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4041 lines
158 KiB
ReStructuredText
========================
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LLVM Programmer's Manual
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========================
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.. contents::
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:local:
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.. warning::
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This is always a work in progress.
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.. _introduction:
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Introduction
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============
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This document is meant to highlight some of the important classes and interfaces
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available in the LLVM source-base. This manual is not intended to explain what
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LLVM is, how it works, and what LLVM code looks like. It assumes that you know
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the basics of LLVM and are interested in writing transformations or otherwise
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analyzing or manipulating the code.
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This document should get you oriented so that you can find your way in the
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continuously growing source code that makes up the LLVM infrastructure. Note
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that this manual is not intended to serve as a replacement for reading the
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source code, so if you think there should be a method in one of these classes to
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do something, but it's not listed, check the source. Links to the `doxygen
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<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as
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possible.
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The first section of this document describes general information that is useful
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to know when working in the LLVM infrastructure, and the second describes the
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Core LLVM classes. In the future this manual will be extended with information
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describing how to use extension libraries, such as dominator information, CFG
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traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
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<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template.
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.. _general:
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General Information
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===================
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This section contains general information that is useful if you are working in
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the LLVM source-base, but that isn't specific to any particular API.
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.. _stl:
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The C++ Standard Template Library
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---------------------------------
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LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
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more than you are used to, or have seen before. Because of this, you might want
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to do a little background reading in the techniques used and capabilities of the
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library. There are many good pages that discuss the STL, and several books on
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the subject that you can get, so it will not be discussed in this document.
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Here are some useful links:
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#. `cppreference.com
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<http://en.cppreference.com/w/>`_ - an excellent
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reference for the STL and other parts of the standard C++ library.
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#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
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book in the making. It has a decent Standard Library Reference that rivals
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Dinkumware's, and is unfortunately no longer free since the book has been
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published.
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#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
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#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
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useful `Introduction to the STL
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<http://www.sgi.com/tech/stl/stl_introduction.html>`_.
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#. `Bjarne Stroustrup's C++ Page
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<http://www.stroustrup.com/C++.html>`_.
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#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
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(even better, get the book)
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<http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
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You are also encouraged to take a look at the :doc:`LLVM Coding Standards
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<CodingStandards>` guide which focuses on how to write maintainable code more
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than where to put your curly braces.
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.. _resources:
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Other useful references
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-----------------------
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#. `Using static and shared libraries across platforms
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<http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
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.. _apis:
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Important and useful LLVM APIs
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==============================
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Here we highlight some LLVM APIs that are generally useful and good to know
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about when writing transformations.
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.. _isa:
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The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
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------------------------------------------------------
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The LLVM source-base makes extensive use of a custom form of RTTI. These
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templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
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they don't have some drawbacks (primarily stemming from the fact that
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``dynamic_cast<>`` only works on classes that have a v-table). Because they are
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used so often, you must know what they do and how they work. All of these
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templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
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<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very
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rarely have to include this file directly).
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``isa<>``:
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The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
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It returns true or false depending on whether a reference or pointer points to
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an instance of the specified class. This can be very useful for constraint
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checking of various sorts (example below).
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``cast<>``:
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The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
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or reference from a base class to a derived class, causing an assertion
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failure if it is not really an instance of the right type. This should be
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used in cases where you have some information that makes you believe that
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something is of the right type. An example of the ``isa<>`` and ``cast<>``
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template is:
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.. code-block:: c++
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static bool isLoopInvariant(const Value *V, const Loop *L) {
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if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
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return true;
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// Otherwise, it must be an instruction...
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return !L->contains(cast<Instruction>(V)->getParent());
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}
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Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
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for that use the ``dyn_cast<>`` operator.
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``dyn_cast<>``:
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The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
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if the operand is of the specified type, and if so, returns a pointer to it
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(this operator does not work with references). If the operand is not of the
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correct type, a null pointer is returned. Thus, this works very much like
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the ``dynamic_cast<>`` operator in C++, and should be used in the same
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circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
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statement or some other flow control statement like this:
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.. code-block:: c++
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if (auto *AI = dyn_cast<AllocationInst>(Val)) {
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// ...
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}
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This form of the ``if`` statement effectively combines together a call to
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``isa<>`` and a call to ``cast<>`` into one statement, which is very
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convenient.
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Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
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``instanceof`` operator, can be abused. In particular, you should not use big
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chained ``if/then/else`` blocks to check for lots of different variants of
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classes. If you find yourself wanting to do this, it is much cleaner and more
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efficient to use the ``InstVisitor`` class to dispatch over the instruction
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type directly.
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``isa_and_nonnull<>``:
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The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator,
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except that it allows for a null pointer as an argument (which it then
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returns false). This can sometimes be useful, allowing you to combine several
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null checks into one.
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``cast_or_null<>``:
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The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
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except that it allows for a null pointer as an argument (which it then
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propagates). This can sometimes be useful, allowing you to combine several
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null checks into one.
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``dyn_cast_or_null<>``:
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The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
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operator, except that it allows for a null pointer as an argument (which it
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then propagates). This can sometimes be useful, allowing you to combine
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several null checks into one.
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These five templates can be used with any classes, whether they have a v-table
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or not. If you want to add support for these templates, see the document
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:doc:`How to set up LLVM-style RTTI for your class hierarchy
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<HowToSetUpLLVMStyleRTTI>`
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.. _string_apis:
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Passing strings (the ``StringRef`` and ``Twine`` classes)
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---------------------------------------------------------
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Although LLVM generally does not do much string manipulation, we do have several
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important APIs which take strings. Two important examples are the Value class
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-- which has names for instructions, functions, etc. -- and the ``StringMap``
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class which is used extensively in LLVM and Clang.
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These are generic classes, and they need to be able to accept strings which may
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have embedded null characters. Therefore, they cannot simply take a ``const
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char *``, and taking a ``const std::string&`` requires clients to perform a heap
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allocation which is usually unnecessary. Instead, many LLVM APIs use a
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``StringRef`` or a ``const Twine&`` for passing strings efficiently.
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.. _StringRef:
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The ``StringRef`` class
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The ``StringRef`` data type represents a reference to a constant string (a
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character array and a length) and supports the common operations available on
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``std::string``, but does not require heap allocation.
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It can be implicitly constructed using a C style null-terminated string, an
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``std::string``, or explicitly with a character pointer and length. For
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example, the ``StringRef`` find function is declared as:
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.. code-block:: c++
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iterator find(StringRef Key);
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and clients can call it using any one of:
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.. code-block:: c++
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Map.find("foo"); // Lookup "foo"
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Map.find(std::string("bar")); // Lookup "bar"
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Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
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Similarly, APIs which need to return a string may return a ``StringRef``
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instance, which can be used directly or converted to an ``std::string`` using
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the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
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<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more
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information.
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You should rarely use the ``StringRef`` class directly, because it contains
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pointers to external memory it is not generally safe to store an instance of the
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class (unless you know that the external storage will not be freed).
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``StringRef`` is small and pervasive enough in LLVM that it should always be
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passed by value.
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The ``Twine`` class
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^^^^^^^^^^^^^^^^^^^
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The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
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class is an efficient way for APIs to accept concatenated strings. For example,
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a common LLVM paradigm is to name one instruction based on the name of another
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instruction with a suffix, for example:
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.. code-block:: c++
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New = CmpInst::Create(..., SO->getName() + ".cmp");
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The ``Twine`` class is effectively a lightweight `rope
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<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
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temporary (stack allocated) objects. Twines can be implicitly constructed as
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the result of the plus operator applied to strings (i.e., a C strings, an
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``std::string``, or a ``StringRef``). The twine delays the actual concatenation
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of strings until it is actually required, at which point it can be efficiently
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rendered directly into a character array. This avoids unnecessary heap
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allocation involved in constructing the temporary results of string
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concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
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<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
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for more information.
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As with a ``StringRef``, ``Twine`` objects point to external memory and should
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almost never be stored or mentioned directly. They are intended solely for use
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when defining a function which should be able to efficiently accept concatenated
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strings.
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.. _formatting_strings:
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Formatting strings (the ``formatv`` function)
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---------------------------------------------
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While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
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does do a lot of string formatting. From diagnostic messages, to llvm tool
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outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
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LLDB runtime logging, the need for string formatting is pervasive.
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The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
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which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type
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to be formatted at compile time, so it does not need a format specifier such as
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``%d``. This reduces the mental overhead of trying to construct portable format
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strings, especially for platform-specific types like ``size_t`` or pointer types.
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Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
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not know how to format the type. These two properties ensure that the function
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is both safer and simpler to use than traditional formatting methods such as
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the ``printf`` family of functions.
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Simple formatting
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^^^^^^^^^^^^^^^^^
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A call to ``formatv`` involves a single **format string** consisting of 0 or more
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**replacement sequences**, followed by a variable length list of **replacement values**.
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A replacement sequence is a string of the form ``{N[[,align]:style]}``.
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``N`` refers to the 0-based index of the argument from the list of replacement
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values. Note that this means it is possible to reference the same parameter
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multiple times, possibly with different style and/or alignment options, in any order.
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``align`` is an optional string specifying the width of the field to format
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the value into, and the alignment of the value within the field. It is specified as
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an optional **alignment style** followed by a positive integral **field width**. The
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alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
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or ``+`` (right align). The default is right aligned.
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``style`` is an optional string consisting of a type specific that controls the
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formatting of the value. For example, to format a floating point value as a percentage,
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you can use the style option ``P``.
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Custom formatting
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^^^^^^^^^^^^^^^^^
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There are two ways to customize the formatting behavior for a type.
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1. Provide a template specialization of ``llvm::format_provider<T>`` for your
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type ``T`` with the appropriate static format method.
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.. code-block:: c++
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namespace llvm {
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template<>
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struct format_provider<MyFooBar> {
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static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
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// Do whatever is necessary to format `V` into `Stream`
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}
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};
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void foo() {
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MyFooBar X;
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std::string S = formatv("{0}", X);
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}
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}
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This is a useful extensibility mechanism for adding support for formatting your own
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custom types with your own custom Style options. But it does not help when you want
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to extend the mechanism for formatting a type that the library already knows how to
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format. For that, we need something else.
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2. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
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.. code-block:: c++
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namespace anything {
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struct format_int_custom : public llvm::FormatAdapter<int> {
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explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
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void format(llvm::raw_ostream &Stream, StringRef Style) override {
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// Do whatever is necessary to format ``this->Item`` into ``Stream``
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}
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};
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}
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namespace llvm {
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void foo() {
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std::string S = formatv("{0}", anything::format_int_custom(42));
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}
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}
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If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
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will call the
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``format`` method on the argument passing in the specified style. This allows
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one to provide custom formatting of any type, including one which already has
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a builtin format provider.
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``formatv`` Examples
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^^^^^^^^^^^^^^^^^^^^
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Below is intended to provide an incomplete set of examples demonstrating
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the usage of ``formatv``. More information can be found by reading the
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doxygen documentation or by looking at the unit test suite.
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.. code-block:: c++
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std::string S;
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// Simple formatting of basic types and implicit string conversion.
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S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)"
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// Out-of-order referencing and multi-referencing
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outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
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// Left, right, and center alignment
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S = formatv("{0,7}", 'a'); // S == " a";
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S = formatv("{0,-7}", 'a'); // S == "a ";
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S = formatv("{0,=7}", 'a'); // S == " a ";
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S = formatv("{0,+7}", 'a'); // S == " a";
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// Custom styles
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S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
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// Adapters
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S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 "
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S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
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S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi "
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// Ranges
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std::vector<int> V = {8, 9, 10};
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S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
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S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
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S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
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.. _error_apis:
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Error handling
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--------------
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Proper error handling helps us identify bugs in our code, and helps end-users
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understand errors in their tool usage. Errors fall into two broad categories:
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*programmatic* and *recoverable*, with different strategies for handling and
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reporting.
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Programmatic Errors
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^^^^^^^^^^^^^^^^^^^
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Programmatic errors are violations of program invariants or API contracts, and
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represent bugs within the program itself. Our aim is to document invariants, and
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to abort quickly at the point of failure (providing some basic diagnostic) when
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invariants are broken at runtime.
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The fundamental tools for handling programmatic errors are assertions and the
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llvm_unreachable function. Assertions are used to express invariant conditions,
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and should include a message describing the invariant:
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.. code-block:: c++
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assert(isPhysReg(R) && "All virt regs should have been allocated already.");
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The llvm_unreachable function can be used to document areas of control flow
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that should never be entered if the program invariants hold:
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.. code-block:: c++
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enum { Foo, Bar, Baz } X = foo();
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switch (X) {
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case Foo: /* Handle Foo */; break;
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case Bar: /* Handle Bar */; break;
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default:
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llvm_unreachable("X should be Foo or Bar here");
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}
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Recoverable Errors
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^^^^^^^^^^^^^^^^^^
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Recoverable errors represent an error in the program's environment, for example
|
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a resource failure (a missing file, a dropped network connection, etc.), or
|
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malformed input. These errors should be detected and communicated to a level of
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the program where they can be handled appropriately. Handling the error may be
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as simple as reporting the issue to the user, or it may involve attempts at
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recovery.
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.. note::
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While it would be ideal to use this error handling scheme throughout
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LLVM, there are places where this hasn't been practical to apply. In
|
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situations where you absolutely must emit a non-programmatic error and
|
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the ``Error`` model isn't workable you can call ``report_fatal_error``,
|
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which will call installed error handlers, print a message, and abort the
|
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program. The use of `report_fatal_error` in this case is discouraged.
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Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
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represents errors using function return values, similar to classic C integer
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error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
|
|
actually a lightweight wrapper for user-defined error types, allowing arbitrary
|
|
information to be attached to describe the error. This is similar to the way C++
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exceptions allow throwing of user-defined types.
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Success values are created by calling ``Error::success()``, E.g.:
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.. code-block:: c++
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Error foo() {
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// Do something.
|
|
// Return success.
|
|
return Error::success();
|
|
}
|
|
|
|
Success values are very cheap to construct and return - they have minimal
|
|
impact on program performance.
|
|
|
|
Failure values are constructed using ``make_error<T>``, where ``T`` is any class
|
|
that inherits from the ErrorInfo utility, E.g.:
|
|
|
|
.. code-block:: c++
|
|
|
|
class BadFileFormat : public ErrorInfo<BadFileFormat> {
|
|
public:
|
|
static char ID;
|
|
std::string Path;
|
|
|
|
BadFileFormat(StringRef Path) : Path(Path.str()) {}
|
|
|
|
void log(raw_ostream &OS) const override {
|
|
OS << Path << " is malformed";
|
|
}
|
|
|
|
std::error_code convertToErrorCode() const override {
|
|
return make_error_code(object_error::parse_failed);
|
|
}
|
|
};
|
|
|
|
char BadFileFormat::ID; // This should be declared in the C++ file.
|
|
|
|
Error printFormattedFile(StringRef Path) {
|
|
if (<check for valid format>)
|
|
return make_error<BadFileFormat>(Path);
|
|
// print file contents.
|
|
return Error::success();
|
|
}
|
|
|
|
Error values can be implicitly converted to bool: true for error, false for
|
|
success, enabling the following idiom:
|
|
|
|
.. code-block:: c++
|
|
|
|
Error mayFail();
|
|
|
|
Error foo() {
|
|
if (auto Err = mayFail())
|
|
return Err;
|
|
// Success! We can proceed.
|
|
...
|
|
|
|
For functions that can fail but need to return a value the ``Expected<T>``
|
|
utility can be used. Values of this type can be constructed with either a
|
|
``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
|
|
boolean, but with the opposite convention to ``Error``: true for success, false
|
|
for error. If success, the ``T`` value can be accessed via the dereference
|
|
operator. If failure, the ``Error`` value can be extracted using the
|
|
``takeError()`` method. Idiomatic usage looks like:
|
|
|
|
.. code-block:: c++
|
|
|
|
Expected<FormattedFile> openFormattedFile(StringRef Path) {
|
|
// If badly formatted, return an error.
|
|
if (auto Err = checkFormat(Path))
|
|
return std::move(Err);
|
|
// Otherwise return a FormattedFile instance.
|
|
return FormattedFile(Path);
|
|
}
|
|
|
|
Error processFormattedFile(StringRef Path) {
|
|
// Try to open a formatted file
|
|
if (auto FileOrErr = openFormattedFile(Path)) {
|
|
// On success, grab a reference to the file and continue.
|
|
auto &File = *FileOrErr;
|
|
...
|
|
} else
|
|
// On error, extract the Error value and return it.
|
|
return FileOrErr.takeError();
|
|
}
|
|
|
|
If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
|
|
will return a success value. Using this fact, the above function can be
|
|
rewritten as:
|
|
|
|
.. code-block:: c++
|
|
|
|
Error processFormattedFile(StringRef Path) {
|
|
// Try to open a formatted file
|
|
auto FileOrErr = openFormattedFile(Path);
|
|
if (auto Err = FileOrErr.takeError())
|
|
// On error, extract the Error value and return it.
|
|
return Err;
|
|
// On success, grab a reference to the file and continue.
|
|
auto &File = *FileOrErr;
|
|
...
|
|
}
|
|
|
|
This second form is often more readable for functions that involve multiple
|
|
``Expected<T>`` values as it limits the indentation required.
|
|
|
|
All ``Error`` instances, whether success or failure, must be either checked or
|
|
moved from (via ``std::move`` or a return) before they are destructed.
|
|
Accidentally discarding an unchecked error will cause a program abort at the
|
|
point where the unchecked value's destructor is run, making it easy to identify
|
|
and fix violations of this rule.
|
|
|
|
Success values are considered checked once they have been tested (by invoking
|
|
the boolean conversion operator):
|
|
|
|
.. code-block:: c++
|
|
|
|
if (auto Err = mayFail(...))
|
|
return Err; // Failure value - move error to caller.
|
|
|
|
// Safe to continue: Err was checked.
|
|
|
|
In contrast, the following code will always cause an abort, even if ``mayFail``
|
|
returns a success value:
|
|
|
|
.. code-block:: c++
|
|
|
|
mayFail();
|
|
// Program will always abort here, even if mayFail() returns Success, since
|
|
// the value is not checked.
|
|
|
|
Failure values are considered checked once a handler for the error type has
|
|
been activated:
|
|
|
|
.. code-block:: c++
|
|
|
|
handleErrors(
|
|
processFormattedFile(...),
|
|
[](const BadFileFormat &BFF) {
|
|
report("Unable to process " + BFF.Path + ": bad format");
|
|
},
|
|
[](const FileNotFound &FNF) {
|
|
report("File not found " + FNF.Path);
|
|
});
|
|
|
|
The ``handleErrors`` function takes an error as its first argument, followed by
|
|
a variadic list of "handlers", each of which must be a callable type (a
|
|
function, lambda, or class with a call operator) with one argument. The
|
|
``handleErrors`` function will visit each handler in the sequence and check its
|
|
argument type against the dynamic type of the error, running the first handler
|
|
that matches. This is the same decision process that is used decide which catch
|
|
clause to run for a C++ exception.
|
|
|
|
Since the list of handlers passed to ``handleErrors`` may not cover every error
|
|
type that can occur, the ``handleErrors`` function also returns an Error value
|
|
that must be checked or propagated. If the error value that is passed to
|
|
``handleErrors`` does not match any of the handlers it will be returned from
|
|
handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
|
|
|
|
.. code-block:: c++
|
|
|
|
if (auto Err =
|
|
handleErrors(
|
|
processFormattedFile(...),
|
|
[](const BadFileFormat &BFF) {
|
|
report("Unable to process " + BFF.Path + ": bad format");
|
|
},
|
|
[](const FileNotFound &FNF) {
|
|
report("File not found " + FNF.Path);
|
|
}))
|
|
return Err;
|
|
|
|
In cases where you truly know that the handler list is exhaustive the
|
|
``handleAllErrors`` function can be used instead. This is identical to
|
|
``handleErrors`` except that it will terminate the program if an unhandled
|
|
error is passed in, and can therefore return void. The ``handleAllErrors``
|
|
function should generally be avoided: the introduction of a new error type
|
|
elsewhere in the program can easily turn a formerly exhaustive list of errors
|
|
into a non-exhaustive list, risking unexpected program termination. Where
|
|
possible, use handleErrors and propagate unknown errors up the stack instead.
|
|
|
|
For tool code, where errors can be handled by printing an error message then
|
|
exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
|
|
may be a better choice than handleErrors, as it simplifies control flow when
|
|
calling fallible functions.
|
|
|
|
In situations where it is known that a particular call to a fallible function
|
|
will always succeed (for example, a call to a function that can only fail on a
|
|
subset of inputs with an input that is known to be safe) the
|
|
:ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
|
|
simplifying control flow.
|
|
|
|
StringError
|
|
"""""""""""
|
|
|
|
Many kinds of errors have no recovery strategy, the only action that can be
|
|
taken is to report them to the user so that the user can attempt to fix the
|
|
environment. In this case representing the error as a string makes perfect
|
|
sense. LLVM provides the ``StringError`` class for this purpose. It takes two
|
|
arguments: A string error message, and an equivalent ``std::error_code`` for
|
|
interoperability. It also provides a ``createStringError`` function to simplify
|
|
common usage of this class:
|
|
|
|
.. code-block:: c++
|
|
|
|
// These two lines of code are equivalent:
|
|
make_error<StringError>("Bad executable", errc::executable_format_error);
|
|
createStringError(errc::executable_format_error, "Bad executable");
|
|
|
|
If you're certain that the error you're building will never need to be converted
|
|
to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
|
|
|
|
.. code-block:: c++
|
|
|
|
createStringError(inconvertibleErrorCode(), "Bad executable");
|
|
|
|
This should be done only after careful consideration. If any attempt is made to
|
|
convert this error to a ``std::error_code`` it will trigger immediate program
|
|
termination. Unless you are certain that your errors will not need
|
|
interoperability you should look for an existing ``std::error_code`` that you
|
|
can convert to, and even (as painful as it is) consider introducing a new one as
|
|
a stopgap measure.
|
|
|
|
``createStringError`` can take ``printf`` style format specifiers to provide a
|
|
formatted message:
|
|
|
|
.. code-block:: c++
|
|
|
|
createStringError(errc::executable_format_error,
|
|
"Bad executable: %s", FileName);
|
|
|
|
Interoperability with std::error_code and ErrorOr
|
|
"""""""""""""""""""""""""""""""""""""""""""""""""
|
|
|
|
Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
|
|
(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
|
|
rather than an ``Error``). The infectious nature of error types means that an
|
|
attempt to change one of these functions to return ``Error`` or ``Expected<T>``
|
|
instead often results in an avalanche of changes to callers, callers of callers,
|
|
and so on. (The first such attempt, returning an ``Error`` from
|
|
MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
|
|
impacted half a dozen libraries, and was still growing).
|
|
|
|
To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
|
|
introduced. Two pairs of functions allow any ``Error`` value to be converted to a
|
|
``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
|
|
versa:
|
|
|
|
.. code-block:: c++
|
|
|
|
std::error_code errorToErrorCode(Error Err);
|
|
Error errorCodeToError(std::error_code EC);
|
|
|
|
template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
|
|
template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
|
|
|
|
|
|
Using these APIs it is easy to make surgical patches that update individual
|
|
functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
|
|
``Expected<T>``.
|
|
|
|
Returning Errors from error handlers
|
|
""""""""""""""""""""""""""""""""""""
|
|
|
|
Error recovery attempts may themselves fail. For that reason, ``handleErrors``
|
|
actually recognises three different forms of handler signature:
|
|
|
|
.. code-block:: c++
|
|
|
|
// Error must be handled, no new errors produced:
|
|
void(UserDefinedError &E);
|
|
|
|
// Error must be handled, new errors can be produced:
|
|
Error(UserDefinedError &E);
|
|
|
|
// Original error can be inspected, then re-wrapped and returned (or a new
|
|
// error can be produced):
|
|
Error(std::unique_ptr<UserDefinedError> E);
|
|
|
|
Any error returned from a handler will be returned from the ``handleErrors``
|
|
function so that it can be handled itself, or propagated up the stack.
|
|
|
|
.. _err_exitonerr:
|
|
|
|
Using ExitOnError to simplify tool code
|
|
"""""""""""""""""""""""""""""""""""""""
|
|
|
|
Library code should never call ``exit`` for a recoverable error, however in tool
|
|
code (especially command line tools) this can be a reasonable approach. Calling
|
|
``exit`` upon encountering an error dramatically simplifies control flow as the
|
|
error no longer needs to be propagated up the stack. This allows code to be
|
|
written in straight-line style, as long as each fallible call is wrapped in a
|
|
check and call to exit. The ``ExitOnError`` class supports this pattern by
|
|
providing call operators that inspect ``Error`` values, stripping the error away
|
|
in the success case and logging to ``stderr`` then exiting in the failure case.
|
|
|
|
To use this class, declare a global ``ExitOnError`` variable in your program:
|
|
|
|
.. code-block:: c++
|
|
|
|
ExitOnError ExitOnErr;
|
|
|
|
Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
|
|
turning them into non-failing calls:
|
|
|
|
.. code-block:: c++
|
|
|
|
Error mayFail();
|
|
Expected<int> mayFail2();
|
|
|
|
void foo() {
|
|
ExitOnErr(mayFail());
|
|
int X = ExitOnErr(mayFail2());
|
|
}
|
|
|
|
On failure, the error's log message will be written to ``stderr``, optionally
|
|
preceded by a string "banner" that can be set by calling the setBanner method. A
|
|
mapping can also be supplied from ``Error`` values to exit codes using the
|
|
``setExitCodeMapper`` method:
|
|
|
|
.. code-block:: c++
|
|
|
|
int main(int argc, char *argv[]) {
|
|
ExitOnErr.setBanner(std::string(argv[0]) + " error:");
|
|
ExitOnErr.setExitCodeMapper(
|
|
[](const Error &Err) {
|
|
if (Err.isA<BadFileFormat>())
|
|
return 2;
|
|
return 1;
|
|
});
|
|
|
|
Use ``ExitOnError`` in your tool code where possible as it can greatly improve
|
|
readability.
|
|
|
|
.. _err_cantfail:
|
|
|
|
Using cantFail to simplify safe callsites
|
|
"""""""""""""""""""""""""""""""""""""""""
|
|
|
|
Some functions may only fail for a subset of their inputs, so calls using known
|
|
safe inputs can be assumed to succeed.
|
|
|
|
The cantFail functions encapsulate this by wrapping an assertion that their
|
|
argument is a success value and, in the case of Expected<T>, unwrapping the
|
|
T value:
|
|
|
|
.. code-block:: c++
|
|
|
|
Error onlyFailsForSomeXValues(int X);
|
|
Expected<int> onlyFailsForSomeXValues2(int X);
|
|
|
|
void foo() {
|
|
cantFail(onlyFailsForSomeXValues(KnownSafeValue));
|
|
int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue));
|
|
...
|
|
}
|
|
|
|
Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
|
|
of error cases is very different however: Where ExitOnError is guaranteed to
|
|
terminate the program on an error input, cantFail simply asserts that the result
|
|
is success. In debug builds this will result in an assertion failure if an error
|
|
is encountered. In release builds the behavior of cantFail for failure values is
|
|
undefined. As such, care must be taken in the use of cantFail: clients must be
|
|
certain that a cantFail wrapped call really can not fail with the given
|
|
arguments.
|
|
|
|
Use of the cantFail functions should be rare in library code, but they are
|
|
likely to be of more use in tool and unit-test code where inputs and/or
|
|
mocked-up classes or functions may be known to be safe.
|
|
|
|
Fallible constructors
|
|
"""""""""""""""""""""
|
|
|
|
Some classes require resource acquisition or other complex initialization that
|
|
can fail during construction. Unfortunately constructors can't return errors,
|
|
and having clients test objects after they're constructed to ensure that they're
|
|
valid is error prone as it's all too easy to forget the test. To work around
|
|
this, use the named constructor idiom and return an ``Expected<T>``:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo {
|
|
public:
|
|
|
|
static Expected<Foo> Create(Resource R1, Resource R2) {
|
|
Error Err = Error::success();
|
|
Foo F(R1, R2, Err);
|
|
if (Err)
|
|
return std::move(Err);
|
|
return std::move(F);
|
|
}
|
|
|
|
private:
|
|
|
|
Foo(Resource R1, Resource R2, Error &Err) {
|
|
ErrorAsOutParameter EAO(&Err);
|
|
if (auto Err2 = R1.acquire()) {
|
|
Err = std::move(Err2);
|
|
return;
|
|
}
|
|
Err = R2.acquire();
|
|
}
|
|
};
|
|
|
|
|
|
Here, the named constructor passes an ``Error`` by reference into the actual
|
|
constructor, which the constructor can then use to return errors. The
|
|
``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
|
|
to the constructor so that the error can be assigned to, then resets it on exit
|
|
to force the client (the named constructor) to check the error.
|
|
|
|
By using this idiom, clients attempting to construct a Foo receive either a
|
|
well-formed Foo or an Error, never an object in an invalid state.
|
|
|
|
Propagating and consuming errors based on types
|
|
"""""""""""""""""""""""""""""""""""""""""""""""
|
|
|
|
In some contexts, certain types of error are known to be benign. For example,
|
|
when walking an archive, some clients may be happy to skip over badly formatted
|
|
object files rather than terminating the walk immediately. Skipping badly
|
|
formatted objects could be achieved using an elaborate handler method, but the
|
|
Error.h header provides two utilities that make this idiom much cleaner: the
|
|
type inspection method, ``isA``, and the ``consumeError`` function:
|
|
|
|
.. code-block:: c++
|
|
|
|
Error walkArchive(Archive A) {
|
|
for (unsigned I = 0; I != A.numMembers(); ++I) {
|
|
auto ChildOrErr = A.getMember(I);
|
|
if (auto Err = ChildOrErr.takeError()) {
|
|
if (Err.isA<BadFileFormat>())
|
|
consumeError(std::move(Err))
|
|
else
|
|
return Err;
|
|
}
|
|
auto &Child = *ChildOrErr;
|
|
// Use Child
|
|
...
|
|
}
|
|
return Error::success();
|
|
}
|
|
|
|
Concatenating Errors with joinErrors
|
|
""""""""""""""""""""""""""""""""""""
|
|
|
|
In the archive walking example above ``BadFileFormat`` errors are simply
|
|
consumed and ignored. If the client had wanted report these errors after
|
|
completing the walk over the archive they could use the ``joinErrors`` utility:
|
|
|
|
.. code-block:: c++
|
|
|
|
Error walkArchive(Archive A) {
|
|
Error DeferredErrs = Error::success();
|
|
for (unsigned I = 0; I != A.numMembers(); ++I) {
|
|
auto ChildOrErr = A.getMember(I);
|
|
if (auto Err = ChildOrErr.takeError())
|
|
if (Err.isA<BadFileFormat>())
|
|
DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
|
|
else
|
|
return Err;
|
|
auto &Child = *ChildOrErr;
|
|
// Use Child
|
|
...
|
|
}
|
|
return DeferredErrs;
|
|
}
|
|
|
|
The ``joinErrors`` routine builds a special error type called ``ErrorList``,
|
|
which holds a list of user defined errors. The ``handleErrors`` routine
|
|
recognizes this type and will attempt to handle each of the contained errors in
|
|
order. If all contained errors can be handled, ``handleErrors`` will return
|
|
``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
|
|
errors and return the resulting ``ErrorList``.
|
|
|
|
Building fallible iterators and iterator ranges
|
|
"""""""""""""""""""""""""""""""""""""""""""""""
|
|
|
|
The archive walking examples above retrieve archive members by index, however
|
|
this requires considerable boiler-plate for iteration and error checking. We can
|
|
clean this up by using the "fallible iterator" pattern, which supports the
|
|
following natural iteration idiom for fallible containers like Archive:
|
|
|
|
.. code-block:: c++
|
|
|
|
Error Err = Error::success();
|
|
for (auto &Child : Ar->children(Err)) {
|
|
// Use Child - only enter the loop when it's valid
|
|
|
|
// Allow early exit from the loop body, since we know that Err is success
|
|
// when we're inside the loop.
|
|
if (BailOutOn(Child))
|
|
return;
|
|
|
|
...
|
|
}
|
|
// Check Err after the loop to ensure it didn't break due to an error.
|
|
if (Err)
|
|
return Err;
|
|
|
|
To enable this idiom, iterators over fallible containers are written in a
|
|
natural style, with their ``++`` and ``--`` operators replaced with fallible
|
|
``Error inc()`` and ``Error dec()`` functions. E.g.:
|
|
|
|
.. code-block:: c++
|
|
|
|
class FallibleChildIterator {
|
|
public:
|
|
FallibleChildIterator(Archive &A, unsigned ChildIdx);
|
|
Archive::Child &operator*();
|
|
friend bool operator==(const ArchiveIterator &LHS,
|
|
const ArchiveIterator &RHS);
|
|
|
|
// operator++/operator-- replaced with fallible increment / decrement:
|
|
Error inc() {
|
|
if (!A.childValid(ChildIdx + 1))
|
|
return make_error<BadArchiveMember>(...);
|
|
++ChildIdx;
|
|
return Error::success();
|
|
}
|
|
|
|
Error dec() { ... }
|
|
};
|
|
|
|
Instances of this kind of fallible iterator interface are then wrapped with the
|
|
fallible_iterator utility which provides ``operator++`` and ``operator--``,
|
|
returning any errors via a reference passed in to the wrapper at construction
|
|
time. The fallible_iterator wrapper takes care of (a) jumping to the end of the
|
|
range on error, and (b) marking the error as checked whenever an iterator is
|
|
compared to ``end`` and found to be inequal (in particular: this marks the
|
|
error as checked throughout the body of a range-based for loop), enabling early
|
|
exit from the loop without redundant error checking.
|
|
|
|
Instances of the fallible iterator interface (e.g. FallibleChildIterator above)
|
|
are wrapped using the ``make_fallible_itr`` and ``make_fallible_end``
|
|
functions. E.g.:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Archive {
|
|
public:
|
|
using child_iterator = fallible_iterator<FallibleChildIterator>;
|
|
|
|
child_iterator child_begin(Error &Err) {
|
|
return make_fallible_itr(FallibleChildIterator(*this, 0), Err);
|
|
}
|
|
|
|
child_iterator child_end() {
|
|
return make_fallible_end(FallibleChildIterator(*this, size()));
|
|
}
|
|
|
|
iterator_range<child_iterator> children(Error &Err) {
|
|
return make_range(child_begin(Err), child_end());
|
|
}
|
|
};
|
|
|
|
Using the fallible_iterator utility allows for both natural construction of
|
|
fallible iterators (using failing ``inc`` and ``dec`` operations) and
|
|
relatively natural use of c++ iterator/loop idioms.
|
|
|
|
.. _function_apis:
|
|
|
|
More information on Error and its related utilities can be found in the
|
|
Error.h header file.
|
|
|
|
Passing functions and other callable objects
|
|
--------------------------------------------
|
|
|
|
Sometimes you may want a function to be passed a callback object. In order to
|
|
support lambda expressions and other function objects, you should not use the
|
|
traditional C approach of taking a function pointer and an opaque cookie:
|
|
|
|
.. code-block:: c++
|
|
|
|
void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
|
|
|
|
Instead, use one of the following approaches:
|
|
|
|
Function template
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
If you don't mind putting the definition of your function into a header file,
|
|
make it a function template that is templated on the callable type.
|
|
|
|
.. code-block:: c++
|
|
|
|
template<typename Callable>
|
|
void takeCallback(Callable Callback) {
|
|
Callback(1, 2, 3);
|
|
}
|
|
|
|
The ``function_ref`` class template
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``function_ref``
|
|
(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
|
|
template represents a reference to a callable object, templated over the type
|
|
of the callable. This is a good choice for passing a callback to a function,
|
|
if you don't need to hold onto the callback after the function returns. In this
|
|
way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
|
|
``std::string``.
|
|
|
|
``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
|
|
any callable object that can be called with arguments of type ``Param1``,
|
|
``Param2``, ..., and returns a value that can be converted to type ``Ret``.
|
|
For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
|
|
for (BasicBlock &BB : *F)
|
|
if (Callback(&BB))
|
|
return;
|
|
}
|
|
|
|
can be called using:
|
|
|
|
.. code-block:: c++
|
|
|
|
visitBasicBlocks(F, [&](BasicBlock *BB) {
|
|
if (process(BB))
|
|
return isEmpty(BB);
|
|
return false;
|
|
});
|
|
|
|
Note that a ``function_ref`` object contains pointers to external memory, so it
|
|
is not generally safe to store an instance of the class (unless you know that
|
|
the external storage will not be freed). If you need this ability, consider
|
|
using ``std::function``. ``function_ref`` is small enough that it should always
|
|
be passed by value.
|
|
|
|
.. _DEBUG:
|
|
|
|
The ``LLVM_DEBUG()`` macro and ``-debug`` option
|
|
------------------------------------------------
|
|
|
|
Often when working on your pass you will put a bunch of debugging printouts and
|
|
other code into your pass. After you get it working, you want to remove it, but
|
|
you may need it again in the future (to work out new bugs that you run across).
|
|
|
|
Naturally, because of this, you don't want to delete the debug printouts, but
|
|
you don't want them to always be noisy. A standard compromise is to comment
|
|
them out, allowing you to enable them if you need them in the future.
|
|
|
|
The ``llvm/Support/Debug.h`` (`doxygen
|
|
<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named
|
|
``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can
|
|
put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only
|
|
executed if '``opt``' (or any other tool) is run with the '``-debug``' command
|
|
line argument:
|
|
|
|
.. code-block:: c++
|
|
|
|
LLVM_DEBUG(dbgs() << "I am here!\n");
|
|
|
|
Then you can run your pass like this:
|
|
|
|
.. code-block:: none
|
|
|
|
$ opt < a.bc > /dev/null -mypass
|
|
<no output>
|
|
$ opt < a.bc > /dev/null -mypass -debug
|
|
I am here!
|
|
|
|
Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not
|
|
have to create "yet another" command line option for the debug output for your
|
|
pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they
|
|
do not cause a performance impact at all (for the same reason, they should also
|
|
not contain side-effects!).
|
|
|
|
One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or
|
|
disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
|
|
DebugFlag=1``" from the gdb if the program is running. If the program hasn't
|
|
been started yet, you can always just run it with ``-debug``.
|
|
|
|
.. _DEBUG_TYPE:
|
|
|
|
Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Sometimes you may find yourself in a situation where enabling ``-debug`` just
|
|
turns on **too much** information (such as when working on the code generator).
|
|
If you want to enable debug information with more fine-grained control, you
|
|
should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
|
|
follows:
|
|
|
|
.. code-block:: c++
|
|
|
|
#define DEBUG_TYPE "foo"
|
|
LLVM_DEBUG(dbgs() << "'foo' debug type\n");
|
|
#undef DEBUG_TYPE
|
|
#define DEBUG_TYPE "bar"
|
|
LLVM_DEBUG(dbgs() << "'bar' debug type\n");
|
|
#undef DEBUG_TYPE
|
|
|
|
Then you can run your pass like this:
|
|
|
|
.. code-block:: none
|
|
|
|
$ opt < a.bc > /dev/null -mypass
|
|
<no output>
|
|
$ opt < a.bc > /dev/null -mypass -debug
|
|
'foo' debug type
|
|
'bar' debug type
|
|
$ opt < a.bc > /dev/null -mypass -debug-only=foo
|
|
'foo' debug type
|
|
$ opt < a.bc > /dev/null -mypass -debug-only=bar
|
|
'bar' debug type
|
|
$ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
|
|
'foo' debug type
|
|
'bar' debug type
|
|
|
|
Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
|
|
to specify the debug type for the entire module. Be careful that you only do
|
|
this after including Debug.h and not around any #include of headers. Also, you
|
|
should use names more meaningful than "foo" and "bar", because there is no
|
|
system in place to ensure that names do not conflict. If two different modules
|
|
use the same string, they will all be turned on when the name is specified.
|
|
This allows, for example, all debug information for instruction scheduling to be
|
|
enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
|
|
files. The name must not include a comma (,) as that is used to separate the
|
|
arguments of the ``-debug-only`` option.
|
|
|
|
For performance reasons, -debug-only is not available in optimized build
|
|
(``--enable-optimized``) of LLVM.
|
|
|
|
The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
|
|
like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
|
|
takes an additional first parameter, which is the type to use. For example, the
|
|
preceding example could be written as:
|
|
|
|
.. code-block:: c++
|
|
|
|
DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n");
|
|
DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n");
|
|
|
|
.. _Statistic:
|
|
|
|
The ``Statistic`` class & ``-stats`` option
|
|
-------------------------------------------
|
|
|
|
The ``llvm/ADT/Statistic.h`` (`doxygen
|
|
<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class
|
|
named ``Statistic`` that is used as a unified way to keep track of what the LLVM
|
|
compiler is doing and how effective various optimizations are. It is useful to
|
|
see what optimizations are contributing to making a particular program run
|
|
faster.
|
|
|
|
Often you may run your pass on some big program, and you're interested to see
|
|
how many times it makes a certain transformation. Although you can do this with
|
|
hand inspection, or some ad-hoc method, this is a real pain and not very useful
|
|
for big programs. Using the ``Statistic`` class makes it very easy to keep
|
|
track of this information, and the calculated information is presented in a
|
|
uniform manner with the rest of the passes being executed.
|
|
|
|
There are many examples of ``Statistic`` uses, but the basics of using it are as
|
|
follows:
|
|
|
|
Define your statistic like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
#define DEBUG_TYPE "mypassname" // This goes before any #includes.
|
|
STATISTIC(NumXForms, "The # of times I did stuff");
|
|
|
|
The ``STATISTIC`` macro defines a static variable, whose name is specified by
|
|
the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
|
|
the description is taken from the second argument. The variable defined
|
|
("NumXForms" in this case) acts like an unsigned integer.
|
|
|
|
Whenever you make a transformation, bump the counter:
|
|
|
|
.. code-block:: c++
|
|
|
|
++NumXForms; // I did stuff!
|
|
|
|
That's all you have to do. To get '``opt``' to print out the statistics
|
|
gathered, use the '``-stats``' option:
|
|
|
|
.. code-block:: none
|
|
|
|
$ opt -stats -mypassname < program.bc > /dev/null
|
|
... statistics output ...
|
|
|
|
Note that in order to use the '``-stats``' option, LLVM must be
|
|
compiled with assertions enabled.
|
|
|
|
When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
|
|
report that looks like this:
|
|
|
|
.. code-block:: none
|
|
|
|
7646 bitcodewriter - Number of normal instructions
|
|
725 bitcodewriter - Number of oversized instructions
|
|
129996 bitcodewriter - Number of bitcode bytes written
|
|
2817 raise - Number of insts DCEd or constprop'd
|
|
3213 raise - Number of cast-of-self removed
|
|
5046 raise - Number of expression trees converted
|
|
75 raise - Number of other getelementptr's formed
|
|
138 raise - Number of load/store peepholes
|
|
42 deadtypeelim - Number of unused typenames removed from symtab
|
|
392 funcresolve - Number of varargs functions resolved
|
|
27 globaldce - Number of global variables removed
|
|
2 adce - Number of basic blocks removed
|
|
134 cee - Number of branches revectored
|
|
49 cee - Number of setcc instruction eliminated
|
|
532 gcse - Number of loads removed
|
|
2919 gcse - Number of instructions removed
|
|
86 indvars - Number of canonical indvars added
|
|
87 indvars - Number of aux indvars removed
|
|
25 instcombine - Number of dead inst eliminate
|
|
434 instcombine - Number of insts combined
|
|
248 licm - Number of load insts hoisted
|
|
1298 licm - Number of insts hoisted to a loop pre-header
|
|
3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
|
|
75 mem2reg - Number of alloca's promoted
|
|
1444 cfgsimplify - Number of blocks simplified
|
|
|
|
Obviously, with so many optimizations, having a unified framework for this stuff
|
|
is very nice. Making your pass fit well into the framework makes it more
|
|
maintainable and useful.
|
|
|
|
.. _DebugCounters:
|
|
|
|
Adding debug counters to aid in debugging your code
|
|
---------------------------------------------------
|
|
|
|
Sometimes, when writing new passes, or trying to track down bugs, it
|
|
is useful to be able to control whether certain things in your pass
|
|
happen or not. For example, there are times the minimization tooling
|
|
can only easily give you large testcases. You would like to narrow
|
|
your bug down to a specific transformation happening or not happening,
|
|
automatically, using bisection. This is where debug counters help.
|
|
They provide a framework for making parts of your code only execute a
|
|
certain number of times.
|
|
|
|
The ``llvm/Support/DebugCounter.h`` (`doxygen
|
|
<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file
|
|
provides a class named ``DebugCounter`` that can be used to create
|
|
command line counter options that control execution of parts of your code.
|
|
|
|
Define your DebugCounter like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction",
|
|
"Controls which instructions get delete");
|
|
|
|
The ``DEBUG_COUNTER`` macro defines a static variable, whose name
|
|
is specified by the first argument. The name of the counter
|
|
(which is used on the command line) is specified by the second
|
|
argument, and the description used in the help is specified by the
|
|
third argument.
|
|
|
|
Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it.
|
|
|
|
.. code-block:: c++
|
|
|
|
if (DebugCounter::shouldExecute(DeleteAnInstruction))
|
|
I->eraseFromParent();
|
|
|
|
That's all you have to do. Now, using opt, you can control when this code triggers using
|
|
the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``.
|
|
``skip`` is the number of times to skip execution of the codepath. ``count`` is the number
|
|
of times, once we are done skipping, to execute the codepath.
|
|
|
|
.. code-block:: none
|
|
|
|
$ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname
|
|
|
|
This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions.
|
|
|
|
So if executed on the following code:
|
|
|
|
.. code-block:: llvm
|
|
|
|
%1 = add i32 %a, %b
|
|
%2 = add i32 %a, %b
|
|
%3 = add i32 %a, %b
|
|
%4 = add i32 %a, %b
|
|
|
|
It would delete number ``%2`` and ``%3``.
|
|
|
|
A utility is provided in `utils/bisect-skip-count` to binary search
|
|
skip and count arguments. It can be used to automatically minimize the
|
|
skip and count for a debug-counter variable.
|
|
|
|
.. _ViewGraph:
|
|
|
|
Viewing graphs while debugging code
|
|
-----------------------------------
|
|
|
|
Several of the important data structures in LLVM are graphs: for example CFGs
|
|
made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
|
|
:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
|
|
DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
|
|
compiler, it is nice to instantly visualize these graphs.
|
|
|
|
LLVM provides several callbacks that are available in a debug build to do
|
|
exactly that. If you call the ``Function::viewCFG()`` method, for example, the
|
|
current LLVM tool will pop up a window containing the CFG for the function where
|
|
each basic block is a node in the graph, and each node contains the instructions
|
|
in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
|
|
not include the instructions), the ``MachineFunction::viewCFG()`` and
|
|
``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
|
|
methods. Within GDB, for example, you can usually use something like ``call
|
|
DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
|
|
these functions in your code in places you want to debug.
|
|
|
|
Getting this to work requires a small amount of setup. On Unix systems
|
|
with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
|
|
sure 'dot' and 'gv' are in your path. If you are running on macOS, download
|
|
and install the macOS `Graphviz program
|
|
<http://www.pixelglow.com/graphviz/>`_ and add
|
|
``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
|
|
your path. The programs need not be present when configuring, building or
|
|
running LLVM and can simply be installed when needed during an active debug
|
|
session.
|
|
|
|
``SelectionDAG`` has been extended to make it easier to locate *interesting*
|
|
nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
|
|
"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
|
|
the specified color (choices of colors can be found at `colors
|
|
<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
|
|
can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
|
|
be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
|
|
If you want to restart and clear all the current graph attributes, then you can
|
|
``call DAG.clearGraphAttrs()``.
|
|
|
|
Note that graph visualization features are compiled out of Release builds to
|
|
reduce file size. This means that you need a Debug+Asserts or Release+Asserts
|
|
build to use these features.
|
|
|
|
.. _datastructure:
|
|
|
|
Picking the Right Data Structure for a Task
|
|
===========================================
|
|
|
|
LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
|
|
commonly use STL data structures. This section describes the trade-offs you
|
|
should consider when you pick one.
|
|
|
|
The first step is a choose your own adventure: do you want a sequential
|
|
container, a set-like container, or a map-like container? The most important
|
|
thing when choosing a container is the algorithmic properties of how you plan to
|
|
access the container. Based on that, you should use:
|
|
|
|
|
|
* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
|
|
value based on another value. Map-like containers also support efficient
|
|
queries for containment (whether a key is in the map). Map-like containers
|
|
generally do not support efficient reverse mapping (values to keys). If you
|
|
need that, use two maps. Some map-like containers also support efficient
|
|
iteration through the keys in sorted order. Map-like containers are the most
|
|
expensive sort, only use them if you need one of these capabilities.
|
|
|
|
* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
|
|
a container that automatically eliminates duplicates. Some set-like
|
|
containers support efficient iteration through the elements in sorted order.
|
|
Set-like containers are more expensive than sequential containers.
|
|
|
|
* a :ref:`sequential <ds_sequential>` container provides the most efficient way
|
|
to add elements and keeps track of the order they are added to the collection.
|
|
They permit duplicates and support efficient iteration, but do not support
|
|
efficient look-up based on a key.
|
|
|
|
* a :ref:`string <ds_string>` container is a specialized sequential container or
|
|
reference structure that is used for character or byte arrays.
|
|
|
|
* a :ref:`bit <ds_bit>` container provides an efficient way to store and
|
|
perform set operations on sets of numeric id's, while automatically
|
|
eliminating duplicates. Bit containers require a maximum of 1 bit for each
|
|
identifier you want to store.
|
|
|
|
Once the proper category of container is determined, you can fine tune the
|
|
memory use, constant factors, and cache behaviors of access by intelligently
|
|
picking a member of the category. Note that constant factors and cache behavior
|
|
can be a big deal. If you have a vector that usually only contains a few
|
|
elements (but could contain many), for example, it's much better to use
|
|
:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
|
|
avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
|
|
the elements to the container.
|
|
|
|
.. _ds_sequential:
|
|
|
|
Sequential Containers (std::vector, std::list, etc)
|
|
---------------------------------------------------
|
|
|
|
There are a variety of sequential containers available for you, based on your
|
|
needs. Pick the first in this section that will do what you want.
|
|
|
|
.. _dss_arrayref:
|
|
|
|
llvm/ADT/ArrayRef.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
|
|
accepts a sequential list of elements in memory and just reads from them. By
|
|
taking an ``ArrayRef``, the API can be passed a fixed size array, an
|
|
``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
|
|
in memory.
|
|
|
|
.. _dss_fixedarrays:
|
|
|
|
Fixed Size Arrays
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
Fixed size arrays are very simple and very fast. They are good if you know
|
|
exactly how many elements you have, or you have a (low) upper bound on how many
|
|
you have.
|
|
|
|
.. _dss_heaparrays:
|
|
|
|
Heap Allocated Arrays
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
|
|
if the number of elements is variable, if you know how many elements you will
|
|
need before the array is allocated, and if the array is usually large (if not,
|
|
consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
|
|
array is the cost of the new/delete (aka malloc/free). Also note that if you
|
|
are allocating an array of a type with a constructor, the constructor and
|
|
destructors will be run for every element in the array (re-sizable vectors only
|
|
construct those elements actually used).
|
|
|
|
.. _dss_tinyptrvector:
|
|
|
|
llvm/ADT/TinyPtrVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``TinyPtrVector<Type>`` is a highly specialized collection class that is
|
|
optimized to avoid allocation in the case when a vector has zero or one
|
|
elements. It has two major restrictions: 1) it can only hold values of pointer
|
|
type, and 2) it cannot hold a null pointer.
|
|
|
|
Since this container is highly specialized, it is rarely used.
|
|
|
|
.. _dss_smallvector:
|
|
|
|
llvm/ADT/SmallVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``SmallVector<Type, N>`` is a simple class that looks and smells just like
|
|
``vector<Type>``: it supports efficient iteration, lays out elements in memory
|
|
order (so you can do pointer arithmetic between elements), supports efficient
|
|
push_back/pop_back operations, supports efficient random access to its elements,
|
|
etc.
|
|
|
|
The main advantage of SmallVector is that it allocates space for some number of
|
|
elements (N) **in the object itself**. Because of this, if the SmallVector is
|
|
dynamically smaller than N, no malloc is performed. This can be a big win in
|
|
cases where the malloc/free call is far more expensive than the code that
|
|
fiddles around with the elements.
|
|
|
|
This is good for vectors that are "usually small" (e.g. the number of
|
|
predecessors/successors of a block is usually less than 8). On the other hand,
|
|
this makes the size of the SmallVector itself large, so you don't want to
|
|
allocate lots of them (doing so will waste a lot of space). As such,
|
|
SmallVectors are most useful when on the stack.
|
|
|
|
SmallVector also provides a nice portable and efficient replacement for
|
|
``alloca``.
|
|
|
|
SmallVector has grown a few other minor advantages over std::vector, causing
|
|
``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``.
|
|
|
|
#. std::vector is exception-safe, and some implementations have pessimizations
|
|
that copy elements when SmallVector would move them.
|
|
|
|
#. SmallVector understands ``llvm::is_trivially_copyable<Type>`` and uses realloc aggressively.
|
|
|
|
#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note
|
|
below).
|
|
|
|
#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit
|
|
platforms, since it uses ``unsigned`` (instead of ``void*``) for its size
|
|
and capacity.
|
|
|
|
.. note::
|
|
|
|
Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
|
|
|
|
In APIs that don't care about the "small size" (most?), prefer to use
|
|
the ``SmallVectorImpl<T>`` class, which is basically just the "vector
|
|
header" (and methods) without the elements allocated after it. Note that
|
|
``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
|
|
conversion is implicit and costs nothing. E.g.
|
|
|
|
.. code-block:: c++
|
|
|
|
// BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
|
|
hardcodedSmallSize(SmallVector<Foo, 2> &Out);
|
|
// GOOD: Clients can pass any SmallVector<Foo, N>.
|
|
allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
|
|
|
|
void someFunc() {
|
|
SmallVector<Foo, 8> Vec;
|
|
hardcodedSmallSize(Vec); // Error.
|
|
allowsAnySmallSize(Vec); // Works.
|
|
}
|
|
|
|
Even though it has "``Impl``" in the name, this is so widely used that
|
|
it really isn't "private to the implementation" anymore. A name like
|
|
``SmallVectorHeader`` would be more appropriate.
|
|
|
|
.. _dss_vector:
|
|
|
|
<vector>
|
|
^^^^^^^^
|
|
|
|
``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>``
|
|
is often a better option due to the advantages listed above. std::vector is
|
|
still useful when you need to store more than ``UINT32_MAX`` elements or when
|
|
interfacing with code that expects vectors :).
|
|
|
|
One worthwhile note about std::vector: avoid code like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
for ( ... ) {
|
|
std::vector<foo> V;
|
|
// make use of V.
|
|
}
|
|
|
|
Instead, write this as:
|
|
|
|
.. code-block:: c++
|
|
|
|
std::vector<foo> V;
|
|
for ( ... ) {
|
|
// make use of V.
|
|
V.clear();
|
|
}
|
|
|
|
Doing so will save (at least) one heap allocation and free per iteration of the
|
|
loop.
|
|
|
|
.. _dss_deque:
|
|
|
|
<deque>
|
|
^^^^^^^
|
|
|
|
``std::deque`` is, in some senses, a generalized version of ``std::vector``.
|
|
Like ``std::vector``, it provides constant time random access and other similar
|
|
properties, but it also provides efficient access to the front of the list. It
|
|
does not guarantee continuity of elements within memory.
|
|
|
|
In exchange for this extra flexibility, ``std::deque`` has significantly higher
|
|
constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
|
|
something cheaper.
|
|
|
|
.. _dss_list:
|
|
|
|
<list>
|
|
^^^^^^
|
|
|
|
``std::list`` is an extremely inefficient class that is rarely useful. It
|
|
performs a heap allocation for every element inserted into it, thus having an
|
|
extremely high constant factor, particularly for small data types.
|
|
``std::list`` also only supports bidirectional iteration, not random access
|
|
iteration.
|
|
|
|
In exchange for this high cost, std::list supports efficient access to both ends
|
|
of the list (like ``std::deque``, but unlike ``std::vector`` or
|
|
``SmallVector``). In addition, the iterator invalidation characteristics of
|
|
std::list are stronger than that of a vector class: inserting or removing an
|
|
element into the list does not invalidate iterator or pointers to other elements
|
|
in the list.
|
|
|
|
.. _dss_ilist:
|
|
|
|
llvm/ADT/ilist.h
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
|
|
because it requires the element to store and provide access to the prev/next
|
|
pointers for the list.
|
|
|
|
``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
|
|
``ilist_traits`` implementation for the element type, but it provides some novel
|
|
characteristics. In particular, it can efficiently store polymorphic objects,
|
|
the traits class is informed when an element is inserted or removed from the
|
|
list, and ``ilist``\ s are guaranteed to support a constant-time splice
|
|
operation.
|
|
|
|
These properties are exactly what we want for things like ``Instruction``\ s and
|
|
basic blocks, which is why these are implemented with ``ilist``\ s.
|
|
|
|
Related classes of interest are explained in the following subsections:
|
|
|
|
* :ref:`ilist_traits <dss_ilist_traits>`
|
|
|
|
* :ref:`iplist <dss_iplist>`
|
|
|
|
* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
|
|
|
|
* :ref:`Sentinels <dss_ilist_sentinel>`
|
|
|
|
.. _dss_packedvector:
|
|
|
|
llvm/ADT/PackedVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Useful for storing a vector of values using only a few number of bits for each
|
|
value. Apart from the standard operations of a vector-like container, it can
|
|
also perform an 'or' set operation.
|
|
|
|
For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
enum State {
|
|
None = 0x0,
|
|
FirstCondition = 0x1,
|
|
SecondCondition = 0x2,
|
|
Both = 0x3
|
|
};
|
|
|
|
State get() {
|
|
PackedVector<State, 2> Vec1;
|
|
Vec1.push_back(FirstCondition);
|
|
|
|
PackedVector<State, 2> Vec2;
|
|
Vec2.push_back(SecondCondition);
|
|
|
|
Vec1 |= Vec2;
|
|
return Vec1[0]; // returns 'Both'.
|
|
}
|
|
|
|
.. _dss_ilist_traits:
|
|
|
|
ilist_traits
|
|
^^^^^^^^^^^^
|
|
|
|
``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
|
|
(and consequently ``ilist<T>``) publicly derive from this traits class.
|
|
|
|
.. _dss_iplist:
|
|
|
|
iplist
|
|
^^^^^^
|
|
|
|
``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
|
|
interface. Notably, inserters from ``T&`` are absent.
|
|
|
|
``ilist_traits<T>`` is a public base of this class and can be used for a wide
|
|
variety of customizations.
|
|
|
|
.. _dss_ilist_node:
|
|
|
|
llvm/ADT/ilist_node.h
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``ilist_node<T>`` implements the forward and backward links that are expected
|
|
by the ``ilist<T>`` (and analogous containers) in the default manner.
|
|
|
|
``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
|
|
``T`` publicly derives from ``ilist_node<T>``.
|
|
|
|
.. _dss_ilist_sentinel:
|
|
|
|
Sentinels
|
|
^^^^^^^^^
|
|
|
|
``ilist``\ s have another specialty that must be considered. To be a good
|
|
citizen in the C++ ecosystem, it needs to support the standard container
|
|
operations, such as ``begin`` and ``end`` iterators, etc. Also, the
|
|
``operator--`` must work correctly on the ``end`` iterator in the case of
|
|
non-empty ``ilist``\ s.
|
|
|
|
The only sensible solution to this problem is to allocate a so-called *sentinel*
|
|
along with the intrusive list, which serves as the ``end`` iterator, providing
|
|
the back-link to the last element. However conforming to the C++ convention it
|
|
is illegal to ``operator++`` beyond the sentinel and it also must not be
|
|
dereferenced.
|
|
|
|
These constraints allow for some implementation freedom to the ``ilist`` how to
|
|
allocate and store the sentinel. The corresponding policy is dictated by
|
|
``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
|
|
for a sentinel arises.
|
|
|
|
While the default policy is sufficient in most cases, it may break down when
|
|
``T`` does not provide a default constructor. Also, in the case of many
|
|
instances of ``ilist``\ s, the memory overhead of the associated sentinels is
|
|
wasted. To alleviate the situation with numerous and voluminous
|
|
``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
|
|
|
|
Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
|
|
superpose the sentinel with the ``ilist`` instance in memory. Pointer
|
|
arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
|
|
``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
|
|
as the back-link of the sentinel. This is the only field in the ghostly
|
|
sentinel which can be legally accessed.
|
|
|
|
.. _dss_other:
|
|
|
|
Other Sequential Container options
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Other STL containers are available, such as ``std::string``.
|
|
|
|
There are also various STL adapter classes such as ``std::queue``,
|
|
``std::priority_queue``, ``std::stack``, etc. These provide simplified access
|
|
to an underlying container but don't affect the cost of the container itself.
|
|
|
|
.. _ds_string:
|
|
|
|
String-like containers
|
|
----------------------
|
|
|
|
There are a variety of ways to pass around and use strings in C and C++, and
|
|
LLVM adds a few new options to choose from. Pick the first option on this list
|
|
that will do what you need, they are ordered according to their relative cost.
|
|
|
|
Note that it is generally preferred to *not* pass strings around as ``const
|
|
char*``'s. These have a number of problems, including the fact that they
|
|
cannot represent embedded nul ("\0") characters, and do not have a length
|
|
available efficiently. The general replacement for '``const char*``' is
|
|
StringRef.
|
|
|
|
For more information on choosing string containers for APIs, please see
|
|
:ref:`Passing Strings <string_apis>`.
|
|
|
|
.. _dss_stringref:
|
|
|
|
llvm/ADT/StringRef.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The StringRef class is a simple value class that contains a pointer to a
|
|
character and a length, and is quite related to the :ref:`ArrayRef
|
|
<dss_arrayref>` class (but specialized for arrays of characters). Because
|
|
StringRef carries a length with it, it safely handles strings with embedded nul
|
|
characters in it, getting the length does not require a strlen call, and it even
|
|
has very convenient APIs for slicing and dicing the character range that it
|
|
represents.
|
|
|
|
StringRef is ideal for passing simple strings around that are known to be live,
|
|
either because they are C string literals, std::string, a C array, or a
|
|
SmallVector. Each of these cases has an efficient implicit conversion to
|
|
StringRef, which doesn't result in a dynamic strlen being executed.
|
|
|
|
StringRef has a few major limitations which make more powerful string containers
|
|
useful:
|
|
|
|
#. You cannot directly convert a StringRef to a 'const char*' because there is
|
|
no way to add a trailing nul (unlike the .c_str() method on various stronger
|
|
classes).
|
|
|
|
#. StringRef doesn't own or keep alive the underlying string bytes.
|
|
As such it can easily lead to dangling pointers, and is not suitable for
|
|
embedding in datastructures in most cases (instead, use an std::string or
|
|
something like that).
|
|
|
|
#. For the same reason, StringRef cannot be used as the return value of a
|
|
method if the method "computes" the result string. Instead, use std::string.
|
|
|
|
#. StringRef's do not allow you to mutate the pointed-to string bytes and it
|
|
doesn't allow you to insert or remove bytes from the range. For editing
|
|
operations like this, it interoperates with the :ref:`Twine <dss_twine>`
|
|
class.
|
|
|
|
Because of its strengths and limitations, it is very common for a function to
|
|
take a StringRef and for a method on an object to return a StringRef that points
|
|
into some string that it owns.
|
|
|
|
.. _dss_twine:
|
|
|
|
llvm/ADT/Twine.h
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
The Twine class is used as an intermediary datatype for APIs that want to take a
|
|
string that can be constructed inline with a series of concatenations. Twine
|
|
works by forming recursive instances of the Twine datatype (a simple value
|
|
object) on the stack as temporary objects, linking them together into a tree
|
|
which is then linearized when the Twine is consumed. Twine is only safe to use
|
|
as the argument to a function, and should always be a const reference, e.g.:
|
|
|
|
.. code-block:: c++
|
|
|
|
void foo(const Twine &T);
|
|
...
|
|
StringRef X = ...
|
|
unsigned i = ...
|
|
foo(X + "." + Twine(i));
|
|
|
|
This example forms a string like "blarg.42" by concatenating the values
|
|
together, and does not form intermediate strings containing "blarg" or "blarg.".
|
|
|
|
Because Twine is constructed with temporary objects on the stack, and because
|
|
these instances are destroyed at the end of the current statement, it is an
|
|
inherently dangerous API. For example, this simple variant contains undefined
|
|
behavior and will probably crash:
|
|
|
|
.. code-block:: c++
|
|
|
|
void foo(const Twine &T);
|
|
...
|
|
StringRef X = ...
|
|
unsigned i = ...
|
|
const Twine &Tmp = X + "." + Twine(i);
|
|
foo(Tmp);
|
|
|
|
... because the temporaries are destroyed before the call. That said, Twine's
|
|
are much more efficient than intermediate std::string temporaries, and they work
|
|
really well with StringRef. Just be aware of their limitations.
|
|
|
|
.. _dss_smallstring:
|
|
|
|
llvm/ADT/SmallString.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
|
|
convenience APIs like += that takes StringRef's. SmallString avoids allocating
|
|
memory in the case when the preallocated space is enough to hold its data, and
|
|
it calls back to general heap allocation when required. Since it owns its data,
|
|
it is very safe to use and supports full mutation of the string.
|
|
|
|
Like SmallVector's, the big downside to SmallString is their sizeof. While they
|
|
are optimized for small strings, they themselves are not particularly small.
|
|
This means that they work great for temporary scratch buffers on the stack, but
|
|
should not generally be put into the heap: it is very rare to see a SmallString
|
|
as the member of a frequently-allocated heap data structure or returned
|
|
by-value.
|
|
|
|
.. _dss_stdstring:
|
|
|
|
std::string
|
|
^^^^^^^^^^^
|
|
|
|
The standard C++ std::string class is a very general class that (like
|
|
SmallString) owns its underlying data. sizeof(std::string) is very reasonable
|
|
so it can be embedded into heap data structures and returned by-value. On the
|
|
other hand, std::string is highly inefficient for inline editing (e.g.
|
|
concatenating a bunch of stuff together) and because it is provided by the
|
|
standard library, its performance characteristics depend a lot of the host
|
|
standard library (e.g. libc++ and MSVC provide a highly optimized string class,
|
|
GCC contains a really slow implementation).
|
|
|
|
The major disadvantage of std::string is that almost every operation that makes
|
|
them larger can allocate memory, which is slow. As such, it is better to use
|
|
SmallVector or Twine as a scratch buffer, but then use std::string to persist
|
|
the result.
|
|
|
|
.. _ds_set:
|
|
|
|
Set-Like Containers (std::set, SmallSet, SetVector, etc)
|
|
--------------------------------------------------------
|
|
|
|
Set-like containers are useful when you need to canonicalize multiple values
|
|
into a single representation. There are several different choices for how to do
|
|
this, providing various trade-offs.
|
|
|
|
.. _dss_sortedvectorset:
|
|
|
|
A sorted 'vector'
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
If you intend to insert a lot of elements, then do a lot of queries, a great
|
|
approach is to use an std::vector (or other sequential container) with
|
|
std::sort+std::unique to remove duplicates. This approach works really well if
|
|
your usage pattern has these two distinct phases (insert then query), and can be
|
|
coupled with a good choice of :ref:`sequential container <ds_sequential>`.
|
|
|
|
This combination provides the several nice properties: the result data is
|
|
contiguous in memory (good for cache locality), has few allocations, is easy to
|
|
address (iterators in the final vector are just indices or pointers), and can be
|
|
efficiently queried with a standard binary search (e.g.
|
|
``std::lower_bound``; if you want the whole range of elements comparing
|
|
equal, use ``std::equal_range``).
|
|
|
|
.. _dss_smallset:
|
|
|
|
llvm/ADT/SmallSet.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
If you have a set-like data structure that is usually small and whose elements
|
|
are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
|
|
space for N elements in place (thus, if the set is dynamically smaller than N,
|
|
no malloc traffic is required) and accesses them with a simple linear search.
|
|
When the set grows beyond N elements, it allocates a more expensive
|
|
representation that guarantees efficient access (for most types, it falls back
|
|
to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
|
|
:ref:`SmallPtrSet <dss_smallptrset>`.
|
|
|
|
The magic of this class is that it handles small sets extremely efficiently, but
|
|
gracefully handles extremely large sets without loss of efficiency.
|
|
|
|
.. _dss_smallptrset:
|
|
|
|
llvm/ADT/SmallPtrSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
|
|
pointers is transparently implemented with a ``SmallPtrSet``). If more than N
|
|
insertions are performed, a single quadratically probed hash table is allocated
|
|
and grows as needed, providing extremely efficient access (constant time
|
|
insertion/deleting/queries with low constant factors) and is very stingy with
|
|
malloc traffic.
|
|
|
|
Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
|
|
are invalidated whenever an insertion occurs. Also, the values visited by the
|
|
iterators are not visited in sorted order.
|
|
|
|
.. _dss_stringset:
|
|
|
|
llvm/ADT/StringSet.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
|
|
and it allows efficient storage and retrieval of unique strings.
|
|
|
|
Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
|
|
iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
|
|
need to call ``i->getKey()`` to access the item of the StringSet.) On the
|
|
other hand, ``StringSet`` doesn't support range-insertion and
|
|
copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
|
|
<dss_smallptrset>` do support.
|
|
|
|
.. _dss_denseset:
|
|
|
|
llvm/ADT/DenseSet.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
DenseSet is a simple quadratically probed hash table. It excels at supporting
|
|
small values: it uses a single allocation to hold all of the pairs that are
|
|
currently inserted in the set. DenseSet is a great way to unique small values
|
|
that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
|
|
pointers). Note that DenseSet has the same requirements for the value type that
|
|
:ref:`DenseMap <dss_densemap>` has.
|
|
|
|
.. _dss_sparseset:
|
|
|
|
llvm/ADT/SparseSet.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
SparseSet holds a small number of objects identified by unsigned keys of
|
|
moderate size. It uses a lot of memory, but provides operations that are almost
|
|
as fast as a vector. Typical keys are physical registers, virtual registers, or
|
|
numbered basic blocks.
|
|
|
|
SparseSet is useful for algorithms that need very fast clear/find/insert/erase
|
|
and fast iteration over small sets. It is not intended for building composite
|
|
data structures.
|
|
|
|
.. _dss_sparsemultiset:
|
|
|
|
llvm/ADT/SparseMultiSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
|
|
desirable attributes. Like SparseSet, it typically uses a lot of memory, but
|
|
provides operations that are almost as fast as a vector. Typical keys are
|
|
physical registers, virtual registers, or numbered basic blocks.
|
|
|
|
SparseMultiSet is useful for algorithms that need very fast
|
|
clear/find/insert/erase of the entire collection, and iteration over sets of
|
|
elements sharing a key. It is often a more efficient choice than using composite
|
|
data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
|
|
building composite data structures.
|
|
|
|
.. _dss_FoldingSet:
|
|
|
|
llvm/ADT/FoldingSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
FoldingSet is an aggregate class that is really good at uniquing
|
|
expensive-to-create or polymorphic objects. It is a combination of a chained
|
|
hash table with intrusive links (uniqued objects are required to inherit from
|
|
FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
|
|
process.
|
|
|
|
Consider a case where you want to implement a "getOrCreateFoo" method for a
|
|
complex object (for example, a node in the code generator). The client has a
|
|
description of **what** it wants to generate (it knows the opcode and all the
|
|
operands), but we don't want to 'new' a node, then try inserting it into a set
|
|
only to find out it already exists, at which point we would have to delete it
|
|
and return the node that already exists.
|
|
|
|
To support this style of client, FoldingSet perform a query with a
|
|
FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
|
|
element that we want to query for. The query either returns the element
|
|
matching the ID or it returns an opaque ID that indicates where insertion should
|
|
take place. Construction of the ID usually does not require heap traffic.
|
|
|
|
Because FoldingSet uses intrusive links, it can support polymorphic objects in
|
|
the set (for example, you can have SDNode instances mixed with LoadSDNodes).
|
|
Because the elements are individually allocated, pointers to the elements are
|
|
stable: inserting or removing elements does not invalidate any pointers to other
|
|
elements.
|
|
|
|
.. _dss_set:
|
|
|
|
<set>
|
|
^^^^^
|
|
|
|
``std::set`` is a reasonable all-around set class, which is decent at many
|
|
things but great at nothing. std::set allocates memory for each element
|
|
inserted (thus it is very malloc intensive) and typically stores three pointers
|
|
per element in the set (thus adding a large amount of per-element space
|
|
overhead). It offers guaranteed log(n) performance, which is not particularly
|
|
fast from a complexity standpoint (particularly if the elements of the set are
|
|
expensive to compare, like strings), and has extremely high constant factors for
|
|
lookup, insertion and removal.
|
|
|
|
The advantages of std::set are that its iterators are stable (deleting or
|
|
inserting an element from the set does not affect iterators or pointers to other
|
|
elements) and that iteration over the set is guaranteed to be in sorted order.
|
|
If the elements in the set are large, then the relative overhead of the pointers
|
|
and malloc traffic is not a big deal, but if the elements of the set are small,
|
|
std::set is almost never a good choice.
|
|
|
|
.. _dss_setvector:
|
|
|
|
llvm/ADT/SetVector.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
|
|
set-like container along with a :ref:`Sequential Container <ds_sequential>` The
|
|
important property that this provides is efficient insertion with uniquing
|
|
(duplicate elements are ignored) with iteration support. It implements this by
|
|
inserting elements into both a set-like container and the sequential container,
|
|
using the set-like container for uniquing and the sequential container for
|
|
iteration.
|
|
|
|
The difference between SetVector and other sets is that the order of iteration
|
|
is guaranteed to match the order of insertion into the SetVector. This property
|
|
is really important for things like sets of pointers. Because pointer values
|
|
are non-deterministic (e.g. vary across runs of the program on different
|
|
machines), iterating over the pointers in the set will not be in a well-defined
|
|
order.
|
|
|
|
The drawback of SetVector is that it requires twice as much space as a normal
|
|
set and has the sum of constant factors from the set-like container and the
|
|
sequential container that it uses. Use it **only** if you need to iterate over
|
|
the elements in a deterministic order. SetVector is also expensive to delete
|
|
elements out of (linear time), unless you use its "pop_back" method, which is
|
|
faster.
|
|
|
|
``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
|
|
size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
|
|
However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
|
|
which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
|
|
If you use this, and if your sets are dynamically smaller than ``N``, you will
|
|
save a lot of heap traffic.
|
|
|
|
.. _dss_uniquevector:
|
|
|
|
llvm/ADT/UniqueVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
|
|
unique ID for each element inserted into the set. It internally contains a map
|
|
and a vector, and it assigns a unique ID for each value inserted into the set.
|
|
|
|
UniqueVector is very expensive: its cost is the sum of the cost of maintaining
|
|
both the map and vector, it has high complexity, high constant factors, and
|
|
produces a lot of malloc traffic. It should be avoided.
|
|
|
|
.. _dss_immutableset:
|
|
|
|
llvm/ADT/ImmutableSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
ImmutableSet is an immutable (functional) set implementation based on an AVL
|
|
tree. Adding or removing elements is done through a Factory object and results
|
|
in the creation of a new ImmutableSet object. If an ImmutableSet already exists
|
|
with the given contents, then the existing one is returned; equality is compared
|
|
with a FoldingSetNodeID. The time and space complexity of add or remove
|
|
operations is logarithmic in the size of the original set.
|
|
|
|
There is no method for returning an element of the set, you can only check for
|
|
membership.
|
|
|
|
.. _dss_otherset:
|
|
|
|
Other Set-Like Container Options
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The STL provides several other options, such as std::multiset and the various
|
|
"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
|
|
never use hash_set and unordered_set because they are generally very expensive
|
|
(each insertion requires a malloc) and very non-portable.
|
|
|
|
std::multiset is useful if you're not interested in elimination of duplicates,
|
|
but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
|
|
(where you don't delete duplicate entries) or some other approach is almost
|
|
always better.
|
|
|
|
.. _ds_map:
|
|
|
|
Map-Like Containers (std::map, DenseMap, etc)
|
|
---------------------------------------------
|
|
|
|
Map-like containers are useful when you want to associate data to a key. As
|
|
usual, there are a lot of different ways to do this. :)
|
|
|
|
.. _dss_sortedvectormap:
|
|
|
|
A sorted 'vector'
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
If your usage pattern follows a strict insert-then-query approach, you can
|
|
trivially use the same approach as :ref:`sorted vectors for set-like containers
|
|
<dss_sortedvectorset>`. The only difference is that your query function (which
|
|
uses std::lower_bound to get efficient log(n) lookup) should only compare the
|
|
key, not both the key and value. This yields the same advantages as sorted
|
|
vectors for sets.
|
|
|
|
.. _dss_stringmap:
|
|
|
|
llvm/ADT/StringMap.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Strings are commonly used as keys in maps, and they are difficult to support
|
|
efficiently: they are variable length, inefficient to hash and compare when
|
|
long, expensive to copy, etc. StringMap is a specialized container designed to
|
|
cope with these issues. It supports mapping an arbitrary range of bytes to an
|
|
arbitrary other object.
|
|
|
|
The StringMap implementation uses a quadratically-probed hash table, where the
|
|
buckets store a pointer to the heap allocated entries (and some other stuff).
|
|
The entries in the map must be heap allocated because the strings are variable
|
|
length. The string data (key) and the element object (value) are stored in the
|
|
same allocation with the string data immediately after the element object.
|
|
This container guarantees the "``(char*)(&Value+1)``" points to the key string
|
|
for a value.
|
|
|
|
The StringMap is very fast for several reasons: quadratic probing is very cache
|
|
efficient for lookups, the hash value of strings in buckets is not recomputed
|
|
when looking up an element, StringMap rarely has to touch the memory for
|
|
unrelated objects when looking up a value (even when hash collisions happen),
|
|
hash table growth does not recompute the hash values for strings already in the
|
|
table, and each pair in the map is store in a single allocation (the string data
|
|
is stored in the same allocation as the Value of a pair).
|
|
|
|
StringMap also provides query methods that take byte ranges, so it only ever
|
|
copies a string if a value is inserted into the table.
|
|
|
|
StringMap iteration order, however, is not guaranteed to be deterministic, so
|
|
any uses which require that should instead use a std::map.
|
|
|
|
.. _dss_indexmap:
|
|
|
|
llvm/ADT/IndexedMap.h
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
IndexedMap is a specialized container for mapping small dense integers (or
|
|
values that can be mapped to small dense integers) to some other type. It is
|
|
internally implemented as a vector with a mapping function that maps the keys
|
|
to the dense integer range.
|
|
|
|
This is useful for cases like virtual registers in the LLVM code generator: they
|
|
have a dense mapping that is offset by a compile-time constant (the first
|
|
virtual register ID).
|
|
|
|
.. _dss_densemap:
|
|
|
|
llvm/ADT/DenseMap.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
DenseMap is a simple quadratically probed hash table. It excels at supporting
|
|
small keys and values: it uses a single allocation to hold all of the pairs
|
|
that are currently inserted in the map. DenseMap is a great way to map
|
|
pointers to pointers, or map other small types to each other.
|
|
|
|
There are several aspects of DenseMap that you should be aware of, however.
|
|
The iterators in a DenseMap are invalidated whenever an insertion occurs,
|
|
unlike map. Also, because DenseMap allocates space for a large number of
|
|
key/value pairs (it starts with 64 by default), it will waste a lot of space if
|
|
your keys or values are large. Finally, you must implement a partial
|
|
specialization of DenseMapInfo for the key that you want, if it isn't already
|
|
supported. This is required to tell DenseMap about two special marker values
|
|
(which can never be inserted into the map) that it needs internally.
|
|
|
|
DenseMap's find_as() method supports lookup operations using an alternate key
|
|
type. This is useful in cases where the normal key type is expensive to
|
|
construct, but cheap to compare against. The DenseMapInfo is responsible for
|
|
defining the appropriate comparison and hashing methods for each alternate key
|
|
type used.
|
|
|
|
.. _dss_valuemap:
|
|
|
|
llvm/IR/ValueMap.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
|
|
``Value*``\ s (or subclasses) to another type. When a Value is deleted or
|
|
RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
|
|
the same value, just as if the key were a WeakVH. You can configure exactly how
|
|
this happens, and what else happens on these two events, by passing a ``Config``
|
|
parameter to the ValueMap template.
|
|
|
|
.. _dss_intervalmap:
|
|
|
|
llvm/ADT/IntervalMap.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
IntervalMap is a compact map for small keys and values. It maps key intervals
|
|
instead of single keys, and it will automatically coalesce adjacent intervals.
|
|
When the map only contains a few intervals, they are stored in the map object
|
|
itself to avoid allocations.
|
|
|
|
The IntervalMap iterators are quite big, so they should not be passed around as
|
|
STL iterators. The heavyweight iterators allow a smaller data structure.
|
|
|
|
.. _dss_map:
|
|
|
|
<map>
|
|
^^^^^
|
|
|
|
std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
|
|
single allocation per pair inserted into the map, it offers log(n) lookup with
|
|
an extremely large constant factor, imposes a space penalty of 3 pointers per
|
|
pair in the map, etc.
|
|
|
|
std::map is most useful when your keys or values are very large, if you need to
|
|
iterate over the collection in sorted order, or if you need stable iterators
|
|
into the map (i.e. they don't get invalidated if an insertion or deletion of
|
|
another element takes place).
|
|
|
|
.. _dss_mapvector:
|
|
|
|
llvm/ADT/MapVector.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
|
|
main difference is that the iteration order is guaranteed to be the insertion
|
|
order, making it an easy (but somewhat expensive) solution for non-deterministic
|
|
iteration over maps of pointers.
|
|
|
|
It is implemented by mapping from key to an index in a vector of key,value
|
|
pairs. This provides fast lookup and iteration, but has two main drawbacks:
|
|
the key is stored twice and removing elements takes linear time. If it is
|
|
necessary to remove elements, it's best to remove them in bulk using
|
|
``remove_if()``.
|
|
|
|
.. _dss_inteqclasses:
|
|
|
|
llvm/ADT/IntEqClasses.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
IntEqClasses provides a compact representation of equivalence classes of small
|
|
integers. Initially, each integer in the range 0..n-1 has its own equivalence
|
|
class. Classes can be joined by passing two class representatives to the
|
|
join(a, b) method. Two integers are in the same class when findLeader() returns
|
|
the same representative.
|
|
|
|
Once all equivalence classes are formed, the map can be compressed so each
|
|
integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
|
|
is the total number of equivalence classes. The map must be uncompressed before
|
|
it can be edited again.
|
|
|
|
.. _dss_immutablemap:
|
|
|
|
llvm/ADT/ImmutableMap.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
ImmutableMap is an immutable (functional) map implementation based on an AVL
|
|
tree. Adding or removing elements is done through a Factory object and results
|
|
in the creation of a new ImmutableMap object. If an ImmutableMap already exists
|
|
with the given key set, then the existing one is returned; equality is compared
|
|
with a FoldingSetNodeID. The time and space complexity of add or remove
|
|
operations is logarithmic in the size of the original map.
|
|
|
|
.. _dss_othermap:
|
|
|
|
Other Map-Like Container Options
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The STL provides several other options, such as std::multimap and the various
|
|
"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
|
|
never use hash_set and unordered_set because they are generally very expensive
|
|
(each insertion requires a malloc) and very non-portable.
|
|
|
|
std::multimap is useful if you want to map a key to multiple values, but has all
|
|
the drawbacks of std::map. A sorted vector or some other approach is almost
|
|
always better.
|
|
|
|
.. _ds_bit:
|
|
|
|
Bit storage containers (BitVector, SparseBitVector, CoalescingBitVector)
|
|
------------------------------------------------------------------------
|
|
|
|
There are three bit storage containers, and choosing when to use each is
|
|
relatively straightforward.
|
|
|
|
One additional option is ``std::vector<bool>``: we discourage its use for two
|
|
reasons 1) the implementation in many common compilers (e.g. commonly
|
|
available versions of GCC) is extremely inefficient and 2) the C++ standards
|
|
committee is likely to deprecate this container and/or change it significantly
|
|
somehow. In any case, please don't use it.
|
|
|
|
.. _dss_bitvector:
|
|
|
|
BitVector
|
|
^^^^^^^^^
|
|
|
|
The BitVector container provides a dynamic size set of bits for manipulation.
|
|
It supports individual bit setting/testing, as well as set operations. The set
|
|
operations take time O(size of bitvector), but operations are performed one word
|
|
at a time, instead of one bit at a time. This makes the BitVector very fast for
|
|
set operations compared to other containers. Use the BitVector when you expect
|
|
the number of set bits to be high (i.e. a dense set).
|
|
|
|
.. _dss_smallbitvector:
|
|
|
|
SmallBitVector
|
|
^^^^^^^^^^^^^^
|
|
|
|
The SmallBitVector container provides the same interface as BitVector, but it is
|
|
optimized for the case where only a small number of bits, less than 25 or so,
|
|
are needed. It also transparently supports larger bit counts, but slightly less
|
|
efficiently than a plain BitVector, so SmallBitVector should only be used when
|
|
larger counts are rare.
|
|
|
|
At this time, SmallBitVector does not support set operations (and, or, xor), and
|
|
its operator[] does not provide an assignable lvalue.
|
|
|
|
.. _dss_sparsebitvector:
|
|
|
|
SparseBitVector
|
|
^^^^^^^^^^^^^^^
|
|
|
|
The SparseBitVector container is much like BitVector, with one major difference:
|
|
Only the bits that are set, are stored. This makes the SparseBitVector much
|
|
more space efficient than BitVector when the set is sparse, as well as making
|
|
set operations O(number of set bits) instead of O(size of universe). The
|
|
downside to the SparseBitVector is that setting and testing of random bits is
|
|
O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
|
|
implementation, setting or testing bits in sorted order (either forwards or
|
|
reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
|
|
on size) of the current bit is also O(1). As a general statement,
|
|
testing/setting bits in a SparseBitVector is O(distance away from last set bit).
|
|
|
|
.. _dss_coalescingbitvector:
|
|
|
|
CoalescingBitVector
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
The CoalescingBitVector container is similar in principle to a SparseBitVector,
|
|
but is optimized to represent large contiguous ranges of set bits compactly. It
|
|
does this by coalescing contiguous ranges of set bits into intervals. Searching
|
|
for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)).
|
|
|
|
CoalescingBitVector is a better choice than BitVector when gaps between ranges
|
|
of set bits are large. It's a better choice than SparseBitVector when find()
|
|
operations must have fast, predictable performance. However, it's not a good
|
|
choice for representing sets which have lots of very short ranges. E.g. the set
|
|
`{2*x : x \in [0, n)}` would be a pathological input.
|
|
|
|
.. _debugging:
|
|
|
|
Debugging
|
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=========
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A handful of `GDB pretty printers
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<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
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provided for some of the core LLVM libraries. To use them, execute the
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following (or add it to your ``~/.gdbinit``)::
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source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
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It also might be handy to enable the `print pretty
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<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
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avoid data structures being printed as a big block of text.
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.. _common:
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Helpful Hints for Common Operations
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===================================
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This section describes how to perform some very simple transformations of LLVM
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code. This is meant to give examples of common idioms used, showing the
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practical side of LLVM transformations.
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Because this is a "how-to" section, you should also read about the main classes
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that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
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<coreclasses>` contains details and descriptions of the main classes that you
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should know about.
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.. _inspection:
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Basic Inspection and Traversal Routines
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---------------------------------------
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The LLVM compiler infrastructure have many different data structures that may be
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traversed. Following the example of the C++ standard template library, the
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techniques used to traverse these various data structures are all basically the
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same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
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method) returns an iterator to the start of the sequence, the ``XXXend()``
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function returns an iterator pointing to one past the last valid element of the
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sequence, and there is some ``XXXiterator`` data type that is common between the
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two operations.
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Because the pattern for iteration is common across many different aspects of the
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program representation, the standard template library algorithms may be used on
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them, and it is easier to remember how to iterate. First we show a few common
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examples of the data structures that need to be traversed. Other data
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structures are traversed in very similar ways.
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.. _iterate_function:
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Iterating over the ``BasicBlock`` in a ``Function``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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It's quite common to have a ``Function`` instance that you'd like to transform
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in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
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facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
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constitute the ``Function``. The following is an example that prints the name
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of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
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.. code-block:: c++
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Function &Func = ...
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for (BasicBlock &BB : Func)
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// Print out the name of the basic block if it has one, and then the
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// number of instructions that it contains
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errs() << "Basic block (name=" << BB.getName() << ") has "
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<< BB.size() << " instructions.\n";
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.. _iterate_basicblock:
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Iterating over the ``Instruction`` in a ``BasicBlock``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
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iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
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a code snippet that prints out each instruction in a ``BasicBlock``:
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.. code-block:: c++
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BasicBlock& BB = ...
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for (Instruction &I : BB)
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// The next statement works since operator<<(ostream&,...)
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// is overloaded for Instruction&
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errs() << I << "\n";
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However, this isn't really the best way to print out the contents of a
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``BasicBlock``! Since the ostream operators are overloaded for virtually
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anything you'll care about, you could have just invoked the print routine on the
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basic block itself: ``errs() << BB << "\n";``.
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.. _iterate_insiter:
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Iterating over the ``Instruction`` in a ``Function``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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If you're finding that you commonly iterate over a ``Function``'s
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``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
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``InstIterator`` should be used instead. You'll need to include
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``llvm/IR/InstIterator.h`` (`doxygen
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<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
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``InstIterator``\ s explicitly in your code. Here's a small example that shows
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how to dump all instructions in a function to the standard error stream:
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.. code-block:: c++
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#include "llvm/IR/InstIterator.h"
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// F is a pointer to a Function instance
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for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
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errs() << *I << "\n";
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Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
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its initial contents. For example, if you wanted to initialize a work list to
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contain all instructions in a ``Function`` F, all you would need to do is
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something like:
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.. code-block:: c++
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std::set<Instruction*> worklist;
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// or better yet, SmallPtrSet<Instruction*, 64> worklist;
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for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
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worklist.insert(&*I);
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The STL set ``worklist`` would now contain all instructions in the ``Function``
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pointed to by F.
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.. _iterate_convert:
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Turning an iterator into a class pointer (and vice-versa)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
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when all you've got at hand is an iterator. Well, extracting a reference or a
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pointer from an iterator is very straight-forward. Assuming that ``i`` is a
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``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
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.. code-block:: c++
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Instruction& inst = *i; // Grab reference to instruction reference
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Instruction* pinst = &*i; // Grab pointer to instruction reference
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const Instruction& inst = *j;
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However, the iterators you'll be working with in the LLVM framework are special:
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they will automatically convert to a ptr-to-instance type whenever they need to.
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Instead of dereferencing the iterator and then taking the address of the result,
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you can simply assign the iterator to the proper pointer type and you get the
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dereference and address-of operation as a result of the assignment (behind the
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scenes, this is a result of overloading casting mechanisms). Thus the second
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line of the last example,
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.. code-block:: c++
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Instruction *pinst = &*i;
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is semantically equivalent to
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.. code-block:: c++
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Instruction *pinst = i;
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It's also possible to turn a class pointer into the corresponding iterator, and
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this is a constant time operation (very efficient). The following code snippet
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illustrates use of the conversion constructors provided by LLVM iterators. By
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using these, you can explicitly grab the iterator of something without actually
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obtaining it via iteration over some structure:
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.. code-block:: c++
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void printNextInstruction(Instruction* inst) {
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BasicBlock::iterator it(inst);
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++it; // After this line, it refers to the instruction after *inst
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if (it != inst->getParent()->end()) errs() << *it << "\n";
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}
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Unfortunately, these implicit conversions come at a cost; they prevent these
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iterators from conforming to standard iterator conventions, and thus from being
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usable with standard algorithms and containers. For example, they prevent the
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following code, where ``B`` is a ``BasicBlock``, from compiling:
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.. code-block:: c++
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llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
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Because of this, these implicit conversions may be removed some day, and
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``operator*`` changed to return a pointer instead of a reference.
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.. _iterate_complex:
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Finding call sites: a slightly more complex example
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Say that you're writing a FunctionPass and would like to count all the locations
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in the entire module (that is, across every ``Function``) where a certain
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function (i.e., some ``Function *``) is already in scope. As you'll learn
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later, you may want to use an ``InstVisitor`` to accomplish this in a much more
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straight-forward manner, but this example will allow us to explore how you'd do
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it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
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want to do:
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.. code-block:: none
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initialize callCounter to zero
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for each Function f in the Module
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for each BasicBlock b in f
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for each Instruction i in b
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if (i a Call and calls the given function)
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increment callCounter
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And the actual code is (remember, because we're writing a ``FunctionPass``, our
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``FunctionPass``-derived class simply has to override the ``runOnFunction``
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method):
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.. code-block:: c++
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Function* targetFunc = ...;
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class OurFunctionPass : public FunctionPass {
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public:
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OurFunctionPass(): callCounter(0) { }
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virtual runOnFunction(Function& F) {
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for (BasicBlock &B : F) {
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for (Instruction &I: B) {
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if (auto *CB = dyn_cast<CallBase>(&I)) {
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// We know we've encountered some kind of call instruction (call,
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// invoke, or callbr), so we need to determine if it's a call to
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// the function pointed to by m_func or not.
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if (CB->getCalledFunction() == targetFunc)
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++callCounter;
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}
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}
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}
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}
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private:
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unsigned callCounter;
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};
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.. _iterate_chains:
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Iterating over def-use & use-def chains
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Frequently, we might have an instance of the ``Value`` class (`doxygen
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<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
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which ``User``\ s use the ``Value``. The list of all ``User``\ s of a particular
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``Value`` is called a *def-use* chain. For example, let's say we have a
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``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
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instructions that *use* ``foo`` is as simple as iterating over the *def-use*
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chain of ``F``:
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.. code-block:: c++
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Function *F = ...;
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for (User *U : F->users()) {
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if (Instruction *Inst = dyn_cast<Instruction>(U)) {
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errs() << "F is used in instruction:\n";
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errs() << *Inst << "\n";
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}
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Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
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<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
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``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
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known as a *use-def* chain. Instances of class ``Instruction`` are common
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``User`` s, so we might want to iterate over all of the values that a particular
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instruction uses (that is, the operands of the particular ``Instruction``):
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.. code-block:: c++
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Instruction *pi = ...;
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for (Use &U : pi->operands()) {
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Value *v = U.get();
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// ...
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}
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Declaring objects as ``const`` is an important tool of enforcing mutation free
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algorithms (such as analyses, etc.). For this purpose above iterators come in
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constant flavors as ``Value::const_use_iterator`` and
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``Value::const_op_iterator``. They automatically arise when calling
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``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
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Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
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remain unchanged.
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.. _iterate_preds:
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Iterating over predecessors & successors of blocks
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Iterating over the predecessors and successors of a block is quite easy with the
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routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
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iterate over all predecessors of BB:
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.. code-block:: c++
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#include "llvm/IR/CFG.h"
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BasicBlock *BB = ...;
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for (BasicBlock *Pred : predecessors(BB)) {
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// ...
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}
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Similarly, to iterate over successors use ``successors``.
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.. _simplechanges:
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Making simple changes
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---------------------
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There are some primitive transformation operations present in the LLVM
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infrastructure that are worth knowing about. When performing transformations,
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it's fairly common to manipulate the contents of basic blocks. This section
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describes some of the common methods for doing so and gives example code.
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.. _schanges_creating:
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Creating and inserting new ``Instruction``\ s
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*Instantiating Instructions*
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Creation of ``Instruction``\ s is straight-forward: simply call the constructor
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for the kind of instruction to instantiate and provide the necessary parameters.
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For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
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.. code-block:: c++
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auto *ai = new AllocaInst(Type::Int32Ty);
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will create an ``AllocaInst`` instance that represents the allocation of one
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integer in the current stack frame, at run time. Each ``Instruction`` subclass
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is likely to have varying default parameters which change the semantics of the
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instruction, so refer to the `doxygen documentation for the subclass of
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Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
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you're interested in instantiating.
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*Naming values*
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It is very useful to name the values of instructions when you're able to, as
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this facilitates the debugging of your transformations. If you end up looking
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at generated LLVM machine code, you definitely want to have logical names
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associated with the results of instructions! By supplying a value for the
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``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
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logical name with the result of the instruction's execution at run time. For
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example, say that I'm writing a transformation that dynamically allocates space
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for an integer on the stack, and that integer is going to be used as some kind
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of index by some other code. To accomplish this, I place an ``AllocaInst`` at
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the first point in the first ``BasicBlock`` of some ``Function``, and I'm
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intending to use it within the same ``Function``. I might do:
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.. code-block:: c++
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auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
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where ``indexLoc`` is now the logical name of the instruction's execution value,
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which is a pointer to an integer on the run time stack.
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*Inserting instructions*
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There are essentially three ways to insert an ``Instruction`` into an existing
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sequence of instructions that form a ``BasicBlock``:
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* Insertion into an explicit instruction list
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Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
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and a newly-created instruction we wish to insert before ``*pi``, we do the
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following:
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.. code-block:: c++
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BasicBlock *pb = ...;
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Instruction *pi = ...;
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auto *newInst = new Instruction(...);
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pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
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Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
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class and ``Instruction``-derived classes provide constructors which take a
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pointer to a ``BasicBlock`` to be appended to. For example code that looked
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like:
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.. code-block:: c++
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BasicBlock *pb = ...;
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auto *newInst = new Instruction(...);
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pb->getInstList().push_back(newInst); // Appends newInst to pb
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becomes:
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.. code-block:: c++
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BasicBlock *pb = ...;
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auto *newInst = new Instruction(..., pb);
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which is much cleaner, especially if you are creating long instruction
|
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streams.
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* Insertion into an implicit instruction list
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``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
|
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associated with an existing instruction list: the instruction list of the
|
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enclosing basic block. Thus, we could have accomplished the same thing as the
|
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above code without being given a ``BasicBlock`` by doing:
|
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|
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.. code-block:: c++
|
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|
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Instruction *pi = ...;
|
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auto *newInst = new Instruction(...);
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|
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pi->getParent()->getInstList().insert(pi, newInst);
|
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|
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In fact, this sequence of steps occurs so frequently that the ``Instruction``
|
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class and ``Instruction``-derived classes provide constructors which take (as
|
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a default parameter) a pointer to an ``Instruction`` which the newly-created
|
|
``Instruction`` should precede. That is, ``Instruction`` constructors are
|
|
capable of inserting the newly-created instance into the ``BasicBlock`` of a
|
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provided instruction, immediately before that instruction. Using an
|
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``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
|
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above code becomes:
|
|
|
|
.. code-block:: c++
|
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|
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Instruction* pi = ...;
|
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auto *newInst = new Instruction(..., pi);
|
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|
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which is much cleaner, especially if you're creating a lot of instructions and
|
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adding them to ``BasicBlock``\ s.
|
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|
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* Insertion using an instance of ``IRBuilder``
|
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|
|
Inserting several ``Instruction``\ s can be quite laborious using the previous
|
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methods. The ``IRBuilder`` is a convenience class that can be used to add
|
|
several instructions to the end of a ``BasicBlock`` or before a particular
|
|
``Instruction``. It also supports constant folding and renaming named
|
|
registers (see ``IRBuilder``'s template arguments).
|
|
|
|
The example below demonstrates a very simple use of the ``IRBuilder`` where
|
|
three instructions are inserted before the instruction ``pi``. The first two
|
|
instructions are Call instructions and third instruction multiplies the return
|
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value of the two calls.
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction *pi = ...;
|
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IRBuilder<> Builder(pi);
|
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CallInst* callOne = Builder.CreateCall(...);
|
|
CallInst* callTwo = Builder.CreateCall(...);
|
|
Value* result = Builder.CreateMul(callOne, callTwo);
|
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|
|
The example below is similar to the above example except that the created
|
|
``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
|
|
|
|
.. code-block:: c++
|
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|
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BasicBlock *pb = ...;
|
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IRBuilder<> Builder(pb);
|
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CallInst* callOne = Builder.CreateCall(...);
|
|
CallInst* callTwo = Builder.CreateCall(...);
|
|
Value* result = Builder.CreateMul(callOne, callTwo);
|
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|
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See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
|
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|
|
|
|
.. _schanges_deleting:
|
|
|
|
Deleting Instructions
|
|
^^^^^^^^^^^^^^^^^^^^^
|
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|
|
Deleting an instruction from an existing sequence of instructions that form a
|
|
BasicBlock_ is very straight-forward: just call the instruction's
|
|
``eraseFromParent()`` method. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction *I = .. ;
|
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I->eraseFromParent();
|
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|
|
This unlinks the instruction from its containing basic block and deletes it. If
|
|
you'd just like to unlink the instruction from its containing basic block but
|
|
not delete it, you can use the ``removeFromParent()`` method.
|
|
|
|
.. _schanges_replacing:
|
|
|
|
Replacing an Instruction with another Value
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Replacing individual instructions
|
|
"""""""""""""""""""""""""""""""""
|
|
|
|
Including "`llvm/Transforms/Utils/BasicBlockUtils.h
|
|
<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two
|
|
very useful replace functions: ``ReplaceInstWithValue`` and
|
|
``ReplaceInstWithInst``.
|
|
|
|
.. _schanges_deleting_sub:
|
|
|
|
Deleting Instructions
|
|
"""""""""""""""""""""
|
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|
|
* ``ReplaceInstWithValue``
|
|
|
|
This function replaces all uses of a given instruction with a value, and then
|
|
removes the original instruction. The following example illustrates the
|
|
replacement of the result of a particular ``AllocaInst`` that allocates memory
|
|
for a single integer with a null pointer to an integer.
|
|
|
|
.. code-block:: c++
|
|
|
|
AllocaInst* instToReplace = ...;
|
|
BasicBlock::iterator ii(instToReplace);
|
|
|
|
ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
|
|
Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
|
|
|
|
* ``ReplaceInstWithInst``
|
|
|
|
This function replaces a particular instruction with another instruction,
|
|
inserting the new instruction into the basic block at the location where the
|
|
old instruction was, and replacing any uses of the old instruction with the
|
|
new instruction. The following example illustrates the replacement of one
|
|
``AllocaInst`` with another.
|
|
|
|
.. code-block:: c++
|
|
|
|
AllocaInst* instToReplace = ...;
|
|
BasicBlock::iterator ii(instToReplace);
|
|
|
|
ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
|
|
new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
|
|
|
|
|
|
Replacing multiple uses of Users and Values
|
|
"""""""""""""""""""""""""""""""""""""""""""
|
|
|
|
You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
|
|
change more than one use at a time. See the doxygen documentation for the
|
|
`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
|
|
<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
|
|
information.
|
|
|
|
.. _schanges_deletingGV:
|
|
|
|
Deleting GlobalVariables
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Deleting a global variable from a module is just as easy as deleting an
|
|
Instruction. First, you must have a pointer to the global variable that you
|
|
wish to delete. You use this pointer to erase it from its parent, the module.
|
|
For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
GlobalVariable *GV = .. ;
|
|
|
|
GV->eraseFromParent();
|
|
|
|
|
|
.. _threading:
|
|
|
|
Threads and LLVM
|
|
================
|
|
|
|
This section describes the interaction of the LLVM APIs with multithreading,
|
|
both on the part of client applications, and in the JIT, in the hosted
|
|
application.
|
|
|
|
Note that LLVM's support for multithreading is still relatively young. Up
|
|
through version 2.5, the execution of threaded hosted applications was
|
|
supported, but not threaded client access to the APIs. While this use case is
|
|
now supported, clients *must* adhere to the guidelines specified below to ensure
|
|
proper operation in multithreaded mode.
|
|
|
|
Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
|
|
intrinsics in order to support threaded operation. If you need a
|
|
multithreading-capable LLVM on a platform without a suitably modern system
|
|
compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
|
|
using the resultant compiler to build a copy of LLVM with multithreading
|
|
support.
|
|
|
|
.. _shutdown:
|
|
|
|
Ending Execution with ``llvm_shutdown()``
|
|
-----------------------------------------
|
|
|
|
When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
|
|
deallocate memory used for internal structures.
|
|
|
|
.. _managedstatic:
|
|
|
|
Lazy Initialization with ``ManagedStatic``
|
|
------------------------------------------
|
|
|
|
``ManagedStatic`` is a utility class in LLVM used to implement static
|
|
initialization of static resources, such as the global type tables. In a
|
|
single-threaded environment, it implements a simple lazy initialization scheme.
|
|
When LLVM is compiled with support for multi-threading, however, it uses
|
|
double-checked locking to implement thread-safe lazy initialization.
|
|
|
|
.. _llvmcontext:
|
|
|
|
Achieving Isolation with ``LLVMContext``
|
|
----------------------------------------
|
|
|
|
``LLVMContext`` is an opaque class in the LLVM API which clients can use to
|
|
operate multiple, isolated instances of LLVM concurrently within the same
|
|
address space. For instance, in a hypothetical compile-server, the compilation
|
|
of an individual translation unit is conceptually independent from all the
|
|
others, and it would be desirable to be able to compile incoming translation
|
|
units concurrently on independent server threads. Fortunately, ``LLVMContext``
|
|
exists to enable just this kind of scenario!
|
|
|
|
Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
|
|
(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
|
|
in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
|
|
*cannot* interact with each other: ``Module``\ s in different contexts cannot be
|
|
linked together, ``Function``\ s cannot be added to ``Module``\ s in different
|
|
contexts, etc. What this means is that is safe to compile on multiple
|
|
threads simultaneously, as long as no two threads operate on entities within the
|
|
same context.
|
|
|
|
In practice, very few places in the API require the explicit specification of a
|
|
``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
|
|
``Type`` carries a reference to its owning context, most other entities can
|
|
determine what context they belong to by looking at their own ``Type``. If you
|
|
are adding new entities to LLVM IR, please try to maintain this interface
|
|
design.
|
|
|
|
.. _jitthreading:
|
|
|
|
Threads and the JIT
|
|
-------------------
|
|
|
|
LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
|
|
threads can call ``ExecutionEngine::getPointerToFunction()`` or
|
|
``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
|
|
code output by the JIT concurrently. The user must still ensure that only one
|
|
thread accesses IR in a given ``LLVMContext`` while another thread might be
|
|
modifying it. One way to do that is to always hold the JIT lock while accessing
|
|
IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
|
|
Another way is to only call ``getPointerToFunction()`` from the
|
|
``LLVMContext``'s thread.
|
|
|
|
When the JIT is configured to compile lazily (using
|
|
``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
|
|
condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
|
|
after a function is lazily-jitted. It's still possible to use the lazy JIT in a
|
|
threaded program if you ensure that only one thread at a time can call any
|
|
particular lazy stub and that the JIT lock guards any IR access, but we suggest
|
|
using only the eager JIT in threaded programs.
|
|
|
|
.. _advanced:
|
|
|
|
Advanced Topics
|
|
===============
|
|
|
|
This section describes some of the advanced or obscure API's that most clients
|
|
do not need to be aware of. These API's tend manage the inner workings of the
|
|
LLVM system, and only need to be accessed in unusual circumstances.
|
|
|
|
.. _SymbolTable:
|
|
|
|
The ``ValueSymbolTable`` class
|
|
------------------------------
|
|
|
|
The ``ValueSymbolTable`` (`doxygen
|
|
<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
|
|
a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
|
|
naming value definitions. The symbol table can provide a name for any Value_.
|
|
|
|
Note that the ``SymbolTable`` class should not be directly accessed by most
|
|
clients. It should only be used when iteration over the symbol table names
|
|
themselves are required, which is very special purpose. Note that not all LLVM
|
|
Value_\ s have names, and those without names (i.e. they have an empty name) do
|
|
not exist in the symbol table.
|
|
|
|
Symbol tables support iteration over the values in the symbol table with
|
|
``begin/end/iterator`` and supports querying to see if a specific name is in the
|
|
symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
|
|
public mutator methods, instead, simply call ``setName`` on a value, which will
|
|
autoinsert it into the appropriate symbol table.
|
|
|
|
.. _UserLayout:
|
|
|
|
The ``User`` and owned ``Use`` classes' memory layout
|
|
-----------------------------------------------------
|
|
|
|
The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__)
|
|
class provides a basis for expressing the ownership of ``User`` towards other
|
|
`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
|
|
``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
|
|
class is employed to do the bookkeeping and to facilitate *O(1)* addition and
|
|
removal.
|
|
|
|
.. _Use2User:
|
|
|
|
Interaction and relationship between ``User`` and ``Use`` objects
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
A subclass of ``User`` can choose between incorporating its ``Use`` objects or
|
|
refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
|
|
s inline others hung off) is impractical and breaks the invariant that the
|
|
``Use`` objects belonging to the same ``User`` form a contiguous array.
|
|
|
|
We have 2 different layouts in the ``User`` (sub)classes:
|
|
|
|
* Layout a)
|
|
|
|
The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
|
|
object and there are a fixed number of them.
|
|
|
|
* Layout b)
|
|
|
|
The ``Use`` object(s) are referenced by a pointer to an array from the
|
|
``User`` object and there may be a variable number of them.
|
|
|
|
As of v2.4 each layout still possesses a direct pointer to the start of the
|
|
array of ``Use``\ s. Though not mandatory for layout a), we stick to this
|
|
redundancy for the sake of simplicity. The ``User`` object also stores the
|
|
number of ``Use`` objects it has. (Theoretically this information can also be
|
|
calculated given the scheme presented below.)
|
|
|
|
Special forms of allocation operators (``operator new``) enforce the following
|
|
memory layouts:
|
|
|
|
* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
|
|
array.
|
|
|
|
.. code-block:: none
|
|
|
|
...---.---.---.---.-------...
|
|
| P | P | P | P | User
|
|
'''---'---'---'---'-------'''
|
|
|
|
* Layout b) is modelled by pointing at the ``Use[]`` array.
|
|
|
|
.. code-block:: none
|
|
|
|
.-------...
|
|
| User
|
|
'-------'''
|
|
|
|
|
v
|
|
.---.---.---.---...
|
|
| P | P | P | P |
|
|
'---'---'---'---'''
|
|
|
|
*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
|
|
each* ``Use`` *object in the member* ``Use::Prev`` *)*
|
|
|
|
.. _polymorphism:
|
|
|
|
Designing Type Hierarchies and Polymorphic Interfaces
|
|
-----------------------------------------------------
|
|
|
|
There are two different design patterns that tend to result in the use of
|
|
virtual dispatch for methods in a type hierarchy in C++ programs. The first is
|
|
a genuine type hierarchy where different types in the hierarchy model
|
|
a specific subset of the functionality and semantics, and these types nest
|
|
strictly within each other. Good examples of this can be seen in the ``Value``
|
|
or ``Type`` type hierarchies.
|
|
|
|
A second is the desire to dispatch dynamically across a collection of
|
|
polymorphic interface implementations. This latter use case can be modeled with
|
|
virtual dispatch and inheritance by defining an abstract interface base class
|
|
which all implementations derive from and override. However, this
|
|
implementation strategy forces an **"is-a"** relationship to exist that is not
|
|
actually meaningful. There is often not some nested hierarchy of useful
|
|
generalizations which code might interact with and move up and down. Instead,
|
|
there is a singular interface which is dispatched across a range of
|
|
implementations.
|
|
|
|
The preferred implementation strategy for the second use case is that of
|
|
generic programming (sometimes called "compile-time duck typing" or "static
|
|
polymorphism"). For example, a template over some type parameter ``T`` can be
|
|
instantiated across any particular implementation that conforms to the
|
|
interface or *concept*. A good example here is the highly generic properties of
|
|
any type which models a node in a directed graph. LLVM models these primarily
|
|
through templates and generic programming. Such templates include the
|
|
``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
|
|
truly needs **dynamic** dispatch you can generalize it using a technique
|
|
called *concept-based polymorphism*. This pattern emulates the interfaces and
|
|
behaviors of templates using a very limited form of virtual dispatch for type
|
|
erasure inside its implementation. You can find examples of this technique in
|
|
the ``PassManager.h`` system, and there is a more detailed introduction to it
|
|
by Sean Parent in several of his talks and papers:
|
|
|
|
#. `Inheritance Is The Base Class of Evil
|
|
<http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
|
|
- The GoingNative 2013 talk describing this technique, and probably the best
|
|
place to start.
|
|
#. `Value Semantics and Concepts-based Polymorphism
|
|
<http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
|
|
describing this technique in more detail.
|
|
#. `Sean Parent's Papers and Presentations
|
|
<http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
|
|
- A GitHub project full of links to slides, video, and sometimes code.
|
|
|
|
When deciding between creating a type hierarchy (with either tagged or virtual
|
|
dispatch) and using templates or concepts-based polymorphism, consider whether
|
|
there is some refinement of an abstract base class which is a semantically
|
|
meaningful type on an interface boundary. If anything more refined than the
|
|
root abstract interface is meaningless to talk about as a partial extension of
|
|
the semantic model, then your use case likely fits better with polymorphism and
|
|
you should avoid using virtual dispatch. However, there may be some exigent
|
|
circumstances that require one technique or the other to be used.
|
|
|
|
If you do need to introduce a type hierarchy, we prefer to use explicitly
|
|
closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
|
|
open inheritance model and virtual dispatch that is more common in C++ code.
|
|
This is because LLVM rarely encourages library consumers to extend its core
|
|
types, and leverages the closed and tag-dispatched nature of its hierarchies to
|
|
generate significantly more efficient code. We have also found that a large
|
|
amount of our usage of type hierarchies fits better with tag-based pattern
|
|
matching rather than dynamic dispatch across a common interface. Within LLVM we
|
|
have built custom helpers to facilitate this design. See this document's
|
|
section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
|
|
<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
|
|
pattern for use with the LLVM helpers.
|
|
|
|
.. _abi_breaking_checks:
|
|
|
|
ABI Breaking Checks
|
|
-------------------
|
|
|
|
Checks and asserts that alter the LLVM C++ ABI are predicated on the
|
|
preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
|
|
libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
|
|
compatible LLVM libraries built without it defined. By default,
|
|
turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
|
|
so a default +Asserts build is not ABI compatible with a
|
|
default -Asserts build. Clients that want ABI compatibility
|
|
between +Asserts and -Asserts builds should use the CMake build system
|
|
to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
|
|
of `LLVM_ENABLE_ASSERTIONS`.
|
|
|
|
.. _coreclasses:
|
|
|
|
The Core LLVM Class Hierarchy Reference
|
|
=======================================
|
|
|
|
``#include "llvm/IR/Type.h"``
|
|
|
|
header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_
|
|
|
|
doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_
|
|
|
|
The Core LLVM classes are the primary means of representing the program being
|
|
inspected or transformed. The core LLVM classes are defined in header files in
|
|
the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
|
|
directory. It's worth noting that, for historical reasons, this library is
|
|
called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
|
|
|
|
.. _Type:
|
|
|
|
The Type class and Derived Types
|
|
--------------------------------
|
|
|
|
``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
|
|
``Type`` cannot be instantiated directly but only through its subclasses.
|
|
Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
|
|
``DoubleType``) have hidden subclasses. They are hidden because they offer no
|
|
useful functionality beyond what the ``Type`` class offers except to distinguish
|
|
themselves from other subclasses of ``Type``.
|
|
|
|
All other types are subclasses of ``DerivedType``. Types can be named, but this
|
|
is not a requirement. There exists exactly one instance of a given shape at any
|
|
one time. This allows type equality to be performed with address equality of
|
|
the Type Instance. That is, given two ``Type*`` values, the types are identical
|
|
if the pointers are identical.
|
|
|
|
.. _m_Type:
|
|
|
|
Important Public Methods
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``bool isIntegerTy() const``: Returns true for any integer type.
|
|
|
|
* ``bool isFloatingPointTy()``: Return true if this is one of the five
|
|
floating point types.
|
|
|
|
* ``bool isSized()``: Return true if the type has known size. Things
|
|
that don't have a size are abstract types, labels and void.
|
|
|
|
.. _derivedtypes:
|
|
|
|
Important Derived Types
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``IntegerType``
|
|
Subclass of DerivedType that represents integer types of any bit width. Any
|
|
bit width between ``IntegerType::MIN_INT_BITS`` (1) and
|
|
``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
|
|
|
|
* ``static const IntegerType* get(unsigned NumBits)``: get an integer
|
|
type of a specific bit width.
|
|
|
|
* ``unsigned getBitWidth() const``: Get the bit width of an integer type.
|
|
|
|
``SequentialType``
|
|
This is subclassed by ArrayType and VectorType.
|
|
|
|
* ``const Type * getElementType() const``: Returns the type of each
|
|
of the elements in the sequential type.
|
|
|
|
* ``uint64_t getNumElements() const``: Returns the number of elements
|
|
in the sequential type.
|
|
|
|
``ArrayType``
|
|
This is a subclass of SequentialType and defines the interface for array
|
|
types.
|
|
|
|
``PointerType``
|
|
Subclass of Type for pointer types.
|
|
|
|
``VectorType``
|
|
Subclass of SequentialType for vector types. A vector type is similar to an
|
|
ArrayType but is distinguished because it is a first class type whereas
|
|
ArrayType is not. Vector types are used for vector operations and are usually
|
|
small vectors of an integer or floating point type.
|
|
|
|
``StructType``
|
|
Subclass of DerivedTypes for struct types.
|
|
|
|
.. _FunctionType:
|
|
|
|
``FunctionType``
|
|
Subclass of DerivedTypes for function types.
|
|
|
|
* ``bool isVarArg() const``: Returns true if it's a vararg function.
|
|
|
|
* ``const Type * getReturnType() const``: Returns the return type of the
|
|
function.
|
|
|
|
* ``const Type * getParamType (unsigned i)``: Returns the type of the ith
|
|
parameter.
|
|
|
|
* ``const unsigned getNumParams() const``: Returns the number of formal
|
|
parameters.
|
|
|
|
.. _Module:
|
|
|
|
The ``Module`` class
|
|
--------------------
|
|
|
|
``#include "llvm/IR/Module.h"``
|
|
|
|
header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_
|
|
|
|
doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_
|
|
|
|
The ``Module`` class represents the top level structure present in LLVM
|
|
programs. An LLVM module is effectively either a translation unit of the
|
|
original program or a combination of several translation units merged by the
|
|
linker. The ``Module`` class keeps track of a list of :ref:`Function
|
|
<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
|
|
Additionally, it contains a few helpful member functions that try to make common
|
|
operations easy.
|
|
|
|
.. _m_Module:
|
|
|
|
Important Public Members of the ``Module`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``Module::Module(std::string name = "")``
|
|
|
|
Constructing a Module_ is easy. You can optionally provide a name for it
|
|
(probably based on the name of the translation unit).
|
|
|
|
* | ``Module::iterator`` - Typedef for function list iterator
|
|
| ``Module::const_iterator`` - Typedef for const_iterator.
|
|
| ``begin()``, ``end()``, ``size()``, ``empty()``
|
|
|
|
These are forwarding methods that make it easy to access the contents of a
|
|
``Module`` object's :ref:`Function <c_Function>` list.
|
|
|
|
* ``Module::FunctionListType &getFunctionList()``
|
|
|
|
Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
|
|
when you need to update the list or perform a complex action that doesn't have
|
|
a forwarding method.
|
|
|
|
----------------
|
|
|
|
* | ``Module::global_iterator`` - Typedef for global variable list iterator
|
|
| ``Module::const_global_iterator`` - Typedef for const_iterator.
|
|
| ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
|
|
|
|
These are forwarding methods that make it easy to access the contents of a
|
|
``Module`` object's GlobalVariable_ list.
|
|
|
|
* ``Module::GlobalListType &getGlobalList()``
|
|
|
|
Returns the list of GlobalVariable_\ s. This is necessary to use when you
|
|
need to update the list or perform a complex action that doesn't have a
|
|
forwarding method.
|
|
|
|
----------------
|
|
|
|
* ``SymbolTable *getSymbolTable()``
|
|
|
|
Return a reference to the SymbolTable_ for this ``Module``.
|
|
|
|
----------------
|
|
|
|
* ``Function *getFunction(StringRef Name) const``
|
|
|
|
Look up the specified function in the ``Module`` SymbolTable_. If it does not
|
|
exist, return ``null``.
|
|
|
|
* ``FunctionCallee getOrInsertFunction(const std::string &Name,
|
|
const FunctionType *T)``
|
|
|
|
Look up the specified function in the ``Module`` SymbolTable_. If
|
|
it does not exist, add an external declaration for the function and
|
|
return it. Note that the function signature already present may not
|
|
match the requested signature. Thus, in order to enable the common
|
|
usage of passing the result directly to EmitCall, the return type is
|
|
a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather
|
|
than simply the ``Function*`` with potentially an unexpected
|
|
signature.
|
|
|
|
* ``std::string getTypeName(const Type *Ty)``
|
|
|
|
If there is at least one entry in the SymbolTable_ for the specified Type_,
|
|
return it. Otherwise return the empty string.
|
|
|
|
* ``bool addTypeName(const std::string &Name, const Type *Ty)``
|
|
|
|
Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
|
|
already an entry for this name, true is returned and the SymbolTable_ is not
|
|
modified.
|
|
|
|
.. _Value:
|
|
|
|
The ``Value`` class
|
|
-------------------
|
|
|
|
``#include "llvm/IR/Value.h"``
|
|
|
|
header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_
|
|
|
|
doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_
|
|
|
|
The ``Value`` class is the most important class in the LLVM Source base. It
|
|
represents a typed value that may be used (among other things) as an operand to
|
|
an instruction. There are many different types of ``Value``\ s, such as
|
|
Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
|
|
<c_Function>`\ s are ``Value``\ s.
|
|
|
|
A particular ``Value`` may be used many times in the LLVM representation for a
|
|
program. For example, an incoming argument to a function (represented with an
|
|
instance of the Argument_ class) is "used" by every instruction in the function
|
|
that references the argument. To keep track of this relationship, the ``Value``
|
|
class keeps a list of all of the ``User``\ s that is using it (the User_ class
|
|
is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
|
|
This use list is how LLVM represents def-use information in the program, and is
|
|
accessible through the ``use_*`` methods, shown below.
|
|
|
|
Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
|
|
Type_ is available through the ``getType()`` method. In addition, all LLVM
|
|
values can be named. The "name" of the ``Value`` is a symbolic string printed
|
|
in the LLVM code:
|
|
|
|
.. code-block:: llvm
|
|
|
|
%foo = add i32 1, 2
|
|
|
|
.. _nameWarning:
|
|
|
|
The name of this instruction is "foo". **NOTE** that the name of any value may
|
|
be missing (an empty string), so names should **ONLY** be used for debugging
|
|
(making the source code easier to read, debugging printouts), they should not be
|
|
used to keep track of values or map between them. For this purpose, use a
|
|
``std::map`` of pointers to the ``Value`` itself instead.
|
|
|
|
One important aspect of LLVM is that there is no distinction between an SSA
|
|
variable and the operation that produces it. Because of this, any reference to
|
|
the value produced by an instruction (or the value available as an incoming
|
|
argument, for example) is represented as a direct pointer to the instance of the
|
|
class that represents this value. Although this may take some getting used to,
|
|
it simplifies the representation and makes it easier to manipulate.
|
|
|
|
.. _m_Value:
|
|
|
|
Important Public Members of the ``Value`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* | ``Value::use_iterator`` - Typedef for iterator over the use-list
|
|
| ``Value::const_use_iterator`` - Typedef for const_iterator over the
|
|
use-list
|
|
| ``unsigned use_size()`` - Returns the number of users of the value.
|
|
| ``bool use_empty()`` - Returns true if there are no users.
|
|
| ``use_iterator use_begin()`` - Get an iterator to the start of the
|
|
use-list.
|
|
| ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
|
|
| ``User *use_back()`` - Returns the last element in the list.
|
|
|
|
These methods are the interface to access the def-use information in LLVM.
|
|
As with all other iterators in LLVM, the naming conventions follow the
|
|
conventions defined by the STL_.
|
|
|
|
* ``Type *getType() const``
|
|
This method returns the Type of the Value.
|
|
|
|
* | ``bool hasName() const``
|
|
| ``std::string getName() const``
|
|
| ``void setName(const std::string &Name)``
|
|
|
|
This family of methods is used to access and assign a name to a ``Value``, be
|
|
aware of the :ref:`precaution above <nameWarning>`.
|
|
|
|
* ``void replaceAllUsesWith(Value *V)``
|
|
|
|
This method traverses the use list of a ``Value`` changing all User_\ s of the
|
|
current value to refer to "``V``" instead. For example, if you detect that an
|
|
instruction always produces a constant value (for example through constant
|
|
folding), you can replace all uses of the instruction with the constant like
|
|
this:
|
|
|
|
.. code-block:: c++
|
|
|
|
Inst->replaceAllUsesWith(ConstVal);
|
|
|
|
.. _User:
|
|
|
|
The ``User`` class
|
|
------------------
|
|
|
|
``#include "llvm/IR/User.h"``
|
|
|
|
header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_
|
|
|
|
doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_
|
|
|
|
Superclass: Value_
|
|
|
|
The ``User`` class is the common base class of all LLVM nodes that may refer to
|
|
``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
|
|
that the User is referring to. The ``User`` class itself is a subclass of
|
|
``Value``.
|
|
|
|
The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
|
|
to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
|
|
one definition referred to, allowing this direct connection. This connection
|
|
provides the use-def information in LLVM.
|
|
|
|
.. _m_User:
|
|
|
|
Important Public Members of the ``User`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``User`` class exposes the operand list in two ways: through an index access
|
|
interface and through an iterator based interface.
|
|
|
|
* | ``Value *getOperand(unsigned i)``
|
|
| ``unsigned getNumOperands()``
|
|
|
|
These two methods expose the operands of the ``User`` in a convenient form for
|
|
direct access.
|
|
|
|
* | ``User::op_iterator`` - Typedef for iterator over the operand list
|
|
| ``op_iterator op_begin()`` - Get an iterator to the start of the operand
|
|
list.
|
|
| ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
|
|
|
|
Together, these methods make up the iterator based interface to the operands
|
|
of a ``User``.
|
|
|
|
|
|
.. _Instruction:
|
|
|
|
The ``Instruction`` class
|
|
-------------------------
|
|
|
|
``#include "llvm/IR/Instruction.h"``
|
|
|
|
header source: `Instruction.h
|
|
<https://llvm.org/doxygen/Instruction_8h_source.html>`_
|
|
|
|
doxygen info: `Instruction Class
|
|
<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
|
|
|
|
Superclasses: User_, Value_
|
|
|
|
The ``Instruction`` class is the common base class for all LLVM instructions.
|
|
It provides only a few methods, but is a very commonly used class. The primary
|
|
data tracked by the ``Instruction`` class itself is the opcode (instruction
|
|
type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
|
|
represent a specific type of instruction, one of many subclasses of
|
|
``Instruction`` are used.
|
|
|
|
Because the ``Instruction`` class subclasses the User_ class, its operands can
|
|
be accessed in the same way as for other ``User``\ s (with the
|
|
``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
|
|
An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
|
|
file. This file contains some meta-data about the various different types of
|
|
instructions in LLVM. It describes the enum values that are used as opcodes
|
|
(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
|
|
concrete sub-classes of ``Instruction`` that implement the instruction (for
|
|
example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
|
|
file confuses doxygen, so these enum values don't show up correctly in the
|
|
`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
|
|
|
|
.. _s_Instruction:
|
|
|
|
Important Subclasses of the ``Instruction`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. _BinaryOperator:
|
|
|
|
* ``BinaryOperator``
|
|
|
|
This subclasses represents all two operand instructions whose operands must be
|
|
the same type, except for the comparison instructions.
|
|
|
|
.. _CastInst:
|
|
|
|
* ``CastInst``
|
|
This subclass is the parent of the 12 casting instructions. It provides
|
|
common operations on cast instructions.
|
|
|
|
.. _CmpInst:
|
|
|
|
* ``CmpInst``
|
|
|
|
This subclass represents the two comparison instructions,
|
|
`ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and
|
|
`FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
|
|
|
|
.. _m_Instruction:
|
|
|
|
Important Public Members of the ``Instruction`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``BasicBlock *getParent()``
|
|
|
|
Returns the BasicBlock_ that this
|
|
``Instruction`` is embedded into.
|
|
|
|
* ``bool mayWriteToMemory()``
|
|
|
|
Returns true if the instruction writes to memory, i.e. it is a ``call``,
|
|
``free``, ``invoke``, or ``store``.
|
|
|
|
* ``unsigned getOpcode()``
|
|
|
|
Returns the opcode for the ``Instruction``.
|
|
|
|
* ``Instruction *clone() const``
|
|
|
|
Returns another instance of the specified instruction, identical in all ways
|
|
to the original except that the instruction has no parent (i.e. it's not
|
|
embedded into a BasicBlock_), and it has no name.
|
|
|
|
.. _Constant:
|
|
|
|
The ``Constant`` class and subclasses
|
|
-------------------------------------
|
|
|
|
Constant represents a base class for different types of constants. It is
|
|
subclassed by ConstantInt, ConstantArray, etc. for representing the various
|
|
types of Constants. GlobalValue_ is also a subclass, which represents the
|
|
address of a global variable or function.
|
|
|
|
.. _s_Constant:
|
|
|
|
Important Subclasses of Constant
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ConstantInt : This subclass of Constant represents an integer constant of
|
|
any width.
|
|
|
|
* ``const APInt& getValue() const``: Returns the underlying
|
|
value of this constant, an APInt value.
|
|
|
|
* ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
|
|
int64_t via sign extension. If the value (not the bit width) of the APInt
|
|
is too large to fit in an int64_t, an assertion will result. For this
|
|
reason, use of this method is discouraged.
|
|
|
|
* ``uint64_t getZExtValue() const``: Converts the underlying APInt value
|
|
to a uint64_t via zero extension. IF the value (not the bit width) of the
|
|
APInt is too large to fit in a uint64_t, an assertion will result. For this
|
|
reason, use of this method is discouraged.
|
|
|
|
* ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
|
|
object that represents the value provided by ``Val``. The type is implied
|
|
as the IntegerType that corresponds to the bit width of ``Val``.
|
|
|
|
* ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
|
|
ConstantInt object that represents the value provided by ``Val`` for integer
|
|
type ``Ty``.
|
|
|
|
* ConstantFP : This class represents a floating point constant.
|
|
|
|
* ``double getValue() const``: Returns the underlying value of this constant.
|
|
|
|
* ConstantArray : This represents a constant array.
|
|
|
|
* ``const std::vector<Use> &getValues() const``: Returns a vector of
|
|
component constants that makeup this array.
|
|
|
|
* ConstantStruct : This represents a constant struct.
|
|
|
|
* ``const std::vector<Use> &getValues() const``: Returns a vector of
|
|
component constants that makeup this array.
|
|
|
|
* GlobalValue : This represents either a global variable or a function. In
|
|
either case, the value is a constant fixed address (after linking).
|
|
|
|
.. _GlobalValue:
|
|
|
|
The ``GlobalValue`` class
|
|
-------------------------
|
|
|
|
``#include "llvm/IR/GlobalValue.h"``
|
|
|
|
header source: `GlobalValue.h
|
|
<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_
|
|
|
|
doxygen info: `GlobalValue Class
|
|
<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
|
|
|
|
Superclasses: Constant_, User_, Value_
|
|
|
|
Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
|
|
only LLVM values that are visible in the bodies of all :ref:`Function
|
|
<c_Function>`\ s. Because they are visible at global scope, they are also
|
|
subject to linking with other globals defined in different translation units.
|
|
To control the linking process, ``GlobalValue``\ s know their linkage rules.
|
|
Specifically, ``GlobalValue``\ s know whether they have internal or external
|
|
linkage, as defined by the ``LinkageTypes`` enumeration.
|
|
|
|
If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
|
|
it is not visible to code outside the current translation unit, and does not
|
|
participate in linking. If it has external linkage, it is visible to external
|
|
code, and does participate in linking. In addition to linkage information,
|
|
``GlobalValue``\ s keep track of which Module_ they are currently part of.
|
|
|
|
Because ``GlobalValue``\ s are memory objects, they are always referred to by
|
|
their **address**. As such, the Type_ of a global is always a pointer to its
|
|
contents. It is important to remember this when using the ``GetElementPtrInst``
|
|
instruction because this pointer must be dereferenced first. For example, if
|
|
you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
|
|
of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
|
|
that array. Although the address of the first element of this array and the
|
|
value of the ``GlobalVariable`` are the same, they have different types. The
|
|
``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
|
|
``i32.`` Because of this, accessing a global value requires you to dereference
|
|
the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
|
|
This is explained in the `LLVM Language Reference Manual
|
|
<LangRef.html#globalvars>`_.
|
|
|
|
.. _m_GlobalValue:
|
|
|
|
Important Public Members of the ``GlobalValue`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* | ``bool hasInternalLinkage() const``
|
|
| ``bool hasExternalLinkage() const``
|
|
| ``void setInternalLinkage(bool HasInternalLinkage)``
|
|
|
|
These methods manipulate the linkage characteristics of the ``GlobalValue``.
|
|
|
|
* ``Module *getParent()``
|
|
|
|
This returns the Module_ that the
|
|
GlobalValue is currently embedded into.
|
|
|
|
.. _c_Function:
|
|
|
|
The ``Function`` class
|
|
----------------------
|
|
|
|
``#include "llvm/IR/Function.h"``
|
|
|
|
header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_
|
|
|
|
doxygen info: `Function Class
|
|
<https://llvm.org/doxygen/classllvm_1_1Function.html>`_
|
|
|
|
Superclasses: GlobalValue_, Constant_, User_, Value_
|
|
|
|
The ``Function`` class represents a single procedure in LLVM. It is actually
|
|
one of the more complex classes in the LLVM hierarchy because it must keep track
|
|
of a large amount of data. The ``Function`` class keeps track of a list of
|
|
BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
|
|
|
|
The list of BasicBlock_\ s is the most commonly used part of ``Function``
|
|
objects. The list imposes an implicit ordering of the blocks in the function,
|
|
which indicate how the code will be laid out by the backend. Additionally, the
|
|
first BasicBlock_ is the implicit entry node for the ``Function``. It is not
|
|
legal in LLVM to explicitly branch to this initial block. There are no implicit
|
|
exit nodes, and in fact there may be multiple exit nodes from a single
|
|
``Function``. If the BasicBlock_ list is empty, this indicates that the
|
|
``Function`` is actually a function declaration: the actual body of the function
|
|
hasn't been linked in yet.
|
|
|
|
In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
|
|
of the list of formal Argument_\ s that the function receives. This container
|
|
manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
|
|
for the BasicBlock_\ s.
|
|
|
|
The SymbolTable_ is a very rarely used LLVM feature that is only used when you
|
|
have to look up a value by name. Aside from that, the SymbolTable_ is used
|
|
internally to make sure that there are not conflicts between the names of
|
|
Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
|
|
|
|
Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
|
|
value of the function is its address (after linking) which is guaranteed to be
|
|
constant.
|
|
|
|
.. _m_Function:
|
|
|
|
Important Public Members of the ``Function``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
|
|
const std::string &N = "", Module* Parent = 0)``
|
|
|
|
Constructor used when you need to create new ``Function``\ s to add the
|
|
program. The constructor must specify the type of the function to create and
|
|
what type of linkage the function should have. The FunctionType_ argument
|
|
specifies the formal arguments and return value for the function. The same
|
|
FunctionType_ value can be used to create multiple functions. The ``Parent``
|
|
argument specifies the Module in which the function is defined. If this
|
|
argument is provided, the function will automatically be inserted into that
|
|
module's list of functions.
|
|
|
|
* ``bool isDeclaration()``
|
|
|
|
Return whether or not the ``Function`` has a body defined. If the function is
|
|
"external", it does not have a body, and thus must be resolved by linking with
|
|
a function defined in a different translation unit.
|
|
|
|
* | ``Function::iterator`` - Typedef for basic block list iterator
|
|
| ``Function::const_iterator`` - Typedef for const_iterator.
|
|
| ``begin()``, ``end()``, ``size()``, ``empty()``
|
|
|
|
These are forwarding methods that make it easy to access the contents of a
|
|
``Function`` object's BasicBlock_ list.
|
|
|
|
* ``Function::BasicBlockListType &getBasicBlockList()``
|
|
|
|
Returns the list of BasicBlock_\ s. This is necessary to use when you need to
|
|
update the list or perform a complex action that doesn't have a forwarding
|
|
method.
|
|
|
|
* | ``Function::arg_iterator`` - Typedef for the argument list iterator
|
|
| ``Function::const_arg_iterator`` - Typedef for const_iterator.
|
|
| ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
|
|
|
|
These are forwarding methods that make it easy to access the contents of a
|
|
``Function`` object's Argument_ list.
|
|
|
|
* ``Function::ArgumentListType &getArgumentList()``
|
|
|
|
Returns the list of Argument_. This is necessary to use when you need to
|
|
update the list or perform a complex action that doesn't have a forwarding
|
|
method.
|
|
|
|
* ``BasicBlock &getEntryBlock()``
|
|
|
|
Returns the entry ``BasicBlock`` for the function. Because the entry block
|
|
for the function is always the first block, this returns the first block of
|
|
the ``Function``.
|
|
|
|
* | ``Type *getReturnType()``
|
|
| ``FunctionType *getFunctionType()``
|
|
|
|
This traverses the Type_ of the ``Function`` and returns the return type of
|
|
the function, or the FunctionType_ of the actual function.
|
|
|
|
* ``SymbolTable *getSymbolTable()``
|
|
|
|
Return a pointer to the SymbolTable_ for this ``Function``.
|
|
|
|
.. _GlobalVariable:
|
|
|
|
The ``GlobalVariable`` class
|
|
----------------------------
|
|
|
|
``#include "llvm/IR/GlobalVariable.h"``
|
|
|
|
header source: `GlobalVariable.h
|
|
<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_
|
|
|
|
doxygen info: `GlobalVariable Class
|
|
<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
|
|
|
|
Superclasses: GlobalValue_, Constant_, User_, Value_
|
|
|
|
Global variables are represented with the (surprise surprise) ``GlobalVariable``
|
|
class. Like functions, ``GlobalVariable``\ s are also subclasses of
|
|
GlobalValue_, and as such are always referenced by their address (global values
|
|
must live in memory, so their "name" refers to their constant address). See
|
|
GlobalValue_ for more on this. Global variables may have an initial value
|
|
(which must be a Constant_), and if they have an initializer, they may be marked
|
|
as "constant" themselves (indicating that their contents never change at
|
|
runtime).
|
|
|
|
.. _m_GlobalVariable:
|
|
|
|
Important Public Members of the ``GlobalVariable`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
|
|
Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
|
|
|
|
Create a new global variable of the specified type. If ``isConstant`` is true
|
|
then the global variable will be marked as unchanging for the program. The
|
|
Linkage parameter specifies the type of linkage (internal, external, weak,
|
|
linkonce, appending) for the variable. If the linkage is InternalLinkage,
|
|
WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
|
|
the resultant global variable will have internal linkage. AppendingLinkage
|
|
concatenates together all instances (in different translation units) of the
|
|
variable into a single variable but is only applicable to arrays. See the
|
|
`LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
|
|
on linkage types. Optionally an initializer, a name, and the module to put
|
|
the variable into may be specified for the global variable as well.
|
|
|
|
* ``bool isConstant() const``
|
|
|
|
Returns true if this is a global variable that is known not to be modified at
|
|
runtime.
|
|
|
|
* ``bool hasInitializer()``
|
|
|
|
Returns true if this ``GlobalVariable`` has an initializer.
|
|
|
|
* ``Constant *getInitializer()``
|
|
|
|
Returns the initial value for a ``GlobalVariable``. It is not legal to call
|
|
this method if there is no initializer.
|
|
|
|
.. _BasicBlock:
|
|
|
|
The ``BasicBlock`` class
|
|
------------------------
|
|
|
|
``#include "llvm/IR/BasicBlock.h"``
|
|
|
|
header source: `BasicBlock.h
|
|
<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_
|
|
|
|
doxygen info: `BasicBlock Class
|
|
<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
|
|
|
|
Superclass: Value_
|
|
|
|
This class represents a single entry single exit section of the code, commonly
|
|
known as a basic block by the compiler community. The ``BasicBlock`` class
|
|
maintains a list of Instruction_\ s, which form the body of the block. Matching
|
|
the language definition, the last element of this list of instructions is always
|
|
a terminator instruction.
|
|
|
|
In addition to tracking the list of instructions that make up the block, the
|
|
``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
|
|
it is embedded into.
|
|
|
|
Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
|
|
referenced by instructions like branches and can go in the switch tables.
|
|
``BasicBlock``\ s have type ``label``.
|
|
|
|
.. _m_BasicBlock:
|
|
|
|
Important Public Members of the ``BasicBlock`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
|
|
|
|
The ``BasicBlock`` constructor is used to create new basic blocks for
|
|
insertion into a function. The constructor optionally takes a name for the
|
|
new block, and a :ref:`Function <c_Function>` to insert it into. If the
|
|
``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
|
|
inserted at the end of the specified :ref:`Function <c_Function>`, if not
|
|
specified, the BasicBlock must be manually inserted into the :ref:`Function
|
|
<c_Function>`.
|
|
|
|
* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
|
|
| ``BasicBlock::const_iterator`` - Typedef for const_iterator.
|
|
| ``begin()``, ``end()``, ``front()``, ``back()``,
|
|
``size()``, ``empty()``
|
|
STL-style functions for accessing the instruction list.
|
|
|
|
These methods and typedefs are forwarding functions that have the same
|
|
semantics as the standard library methods of the same names. These methods
|
|
expose the underlying instruction list of a basic block in a way that is easy
|
|
to manipulate. To get the full complement of container operations (including
|
|
operations to update the list), you must use the ``getInstList()`` method.
|
|
|
|
* ``BasicBlock::InstListType &getInstList()``
|
|
|
|
This method is used to get access to the underlying container that actually
|
|
holds the Instructions. This method must be used when there isn't a
|
|
forwarding function in the ``BasicBlock`` class for the operation that you
|
|
would like to perform. Because there are no forwarding functions for
|
|
"updating" operations, you need to use this if you want to update the contents
|
|
of a ``BasicBlock``.
|
|
|
|
* ``Function *getParent()``
|
|
|
|
Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
|
|
or a null pointer if it is homeless.
|
|
|
|
* ``Instruction *getTerminator()``
|
|
|
|
Returns a pointer to the terminator instruction that appears at the end of the
|
|
``BasicBlock``. If there is no terminator instruction, or if the last
|
|
instruction in the block is not a terminator, then a null pointer is returned.
|
|
|
|
.. _Argument:
|
|
|
|
The ``Argument`` class
|
|
----------------------
|
|
|
|
This subclass of Value defines the interface for incoming formal arguments to a
|
|
function. A Function maintains a list of its formal arguments. An argument has
|
|
a pointer to the parent Function.
|
|
|
|
|