f37e

View File

@ -18,11 +18,16 @@
#include "llvm/Module.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Support/CallSite.h"
using namespace llvm;
bool llvm::InlineFunction(CallInst *CI) { return InlineFunction(CallSite(CI)); }
bool llvm::InlineFunction(InvokeInst *II) {return InlineFunction(CallSite(II));}
bool llvm::InlineFunction(CallInst *CI, CallGraph *CG) {
return InlineFunction(CallSite(CI), CG);
}
bool llvm::InlineFunction(InvokeInst *II, CallGraph *CG) {
return InlineFunction(CallSite(II), CG);
}
/// HandleInlinedInvoke - If we inlined an invoke site, we need to convert calls
/// in the body of the inlined function into invokes and turn unwind
@ -131,6 +136,24 @@ static void HandleInlinedInvoke(InvokeInst *II, BasicBlock *FirstNewBlock,
InvokeDest->removePredecessor(II->getParent());
}
/// UpdateCallGraphAfterInlining - Once we have finished inlining a call from
/// caller to callee, update the specified callgraph to reflect the changes we
/// made.
static void UpdateCallGraphAfterInlining(const Function *Caller,
const Function *Callee,
CallGraph &CG) {
// Update the call graph by deleting the edge from Callee to Caller
CallGraphNode *CalleeNode = CG[Callee];
CallGraphNode *CallerNode = CG[Caller];
CallerNode->removeCallEdgeTo(CalleeNode);
// Since we inlined all uninlined call sites in the callee into the caller,
// add edges from the caller to all of the callees of the callee.
for (CallGraphNode::iterator I = CalleeNode->begin(),
E = CalleeNode->end(); I != E; ++I)
CallerNode->addCalledFunction(*I);
}
// InlineFunction - This function inlines the called function into the basic
// block of the caller. This returns false if it is not possible to inline this
@ -141,7 +164,7 @@ static void HandleInlinedInvoke(InvokeInst *II, BasicBlock *FirstNewBlock,
// exists in the instruction stream. Similiarly this will inline a recursive
// function by one level.
//
bool llvm::InlineFunction(CallSite CS) {
bool llvm::InlineFunction(CallSite CS, CallGraph *CG) {
Instruction *TheCall = CS.getInstruction();
assert(TheCall->getParent() && TheCall->getParent()->getParent() &&
"Instruction not in function!");
@ -234,14 +257,33 @@ bool llvm::InlineFunction(CallSite CS) {
// inlined function.
for (unsigned i = 0, e = Returns.size(); i != e; ++i)
new CallInst(StackRestore, SavedPtr, "", Returns[i]);
// Count the number of StackRestore calls we insert.
unsigned NumStackRestores = Returns.size();
// If we are inlining an invoke instruction, insert restores before each
// unwind. These unwinds will be rewritten into branches later.
if (InlinedFunctionInfo.ContainsUnwinds && isa<InvokeInst>(TheCall)) {
for (Function::iterator BB = FirstNewBlock, E = Caller->end();
BB != E; ++BB)
if (UnwindInst *UI = dyn_cast<UnwindInst>(BB->getTerminator()))
if (UnwindInst *UI = dyn_cast<UnwindInst>(BB->getTerminator())) {
new CallInst(StackRestore, SavedPtr, "", UI);
++NumStackRestores;
}
}
// If we are supposed to update the callgraph, do so now.
if (CG) {
CallGraphNode *StackSaveCGN = CG->getOrInsertFunction(StackSave);
CallGraphNode *StackRestoreCGN = CG->getOrInsertFunction(StackRestore);
CallGraphNode *CallerNode = (*CG)[Caller];
// 'Caller' now calls llvm.stacksave one more time.
CallerNode->addCalledFunction(StackSaveCGN);
// 'Caller' now calls llvm.stackrestore the appropriate number of times.
for (unsigned i = 0; i != NumStackRestores; ++i)
CallerNode->addCalledFunction(StackRestoreCGN);
}
}
@ -288,6 +330,9 @@ bool llvm::InlineFunction(CallSite CS) {
// Since we are now done with the return instruction, delete it also.
Returns[0]->getParent()->getInstList().erase(Returns[0]);
// Update the callgraph if requested.
if (CG) UpdateCallGraphAfterInlining(Caller, CalledFunc, *CG);
// We are now done with the inlining.
return true;
}
@ -413,5 +458,9 @@ bool llvm::InlineFunction(CallSite CS) {
// Now we can remove the CalleeEntry block, which is now empty.
Caller->getBasicBlockList().erase(CalleeEntry);
// Update the callgraph if requested.
if (CG) UpdateCallGraphAfterInlining(Caller, CalledFunc, *CG);
return true;
}