llvm-mirror/test/CodeGen/X86/2009-08-14-Win64MemoryIndirectArg.ll
David Blaikie ab043ff680 [opaque pointer type] Add textual IR support for explicit type parameter to load instruction
Essentially the same as the GEP change in r230786.

A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)

import fileinput
import sys
import re

pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")

for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7649

llvm-svn: 230794
2015-02-27 21:17:42 +00:00

58 lines
3.5 KiB
LLVM

; RUN: llc < %s
target triple = "x86_64-mingw"
; ModuleID = 'mm.bc'
%0 = type opaque ; type %0
%1 = type opaque ; type %1
define internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly {
indexCheckBlock:
%indexCmp = icmp ugt i32 %index, 16 ; <i1> [#uses=1]
br i1 %indexCmp, label %zeroReturnBlock, label %primitiveTextureFetchBlock
primitiveTextureFetchBlock: ; preds = %indexCheckBlock
%pointerArithmeticTmp = bitcast %0* %shaderExecutionStatePtr to i8* ; <i8*> [#uses=1]
%pointerArithmeticTmp1 = getelementptr i8, i8* %pointerArithmeticTmp, i64 1808 ; <i8*> [#uses=1]
%pointerArithmeticTmp2 = bitcast i8* %pointerArithmeticTmp1 to %1** ; <%1**> [#uses=1]
%primitivePtr = load %1*, %1** %pointerArithmeticTmp2 ; <%1*> [#uses=1]
%pointerArithmeticTmp3 = bitcast %1* %primitivePtr to i8* ; <i8*> [#uses=1]
%pointerArithmeticTmp4 = getelementptr i8, i8* %pointerArithmeticTmp3, i64 19408 ; <i8*> [#uses=1]
%pointerArithmeticTmp5 = bitcast i8* %pointerArithmeticTmp4 to %1** ; <%1**> [#uses=1]
%primitiveTexturePtr = getelementptr %1*, %1** %pointerArithmeticTmp5, i32 %index ; <%1**> [#uses=1]
%primitiveTexturePtr6 = load %1*, %1** %primitiveTexturePtr ; <%1*> [#uses=2]
br label %textureCheckBlock
textureCheckBlock: ; preds = %primitiveTextureFetchBlock
%texturePtrInt = ptrtoint %1* %primitiveTexturePtr6 to i64 ; <i64> [#uses=1]
%testTextureNULL = icmp eq i64 %texturePtrInt, 0 ; <i1> [#uses=1]
br i1 %testTextureNULL, label %zeroReturnBlock, label %rhoCalculateBlock
rhoCalculateBlock: ; preds = %textureCheckBlock
%pointerArithmeticTmp7 = bitcast %1* %primitiveTexturePtr6 to i8* ; <i8*> [#uses=1]
%pointerArithmeticTmp8 = getelementptr i8, i8* %pointerArithmeticTmp7, i64 640 ; <i8*> [#uses=1]
%pointerArithmeticTmp9 = bitcast i8* %pointerArithmeticTmp8 to <4 x float>* ; <<4 x float>*> [#uses=1]
%dimensionsPtr = load <4 x float>, <4 x float>* %pointerArithmeticTmp9, align 1 ; <<4 x float>> [#uses=2]
%texDiffDX = fsub <4 x float> %texCoordDX, %texCoord ; <<4 x float>> [#uses=1]
%texDiffDY = fsub <4 x float> %texCoordDY, %texCoord ; <<4 x float>> [#uses=1]
%ddx = fmul <4 x float> %texDiffDX, %dimensionsPtr ; <<4 x float>> [#uses=2]
%ddx10 = fmul <4 x float> %texDiffDY, %dimensionsPtr ; <<4 x float>> [#uses=2]
%ddxSquared = fmul <4 x float> %ddx, %ddx ; <<4 x float>> [#uses=3]
%0 = shufflevector <4 x float> %ddxSquared, <4 x float> %ddxSquared, <4 x i32> <i32 1, i32 0, i32 0, i32 0> ; <<4 x float>> [#uses=1]
%dxSquared = fadd <4 x float> %ddxSquared, %0 ; <<4 x float>> [#uses=1]
%1 = call <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float> %dxSquared) ; <<4 x float>> [#uses=1]
%ddySquared = fmul <4 x float> %ddx10, %ddx10 ; <<4 x float>> [#uses=3]
%2 = shufflevector <4 x float> %ddySquared, <4 x float> %ddySquared, <4 x i32> <i32 1, i32 0, i32 0, i32 0> ; <<4 x float>> [#uses=1]
%dySquared = fadd <4 x float> %ddySquared, %2 ; <<4 x float>> [#uses=1]
%3 = call <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float> %dySquared) ; <<4 x float>> [#uses=1]
%4 = call <4 x float> @llvm.x86.sse.max.ss(<4 x float> %1, <4 x float> %3) ; <<4 x float>> [#uses=1]
%rho = extractelement <4 x float> %4, i32 0 ; <float> [#uses=1]
ret float %rho
zeroReturnBlock: ; preds = %textureCheckBlock, %indexCheckBlock
ret float 0.000000e+00
}
declare <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.max.ss(<4 x float>, <4 x float>) nounwind readnone