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69b2d0adeb
This makes it possible to distinguish between mesa shaders and other kernels even in the presence of compute shaders. Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Differential Revision: http://reviews.llvm.org/D18559 llvm-svn: 265589
18 lines
533 B
LLVM
18 lines
533 B
LLVM
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
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; CHECK: {{^}}main:
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; CHECK-NOT: MOV
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define amdgpu_ps void @main(<4 x float> inreg %reg0) {
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entry:
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%0 = extractelement <4 x float> %reg0, i32 0
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%1 = call float @fabs(float %0)
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%2 = fptoui float %1 to i32
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%3 = bitcast i32 %2 to float
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%4 = insertelement <4 x float> undef, float %3, i32 0
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call void @llvm.R600.store.swizzle(<4 x float> %4, i32 0, i32 0)
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ret void
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}
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declare float @fabs(float ) readnone
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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