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8b106b1ae1
Summary: This brings the filenames in accordance to the style guide and LLVM conventions for C++ filenames. As suggested by rnk@ in D46068. Reviewers: rnk Subscribers: mgorny, mgrang, llvm-commits Differential Revision: https://reviews.llvm.org/D46301 llvm-svn: 331321
223 lines
8.5 KiB
C++
223 lines
8.5 KiB
C++
//===-- xray-graph.cpp: XRay Function Call Graph Renderer -----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// A class to get a color from a specified gradient.
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//
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//===----------------------------------------------------------------------===//
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#include "xray-color-helper.h"
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#include "llvm/Support/FormatVariadic.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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using namespace xray;
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// Sequential ColorMaps, which are used to represent information
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// from some minimum to some maximum.
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static const std::tuple<uint8_t, uint8_t, uint8_t> SequentialMaps[][9] = {
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{// The greys color scheme from http://colorbrewer2.org/
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std::make_tuple(255, 255, 255), std::make_tuple(240, 240, 240),
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std::make_tuple(217, 217, 217), std::make_tuple(189, 189, 189),
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std::make_tuple(150, 150, 150), std::make_tuple(115, 115, 115),
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std::make_tuple(82, 82, 82), std::make_tuple(37, 37, 37),
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std::make_tuple(0, 0, 0)},
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{// The OrRd color scheme from http://colorbrewer2.org/
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std::make_tuple(255, 247, 236), std::make_tuple(254, 232, 200),
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std::make_tuple(253, 212, 158), std::make_tuple(253, 187, 132),
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std::make_tuple(252, 141, 89), std::make_tuple(239, 101, 72),
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std::make_tuple(215, 48, 31), std::make_tuple(179, 0, 0),
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std::make_tuple(127, 0, 0)},
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{// The PuBu color scheme from http://colorbrewer2.org/
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std::make_tuple(255, 247, 251), std::make_tuple(236, 231, 242),
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std::make_tuple(208, 209, 230), std::make_tuple(166, 189, 219),
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std::make_tuple(116, 169, 207), std::make_tuple(54, 144, 192),
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std::make_tuple(5, 112, 176), std::make_tuple(4, 90, 141),
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std::make_tuple(2, 56, 88)}};
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// Sequential Maps extend the last colors given out of range inputs.
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static const std::tuple<uint8_t, uint8_t, uint8_t> SequentialBounds[][2] = {
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{// The Bounds for the greys color scheme
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std::make_tuple(255, 255, 255), std::make_tuple(0, 0, 0)},
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{// The Bounds for the OrRd color Scheme
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std::make_tuple(255, 247, 236), std::make_tuple(127, 0, 0)},
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{// The Bounds for the PuBu color Scheme
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std::make_tuple(255, 247, 251), std::make_tuple(2, 56, 88)}};
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ColorHelper::ColorHelper(ColorHelper::SequentialScheme S)
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: MinIn(0.0), MaxIn(1.0), ColorMap(SequentialMaps[static_cast<int>(S)]),
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BoundMap(SequentialBounds[static_cast<int>(S)]) {}
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// Diverging ColorMaps, which are used to represent information
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// representing differenes, or a range that goes from negative to positive.
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// These take an input in the range [-1,1].
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static const std::tuple<uint8_t, uint8_t, uint8_t> DivergingCoeffs[][11] = {
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{// The PiYG color scheme from http://colorbrewer2.org/
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std::make_tuple(142, 1, 82), std::make_tuple(197, 27, 125),
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std::make_tuple(222, 119, 174), std::make_tuple(241, 182, 218),
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std::make_tuple(253, 224, 239), std::make_tuple(247, 247, 247),
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std::make_tuple(230, 245, 208), std::make_tuple(184, 225, 134),
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std::make_tuple(127, 188, 65), std::make_tuple(77, 146, 33),
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std::make_tuple(39, 100, 25)}};
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// Diverging maps use out of bounds ranges to show missing data. Missing Right
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// Being below min, and missing left being above max.
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static const std::tuple<uint8_t, uint8_t, uint8_t> DivergingBounds[][2] = {
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{// The PiYG color scheme has green and red for missing right and left
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// respectively.
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std::make_tuple(255, 0, 0), std::make_tuple(0, 255, 0)}};
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ColorHelper::ColorHelper(ColorHelper::DivergingScheme S)
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: MinIn(-1.0), MaxIn(1.0), ColorMap(DivergingCoeffs[static_cast<int>(S)]),
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BoundMap(DivergingBounds[static_cast<int>(S)]) {}
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// Takes a tuple of uint8_ts representing a color in RGB and converts them to
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// HSV represented by a tuple of doubles
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static std::tuple<double, double, double>
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convertToHSV(const std::tuple<uint8_t, uint8_t, uint8_t> &Color) {
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double Scaled[3] = {std::get<0>(Color) / 255.0, std::get<1>(Color) / 255.0,
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std::get<2>(Color) / 255.0};
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int Min = 0;
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int Max = 0;
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for (int i = 1; i < 3; ++i) {
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if (Scaled[i] < Scaled[Min])
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Min = i;
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if (Scaled[i] > Scaled[Max])
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Max = i;
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}
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double C = Scaled[Max] - Scaled[Min];
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double HPrime =
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(C == 0) ? 0 : (Scaled[(Max + 1) % 3] - Scaled[(Max + 2) % 3]) / C;
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HPrime = HPrime + 2.0 * Max;
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double H = (HPrime < 0) ? (HPrime + 6.0) * 60
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: HPrime * 60; // Scale to between 0 and 360
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double V = Scaled[Max];
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double S = (V == 0.0) ? 0.0 : C / V;
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return std::make_tuple(H, S, V);
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}
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// Takes a double precision number, clips it between 0 and 1 and then converts
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// that to an integer between 0x00 and 0xFF with proxpper rounding.
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static uint8_t unitIntervalTo8BitChar(double B) {
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double n = std::max(std::min(B, 1.0), 0.0);
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return static_cast<uint8_t>(255 * n + 0.5);
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}
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// Takes a typle of doubles representing a color in HSV and converts them to
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// RGB represented as a tuple of uint8_ts
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static std::tuple<uint8_t, uint8_t, uint8_t>
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convertToRGB(const std::tuple<double, double, double> &Color) {
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const double &H = std::get<0>(Color);
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const double &S = std::get<1>(Color);
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const double &V = std::get<2>(Color);
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double C = V * S;
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double HPrime = H / 60;
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double X = C * (1 - std::abs(std::fmod(HPrime, 2.0) - 1));
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double RGB1[3];
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int HPrimeInt = static_cast<int>(HPrime);
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if (HPrimeInt % 2 == 0) {
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RGB1[(HPrimeInt / 2) % 3] = C;
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RGB1[(HPrimeInt / 2 + 1) % 3] = X;
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RGB1[(HPrimeInt / 2 + 2) % 3] = 0.0;
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} else {
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RGB1[(HPrimeInt / 2) % 3] = X;
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RGB1[(HPrimeInt / 2 + 1) % 3] = C;
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RGB1[(HPrimeInt / 2 + 2) % 3] = 0.0;
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}
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double Min = V - C;
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double RGB2[3] = {RGB1[0] + Min, RGB1[1] + Min, RGB1[2] + Min};
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return std::make_tuple(unitIntervalTo8BitChar(RGB2[0]),
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unitIntervalTo8BitChar(RGB2[1]),
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unitIntervalTo8BitChar(RGB2[2]));
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}
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// The Hue component of the HSV interpolation Routine
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static double interpolateHue(double H0, double H1, double T) {
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double D = H1 - H0;
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if (H0 > H1) {
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std::swap(H0, H1);
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D = -D;
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T = 1 - T;
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}
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if (D <= 180) {
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return H0 + T * (H1 - H0);
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} else {
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H0 = H0 + 360;
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return std::fmod(H0 + T * (H1 - H0) + 720, 360);
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}
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}
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// Interpolates between two HSV Colors both represented as a tuple of doubles
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// Returns an HSV Color represented as a tuple of doubles
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static std::tuple<double, double, double>
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interpolateHSV(const std::tuple<double, double, double> &C0,
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const std::tuple<double, double, double> &C1, double T) {
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double H = interpolateHue(std::get<0>(C0), std::get<0>(C1), T);
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double S = std::get<1>(C0) + T * (std::get<1>(C1) - std::get<1>(C0));
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double V = std::get<2>(C0) + T * (std::get<2>(C1) - std::get<2>(C0));
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return std::make_tuple(H, S, V);
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}
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// Get the Color as a tuple of uint8_ts
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std::tuple<uint8_t, uint8_t, uint8_t>
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ColorHelper::getColorTuple(double Point) const {
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assert(!ColorMap.empty() && "ColorMap must not be empty!");
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assert(!BoundMap.empty() && "BoundMap must not be empty!");
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if (Point < MinIn)
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return BoundMap[0];
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if (Point > MaxIn)
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return BoundMap[1];
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size_t MaxIndex = ColorMap.size() - 1;
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double IntervalWidth = MaxIn - MinIn;
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double OffsetP = Point - MinIn;
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double SectionWidth = IntervalWidth / static_cast<double>(MaxIndex);
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size_t SectionNo = std::floor(OffsetP / SectionWidth);
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double T = (OffsetP - SectionNo * SectionWidth) / SectionWidth;
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auto &RGBColor0 = ColorMap[SectionNo];
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auto &RGBColor1 = ColorMap[std::min(SectionNo + 1, MaxIndex)];
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auto HSVColor0 = convertToHSV(RGBColor0);
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auto HSVColor1 = convertToHSV(RGBColor1);
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auto InterpolatedHSVColor = interpolateHSV(HSVColor0, HSVColor1, T);
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return convertToRGB(InterpolatedHSVColor);
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}
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// A helper method to convert a color represented as tuple of uint8s to a hex
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// string.
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std::string
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ColorHelper::getColorString(std::tuple<uint8_t, uint8_t, uint8_t> t) {
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return llvm::formatv("#{0:X-2}{1:X-2}{2:X-2}", std::get<0>(t), std::get<1>(t),
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std::get<2>(t));
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}
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// Gets a color in a gradient given a number in the interval [0,1], it does this
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// by evaluating a polynomial which maps [0, 1] -> [0, 1] for each of the R G
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// and B values in the color. It then converts this [0,1] colors to a 24 bit
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// color as a hex string.
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std::string ColorHelper::getColorString(double Point) const {
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return getColorString(getColorTuple(Point));
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}
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