Add the instruction pointer value for debuggability.
We now get dump output that looks like this:
Call graph node for function: 'f1'<<0x1017086b0>> #uses=1
CS<0x1017046f8> calls external node
Call graph node for function: '_ZNSt6vectorIdSaIdEEC1EmRKdRKS0_'<<0x1017086f0>> #uses=1
CS<0x0> calls external node
Call graph node for function: 'f4'<<0x1017087a0>> #uses=1
CS<0x101708c88> calls function 'f3'
llvm-svn: 102194
Fix RefreshCallGraph to use CGN->replaceCallEdge instead of hand
rolling its own loop. replaceCallEdge properly maintains the
reference counts of the nodes, fixing a crash exposed by the
iterative callgraph stuff.
llvm-svn: 102120
we have RefreshCallGraph detect when a function pass devirtualizes
a call, and have CGSCCPassMgr iterate (up to a count) when this
happens. This allows (in the example) GVN to devirtualize the
call in foo, then the inliner to inline it away.
This is not currently enabled because I haven't done any analysis
on the (potentially substantial) code size or performance impact of
doing this, and guess what, it exposes callgraph updating bugs in
various passes. This is progress though, and you can play with it
by passing -max-cg-scc-iterations=5 to opt.
llvm-svn: 101973
recursive callsites, inlining can reduce the number of calls by
exponential factors, as it does in
MultiSource/Benchmarks/Olden/treeadd. More involved heuristics
will be needed.
llvm-svn: 101969
just ask ScalarEvolution for it on demand. This helps IVUsers be more robust
in the case of expressions changing underneath it. This fixes PR6862.
llvm-svn: 101819
by switching CachedFunctionInfo from a std::map to a
ValueMap (which is implemented in terms of a DenseMap).
DenseMap has different iterator invalidation semantics
than std::map.
This should hopefully fix the dragonegg builder.
llvm-svn: 101658
CGSCC can delete nodes in regions of the callgraph that
have already been visited. If new CG nodes are allocated
to the same pointer, we shouldn't abort, just handle it
correctly by assigning a new number. This should restore
stability by removing invalidated pointers that *will* be
reused from the densemap in the iterator.
llvm-svn: 101628
to keep the node entries in scc_iterator up to date instead of dangling as
the SCC mutates.
This is a really terrible problem which was causing -g to affect codegen
because it would permute the memory image of the compiler process.
Thanks to Dale for expertly hunting it down.
llvm-svn: 101565
to CallGraphSCCPass's instead of passing around a
std::vector<CallGraphNode*>. No functionality change,
but now we have a much tidier interface.
llvm-svn: 101558
with a fix for self-hosting
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
llvm-svn: 101465
with a fix
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
llvm-svn: 101397
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
llvm-svn: 101364
The information is already available with "opt -analyze". The DominatorTree
does also not have this in its runOnFunction. So they behave now
more consistent.
llvm-svn: 101038
AddRecs so that it checks for overflow in the computation that it is
performing, rather than just checking hasNo{Signed,Unsigned}Wrap, since
those flags are for a different computation. This fixes a bug that
impacts an upcoming change.
llvm-svn: 101028