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![Matt Arsenault](/assets/img/avatar_default.png)
There was a combine before to handle the simple copy case. Split this into handling loads and stores separately. We might want to change how this handles some of the vector extloads, since this can result in large code size increases. llvm-svn: 274394
77 lines
3.4 KiB
LLVM
77 lines
3.4 KiB
LLVM
; RUN: llc -march=amdgcn -verify-machineinstrs < %s | FileCheck -check-prefix=SI -check-prefix=FUNC %s
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; RUN: llc -march=amdgcn -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=SI -check-prefix=FUNC %s
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; XXX - Why the packing?
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; FUNC-LABEL: {{^}}scalar_to_vector_v2i32:
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; SI: buffer_load_dword [[VAL:v[0-9]+]],
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; SI: v_lshrrev_b32_e32 [[SHR:v[0-9]+]], 16, [[VAL]]
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; SI: v_lshlrev_b32_e32 [[SHL:v[0-9]+]], 16, [[SHR]]
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; SI: v_or_b32_e32 v[[OR:[0-9]+]], [[SHL]], [[SHR]]
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; SI: v_mov_b32_e32 v[[COPY:[0-9]+]], v[[OR]]
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; SI: buffer_store_dwordx2 v{{\[}}[[OR]]:[[COPY]]{{\]}}
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define void @scalar_to_vector_v2i32(<4 x i16> addrspace(1)* %out, i32 addrspace(1)* %in) nounwind {
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%tmp1 = load i32, i32 addrspace(1)* %in, align 4
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%bc = bitcast i32 %tmp1 to <2 x i16>
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%tmp2 = shufflevector <2 x i16> %bc, <2 x i16> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
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store <4 x i16> %tmp2, <4 x i16> addrspace(1)* %out, align 8
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ret void
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}
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; FUNC-LABEL: {{^}}scalar_to_vector_v2f32:
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; SI: buffer_load_dword [[VAL:v[0-9]+]],
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; SI: v_lshrrev_b32_e32 [[RESULT:v[0-9]+]], 16, [[VAL]]
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; SI: buffer_store_dwordx2
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define void @scalar_to_vector_v2f32(<4 x i16> addrspace(1)* %out, float addrspace(1)* %in) nounwind {
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%tmp1 = load float, float addrspace(1)* %in, align 4
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%bc = bitcast float %tmp1 to <2 x i16>
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%tmp2 = shufflevector <2 x i16> %bc, <2 x i16> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
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store <4 x i16> %tmp2, <4 x i16> addrspace(1)* %out, align 8
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ret void
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}
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; Getting a SCALAR_TO_VECTOR seems to be tricky. These cases managed
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; to produce one, but for some reason never made it to selection.
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; define void @scalar_to_vector_test2(<8 x i8> addrspace(1)* %out, i32 addrspace(1)* %in) nounwind {
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; %tmp1 = load i32, i32 addrspace(1)* %in, align 4
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; %bc = bitcast i32 %tmp1 to <4 x i8>
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; %tmp2 = shufflevector <4 x i8> %bc, <4 x i8> undef, <8 x i32> <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
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; store <8 x i8> %tmp2, <8 x i8> addrspace(1)* %out, align 4
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; ret void
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; }
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; define void @scalar_to_vector_test3(<4 x i32> addrspace(1)* %out) nounwind {
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; %newvec0 = insertelement <2 x i64> undef, i64 12345, i32 0
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; %newvec1 = insertelement <2 x i64> %newvec0, i64 undef, i32 1
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; %bc = bitcast <2 x i64> %newvec1 to <4 x i32>
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; %add = add <4 x i32> %bc, <i32 1, i32 2, i32 3, i32 4>
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; store <4 x i32> %add, <4 x i32> addrspace(1)* %out, align 16
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; ret void
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; }
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; define void @scalar_to_vector_test4(<8 x i16> addrspace(1)* %out) nounwind {
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; %newvec0 = insertelement <4 x i32> undef, i32 12345, i32 0
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; %bc = bitcast <4 x i32> %newvec0 to <8 x i16>
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; %add = add <8 x i16> %bc, <i16 1, i16 2, i16 3, i16 4, i16 1, i16 2, i16 3, i16 4>
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; store <8 x i16> %add, <8 x i16> addrspace(1)* %out, align 16
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; ret void
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; }
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; define void @scalar_to_vector_test5(<4 x i16> addrspace(1)* %out) nounwind {
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; %newvec0 = insertelement <2 x i32> undef, i32 12345, i32 0
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; %bc = bitcast <2 x i32> %newvec0 to <4 x i16>
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; %add = add <4 x i16> %bc, <i16 1, i16 2, i16 3, i16 4>
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; store <4 x i16> %add, <4 x i16> addrspace(1)* %out, align 16
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; ret void
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; }
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; define void @scalar_to_vector_test6(<4 x i16> addrspace(1)* %out) nounwind {
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; %newvec0 = insertelement <2 x i32> undef, i32 12345, i32 0
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; %bc = bitcast <2 x i32> %newvec0 to <4 x i16>
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; %add = add <4 x i16> %bc, <i16 1, i16 2, i16 3, i16 4>
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; store <4 x i16> %add, <4 x i16> addrspace(1)* %out, align 16
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; ret void
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; }
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