llvm-mirror/lib/VMCore/Module.cpp
Reid Spencer 310b497b59 For PR1163:
Make the Module's dependent library use a std::vector instead of SetVector
adjust #includes in .cpp files because SetVector.h is no longer included.

llvm-svn: 33855
2007-02-04 00:40:42 +00:00

380 lines
12 KiB
C++

//===-- Module.cpp - Implement the Module class ---------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Module class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/InstrTypes.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Support/LeakDetector.h"
#include "SymbolTableListTraitsImpl.h"
#include "llvm/TypeSymbolTable.h"
#include <algorithm>
#include <cstdarg>
#include <cstdlib>
#include <map>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Methods to implement the globals and functions lists.
//
Function *ilist_traits<Function>::createSentinel() {
FunctionType *FTy =
FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false,
std::vector<FunctionType::ParameterAttributes>() );
Function *Ret = new Function(FTy, GlobalValue::ExternalLinkage);
// This should not be garbage monitored.
LeakDetector::removeGarbageObject(Ret);
return Ret;
}
GlobalVariable *ilist_traits<GlobalVariable>::createSentinel() {
GlobalVariable *Ret = new GlobalVariable(Type::Int32Ty, false,
GlobalValue::ExternalLinkage);
// This should not be garbage monitored.
LeakDetector::removeGarbageObject(Ret);
return Ret;
}
iplist<Function> &ilist_traits<Function>::getList(Module *M) {
return M->getFunctionList();
}
iplist<GlobalVariable> &ilist_traits<GlobalVariable>::getList(Module *M) {
return M->getGlobalList();
}
// Explicit instantiations of SymbolTableListTraits since some of the methods
// are not in the public header file.
template class SymbolTableListTraits<GlobalVariable, Module, Module>;
template class SymbolTableListTraits<Function, Module, Module>;
//===----------------------------------------------------------------------===//
// Primitive Module methods.
//
Module::Module(const std::string &MID)
: ModuleID(MID), DataLayout("") {
FunctionList.setItemParent(this);
FunctionList.setParent(this);
GlobalList.setItemParent(this);
GlobalList.setParent(this);
ValSymTab = new SymbolTable();
TypeSymTab = new TypeSymbolTable();
}
Module::~Module() {
dropAllReferences();
GlobalList.clear();
GlobalList.setParent(0);
FunctionList.clear();
FunctionList.setParent(0);
LibraryList.clear();
delete ValSymTab;
delete TypeSymTab;
}
// Module::dump() - Allow printing from debugger
void Module::dump() const {
print(*cerr.stream());
}
/// Target endian information...
Module::Endianness Module::getEndianness() const {
std::string temp = DataLayout;
Module::Endianness ret = AnyEndianness;
while (!temp.empty()) {
std::string token = getToken(temp, "-");
if (token[0] == 'e') {
ret = LittleEndian;
} else if (token[0] == 'E') {
ret = BigEndian;
}
}
return ret;
}
/// Target Pointer Size information...
Module::PointerSize Module::getPointerSize() const {
std::string temp = DataLayout;
Module::PointerSize ret = AnyPointerSize;
while (!temp.empty()) {
std::string token = getToken(temp, "-");
char signal = getToken(token, ":")[0];
if (signal == 'p') {
int size = atoi(getToken(token, ":").c_str());
if (size == 32)
ret = Pointer32;
else if (size == 64)
ret = Pointer64;
}
}
return ret;
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the functions in the module.
//
Constant *Module::getOrInsertFunction(const std::string &Name,
const FunctionType *Ty) {
SymbolTable &SymTab = getValueSymbolTable();
// See if we have a definitions for the specified function already.
Function *F =
dyn_cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
if (F == 0) {
// Nope, add it.
Function *New = new Function(Ty, GlobalVariable::ExternalLinkage, Name);
FunctionList.push_back(New);
return New; // Return the new prototype.
}
// Okay, the function exists. Does it have externally visible linkage?
if (F->hasInternalLinkage()) {
// Rename the function.
F->setName(SymTab.getUniqueName(F->getType(), F->getName()));
// Retry, now there won't be a conflict.
return getOrInsertFunction(Name, Ty);
}
// If the function exists but has the wrong type, return a bitcast to the
// right type.
if (F->getFunctionType() != Ty)
return ConstantExpr::getBitCast(F, PointerType::get(Ty));
// Otherwise, we just found the existing function or a prototype.
return F;
}
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return it.
// This version of the method takes a null terminated list of function
// arguments, which makes it easier for clients to use.
//
Constant *Module::getOrInsertFunction(const std::string &Name,
const Type *RetTy, ...) {
va_list Args;
va_start(Args, RetTy);
// Build the list of argument types...
std::vector<const Type*> ArgTys;
while (const Type *ArgTy = va_arg(Args, const Type*))
ArgTys.push_back(ArgTy);
va_end(Args);
// Build the function type and chain to the other getOrInsertFunction...
return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false));
}
// getFunction - Look up the specified function in the module symbol table.
// If it does not exist, return null.
//
Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
SymbolTable &SymTab = getValueSymbolTable();
return cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
}
/// getMainFunction - This function looks up main efficiently. This is such a
/// common case, that it is a method in Module. If main cannot be found, a
/// null pointer is returned.
///
Function *Module::getMainFunction() {
std::vector<const Type*> Params;
// int main(void)...
if (Function *F = getFunction("main", FunctionType::get(Type::Int32Ty,
Params, false)))
return F;
// void main(void)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
Params.push_back(Type::Int32Ty);
// int main(int argc)...
if (Function *F = getFunction("main", FunctionType::get(Type::Int32Ty,
Params, false)))
return F;
// void main(int argc)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
Params.push_back(PointerType::get(PointerType::get(Type::Int8Ty)));
// int main(int argc, char **argv)...
if (Function *F = getFunction("main", FunctionType::get(Type::Int32Ty,
Params, false)))
return F;
// void main(int argc, char **argv)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
}
// Ok, try to find main the hard way...
return getNamedFunction("main");
}
/// getNamedFunction - Return the first function in the module with the
/// specified name, of arbitrary type. This method returns null if a function
/// with the specified name is not found.
///
Function *Module::getNamedFunction(const std::string &Name) const {
// Loop over all of the functions, looking for the function desired
const Function *Found = 0;
for (const_iterator I = begin(), E = end(); I != E; ++I)
if (I->getName() == Name)
if (I->isDeclaration())
Found = I;
else
return const_cast<Function*>(&(*I));
return const_cast<Function*>(Found); // Non-external function not found...
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the global variables in the module.
//
/// getGlobalVariable - Look up the specified global variable in the module
/// symbol table. If it does not exist, return null. The type argument
/// should be the underlying type of the global, i.e., it should not have
/// the top-level PointerType, which represents the address of the global.
/// If AllowInternal is set to true, this function will return types that
/// have InternalLinkage. By default, these types are not returned.
///
GlobalVariable *Module::getGlobalVariable(const std::string &Name,
const Type *Ty, bool AllowInternal) {
if (Value *V = getValueSymbolTable().lookup(PointerType::get(Ty), Name)) {
GlobalVariable *Result = cast<GlobalVariable>(V);
if (AllowInternal || !Result->hasInternalLinkage())
return Result;
}
return 0;
}
/// getNamedGlobal - Return the first global variable in the module with the
/// specified name, of arbitrary type. This method returns null if a global
/// with the specified name is not found.
///
GlobalVariable *Module::getNamedGlobal(const std::string &Name) const {
// FIXME: This would be much faster with a symbol table that doesn't
// discriminate based on type!
for (const_global_iterator I = global_begin(), E = global_end();
I != E; ++I)
if (I->getName() == Name)
return const_cast<GlobalVariable*>(&(*I));
return 0;
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the types in the module.
//
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
// there is already an entry for this name, true is returned and the symbol
// table is not modified.
//
bool Module::addTypeName(const std::string &Name, const Type *Ty) {
TypeSymbolTable &ST = getTypeSymbolTable();
if (ST.lookup(Name)) return true; // Already in symtab...
// Not in symbol table? Set the name with the Symtab as an argument so the
// type knows what to update...
ST.insert(Name, Ty);
return false;
}
/// getTypeByName - Return the type with the specified name in this module, or
/// null if there is none by that name.
const Type *Module::getTypeByName(const std::string &Name) const {
const TypeSymbolTable &ST = getTypeSymbolTable();
return cast_or_null<Type>(ST.lookup(Name));
}
// getTypeName - If there is at least one entry in the symbol table for the
// specified type, return it.
//
std::string Module::getTypeName(const Type *Ty) const {
const TypeSymbolTable &ST = getTypeSymbolTable();
TypeSymbolTable::const_iterator TI = ST.begin();
TypeSymbolTable::const_iterator TE = ST.end();
if ( TI == TE ) return ""; // No names for types
while (TI != TE && TI->second != Ty)
++TI;
if (TI != TE) // Must have found an entry!
return TI->first;
return ""; // Must not have found anything...
}
//===----------------------------------------------------------------------===//
// Other module related stuff.
//
// dropAllReferences() - This function causes all the subelementss to "let go"
// of all references that they are maintaining. This allows one to 'delete' a
// whole module at a time, even though there may be circular references... first
// all references are dropped, and all use counts go to zero. Then everything
// is deleted for real. Note that no operations are valid on an object that
// has "dropped all references", except operator delete.
//
void Module::dropAllReferences() {
for(Module::iterator I = begin(), E = end(); I != E; ++I)
I->dropAllReferences();
for(Module::global_iterator I = global_begin(), E = global_end(); I != E; ++I)
I->dropAllReferences();
}
void Module::addLibrary(const std::string& Lib) {
for (Module::lib_iterator I = lib_begin(), E = lib_end(); I != E; ++I)
if (*I == Lib)
return;
LibraryList.push_back(Lib);
}
void Module::removeLibrary(const std::string& Lib) {
LibraryListType::iterator I = LibraryList.begin();
LibraryListType::iterator E = LibraryList.end();
for (;I != E; ++I)
if (*I == Lib) {
LibraryList.erase(I);
return;
}
}