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3eacbf419d
GlobalValue is destroyed. Function destruction still leaks machine code and can crash on leaked stubs, but this is some progress. llvm-svn: 83987
500 lines
19 KiB
C++
500 lines
19 KiB
C++
//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the abstract interface that implements execution support
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// for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTION_ENGINE_H
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#define LLVM_EXECUTION_ENGINE_H
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#include <vector>
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#include <map>
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#include <string>
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/ValueHandle.h"
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#include "llvm/System/Mutex.h"
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#include "llvm/Target/TargetMachine.h"
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namespace llvm {
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struct GenericValue;
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class Constant;
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class ExecutionEngine;
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class Function;
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class GlobalVariable;
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class GlobalValue;
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class JITEventListener;
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class JITMemoryManager;
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class MachineCodeInfo;
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class Module;
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class ModuleProvider;
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class MutexGuard;
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class TargetData;
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class Type;
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class ExecutionEngineState {
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public:
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class MapUpdatingCVH : public CallbackVH {
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ExecutionEngineState &EES;
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public:
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MapUpdatingCVH(ExecutionEngineState &EES, const GlobalValue *GV);
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operator const GlobalValue*() const {
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return cast<GlobalValue>(getValPtr());
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}
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virtual void deleted();
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virtual void allUsesReplacedWith(Value *new_value);
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};
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private:
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ExecutionEngine &EE;
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/// GlobalAddressMap - A mapping between LLVM global values and their
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/// actualized version...
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std::map<MapUpdatingCVH, void *> GlobalAddressMap;
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/// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
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/// used to convert raw addresses into the LLVM global value that is emitted
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/// at the address. This map is not computed unless getGlobalValueAtAddress
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/// is called at some point.
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std::map<void *, AssertingVH<const GlobalValue> > GlobalAddressReverseMap;
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public:
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ExecutionEngineState(ExecutionEngine &EE) : EE(EE) {}
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MapUpdatingCVH getVH(const GlobalValue *GV) {
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return MapUpdatingCVH(*this, GV);
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}
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std::map<MapUpdatingCVH, void *> &
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getGlobalAddressMap(const MutexGuard &) {
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return GlobalAddressMap;
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}
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std::map<void*, AssertingVH<const GlobalValue> > &
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getGlobalAddressReverseMap(const MutexGuard &) {
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return GlobalAddressReverseMap;
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}
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// Returns the address ToUnmap was mapped to.
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void *RemoveMapping(const MutexGuard &, const GlobalValue *ToUnmap);
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};
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class ExecutionEngine {
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const TargetData *TD;
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ExecutionEngineState EEState;
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bool LazyCompilationDisabled;
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bool GVCompilationDisabled;
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bool SymbolSearchingDisabled;
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bool DlsymStubsEnabled;
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friend class EngineBuilder; // To allow access to JITCtor and InterpCtor.
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protected:
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/// Modules - This is a list of ModuleProvider's that we are JIT'ing from. We
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/// use a smallvector to optimize for the case where there is only one module.
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SmallVector<ModuleProvider*, 1> Modules;
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void setTargetData(const TargetData *td) {
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TD = td;
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}
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/// getMemoryforGV - Allocate memory for a global variable.
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virtual char* getMemoryForGV(const GlobalVariable* GV);
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// To avoid having libexecutionengine depend on the JIT and interpreter
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// libraries, the JIT and Interpreter set these functions to ctor pointers
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// at startup time if they are linked in.
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static ExecutionEngine *(*JITCtor)(ModuleProvider *MP,
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std::string *ErrorStr,
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JITMemoryManager *JMM,
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CodeGenOpt::Level OptLevel,
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bool GVsWithCode);
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static ExecutionEngine *(*InterpCtor)(ModuleProvider *MP,
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std::string *ErrorStr);
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/// LazyFunctionCreator - If an unknown function is needed, this function
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/// pointer is invoked to create it. If this returns null, the JIT will abort.
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void* (*LazyFunctionCreator)(const std::string &);
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/// ExceptionTableRegister - If Exception Handling is set, the JIT will
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/// register dwarf tables with this function
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typedef void (*EERegisterFn)(void*);
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static EERegisterFn ExceptionTableRegister;
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public:
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/// lock - This lock is protects the ExecutionEngine, JIT, JITResolver and
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/// JITEmitter classes. It must be held while changing the internal state of
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/// any of those classes.
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sys::Mutex lock; // Used to make this class and subclasses thread-safe
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//===--------------------------------------------------------------------===//
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// ExecutionEngine Startup
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//===--------------------------------------------------------------------===//
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virtual ~ExecutionEngine();
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/// create - This is the factory method for creating an execution engine which
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/// is appropriate for the current machine. This takes ownership of the
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/// module provider.
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static ExecutionEngine *create(ModuleProvider *MP,
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bool ForceInterpreter = false,
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std::string *ErrorStr = 0,
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CodeGenOpt::Level OptLevel =
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CodeGenOpt::Default,
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// Allocating globals with code breaks
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// freeMachineCodeForFunction and is probably
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// unsafe and bad for performance. However,
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// we have clients who depend on this
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// behavior, so we must support it.
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// Eventually, when we're willing to break
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// some backwards compatability, this flag
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// should be flipped to false, so that by
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// default freeMachineCodeForFunction works.
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bool GVsWithCode = true);
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/// create - This is the factory method for creating an execution engine which
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/// is appropriate for the current machine. This takes ownership of the
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/// module.
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static ExecutionEngine *create(Module *M);
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/// createJIT - This is the factory method for creating a JIT for the current
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/// machine, it does not fall back to the interpreter. This takes ownership
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/// of the ModuleProvider and JITMemoryManager if successful.
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///
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/// Clients should make sure to initialize targets prior to calling this
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/// function.
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static ExecutionEngine *createJIT(ModuleProvider *MP,
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std::string *ErrorStr = 0,
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JITMemoryManager *JMM = 0,
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CodeGenOpt::Level OptLevel =
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CodeGenOpt::Default,
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bool GVsWithCode = true);
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/// addModuleProvider - Add a ModuleProvider to the list of modules that we
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/// can JIT from. Note that this takes ownership of the ModuleProvider: when
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/// the ExecutionEngine is destroyed, it destroys the MP as well.
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virtual void addModuleProvider(ModuleProvider *P) {
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Modules.push_back(P);
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}
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//===----------------------------------------------------------------------===//
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const TargetData *getTargetData() const { return TD; }
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/// removeModuleProvider - Remove a ModuleProvider from the list of modules.
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/// Relases the Module from the ModuleProvider, materializing it in the
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/// process, and returns the materialized Module.
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virtual Module* removeModuleProvider(ModuleProvider *P,
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std::string *ErrInfo = 0);
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/// deleteModuleProvider - Remove a ModuleProvider from the list of modules,
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/// and deletes the ModuleProvider and owned Module. Avoids materializing
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/// the underlying module.
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virtual void deleteModuleProvider(ModuleProvider *P,std::string *ErrInfo = 0);
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/// FindFunctionNamed - Search all of the active modules to find the one that
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/// defines FnName. This is very slow operation and shouldn't be used for
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/// general code.
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Function *FindFunctionNamed(const char *FnName);
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/// runFunction - Execute the specified function with the specified arguments,
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/// and return the result.
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///
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virtual GenericValue runFunction(Function *F,
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const std::vector<GenericValue> &ArgValues) = 0;
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/// runStaticConstructorsDestructors - This method is used to execute all of
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/// the static constructors or destructors for a program, depending on the
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/// value of isDtors.
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void runStaticConstructorsDestructors(bool isDtors);
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/// runStaticConstructorsDestructors - This method is used to execute all of
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/// the static constructors or destructors for a module, depending on the
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/// value of isDtors.
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void runStaticConstructorsDestructors(Module *module, bool isDtors);
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/// runFunctionAsMain - This is a helper function which wraps runFunction to
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/// handle the common task of starting up main with the specified argc, argv,
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/// and envp parameters.
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int runFunctionAsMain(Function *Fn, const std::vector<std::string> &argv,
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const char * const * envp);
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/// addGlobalMapping - Tell the execution engine that the specified global is
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/// at the specified location. This is used internally as functions are JIT'd
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/// and as global variables are laid out in memory. It can and should also be
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/// used by clients of the EE that want to have an LLVM global overlay
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/// existing data in memory. Mappings are automatically removed when their
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/// GlobalValue is destroyed.
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void addGlobalMapping(const GlobalValue *GV, void *Addr);
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/// clearAllGlobalMappings - Clear all global mappings and start over again
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/// use in dynamic compilation scenarios when you want to move globals
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void clearAllGlobalMappings();
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/// clearGlobalMappingsFromModule - Clear all global mappings that came from a
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/// particular module, because it has been removed from the JIT.
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void clearGlobalMappingsFromModule(Module *M);
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/// updateGlobalMapping - Replace an existing mapping for GV with a new
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/// address. This updates both maps as required. If "Addr" is null, the
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/// entry for the global is removed from the mappings. This returns the old
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/// value of the pointer, or null if it was not in the map.
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void *updateGlobalMapping(const GlobalValue *GV, void *Addr);
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/// getPointerToGlobalIfAvailable - This returns the address of the specified
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/// global value if it is has already been codegen'd, otherwise it returns
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/// null.
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///
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void *getPointerToGlobalIfAvailable(const GlobalValue *GV);
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/// getPointerToGlobal - This returns the address of the specified global
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/// value. This may involve code generation if it's a function.
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///
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void *getPointerToGlobal(const GlobalValue *GV);
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/// getPointerToFunction - The different EE's represent function bodies in
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/// different ways. They should each implement this to say what a function
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/// pointer should look like. When F is destroyed, the ExecutionEngine will
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/// remove its global mapping but will not yet free its machine code. Call
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/// freeMachineCodeForFunction(F) explicitly to do that. Note that global
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/// optimizations can destroy Functions without notifying the ExecutionEngine.
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///
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virtual void *getPointerToFunction(Function *F) = 0;
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/// getPointerToFunctionOrStub - If the specified function has been
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/// code-gen'd, return a pointer to the function. If not, compile it, or use
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/// a stub to implement lazy compilation if available. See
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/// getPointerToFunction for the requirements on destroying F.
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///
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virtual void *getPointerToFunctionOrStub(Function *F) {
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// Default implementation, just codegen the function.
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return getPointerToFunction(F);
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}
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// The JIT overrides a version that actually does this.
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virtual void runJITOnFunction(Function *, MachineCodeInfo * = 0) { }
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/// getGlobalValueAtAddress - Return the LLVM global value object that starts
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/// at the specified address.
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///
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const GlobalValue *getGlobalValueAtAddress(void *Addr);
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void StoreValueToMemory(const GenericValue &Val, GenericValue *Ptr,
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const Type *Ty);
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void InitializeMemory(const Constant *Init, void *Addr);
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/// recompileAndRelinkFunction - This method is used to force a function
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/// which has already been compiled to be compiled again, possibly
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/// after it has been modified. Then the entry to the old copy is overwritten
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/// with a branch to the new copy. If there was no old copy, this acts
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/// just like VM::getPointerToFunction().
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///
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virtual void *recompileAndRelinkFunction(Function *F) = 0;
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/// freeMachineCodeForFunction - Release memory in the ExecutionEngine
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/// corresponding to the machine code emitted to execute this function, useful
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/// for garbage-collecting generated code.
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///
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virtual void freeMachineCodeForFunction(Function *F) = 0;
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/// getOrEmitGlobalVariable - Return the address of the specified global
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/// variable, possibly emitting it to memory if needed. This is used by the
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/// Emitter.
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virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) {
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return getPointerToGlobal((GlobalValue*)GV);
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}
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/// Registers a listener to be called back on various events within
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/// the JIT. See JITEventListener.h for more details. Does not
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/// take ownership of the argument. The argument may be NULL, in
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/// which case these functions do nothing.
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virtual void RegisterJITEventListener(JITEventListener *) {}
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virtual void UnregisterJITEventListener(JITEventListener *) {}
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/// DisableLazyCompilation - If called, the JIT will abort if lazy compilation
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/// is ever attempted.
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void DisableLazyCompilation(bool Disabled = true) {
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LazyCompilationDisabled = Disabled;
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}
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bool isLazyCompilationDisabled() const {
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return LazyCompilationDisabled;
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}
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/// DisableGVCompilation - If called, the JIT will abort if it's asked to
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/// allocate space and populate a GlobalVariable that is not internal to
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/// the module.
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void DisableGVCompilation(bool Disabled = true) {
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GVCompilationDisabled = Disabled;
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}
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bool isGVCompilationDisabled() const {
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return GVCompilationDisabled;
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}
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/// DisableSymbolSearching - If called, the JIT will not try to lookup unknown
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/// symbols with dlsym. A client can still use InstallLazyFunctionCreator to
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/// resolve symbols in a custom way.
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void DisableSymbolSearching(bool Disabled = true) {
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SymbolSearchingDisabled = Disabled;
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}
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bool isSymbolSearchingDisabled() const {
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return SymbolSearchingDisabled;
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}
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/// EnableDlsymStubs -
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void EnableDlsymStubs(bool Enabled = true) {
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DlsymStubsEnabled = Enabled;
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}
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bool areDlsymStubsEnabled() const {
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return DlsymStubsEnabled;
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}
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/// InstallLazyFunctionCreator - If an unknown function is needed, the
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/// specified function pointer is invoked to create it. If it returns null,
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/// the JIT will abort.
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void InstallLazyFunctionCreator(void* (*P)(const std::string &)) {
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LazyFunctionCreator = P;
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}
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/// InstallExceptionTableRegister - The JIT will use the given function
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/// to register the exception tables it generates.
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static void InstallExceptionTableRegister(void (*F)(void*)) {
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ExceptionTableRegister = F;
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}
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/// RegisterTable - Registers the given pointer as an exception table. It uses
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/// the ExceptionTableRegister function.
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static void RegisterTable(void* res) {
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if (ExceptionTableRegister)
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ExceptionTableRegister(res);
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}
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protected:
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explicit ExecutionEngine(ModuleProvider *P);
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void emitGlobals();
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// EmitGlobalVariable - This method emits the specified global variable to the
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// address specified in GlobalAddresses, or allocates new memory if it's not
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// already in the map.
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void EmitGlobalVariable(const GlobalVariable *GV);
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GenericValue getConstantValue(const Constant *C);
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void LoadValueFromMemory(GenericValue &Result, GenericValue *Ptr,
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const Type *Ty);
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};
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namespace EngineKind {
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// These are actually bitmasks that get or-ed together.
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enum Kind {
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JIT = 0x1,
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Interpreter = 0x2
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};
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const static Kind Either = (Kind)(JIT | Interpreter);
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}
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/// EngineBuilder - Builder class for ExecutionEngines. Use this by
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/// stack-allocating a builder, chaining the various set* methods, and
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/// terminating it with a .create() call.
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class EngineBuilder {
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private:
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ModuleProvider *MP;
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EngineKind::Kind WhichEngine;
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std::string *ErrorStr;
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CodeGenOpt::Level OptLevel;
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JITMemoryManager *JMM;
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bool AllocateGVsWithCode;
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/// InitEngine - Does the common initialization of default options.
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///
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void InitEngine() {
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WhichEngine = EngineKind::Either;
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ErrorStr = NULL;
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OptLevel = CodeGenOpt::Default;
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JMM = NULL;
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AllocateGVsWithCode = false;
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}
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public:
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/// EngineBuilder - Constructor for EngineBuilder. If create() is called and
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/// is successful, the created engine takes ownership of the module
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/// provider.
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EngineBuilder(ModuleProvider *mp) : MP(mp) {
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InitEngine();
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}
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/// EngineBuilder - Overloaded constructor that automatically creates an
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/// ExistingModuleProvider for an existing module.
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EngineBuilder(Module *m);
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/// setEngineKind - Controls whether the user wants the interpreter, the JIT,
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/// or whichever engine works. This option defaults to EngineKind::Either.
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EngineBuilder &setEngineKind(EngineKind::Kind w) {
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WhichEngine = w;
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return *this;
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}
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/// setJITMemoryManager - Sets the memory manager to use. This allows
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/// clients to customize their memory allocation policies. If create() is
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/// called and is successful, the created engine takes ownership of the
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/// memory manager. This option defaults to NULL.
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EngineBuilder &setJITMemoryManager(JITMemoryManager *jmm) {
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JMM = jmm;
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return *this;
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}
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/// setErrorStr - Set the error string to write to on error. This option
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/// defaults to NULL.
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EngineBuilder &setErrorStr(std::string *e) {
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ErrorStr = e;
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return *this;
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}
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/// setOptLevel - Set the optimization level for the JIT. This option
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/// defaults to CodeGenOpt::Default.
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EngineBuilder &setOptLevel(CodeGenOpt::Level l) {
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OptLevel = l;
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return *this;
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}
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/// setAllocateGVsWithCode - Sets whether global values should be allocated
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/// into the same buffer as code. For most applications this should be set
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/// to false. Allocating globals with code breaks freeMachineCodeForFunction
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/// and is probably unsafe and bad for performance. However, we have clients
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/// who depend on this behavior, so we must support it. This option defaults
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/// to false so that users of the new API can safely use the new memory
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/// manager and free machine code.
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EngineBuilder &setAllocateGVsWithCode(bool a) {
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AllocateGVsWithCode = a;
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return *this;
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}
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ExecutionEngine *create();
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};
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inline bool operator<(const ExecutionEngineState::MapUpdatingCVH& lhs,
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const ExecutionEngineState::MapUpdatingCVH& rhs) {
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return static_cast<const GlobalValue*>(lhs) <
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static_cast<const GlobalValue*>(rhs);
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}
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} // End llvm namespace
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#endif
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