mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-12-25 21:16:19 +00:00
321a8cf4ba
llvm-svn: 2378
187 lines
6.1 KiB
C++
187 lines
6.1 KiB
C++
//===-- Module.cpp - Implement the Module class ------------------*- C++ -*--=//
|
|
//
|
|
// This file implements the Module class for the VMCore library.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/Module.h"
|
|
#include "llvm/Function.h"
|
|
#include "llvm/GlobalVariable.h"
|
|
#include "llvm/InstrTypes.h"
|
|
#include "llvm/Type.h"
|
|
#include "llvm/Constants.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "Support/STLExtras.h"
|
|
#include "ValueHolderImpl.h"
|
|
#include <map>
|
|
|
|
// Instantiate Templates - This ugliness is the price we have to pay
|
|
// for having a DefHolderImpl.h file seperate from DefHolder.h! :(
|
|
//
|
|
template class ValueHolder<GlobalVariable, Module, Module>;
|
|
template class ValueHolder<Function, Module, Module>;
|
|
|
|
// Define the GlobalValueRefMap as a struct that wraps a map so that we don't
|
|
// have Module.h depend on <map>
|
|
//
|
|
struct GlobalValueRefMap : public std::map<GlobalValue*, ConstantPointerRef*>{
|
|
};
|
|
|
|
|
|
Module::Module() : GlobalList(this, this), FunctionList(this, this) {
|
|
GVRefMap = 0;
|
|
SymTab = 0;
|
|
}
|
|
|
|
Module::~Module() {
|
|
dropAllReferences();
|
|
GlobalList.delete_all();
|
|
GlobalList.setParent(0);
|
|
FunctionList.delete_all();
|
|
FunctionList.setParent(0);
|
|
delete SymTab;
|
|
}
|
|
|
|
SymbolTable *Module::getSymbolTableSure() {
|
|
if (!SymTab) SymTab = new SymbolTable(0);
|
|
return SymTab;
|
|
}
|
|
|
|
// hasSymbolTable() - Returns true if there is a symbol table allocated to
|
|
// this object AND if there is at least one name in it!
|
|
//
|
|
bool Module::hasSymbolTable() const {
|
|
if (!SymTab) return false;
|
|
|
|
for (SymbolTable::const_iterator I = SymTab->begin(), E = SymTab->end();
|
|
I != E; ++I)
|
|
if (I->second.begin() != I->second.end())
|
|
return true; // Found nonempty type plane!
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// getOrInsertFunction - Look up the specified function in the module symbol
|
|
// table. If it does not exist, add a prototype for the function and return
|
|
// it. This is nice because it allows most passes to get away with not handling
|
|
// the symbol table directly for this common task.
|
|
//
|
|
Function *Module::getOrInsertFunction(const std::string &Name,
|
|
const FunctionType *Ty) {
|
|
SymbolTable *SymTab = getSymbolTableSure();
|
|
|
|
// See if we have a definitions for the specified function already...
|
|
if (Value *V = SymTab->lookup(PointerType::get(Ty), Name)) {
|
|
return cast<Function>(V); // Yup, got it
|
|
} else { // Nope, add one
|
|
Function *New = new Function(Ty, false, Name);
|
|
FunctionList.push_back(New);
|
|
return New; // Return the new prototype...
|
|
}
|
|
}
|
|
|
|
// getFunction - Look up the specified function in the module symbol table.
|
|
// If it does not exist, return null.
|
|
//
|
|
Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
|
|
SymbolTable *SymTab = getSymbolTable();
|
|
if (SymTab == 0) return 0; // No symtab, no symbols...
|
|
|
|
return cast_or_null<Function>(SymTab->lookup(PointerType::get(Ty), Name));
|
|
}
|
|
|
|
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
|
|
// there is already an entry for this name, true is returned and the symbol
|
|
// table is not modified.
|
|
//
|
|
bool Module::addTypeName(const std::string &Name, const Type *Ty) {
|
|
SymbolTable *ST = getSymbolTableSure();
|
|
|
|
if (ST->lookup(Type::TypeTy, Name)) return true; // Already in symtab...
|
|
|
|
// Not in symbol table? Set the name with the Symtab as an argument so the
|
|
// type knows what to update...
|
|
((Value*)Ty)->setName(Name, ST);
|
|
|
|
return false;
|
|
}
|
|
|
|
// getTypeName - If there is at least one entry in the symbol table for the
|
|
// specified type, return it.
|
|
//
|
|
std::string Module::getTypeName(const Type *Ty) {
|
|
const SymbolTable *ST = getSymbolTable();
|
|
if (ST == 0) return ""; // No symbol table, must not have an entry...
|
|
if (ST->find(Type::TypeTy) == ST->end())
|
|
return ""; // No names for types...
|
|
|
|
SymbolTable::type_const_iterator TI = ST->type_begin(Type::TypeTy);
|
|
SymbolTable::type_const_iterator TE = ST->type_end(Type::TypeTy);
|
|
|
|
while (TI != TE && TI->second != (const Value*)Ty)
|
|
++TI;
|
|
|
|
if (TI != TE) // Must have found an entry!
|
|
return TI->first;
|
|
return ""; // Must not have found anything...
|
|
}
|
|
|
|
|
|
// dropAllReferences() - This function causes all the subinstructions to "let
|
|
// go" of all references that they are maintaining. This allows one to
|
|
// 'delete' a whole class at a time, even though there may be circular
|
|
// references... first all references are dropped, and all use counts go to
|
|
// zero. Then everything is delete'd for real. Note that no operations are
|
|
// valid on an object that has "dropped all references", except operator
|
|
// delete.
|
|
//
|
|
void Module::dropAllReferences() {
|
|
for_each(FunctionList.begin(), FunctionList.end(),
|
|
std::mem_fun(&Function::dropAllReferences));
|
|
|
|
for_each(GlobalList.begin(), GlobalList.end(),
|
|
std::mem_fun(&GlobalVariable::dropAllReferences));
|
|
|
|
// If there are any GlobalVariable references still out there, nuke them now.
|
|
// Since all references are hereby dropped, nothing could possibly reference
|
|
// them still.
|
|
if (GVRefMap) {
|
|
for (GlobalValueRefMap::iterator I = GVRefMap->begin(), E = GVRefMap->end();
|
|
I != E; ++I) {
|
|
// Delete the ConstantPointerRef node...
|
|
I->second->destroyConstant();
|
|
}
|
|
|
|
// Since the table is empty, we can now delete it...
|
|
delete GVRefMap;
|
|
}
|
|
}
|
|
|
|
// Accessor for the underlying GlobalValRefMap...
|
|
ConstantPointerRef *Module::getConstantPointerRef(GlobalValue *V){
|
|
// Create ref map lazily on demand...
|
|
if (GVRefMap == 0) GVRefMap = new GlobalValueRefMap();
|
|
|
|
GlobalValueRefMap::iterator I = GVRefMap->find(V);
|
|
if (I != GVRefMap->end()) return I->second;
|
|
|
|
ConstantPointerRef *Ref = new ConstantPointerRef(V);
|
|
GVRefMap->insert(std::make_pair(V, Ref));
|
|
|
|
return Ref;
|
|
}
|
|
|
|
void Module::mutateConstantPointerRef(GlobalValue *OldGV, GlobalValue *NewGV) {
|
|
GlobalValueRefMap::iterator I = GVRefMap->find(OldGV);
|
|
assert(I != GVRefMap->end() &&
|
|
"mutateConstantPointerRef; OldGV not in table!");
|
|
ConstantPointerRef *Ref = I->second;
|
|
|
|
// Remove the old entry...
|
|
GVRefMap->erase(I);
|
|
|
|
// Insert the new entry...
|
|
GVRefMap->insert(std::make_pair(NewGV, Ref));
|
|
}
|