llvm-mirror/tools/llvm-stress/llvm-stress.cpp
Chandler Carruth 18e8c62883 [PM] Remove the old 'PassManager.h' header file at the top level of
LLVM's include tree and the use of using declarations to hide the
'legacy' namespace for the old pass manager.

This undoes the primary modules-hostile change I made to keep
out-of-tree targets building. I sent an email inquiring about whether
this would be reasonable to do at this phase and people seemed fine with
it, so making it a reality. This should allow us to start bootstrapping
with modules to a certain extent along with making it easier to mix and
match headers in general.

The updates to any code for users of LLVM are very mechanical. Switch
from including "llvm/PassManager.h" to "llvm/IR/LegacyPassManager.h".
Qualify the types which now produce compile errors with "legacy::". The
most common ones are "PassManager", "PassManagerBase", and
"FunctionPassManager".

llvm-svn: 229094
2015-02-13 10:01:29 +00:00

723 lines
23 KiB
C++

//===-- llvm-stress.cpp - Generate random LL files to stress-test LLVM ----===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This program is a utility that generates random .ll files to stress-test
// different components in LLVM.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/CallGraphSCCPass.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/IRPrintingPasses.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/LegacyPassNameParser.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Verifier.h"
#include "llvm/IR/LegacyPassManager.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/PluginLoader.h"
#include "llvm/Support/PrettyStackTrace.h"
#include "llvm/Support/ToolOutputFile.h"
#include <algorithm>
#include <set>
#include <sstream>
#include <vector>
using namespace llvm;
static cl::opt<unsigned> SeedCL("seed",
cl::desc("Seed used for randomness"), cl::init(0));
static cl::opt<unsigned> SizeCL("size",
cl::desc("The estimated size of the generated function (# of instrs)"),
cl::init(100));
static cl::opt<std::string>
OutputFilename("o", cl::desc("Override output filename"),
cl::value_desc("filename"));
static cl::opt<bool> GenHalfFloat("generate-half-float",
cl::desc("Generate half-length floating-point values"), cl::init(false));
static cl::opt<bool> GenX86FP80("generate-x86-fp80",
cl::desc("Generate 80-bit X86 floating-point values"), cl::init(false));
static cl::opt<bool> GenFP128("generate-fp128",
cl::desc("Generate 128-bit floating-point values"), cl::init(false));
static cl::opt<bool> GenPPCFP128("generate-ppc-fp128",
cl::desc("Generate 128-bit PPC floating-point values"), cl::init(false));
static cl::opt<bool> GenX86MMX("generate-x86-mmx",
cl::desc("Generate X86 MMX floating-point values"), cl::init(false));
namespace {
/// A utility class to provide a pseudo-random number generator which is
/// the same across all platforms. This is somewhat close to the libc
/// implementation. Note: This is not a cryptographically secure pseudorandom
/// number generator.
class Random {
public:
/// C'tor
Random(unsigned _seed):Seed(_seed) {}
/// Return a random integer, up to a
/// maximum of 2**19 - 1.
uint32_t Rand() {
uint32_t Val = Seed + 0x000b07a1;
Seed = (Val * 0x3c7c0ac1);
// Only lowest 19 bits are random-ish.
return Seed & 0x7ffff;
}
/// Return a random 32 bit integer.
uint32_t Rand32() {
uint32_t Val = Rand();
Val &= 0xffff;
return Val | (Rand() << 16);
}
/// Return a random 64 bit integer.
uint64_t Rand64() {
uint64_t Val = Rand32();
return Val | (uint64_t(Rand32()) << 32);
}
/// Rand operator for STL algorithms.
ptrdiff_t operator()(ptrdiff_t y) {
return Rand64() % y;
}
private:
unsigned Seed;
};
/// Generate an empty function with a default argument list.
Function *GenEmptyFunction(Module *M) {
// Type Definitions
std::vector<Type*> ArgsTy;
// Define a few arguments
LLVMContext &Context = M->getContext();
ArgsTy.push_back(PointerType::get(IntegerType::getInt8Ty(Context), 0));
ArgsTy.push_back(PointerType::get(IntegerType::getInt32Ty(Context), 0));
ArgsTy.push_back(PointerType::get(IntegerType::getInt64Ty(Context), 0));
ArgsTy.push_back(IntegerType::getInt32Ty(Context));
ArgsTy.push_back(IntegerType::getInt64Ty(Context));
ArgsTy.push_back(IntegerType::getInt8Ty(Context));
FunctionType *FuncTy = FunctionType::get(Type::getVoidTy(Context), ArgsTy, 0);
// Pick a unique name to describe the input parameters
std::stringstream ss;
ss<<"autogen_SD"<<SeedCL;
Function *Func = Function::Create(FuncTy, GlobalValue::ExternalLinkage,
ss.str(), M);
Func->setCallingConv(CallingConv::C);
return Func;
}
/// A base class, implementing utilities needed for
/// modifying and adding new random instructions.
struct Modifier {
/// Used to store the randomly generated values.
typedef std::vector<Value*> PieceTable;
public:
/// C'tor
Modifier(BasicBlock *Block, PieceTable *PT, Random *R):
BB(Block),PT(PT),Ran(R),Context(BB->getContext()) {}
/// virtual D'tor to silence warnings.
virtual ~Modifier() {}
/// Add a new instruction.
virtual void Act() = 0;
/// Add N new instructions,
virtual void ActN(unsigned n) {
for (unsigned i=0; i<n; ++i)
Act();
}
protected:
/// Return a random value from the list of known values.
Value *getRandomVal() {
assert(PT->size());
return PT->at(Ran->Rand() % PT->size());
}
Constant *getRandomConstant(Type *Tp) {
if (Tp->isIntegerTy()) {
if (Ran->Rand() & 1)
return ConstantInt::getAllOnesValue(Tp);
return ConstantInt::getNullValue(Tp);
} else if (Tp->isFloatingPointTy()) {
if (Ran->Rand() & 1)
return ConstantFP::getAllOnesValue(Tp);
return ConstantFP::getNullValue(Tp);
}
return UndefValue::get(Tp);
}
/// Return a random value with a known type.
Value *getRandomValue(Type *Tp) {
unsigned index = Ran->Rand();
for (unsigned i=0; i<PT->size(); ++i) {
Value *V = PT->at((index + i) % PT->size());
if (V->getType() == Tp)
return V;
}
// If the requested type was not found, generate a constant value.
if (Tp->isIntegerTy()) {
if (Ran->Rand() & 1)
return ConstantInt::getAllOnesValue(Tp);
return ConstantInt::getNullValue(Tp);
} else if (Tp->isFloatingPointTy()) {
if (Ran->Rand() & 1)
return ConstantFP::getAllOnesValue(Tp);
return ConstantFP::getNullValue(Tp);
} else if (Tp->isVectorTy()) {
VectorType *VTp = cast<VectorType>(Tp);
std::vector<Constant*> TempValues;
TempValues.reserve(VTp->getNumElements());
for (unsigned i = 0; i < VTp->getNumElements(); ++i)
TempValues.push_back(getRandomConstant(VTp->getScalarType()));
ArrayRef<Constant*> VectorValue(TempValues);
return ConstantVector::get(VectorValue);
}
return UndefValue::get(Tp);
}
/// Return a random value of any pointer type.
Value *getRandomPointerValue() {
unsigned index = Ran->Rand();
for (unsigned i=0; i<PT->size(); ++i) {
Value *V = PT->at((index + i) % PT->size());
if (V->getType()->isPointerTy())
return V;
}
return UndefValue::get(pickPointerType());
}
/// Return a random value of any vector type.
Value *getRandomVectorValue() {
unsigned index = Ran->Rand();
for (unsigned i=0; i<PT->size(); ++i) {
Value *V = PT->at((index + i) % PT->size());
if (V->getType()->isVectorTy())
return V;
}
return UndefValue::get(pickVectorType());
}
/// Pick a random type.
Type *pickType() {
return (Ran->Rand() & 1 ? pickVectorType() : pickScalarType());
}
/// Pick a random pointer type.
Type *pickPointerType() {
Type *Ty = pickType();
return PointerType::get(Ty, 0);
}
/// Pick a random vector type.
Type *pickVectorType(unsigned len = (unsigned)-1) {
// Pick a random vector width in the range 2**0 to 2**4.
// by adding two randoms we are generating a normal-like distribution
// around 2**3.
unsigned width = 1<<((Ran->Rand() % 3) + (Ran->Rand() % 3));
Type *Ty;
// Vectors of x86mmx are illegal; keep trying till we get something else.
do {
Ty = pickScalarType();
} while (Ty->isX86_MMXTy());
if (len != (unsigned)-1)
width = len;
return VectorType::get(Ty, width);
}
/// Pick a random scalar type.
Type *pickScalarType() {
Type *t = nullptr;
do {
switch (Ran->Rand() % 30) {
case 0: t = Type::getInt1Ty(Context); break;
case 1: t = Type::getInt8Ty(Context); break;
case 2: t = Type::getInt16Ty(Context); break;
case 3: case 4:
case 5: t = Type::getFloatTy(Context); break;
case 6: case 7:
case 8: t = Type::getDoubleTy(Context); break;
case 9: case 10:
case 11: t = Type::getInt32Ty(Context); break;
case 12: case 13:
case 14: t = Type::getInt64Ty(Context); break;
case 15: case 16:
case 17: if (GenHalfFloat) t = Type::getHalfTy(Context); break;
case 18: case 19:
case 20: if (GenX86FP80) t = Type::getX86_FP80Ty(Context); break;
case 21: case 22:
case 23: if (GenFP128) t = Type::getFP128Ty(Context); break;
case 24: case 25:
case 26: if (GenPPCFP128) t = Type::getPPC_FP128Ty(Context); break;
case 27: case 28:
case 29: if (GenX86MMX) t = Type::getX86_MMXTy(Context); break;
default: llvm_unreachable("Invalid scalar value");
}
} while (t == nullptr);
return t;
}
/// Basic block to populate
BasicBlock *BB;
/// Value table
PieceTable *PT;
/// Random number generator
Random *Ran;
/// Context
LLVMContext &Context;
};
struct LoadModifier: public Modifier {
LoadModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
void Act() override {
// Try to use predefined pointers. If non-exist, use undef pointer value;
Value *Ptr = getRandomPointerValue();
Value *V = new LoadInst(Ptr, "L", BB->getTerminator());
PT->push_back(V);
}
};
struct StoreModifier: public Modifier {
StoreModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
void Act() override {
// Try to use predefined pointers. If non-exist, use undef pointer value;
Value *Ptr = getRandomPointerValue();
Type *Tp = Ptr->getType();
Value *Val = getRandomValue(Tp->getContainedType(0));
Type *ValTy = Val->getType();
// Do not store vectors of i1s because they are unsupported
// by the codegen.
if (ValTy->isVectorTy() && ValTy->getScalarSizeInBits() == 1)
return;
new StoreInst(Val, Ptr, BB->getTerminator());
}
};
struct BinModifier: public Modifier {
BinModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
void Act() override {
Value *Val0 = getRandomVal();
Value *Val1 = getRandomValue(Val0->getType());
// Don't handle pointer types.
if (Val0->getType()->isPointerTy() ||
Val1->getType()->isPointerTy())
return;
// Don't handle i1 types.
if (Val0->getType()->getScalarSizeInBits() == 1)
return;
bool isFloat = Val0->getType()->getScalarType()->isFloatingPointTy();
Instruction* Term = BB->getTerminator();
unsigned R = Ran->Rand() % (isFloat ? 7 : 13);
Instruction::BinaryOps Op;
switch (R) {
default: llvm_unreachable("Invalid BinOp");
case 0:{Op = (isFloat?Instruction::FAdd : Instruction::Add); break; }
case 1:{Op = (isFloat?Instruction::FSub : Instruction::Sub); break; }
case 2:{Op = (isFloat?Instruction::FMul : Instruction::Mul); break; }
case 3:{Op = (isFloat?Instruction::FDiv : Instruction::SDiv); break; }
case 4:{Op = (isFloat?Instruction::FDiv : Instruction::UDiv); break; }
case 5:{Op = (isFloat?Instruction::FRem : Instruction::SRem); break; }
case 6:{Op = (isFloat?Instruction::FRem : Instruction::URem); break; }
case 7: {Op = Instruction::Shl; break; }
case 8: {Op = Instruction::LShr; break; }
case 9: {Op = Instruction::AShr; break; }
case 10:{Op = Instruction::And; break; }
case 11:{Op = Instruction::Or; break; }
case 12:{Op = Instruction::Xor; break; }
}
PT->push_back(BinaryOperator::Create(Op, Val0, Val1, "B", Term));
}
};
/// Generate constant values.
struct ConstModifier: public Modifier {
ConstModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
void Act() override {
Type *Ty = pickType();
if (Ty->isVectorTy()) {
switch (Ran->Rand() % 2) {
case 0: if (Ty->getScalarType()->isIntegerTy())
return PT->push_back(ConstantVector::getAllOnesValue(Ty));
case 1: if (Ty->getScalarType()->isIntegerTy())
return PT->push_back(ConstantVector::getNullValue(Ty));
}
}
if (Ty->isFloatingPointTy()) {
// Generate 128 random bits, the size of the (currently)
// largest floating-point types.
uint64_t RandomBits[2];
for (unsigned i = 0; i < 2; ++i)
RandomBits[i] = Ran->Rand64();
APInt RandomInt(Ty->getPrimitiveSizeInBits(), makeArrayRef(RandomBits));
APFloat RandomFloat(Ty->getFltSemantics(), RandomInt);
if (Ran->Rand() & 1)
return PT->push_back(ConstantFP::getNullValue(Ty));
return PT->push_back(ConstantFP::get(Ty->getContext(), RandomFloat));
}
if (Ty->isIntegerTy()) {
switch (Ran->Rand() % 7) {
case 0: if (Ty->isIntegerTy())
return PT->push_back(ConstantInt::get(Ty,
APInt::getAllOnesValue(Ty->getPrimitiveSizeInBits())));
case 1: if (Ty->isIntegerTy())
return PT->push_back(ConstantInt::get(Ty,
APInt::getNullValue(Ty->getPrimitiveSizeInBits())));
case 2: case 3: case 4: case 5:
case 6: if (Ty->isIntegerTy())
PT->push_back(ConstantInt::get(Ty, Ran->Rand()));
}
}
}
};
struct AllocaModifier: public Modifier {
AllocaModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R){}
void Act() override {
Type *Tp = pickType();
PT->push_back(new AllocaInst(Tp, "A", BB->getFirstNonPHI()));
}
};
struct ExtractElementModifier: public Modifier {
ExtractElementModifier(BasicBlock *BB, PieceTable *PT, Random *R):
Modifier(BB, PT, R) {}
void Act() override {
Value *Val0 = getRandomVectorValue();
Value *V = ExtractElementInst::Create(Val0,
ConstantInt::get(Type::getInt32Ty(BB->getContext()),
Ran->Rand() % cast<VectorType>(Val0->getType())->getNumElements()),
"E", BB->getTerminator());
return PT->push_back(V);
}
};
struct ShuffModifier: public Modifier {
ShuffModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
void Act() override {
Value *Val0 = getRandomVectorValue();
Value *Val1 = getRandomValue(Val0->getType());
unsigned Width = cast<VectorType>(Val0->getType())->getNumElements();
std::vector<Constant*> Idxs;
Type *I32 = Type::getInt32Ty(BB->getContext());
for (unsigned i=0; i<Width; ++i) {
Constant *CI = ConstantInt::get(I32, Ran->Rand() % (Width*2));
// Pick some undef values.
if (!(Ran->Rand() % 5))
CI = UndefValue::get(I32);
Idxs.push_back(CI);
}
Constant *Mask = ConstantVector::get(Idxs);
Value *V = new ShuffleVectorInst(Val0, Val1, Mask, "Shuff",
BB->getTerminator());
PT->push_back(V);
}
};
struct InsertElementModifier: public Modifier {
InsertElementModifier(BasicBlock *BB, PieceTable *PT, Random *R):
Modifier(BB, PT, R) {}
void Act() override {
Value *Val0 = getRandomVectorValue();
Value *Val1 = getRandomValue(Val0->getType()->getScalarType());
Value *V = InsertElementInst::Create(Val0, Val1,
ConstantInt::get(Type::getInt32Ty(BB->getContext()),
Ran->Rand() % cast<VectorType>(Val0->getType())->getNumElements()),
"I", BB->getTerminator());
return PT->push_back(V);
}
};
struct CastModifier: public Modifier {
CastModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
void Act() override {
Value *V = getRandomVal();
Type *VTy = V->getType();
Type *DestTy = pickScalarType();
// Handle vector casts vectors.
if (VTy->isVectorTy()) {
VectorType *VecTy = cast<VectorType>(VTy);
DestTy = pickVectorType(VecTy->getNumElements());
}
// no need to cast.
if (VTy == DestTy) return;
// Pointers:
if (VTy->isPointerTy()) {
if (!DestTy->isPointerTy())
DestTy = PointerType::get(DestTy, 0);
return PT->push_back(
new BitCastInst(V, DestTy, "PC", BB->getTerminator()));
}
unsigned VSize = VTy->getScalarType()->getPrimitiveSizeInBits();
unsigned DestSize = DestTy->getScalarType()->getPrimitiveSizeInBits();
// Generate lots of bitcasts.
if ((Ran->Rand() & 1) && VSize == DestSize) {
return PT->push_back(
new BitCastInst(V, DestTy, "BC", BB->getTerminator()));
}
// Both types are integers:
if (VTy->getScalarType()->isIntegerTy() &&
DestTy->getScalarType()->isIntegerTy()) {
if (VSize > DestSize) {
return PT->push_back(
new TruncInst(V, DestTy, "Tr", BB->getTerminator()));
} else {
assert(VSize < DestSize && "Different int types with the same size?");
if (Ran->Rand() & 1)
return PT->push_back(
new ZExtInst(V, DestTy, "ZE", BB->getTerminator()));
return PT->push_back(new SExtInst(V, DestTy, "Se", BB->getTerminator()));
}
}
// Fp to int.
if (VTy->getScalarType()->isFloatingPointTy() &&
DestTy->getScalarType()->isIntegerTy()) {
if (Ran->Rand() & 1)
return PT->push_back(
new FPToSIInst(V, DestTy, "FC", BB->getTerminator()));
return PT->push_back(new FPToUIInst(V, DestTy, "FC", BB->getTerminator()));
}
// Int to fp.
if (VTy->getScalarType()->isIntegerTy() &&
DestTy->getScalarType()->isFloatingPointTy()) {
if (Ran->Rand() & 1)
return PT->push_back(
new SIToFPInst(V, DestTy, "FC", BB->getTerminator()));
return PT->push_back(new UIToFPInst(V, DestTy, "FC", BB->getTerminator()));
}
// Both floats.
if (VTy->getScalarType()->isFloatingPointTy() &&
DestTy->getScalarType()->isFloatingPointTy()) {
if (VSize > DestSize) {
return PT->push_back(
new FPTruncInst(V, DestTy, "Tr", BB->getTerminator()));
} else if (VSize < DestSize) {
return PT->push_back(
new FPExtInst(V, DestTy, "ZE", BB->getTerminator()));
}
// If VSize == DestSize, then the two types must be fp128 and ppc_fp128,
// for which there is no defined conversion. So do nothing.
}
}
};
struct SelectModifier: public Modifier {
SelectModifier(BasicBlock *BB, PieceTable *PT, Random *R):
Modifier(BB, PT, R) {}
void Act() override {
// Try a bunch of different select configuration until a valid one is found.
Value *Val0 = getRandomVal();
Value *Val1 = getRandomValue(Val0->getType());
Type *CondTy = Type::getInt1Ty(Context);
// If the value type is a vector, and we allow vector select, then in 50%
// of the cases generate a vector select.
if (Val0->getType()->isVectorTy() && (Ran->Rand() % 1)) {
unsigned NumElem = cast<VectorType>(Val0->getType())->getNumElements();
CondTy = VectorType::get(CondTy, NumElem);
}
Value *Cond = getRandomValue(CondTy);
Value *V = SelectInst::Create(Cond, Val0, Val1, "Sl", BB->getTerminator());
return PT->push_back(V);
}
};
struct CmpModifier: public Modifier {
CmpModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
void Act() override {
Value *Val0 = getRandomVal();
Value *Val1 = getRandomValue(Val0->getType());
if (Val0->getType()->isPointerTy()) return;
bool fp = Val0->getType()->getScalarType()->isFloatingPointTy();
int op;
if (fp) {
op = Ran->Rand() %
(CmpInst::LAST_FCMP_PREDICATE - CmpInst::FIRST_FCMP_PREDICATE) +
CmpInst::FIRST_FCMP_PREDICATE;
} else {
op = Ran->Rand() %
(CmpInst::LAST_ICMP_PREDICATE - CmpInst::FIRST_ICMP_PREDICATE) +
CmpInst::FIRST_ICMP_PREDICATE;
}
Value *V = CmpInst::Create(fp ? Instruction::FCmp : Instruction::ICmp,
op, Val0, Val1, "Cmp", BB->getTerminator());
return PT->push_back(V);
}
};
} // end anonymous namespace
static void FillFunction(Function *F, Random &R) {
// Create a legal entry block.
BasicBlock *BB = BasicBlock::Create(F->getContext(), "BB", F);
ReturnInst::Create(F->getContext(), BB);
// Create the value table.
Modifier::PieceTable PT;
// Consider arguments as legal values.
for (Function::arg_iterator it = F->arg_begin(), e = F->arg_end();
it != e; ++it)
PT.push_back(it);
// List of modifiers which add new random instructions.
std::vector<Modifier*> Modifiers;
std::unique_ptr<Modifier> LM(new LoadModifier(BB, &PT, &R));
std::unique_ptr<Modifier> SM(new StoreModifier(BB, &PT, &R));
std::unique_ptr<Modifier> EE(new ExtractElementModifier(BB, &PT, &R));
std::unique_ptr<Modifier> SHM(new ShuffModifier(BB, &PT, &R));
std::unique_ptr<Modifier> IE(new InsertElementModifier(BB, &PT, &R));
std::unique_ptr<Modifier> BM(new BinModifier(BB, &PT, &R));
std::unique_ptr<Modifier> CM(new CastModifier(BB, &PT, &R));
std::unique_ptr<Modifier> SLM(new SelectModifier(BB, &PT, &R));
std::unique_ptr<Modifier> PM(new CmpModifier(BB, &PT, &R));
Modifiers.push_back(LM.get());
Modifiers.push_back(SM.get());
Modifiers.push_back(EE.get());
Modifiers.push_back(SHM.get());
Modifiers.push_back(IE.get());
Modifiers.push_back(BM.get());
Modifiers.push_back(CM.get());
Modifiers.push_back(SLM.get());
Modifiers.push_back(PM.get());
// Generate the random instructions
AllocaModifier AM(BB, &PT, &R); AM.ActN(5); // Throw in a few allocas
ConstModifier COM(BB, &PT, &R); COM.ActN(40); // Throw in a few constants
for (unsigned i=0; i< SizeCL / Modifiers.size(); ++i)
for (std::vector<Modifier*>::iterator it = Modifiers.begin(),
e = Modifiers.end(); it != e; ++it) {
(*it)->Act();
}
SM->ActN(5); // Throw in a few stores.
}
static void IntroduceControlFlow(Function *F, Random &R) {
std::vector<Instruction*> BoolInst;
for (BasicBlock::iterator it = F->begin()->begin(),
e = F->begin()->end(); it != e; ++it) {
if (it->getType() == IntegerType::getInt1Ty(F->getContext()))
BoolInst.push_back(it);
}
std::random_shuffle(BoolInst.begin(), BoolInst.end(), R);
for (std::vector<Instruction*>::iterator it = BoolInst.begin(),
e = BoolInst.end(); it != e; ++it) {
Instruction *Instr = *it;
BasicBlock *Curr = Instr->getParent();
BasicBlock::iterator Loc= Instr;
BasicBlock *Next = Curr->splitBasicBlock(Loc, "CF");
Instr->moveBefore(Curr->getTerminator());
if (Curr != &F->getEntryBlock()) {
BranchInst::Create(Curr, Next, Instr, Curr->getTerminator());
Curr->getTerminator()->eraseFromParent();
}
}
}
int main(int argc, char **argv) {
// Init LLVM, call llvm_shutdown() on exit, parse args, etc.
llvm::PrettyStackTraceProgram X(argc, argv);
cl::ParseCommandLineOptions(argc, argv, "llvm codegen stress-tester\n");
llvm_shutdown_obj Y;
std::unique_ptr<Module> M(new Module("/tmp/autogen.bc", getGlobalContext()));
Function *F = GenEmptyFunction(M.get());
// Pick an initial seed value
Random R(SeedCL);
// Generate lots of random instructions inside a single basic block.
FillFunction(F, R);
// Break the basic block into many loops.
IntroduceControlFlow(F, R);
// Figure out what stream we are supposed to write to...
std::unique_ptr<tool_output_file> Out;
// Default to standard output.
if (OutputFilename.empty())
OutputFilename = "-";
std::error_code EC;
Out.reset(new tool_output_file(OutputFilename, EC, sys::fs::F_None));
if (EC) {
errs() << EC.message() << '\n';
return 1;
}
legacy::PassManager Passes;
Passes.add(createVerifierPass());
Passes.add(createDebugInfoVerifierPass());
Passes.add(createPrintModulePass(Out->os()));
Passes.run(*M.get());
Out->keep();
return 0;
}