llvm-mirror/include/llvm/ExecutionEngine/ExecutionEngine.h
Jeffrey Yasskin 3eacbf419d Make the ExecutionEngine automatically remove global mappings on when their
GlobalValue is destroyed.  Function destruction still leaks machine code and
can crash on leaked stubs, but this is some progress.

llvm-svn: 83987
2009-10-13 17:42:08 +00:00

500 lines
19 KiB
C++

//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the abstract interface that implements execution support
// for LLVM.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_EXECUTION_ENGINE_H
#define LLVM_EXECUTION_ENGINE_H
#include <vector>
#include <map>
#include <string>
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/System/Mutex.h"
#include "llvm/Target/TargetMachine.h"
namespace llvm {
struct GenericValue;
class Constant;
class ExecutionEngine;
class Function;
class GlobalVariable;
class GlobalValue;
class JITEventListener;
class JITMemoryManager;
class MachineCodeInfo;
class Module;
class ModuleProvider;
class MutexGuard;
class TargetData;
class Type;
class ExecutionEngineState {
public:
class MapUpdatingCVH : public CallbackVH {
ExecutionEngineState &EES;
public:
MapUpdatingCVH(ExecutionEngineState &EES, const GlobalValue *GV);
operator const GlobalValue*() const {
return cast<GlobalValue>(getValPtr());
}
virtual void deleted();
virtual void allUsesReplacedWith(Value *new_value);
};
private:
ExecutionEngine &EE;
/// GlobalAddressMap - A mapping between LLVM global values and their
/// actualized version...
std::map<MapUpdatingCVH, void *> GlobalAddressMap;
/// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
/// used to convert raw addresses into the LLVM global value that is emitted
/// at the address. This map is not computed unless getGlobalValueAtAddress
/// is called at some point.
std::map<void *, AssertingVH<const GlobalValue> > GlobalAddressReverseMap;
public:
ExecutionEngineState(ExecutionEngine &EE) : EE(EE) {}
MapUpdatingCVH getVH(const GlobalValue *GV) {
return MapUpdatingCVH(*this, GV);
}
std::map<MapUpdatingCVH, void *> &
getGlobalAddressMap(const MutexGuard &) {
return GlobalAddressMap;
}
std::map<void*, AssertingVH<const GlobalValue> > &
getGlobalAddressReverseMap(const MutexGuard &) {
return GlobalAddressReverseMap;
}
// Returns the address ToUnmap was mapped to.
void *RemoveMapping(const MutexGuard &, const GlobalValue *ToUnmap);
};
class ExecutionEngine {
const TargetData *TD;
ExecutionEngineState EEState;
bool LazyCompilationDisabled;
bool GVCompilationDisabled;
bool SymbolSearchingDisabled;
bool DlsymStubsEnabled;
friend class EngineBuilder; // To allow access to JITCtor and InterpCtor.
protected:
/// Modules - This is a list of ModuleProvider's that we are JIT'ing from. We
/// use a smallvector to optimize for the case where there is only one module.
SmallVector<ModuleProvider*, 1> Modules;
void setTargetData(const TargetData *td) {
TD = td;
}
/// getMemoryforGV - Allocate memory for a global variable.
virtual char* getMemoryForGV(const GlobalVariable* GV);
// To avoid having libexecutionengine depend on the JIT and interpreter
// libraries, the JIT and Interpreter set these functions to ctor pointers
// at startup time if they are linked in.
static ExecutionEngine *(*JITCtor)(ModuleProvider *MP,
std::string *ErrorStr,
JITMemoryManager *JMM,
CodeGenOpt::Level OptLevel,
bool GVsWithCode);
static ExecutionEngine *(*InterpCtor)(ModuleProvider *MP,
std::string *ErrorStr);
/// LazyFunctionCreator - If an unknown function is needed, this function
/// pointer is invoked to create it. If this returns null, the JIT will abort.
void* (*LazyFunctionCreator)(const std::string &);
/// ExceptionTableRegister - If Exception Handling is set, the JIT will
/// register dwarf tables with this function
typedef void (*EERegisterFn)(void*);
static EERegisterFn ExceptionTableRegister;
public:
/// lock - This lock is protects the ExecutionEngine, JIT, JITResolver and
/// JITEmitter classes. It must be held while changing the internal state of
/// any of those classes.
sys::Mutex lock; // Used to make this class and subclasses thread-safe
//===--------------------------------------------------------------------===//
// ExecutionEngine Startup
//===--------------------------------------------------------------------===//
virtual ~ExecutionEngine();
/// create - This is the factory method for creating an execution engine which
/// is appropriate for the current machine. This takes ownership of the
/// module provider.
static ExecutionEngine *create(ModuleProvider *MP,
bool ForceInterpreter = false,
std::string *ErrorStr = 0,
CodeGenOpt::Level OptLevel =
CodeGenOpt::Default,
// Allocating globals with code breaks
// freeMachineCodeForFunction and is probably
// unsafe and bad for performance. However,
// we have clients who depend on this
// behavior, so we must support it.
// Eventually, when we're willing to break
// some backwards compatability, this flag
// should be flipped to false, so that by
// default freeMachineCodeForFunction works.
bool GVsWithCode = true);
/// create - This is the factory method for creating an execution engine which
/// is appropriate for the current machine. This takes ownership of the
/// module.
static ExecutionEngine *create(Module *M);
/// createJIT - This is the factory method for creating a JIT for the current
/// machine, it does not fall back to the interpreter. This takes ownership
/// of the ModuleProvider and JITMemoryManager if successful.
///
/// Clients should make sure to initialize targets prior to calling this
/// function.
static ExecutionEngine *createJIT(ModuleProvider *MP,
std::string *ErrorStr = 0,
JITMemoryManager *JMM = 0,
CodeGenOpt::Level OptLevel =
CodeGenOpt::Default,
bool GVsWithCode = true);
/// addModuleProvider - Add a ModuleProvider to the list of modules that we
/// can JIT from. Note that this takes ownership of the ModuleProvider: when
/// the ExecutionEngine is destroyed, it destroys the MP as well.
virtual void addModuleProvider(ModuleProvider *P) {
Modules.push_back(P);
}
//===----------------------------------------------------------------------===//
const TargetData *getTargetData() const { return TD; }
/// removeModuleProvider - Remove a ModuleProvider from the list of modules.
/// Relases the Module from the ModuleProvider, materializing it in the
/// process, and returns the materialized Module.
virtual Module* removeModuleProvider(ModuleProvider *P,
std::string *ErrInfo = 0);
/// deleteModuleProvider - Remove a ModuleProvider from the list of modules,
/// and deletes the ModuleProvider and owned Module. Avoids materializing
/// the underlying module.
virtual void deleteModuleProvider(ModuleProvider *P,std::string *ErrInfo = 0);
/// FindFunctionNamed - Search all of the active modules to find the one that
/// defines FnName. This is very slow operation and shouldn't be used for
/// general code.
Function *FindFunctionNamed(const char *FnName);
/// runFunction - Execute the specified function with the specified arguments,
/// and return the result.
///
virtual GenericValue runFunction(Function *F,
const std::vector<GenericValue> &ArgValues) = 0;
/// runStaticConstructorsDestructors - This method is used to execute all of
/// the static constructors or destructors for a program, depending on the
/// value of isDtors.
void runStaticConstructorsDestructors(bool isDtors);
/// runStaticConstructorsDestructors - This method is used to execute all of
/// the static constructors or destructors for a module, depending on the
/// value of isDtors.
void runStaticConstructorsDestructors(Module *module, bool isDtors);
/// runFunctionAsMain - This is a helper function which wraps runFunction to
/// handle the common task of starting up main with the specified argc, argv,
/// and envp parameters.
int runFunctionAsMain(Function *Fn, const std::vector<std::string> &argv,
const char * const * envp);
/// addGlobalMapping - Tell the execution engine that the specified global is
/// at the specified location. This is used internally as functions are JIT'd
/// and as global variables are laid out in memory. It can and should also be
/// used by clients of the EE that want to have an LLVM global overlay
/// existing data in memory. Mappings are automatically removed when their
/// GlobalValue is destroyed.
void addGlobalMapping(const GlobalValue *GV, void *Addr);
/// clearAllGlobalMappings - Clear all global mappings and start over again
/// use in dynamic compilation scenarios when you want to move globals
void clearAllGlobalMappings();
/// clearGlobalMappingsFromModule - Clear all global mappings that came from a
/// particular module, because it has been removed from the JIT.
void clearGlobalMappingsFromModule(Module *M);
/// updateGlobalMapping - Replace an existing mapping for GV with a new
/// address. This updates both maps as required. If "Addr" is null, the
/// entry for the global is removed from the mappings. This returns the old
/// value of the pointer, or null if it was not in the map.
void *updateGlobalMapping(const GlobalValue *GV, void *Addr);
/// getPointerToGlobalIfAvailable - This returns the address of the specified
/// global value if it is has already been codegen'd, otherwise it returns
/// null.
///
void *getPointerToGlobalIfAvailable(const GlobalValue *GV);
/// getPointerToGlobal - This returns the address of the specified global
/// value. This may involve code generation if it's a function.
///
void *getPointerToGlobal(const GlobalValue *GV);
/// getPointerToFunction - The different EE's represent function bodies in
/// different ways. They should each implement this to say what a function
/// pointer should look like. When F is destroyed, the ExecutionEngine will
/// remove its global mapping but will not yet free its machine code. Call
/// freeMachineCodeForFunction(F) explicitly to do that. Note that global
/// optimizations can destroy Functions without notifying the ExecutionEngine.
///
virtual void *getPointerToFunction(Function *F) = 0;
/// getPointerToFunctionOrStub - If the specified function has been
/// code-gen'd, return a pointer to the function. If not, compile it, or use
/// a stub to implement lazy compilation if available. See
/// getPointerToFunction for the requirements on destroying F.
///
virtual void *getPointerToFunctionOrStub(Function *F) {
// Default implementation, just codegen the function.
return getPointerToFunction(F);
}
// The JIT overrides a version that actually does this.
virtual void runJITOnFunction(Function *, MachineCodeInfo * = 0) { }
/// getGlobalValueAtAddress - Return the LLVM global value object that starts
/// at the specified address.
///
const GlobalValue *getGlobalValueAtAddress(void *Addr);
void StoreValueToMemory(const GenericValue &Val, GenericValue *Ptr,
const Type *Ty);
void InitializeMemory(const Constant *Init, void *Addr);
/// recompileAndRelinkFunction - This method is used to force a function
/// which has already been compiled to be compiled again, possibly
/// after it has been modified. Then the entry to the old copy is overwritten
/// with a branch to the new copy. If there was no old copy, this acts
/// just like VM::getPointerToFunction().
///
virtual void *recompileAndRelinkFunction(Function *F) = 0;
/// freeMachineCodeForFunction - Release memory in the ExecutionEngine
/// corresponding to the machine code emitted to execute this function, useful
/// for garbage-collecting generated code.
///
virtual void freeMachineCodeForFunction(Function *F) = 0;
/// getOrEmitGlobalVariable - Return the address of the specified global
/// variable, possibly emitting it to memory if needed. This is used by the
/// Emitter.
virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) {
return getPointerToGlobal((GlobalValue*)GV);
}
/// Registers a listener to be called back on various events within
/// the JIT. See JITEventListener.h for more details. Does not
/// take ownership of the argument. The argument may be NULL, in
/// which case these functions do nothing.
virtual void RegisterJITEventListener(JITEventListener *) {}
virtual void UnregisterJITEventListener(JITEventListener *) {}
/// DisableLazyCompilation - If called, the JIT will abort if lazy compilation
/// is ever attempted.
void DisableLazyCompilation(bool Disabled = true) {
LazyCompilationDisabled = Disabled;
}
bool isLazyCompilationDisabled() const {
return LazyCompilationDisabled;
}
/// DisableGVCompilation - If called, the JIT will abort if it's asked to
/// allocate space and populate a GlobalVariable that is not internal to
/// the module.
void DisableGVCompilation(bool Disabled = true) {
GVCompilationDisabled = Disabled;
}
bool isGVCompilationDisabled() const {
return GVCompilationDisabled;
}
/// DisableSymbolSearching - If called, the JIT will not try to lookup unknown
/// symbols with dlsym. A client can still use InstallLazyFunctionCreator to
/// resolve symbols in a custom way.
void DisableSymbolSearching(bool Disabled = true) {
SymbolSearchingDisabled = Disabled;
}
bool isSymbolSearchingDisabled() const {
return SymbolSearchingDisabled;
}
/// EnableDlsymStubs -
void EnableDlsymStubs(bool Enabled = true) {
DlsymStubsEnabled = Enabled;
}
bool areDlsymStubsEnabled() const {
return DlsymStubsEnabled;
}
/// InstallLazyFunctionCreator - If an unknown function is needed, the
/// specified function pointer is invoked to create it. If it returns null,
/// the JIT will abort.
void InstallLazyFunctionCreator(void* (*P)(const std::string &)) {
LazyFunctionCreator = P;
}
/// InstallExceptionTableRegister - The JIT will use the given function
/// to register the exception tables it generates.
static void InstallExceptionTableRegister(void (*F)(void*)) {
ExceptionTableRegister = F;
}
/// RegisterTable - Registers the given pointer as an exception table. It uses
/// the ExceptionTableRegister function.
static void RegisterTable(void* res) {
if (ExceptionTableRegister)
ExceptionTableRegister(res);
}
protected:
explicit ExecutionEngine(ModuleProvider *P);
void emitGlobals();
// EmitGlobalVariable - This method emits the specified global variable to the
// address specified in GlobalAddresses, or allocates new memory if it's not
// already in the map.
void EmitGlobalVariable(const GlobalVariable *GV);
GenericValue getConstantValue(const Constant *C);
void LoadValueFromMemory(GenericValue &Result, GenericValue *Ptr,
const Type *Ty);
};
namespace EngineKind {
// These are actually bitmasks that get or-ed together.
enum Kind {
JIT = 0x1,
Interpreter = 0x2
};
const static Kind Either = (Kind)(JIT | Interpreter);
}
/// EngineBuilder - Builder class for ExecutionEngines. Use this by
/// stack-allocating a builder, chaining the various set* methods, and
/// terminating it with a .create() call.
class EngineBuilder {
private:
ModuleProvider *MP;
EngineKind::Kind WhichEngine;
std::string *ErrorStr;
CodeGenOpt::Level OptLevel;
JITMemoryManager *JMM;
bool AllocateGVsWithCode;
/// InitEngine - Does the common initialization of default options.
///
void InitEngine() {
WhichEngine = EngineKind::Either;
ErrorStr = NULL;
OptLevel = CodeGenOpt::Default;
JMM = NULL;
AllocateGVsWithCode = false;
}
public:
/// EngineBuilder - Constructor for EngineBuilder. If create() is called and
/// is successful, the created engine takes ownership of the module
/// provider.
EngineBuilder(ModuleProvider *mp) : MP(mp) {
InitEngine();
}
/// EngineBuilder - Overloaded constructor that automatically creates an
/// ExistingModuleProvider for an existing module.
EngineBuilder(Module *m);
/// setEngineKind - Controls whether the user wants the interpreter, the JIT,
/// or whichever engine works. This option defaults to EngineKind::Either.
EngineBuilder &setEngineKind(EngineKind::Kind w) {
WhichEngine = w;
return *this;
}
/// setJITMemoryManager - Sets the memory manager to use. This allows
/// clients to customize their memory allocation policies. If create() is
/// called and is successful, the created engine takes ownership of the
/// memory manager. This option defaults to NULL.
EngineBuilder &setJITMemoryManager(JITMemoryManager *jmm) {
JMM = jmm;
return *this;
}
/// setErrorStr - Set the error string to write to on error. This option
/// defaults to NULL.
EngineBuilder &setErrorStr(std::string *e) {
ErrorStr = e;
return *this;
}
/// setOptLevel - Set the optimization level for the JIT. This option
/// defaults to CodeGenOpt::Default.
EngineBuilder &setOptLevel(CodeGenOpt::Level l) {
OptLevel = l;
return *this;
}
/// setAllocateGVsWithCode - Sets whether global values should be allocated
/// into the same buffer as code. For most applications this should be set
/// to false. Allocating globals with code breaks freeMachineCodeForFunction
/// and is probably unsafe and bad for performance. However, we have clients
/// who depend on this behavior, so we must support it. This option defaults
/// to false so that users of the new API can safely use the new memory
/// manager and free machine code.
EngineBuilder &setAllocateGVsWithCode(bool a) {
AllocateGVsWithCode = a;
return *this;
}
ExecutionEngine *create();
};
inline bool operator<(const ExecutionEngineState::MapUpdatingCVH& lhs,
const ExecutionEngineState::MapUpdatingCVH& rhs) {
return static_cast<const GlobalValue*>(lhs) <
static_cast<const GlobalValue*>(rhs);
}
} // End llvm namespace
#endif