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69b2d0adeb
This makes it possible to distinguish between mesa shaders and other kernels even in the presence of compute shaders. Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Differential Revision: http://reviews.llvm.org/D18559 llvm-svn: 265589
18 lines
654 B
LLVM
18 lines
654 B
LLVM
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
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;CHECK: MULADD_IEEE * {{T[0-9]+\.[XYZW], T[0-9]+\.[XYZW], T[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}}
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define amdgpu_ps void @test(<4 x float> inreg %reg0) {
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%r0 = extractelement <4 x float> %reg0, i32 0
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%r1 = extractelement <4 x float> %reg0, i32 1
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%r2 = extractelement <4 x float> %reg0, i32 2
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%r3 = fmul float %r0, %r1
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%r4 = fadd float %r3, %r2
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%vec = insertelement <4 x float> undef, float %r4, i32 0
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call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
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ret void
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}
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declare float @fabs(float ) readnone
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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