llvm-mirror/test/CodeGen/X86/2012-01-12-extract-sv.ll
Nadav Rotem 618722de09 Fix a bug in the AVX 256-bit shuffle code in cases where the splat element is on the boundary of two 128-bit vectors.
The attached testcase was stuck in an endless loop.

llvm-svn: 148027
2012-01-12 15:31:55 +00:00

13 lines
828 B
LLVM

; RUN: llc < %s -march=x86 -mcpu=corei7-avx -mattr=+avx -mtriple=i686-pc-win32 | FileCheck %s
; CHECK: endless_loop
define void @endless_loop() {
entry:
%0 = load <8 x i32> addrspace(1)* undef, align 32
%1 = shufflevector <8 x i32> %0, <8 x i32> undef, <16 x i32> <i32 4, i32 4, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%2 = shufflevector <16 x i32> <i32 undef, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 undef>, <16 x i32> %1, <16 x i32> <i32 16, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 17>
store <16 x i32> %2, <16 x i32> addrspace(1)* undef, align 64
ret void
; CHECK: ret
}