llvm-mirror/lib/CodeGen
Chris Lattner 2c0a4fb325 stop MachineFunctionPass from claiming that it preserves LoopDependence info,
which causes dependence info to be linked into lli.

llvm-svn: 83289
2009-10-05 02:35:05 +00:00
..
AsmPrinter Add support to extract lexical scope information from DebugLoc attached with an machine instruction. 2009-10-01 20:31:14 +00:00
PBQP
SelectionDAG If location info is attached with an instruction then keep track of alloca slots used by a variable. This info will be used by AsmPrinter to emit debug info for variables. 2009-10-01 01:03:26 +00:00
BranchFolding.cpp
BranchFolding.h
CMakeLists.txt Remove simple regalloc. It has bit rotted. 2009-09-17 05:48:07 +00:00
CodePlacementOpt.cpp
DeadMachineInstructionElim.cpp
DwarfEHPrepare.cpp Tabs -> spaces, and remove trailing whitespace. 2009-09-20 02:20:51 +00:00
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp
ELFWriter.h Implement the JIT side of the GDB JIT debugging interface. To enable this 2009-09-20 23:52:43 +00:00
ExactHazardRecognizer.cpp Make the end-of-itinerary mark explicit. Some cleanup. 2009-09-24 20:22:50 +00:00
ExactHazardRecognizer.h
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LazyLiveness.cpp
LiveInterval.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
LiveIntervalAnalysis.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp Clean up LiveVariables and change how it deals with partial updates and kills. This also eliminate the horrible check which scan forward to the end of the basic block. It should be faster and more accurate. 2009-09-24 02:15:22 +00:00
LLVMTargetMachine.cpp Add a target hook to add pre- post-regalloc scheduling passes. 2009-09-30 08:49:50 +00:00
LowerSubregs.cpp Use KILL instead of IMPLICIT_DEF in LowerSubregs pass. 2009-09-28 20:32:46 +00:00
MachineBasicBlock.cpp
MachineDominators.cpp
MachineFunction.cpp Remove dead code. 2009-09-30 22:43:52 +00:00
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp stop MachineFunctionPass from claiming that it preserves LoopDependence info, 2009-10-05 02:35:05 +00:00
MachineInstr.cpp Remove std::string uses from DebugInfo interface. 2009-09-29 18:40:58 +00:00
MachineLICM.cpp Don't hoist or sink instructions with physreg uses if the physreg is 2009-09-26 02:34:00 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp Simplify. 2009-09-30 00:14:40 +00:00
MachineModuleInfoImpls.cpp Don't sort the vector when it is empty. This should fix some expensive checking 2009-09-16 11:43:12 +00:00
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Simplify a few more uses of reg_iterator. 2009-09-25 22:26:13 +00:00
MachineSink.cpp Don't hoist or sink instructions with physreg uses if the physreg is 2009-09-26 02:34:00 +00:00
MachineVerifier.cpp Whitespace and formatting. 2009-10-04 18:18:39 +00:00
MachO.h
MachOCodeEmitter.cpp
MachOCodeEmitter.h
MachOWriter.cpp
MachOWriter.h
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
Passes.cpp
PHIElimination.cpp
PHIElimination.h
PostRASchedulerList.cpp Fix a use-after-free in post-ra-scheduling. 2009-10-02 15:59:52 +00:00
PreAllocSplitting.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
PrologEpilogInserter.cpp Add additional assert() to verify no extraneous use of a scavenged register. 2009-09-30 20:35:36 +00:00
PrologEpilogInserter.h Start of revamping the register scavenging in PEI. ARM Thumb1 is the driving 2009-09-24 23:52:18 +00:00
PseudoSourceValue.cpp Give MachineMemOperand an operator<<, factoring out code from 2009-09-23 01:33:16 +00:00
README.txt
RegAllocLinearScan.cpp Renamed MachineInstrIndex to LiveIndex. 2009-10-03 04:21:37 +00:00
RegAllocLocal.cpp
RegAllocPBQP.cpp Renamed MachineInstrIndex to LiveIndex. 2009-10-03 04:21:37 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp replace TRI->isVirtualRegister() with TargetRegisterInfo::isVirtualRegister() 2009-09-30 01:47:59 +00:00
ScheduleDAG.cpp Fix integer overflow in instruction scheduling. This can happen if we have 2009-09-30 20:15:38 +00:00
ScheduleDAGEmit.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
ScheduleDAGInstrs.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
ScheduleDAGInstrs.h Enhance EmitInstrWithCustomInserter() so target can specify CFG changes that sdisel will use to properly complete phi nodes. 2009-09-18 21:02:19 +00:00
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp Remove the default value for ConstantStruct::get's isPacked parameter and 2009-09-19 20:30:26 +00:00
ShrinkWrapping.cpp
SimpleHazardRecognizer.h
SimpleRegisterCoalescing.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
SimpleRegisterCoalescing.h Renamed MachineInstrIndex to LiveIndex. 2009-10-03 04:21:37 +00:00
SjLjEHPrepare.cpp
Spiller.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
Spiller.h
StackProtector.cpp
StackSlotColoring.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
StrongPHIElimination.cpp Oops. Renamed remaining MachineInstrIndex references. 2009-10-03 04:31:31 +00:00
TargetInstrInfoImpl.cpp Improve MachineMemOperand handling. 2009-09-25 20:36:54 +00:00
TwoAddressInstructionPass.cpp
UnreachableBlockElim.cpp
VirtRegMap.cpp
VirtRegMap.h Renamed MachineInstrIndex to LiveIndex. 2009-10-03 04:21:37 +00:00
VirtRegRewriter.cpp
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4