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This is used to communicate that the instruction selection pipeline failed at some point. Another way to achieve that would be to have some kind of conditional scheduling in the PassManager, such that we only schedule a pass based on the success/failure of another one. The property approach has the advantage of being lightweight and solve the problem at stake. llvm-svn: 279885
691 lines
27 KiB
C++
691 lines
27 KiB
C++
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function. This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/IR/DebugLoc.h"
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#include "llvm/IR/Metadata.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/ArrayRecycler.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Recycler.h"
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namespace llvm {
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class Value;
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class Function;
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class GCModuleInfo;
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class MachineRegisterInfo;
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class MachineFrameInfo;
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class MachineConstantPool;
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class MachineJumpTableInfo;
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class MachineModuleInfo;
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class MCContext;
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class Pass;
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class PseudoSourceValueManager;
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class TargetMachine;
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class TargetSubtargetInfo;
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class TargetRegisterClass;
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struct MachinePointerInfo;
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struct WinEHFuncInfo;
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template <>
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struct ilist_traits<MachineBasicBlock>
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: public ilist_default_traits<MachineBasicBlock> {
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void addNodeToList(MachineBasicBlock* MBB);
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void removeNodeFromList(MachineBasicBlock* MBB);
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void deleteNode(MachineBasicBlock *MBB);
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private:
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void createNode(const MachineBasicBlock &);
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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/// hold private target-specific information for each MachineFunction. Objects
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/// of type are accessed/created with MF::getInfo and destroyed when the
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/// MachineFunction is destroyed.
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struct MachineFunctionInfo {
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virtual ~MachineFunctionInfo();
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/// \brief Factory function: default behavior is to call new using the
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/// supplied allocator.
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///
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/// This function can be overridden in a derive class.
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template<typename Ty>
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static Ty *create(BumpPtrAllocator &Allocator, MachineFunction &MF) {
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return new (Allocator.Allocate<Ty>()) Ty(MF);
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}
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};
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/// Properties which a MachineFunction may have at a given point in time.
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/// Each of these has checking code in the MachineVerifier, and passes can
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/// require that a property be set.
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class MachineFunctionProperties {
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// Possible TODO: Allow targets to extend this (perhaps by allowing the
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// constructor to specify the size of the bit vector)
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// Possible TODO: Allow requiring the negative (e.g. VRegsAllocated could be
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// stated as the negative of "has vregs"
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public:
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// The properties are stated in "positive" form; i.e. a pass could require
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// that the property hold, but not that it does not hold.
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// Property descriptions:
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// IsSSA: True when the machine function is in SSA form and virtual registers
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// have a single def.
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// NoPHIs: The machine function does not contain any PHI instruction.
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// TracksLiveness: True when tracking register liveness accurately.
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// While this property is set, register liveness information in basic block
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// live-in lists and machine instruction operands (e.g. kill flags, implicit
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// defs) is accurate. This means it can be used to change the code in ways
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// that affect the values in registers, for example by the register
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// scavenger.
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// When this property is clear, liveness is no longer reliable.
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// NoVRegs: The machine function does not use any virtual registers.
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// Legalized: In GlobalISel: the MachineLegalizer ran and all pre-isel generic
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// instructions have been legalized; i.e., all instructions are now one of:
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// - generic and always legal (e.g., COPY)
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// - target-specific
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// - legal pre-isel generic instructions.
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// RegBankSelected: In GlobalISel: the RegBankSelect pass ran and all generic
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// virtual registers have been assigned to a register bank.
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// Selected: In GlobalISel: the InstructionSelect pass ran and all pre-isel
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// generic instructions have been eliminated; i.e., all instructions are now
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// target-specific or non-pre-isel generic instructions (e.g., COPY).
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// Since only pre-isel generic instructions can have generic virtual register
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// operands, this also means that all generic virtual registers have been
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// constrained to virtual registers (assigned to register classes) and that
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// all sizes attached to them have been eliminated.
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enum class Property : unsigned {
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IsSSA,
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NoPHIs,
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TracksLiveness,
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NoVRegs,
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FailedISel,
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Legalized,
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RegBankSelected,
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Selected,
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LastProperty = Selected,
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};
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bool hasProperty(Property P) const {
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return Properties[static_cast<unsigned>(P)];
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}
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MachineFunctionProperties &set(Property P) {
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Properties.set(static_cast<unsigned>(P));
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return *this;
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}
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MachineFunctionProperties &reset(Property P) {
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Properties.reset(static_cast<unsigned>(P));
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return *this;
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}
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/// Reset all the properties.
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MachineFunctionProperties &reset() {
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Properties.reset();
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return *this;
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}
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MachineFunctionProperties &set(const MachineFunctionProperties &MFP) {
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Properties |= MFP.Properties;
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return *this;
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}
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MachineFunctionProperties &reset(const MachineFunctionProperties &MFP) {
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Properties.reset(MFP.Properties);
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return *this;
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}
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// Returns true if all properties set in V (i.e. required by a pass) are set
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// in this.
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bool verifyRequiredProperties(const MachineFunctionProperties &V) const {
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return !V.Properties.test(Properties);
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}
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/// Print the MachineFunctionProperties in human-readable form.
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void print(raw_ostream &OS) const;
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private:
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BitVector Properties =
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BitVector(static_cast<unsigned>(Property::LastProperty)+1);
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};
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class MachineFunction {
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const Function *Fn;
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const TargetMachine &Target;
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const TargetSubtargetInfo *STI;
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MCContext &Ctx;
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MachineModuleInfo &MMI;
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// RegInfo - Information about each register in use in the function.
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MachineRegisterInfo *RegInfo;
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// Used to keep track of target-specific per-machine function information for
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// the target implementation.
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MachineFunctionInfo *MFInfo;
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// Keep track of objects allocated on the stack.
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MachineFrameInfo *FrameInfo;
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// Keep track of constants which are spilled to memory
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MachineConstantPool *ConstantPool;
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// Keep track of jump tables for switch instructions
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MachineJumpTableInfo *JumpTableInfo;
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// Keeps track of Windows exception handling related data. This will be null
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// for functions that aren't using a funclet-based EH personality.
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WinEHFuncInfo *WinEHInfo = nullptr;
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// Function-level unique numbering for MachineBasicBlocks. When a
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// MachineBasicBlock is inserted into a MachineFunction is it automatically
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// numbered and this vector keeps track of the mapping from ID's to MBB's.
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std::vector<MachineBasicBlock*> MBBNumbering;
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// Pool-allocate MachineFunction-lifetime and IR objects.
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BumpPtrAllocator Allocator;
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// Allocation management for instructions in function.
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Recycler<MachineInstr> InstructionRecycler;
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// Allocation management for operand arrays on instructions.
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ArrayRecycler<MachineOperand> OperandRecycler;
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// Allocation management for basic blocks in function.
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Recycler<MachineBasicBlock> BasicBlockRecycler;
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// List of machine basic blocks in function
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typedef ilist<MachineBasicBlock> BasicBlockListType;
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BasicBlockListType BasicBlocks;
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/// FunctionNumber - This provides a unique ID for each function emitted in
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/// this translation unit.
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///
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unsigned FunctionNumber;
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/// Alignment - The alignment of the function.
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unsigned Alignment;
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/// ExposesReturnsTwice - True if the function calls setjmp or related
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/// functions with attribute "returns twice", but doesn't have
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/// the attribute itself.
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/// This is used to limit optimizations which cannot reason
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/// about the control flow of such functions.
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bool ExposesReturnsTwice = false;
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/// True if the function includes any inline assembly.
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bool HasInlineAsm = false;
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/// Current high-level properties of the IR of the function (e.g. is in SSA
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/// form or whether registers have been allocated)
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MachineFunctionProperties Properties;
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// Allocation management for pseudo source values.
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std::unique_ptr<PseudoSourceValueManager> PSVManager;
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MachineFunction(const MachineFunction &) = delete;
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void operator=(const MachineFunction&) = delete;
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/// Clear all the members of this MachineFunction, but the ones used
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/// to initialize again the MachineFunction.
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/// More specifically, this deallocates all the dynamically allocated
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/// objects and get rid of all the XXXInfo data structure, but keep
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/// unchanged the references to Fn, Target, MMI, and FunctionNumber.
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void clear();
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/// Allocate and initialize the different members.
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/// In particular, the XXXInfo data structure.
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/// \pre Fn, Target, MMI, and FunctionNumber are properly set.
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void init();
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public:
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MachineFunction(const Function *Fn, const TargetMachine &TM,
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unsigned FunctionNum, MachineModuleInfo &MMI);
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~MachineFunction();
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/// Reset the instance as if it was just created.
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void reset() {
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clear();
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init();
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}
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MachineModuleInfo &getMMI() const { return MMI; }
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MCContext &getContext() const { return Ctx; }
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PseudoSourceValueManager &getPSVManager() const { return *PSVManager; }
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/// Return the DataLayout attached to the Module associated to this MF.
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const DataLayout &getDataLayout() const;
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/// getFunction - Return the LLVM function that this machine code represents
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///
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const Function *getFunction() const { return Fn; }
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/// getName - Return the name of the corresponding LLVM function.
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///
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StringRef getName() const;
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/// getFunctionNumber - Return a unique ID for the current function.
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///
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unsigned getFunctionNumber() const { return FunctionNumber; }
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/// getTarget - Return the target machine this machine code is compiled with
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///
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const TargetMachine &getTarget() const { return Target; }
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/// getSubtarget - Return the subtarget for which this machine code is being
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/// compiled.
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const TargetSubtargetInfo &getSubtarget() const { return *STI; }
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void setSubtarget(const TargetSubtargetInfo *ST) { STI = ST; }
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/// getSubtarget - This method returns a pointer to the specified type of
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/// TargetSubtargetInfo. In debug builds, it verifies that the object being
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/// returned is of the correct type.
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template<typename STC> const STC &getSubtarget() const {
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return *static_cast<const STC *>(STI);
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}
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/// getRegInfo - Return information about the registers currently in use.
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///
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MachineRegisterInfo &getRegInfo() { return *RegInfo; }
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const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
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/// getFrameInfo - Return the frame info object for the current function.
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/// This object contains information about objects allocated on the stack
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/// frame of the current function in an abstract way.
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///
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MachineFrameInfo &getFrameInfo() { return *FrameInfo; }
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const MachineFrameInfo &getFrameInfo() const { return *FrameInfo; }
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/// getJumpTableInfo - Return the jump table info object for the current
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/// function. This object contains information about jump tables in the
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/// current function. If the current function has no jump tables, this will
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/// return null.
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const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
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MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
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/// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
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/// does already exist, allocate one.
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MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);
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/// getConstantPool - Return the constant pool object for the current
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/// function.
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///
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MachineConstantPool *getConstantPool() { return ConstantPool; }
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const MachineConstantPool *getConstantPool() const { return ConstantPool; }
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/// getWinEHFuncInfo - Return information about how the current function uses
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/// Windows exception handling. Returns null for functions that don't use
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/// funclets for exception handling.
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const WinEHFuncInfo *getWinEHFuncInfo() const { return WinEHInfo; }
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WinEHFuncInfo *getWinEHFuncInfo() { return WinEHInfo; }
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/// getAlignment - Return the alignment (log2, not bytes) of the function.
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///
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unsigned getAlignment() const { return Alignment; }
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/// setAlignment - Set the alignment (log2, not bytes) of the function.
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///
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void setAlignment(unsigned A) { Alignment = A; }
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/// ensureAlignment - Make sure the function is at least 1 << A bytes aligned.
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void ensureAlignment(unsigned A) {
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if (Alignment < A) Alignment = A;
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}
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/// exposesReturnsTwice - Returns true if the function calls setjmp or
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/// any other similar functions with attribute "returns twice" without
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/// having the attribute itself.
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bool exposesReturnsTwice() const {
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return ExposesReturnsTwice;
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}
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/// setCallsSetJmp - Set a flag that indicates if there's a call to
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/// a "returns twice" function.
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void setExposesReturnsTwice(bool B) {
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ExposesReturnsTwice = B;
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}
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/// Returns true if the function contains any inline assembly.
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bool hasInlineAsm() const {
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return HasInlineAsm;
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}
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/// Set a flag that indicates that the function contains inline assembly.
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void setHasInlineAsm(bool B) {
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HasInlineAsm = B;
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}
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/// Get the function properties
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const MachineFunctionProperties &getProperties() const { return Properties; }
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MachineFunctionProperties &getProperties() { return Properties; }
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/// getInfo - Keep track of various per-function pieces of information for
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/// backends that would like to do so.
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///
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template<typename Ty>
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Ty *getInfo() {
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if (!MFInfo)
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MFInfo = Ty::template create<Ty>(Allocator, *this);
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return static_cast<Ty*>(MFInfo);
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}
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template<typename Ty>
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const Ty *getInfo() const {
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return const_cast<MachineFunction*>(this)->getInfo<Ty>();
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}
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/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
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/// are inserted into the machine function. The block number for a machine
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/// basic block can be found by using the MBB::getBlockNumber method, this
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/// method provides the inverse mapping.
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///
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MachineBasicBlock *getBlockNumbered(unsigned N) const {
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assert(N < MBBNumbering.size() && "Illegal block number");
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assert(MBBNumbering[N] && "Block was removed from the machine function!");
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return MBBNumbering[N];
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}
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/// Should we be emitting segmented stack stuff for the function
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bool shouldSplitStack() const;
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/// getNumBlockIDs - Return the number of MBB ID's allocated.
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///
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unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them. This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function. If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void RenumberBlocks(MachineBasicBlock *MBBFrom = nullptr);
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/// print - Print out the MachineFunction in a format suitable for debugging
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/// to the specified stream.
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///
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void print(raw_ostream &OS, const SlotIndexes* = nullptr) const;
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/// viewCFG - This function is meant for use from the debugger. You can just
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/// say 'call F->viewCFG()' and a ghostview window should pop up from the
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/// program, displaying the CFG of the current function with the code for each
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/// basic block inside. This depends on there being a 'dot' and 'gv' program
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/// in your path.
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///
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void viewCFG() const;
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/// viewCFGOnly - This function is meant for use from the debugger. It works
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/// just like viewCFG, but it does not include the contents of basic blocks
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/// into the nodes, just the label. If you are only interested in the CFG
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/// this can make the graph smaller.
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///
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void viewCFGOnly() const;
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/// dump - Print the current MachineFunction to cerr, useful for debugger use.
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///
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void dump() const;
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/// Run the current MachineFunction through the machine code verifier, useful
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/// for debugger use.
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/// \returns true if no problems were found.
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bool verify(Pass *p = nullptr, const char *Banner = nullptr,
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bool AbortOnError = true) const;
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// Provide accessors for the MachineBasicBlock list...
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typedef BasicBlockListType::iterator iterator;
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typedef BasicBlockListType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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/// Support for MachineBasicBlock::getNextNode().
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static BasicBlockListType MachineFunction::*
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getSublistAccess(MachineBasicBlock *) {
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return &MachineFunction::BasicBlocks;
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}
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/// addLiveIn - Add the specified physical register as a live-in value and
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/// create a corresponding virtual register for it.
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unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
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//===--------------------------------------------------------------------===//
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// BasicBlock accessor functions.
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//
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iterator begin() { return BasicBlocks.begin(); }
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const_iterator begin() const { return BasicBlocks.begin(); }
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iterator end () { return BasicBlocks.end(); }
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const_iterator end () const { return BasicBlocks.end(); }
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reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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reverse_iterator rend () { return BasicBlocks.rend(); }
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const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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unsigned size() const { return (unsigned)BasicBlocks.size();}
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bool empty() const { return BasicBlocks.empty(); }
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const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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MachineBasicBlock &front() { return BasicBlocks.front(); }
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const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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MachineBasicBlock & back() { return BasicBlocks.back(); }
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void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
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void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
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void insert(iterator MBBI, MachineBasicBlock *MBB) {
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BasicBlocks.insert(MBBI, MBB);
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}
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void splice(iterator InsertPt, iterator MBBI) {
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BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
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}
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void splice(iterator InsertPt, MachineBasicBlock *MBB) {
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BasicBlocks.splice(InsertPt, BasicBlocks, MBB);
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}
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void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
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BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
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}
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void remove(iterator MBBI) { BasicBlocks.remove(MBBI); }
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void remove(MachineBasicBlock *MBBI) { BasicBlocks.remove(MBBI); }
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|
void erase(iterator MBBI) { BasicBlocks.erase(MBBI); }
|
|
void erase(MachineBasicBlock *MBBI) { BasicBlocks.erase(MBBI); }
|
|
|
|
template <typename Comp>
|
|
void sort(Comp comp) {
|
|
BasicBlocks.sort(comp);
|
|
}
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// Internal functions used to automatically number MachineBasicBlocks
|
|
//
|
|
|
|
/// \brief Adds the MBB to the internal numbering. Returns the unique number
|
|
/// assigned to the MBB.
|
|
///
|
|
unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
|
|
MBBNumbering.push_back(MBB);
|
|
return (unsigned)MBBNumbering.size()-1;
|
|
}
|
|
|
|
/// removeFromMBBNumbering - Remove the specific machine basic block from our
|
|
/// tracker, this is only really to be used by the MachineBasicBlock
|
|
/// implementation.
|
|
void removeFromMBBNumbering(unsigned N) {
|
|
assert(N < MBBNumbering.size() && "Illegal basic block #");
|
|
MBBNumbering[N] = nullptr;
|
|
}
|
|
|
|
/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
|
|
/// of `new MachineInstr'.
|
|
///
|
|
MachineInstr *CreateMachineInstr(const MCInstrDesc &MCID, const DebugLoc &DL,
|
|
bool NoImp = false);
|
|
|
|
/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
|
|
/// 'Orig' instruction, identical in all ways except the instruction
|
|
/// has no parent, prev, or next.
|
|
///
|
|
/// See also TargetInstrInfo::duplicate() for target-specific fixes to cloned
|
|
/// instructions.
|
|
MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
|
|
|
|
/// DeleteMachineInstr - Delete the given MachineInstr.
|
|
///
|
|
void DeleteMachineInstr(MachineInstr *MI);
|
|
|
|
/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
|
|
/// instead of `new MachineBasicBlock'.
|
|
///
|
|
MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = nullptr);
|
|
|
|
/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
|
|
///
|
|
void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
|
|
|
|
/// getMachineMemOperand - Allocate a new MachineMemOperand.
|
|
/// MachineMemOperands are owned by the MachineFunction and need not be
|
|
/// explicitly deallocated.
|
|
MachineMemOperand *getMachineMemOperand(MachinePointerInfo PtrInfo,
|
|
MachineMemOperand::Flags f,
|
|
uint64_t s, unsigned base_alignment,
|
|
const AAMDNodes &AAInfo = AAMDNodes(),
|
|
const MDNode *Ranges = nullptr);
|
|
|
|
/// getMachineMemOperand - Allocate a new MachineMemOperand by copying
|
|
/// an existing one, adjusting by an offset and using the given size.
|
|
/// MachineMemOperands are owned by the MachineFunction and need not be
|
|
/// explicitly deallocated.
|
|
MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
|
|
int64_t Offset, uint64_t Size);
|
|
|
|
typedef ArrayRecycler<MachineOperand>::Capacity OperandCapacity;
|
|
|
|
/// Allocate an array of MachineOperands. This is only intended for use by
|
|
/// internal MachineInstr functions.
|
|
MachineOperand *allocateOperandArray(OperandCapacity Cap) {
|
|
return OperandRecycler.allocate(Cap, Allocator);
|
|
}
|
|
|
|
/// Dellocate an array of MachineOperands and recycle the memory. This is
|
|
/// only intended for use by internal MachineInstr functions.
|
|
/// Cap must be the same capacity that was used to allocate the array.
|
|
void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
|
|
OperandRecycler.deallocate(Cap, Array);
|
|
}
|
|
|
|
/// \brief Allocate and initialize a register mask with @p NumRegister bits.
|
|
uint32_t *allocateRegisterMask(unsigned NumRegister) {
|
|
unsigned Size = (NumRegister + 31) / 32;
|
|
uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
|
|
for (unsigned i = 0; i != Size; ++i)
|
|
Mask[i] = 0;
|
|
return Mask;
|
|
}
|
|
|
|
/// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
|
|
/// pointers. This array is owned by the MachineFunction.
|
|
MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);
|
|
|
|
/// extractLoadMemRefs - Allocate an array and populate it with just the
|
|
/// load information from the given MachineMemOperand sequence.
|
|
std::pair<MachineInstr::mmo_iterator,
|
|
MachineInstr::mmo_iterator>
|
|
extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
|
|
MachineInstr::mmo_iterator End);
|
|
|
|
/// extractStoreMemRefs - Allocate an array and populate it with just the
|
|
/// store information from the given MachineMemOperand sequence.
|
|
std::pair<MachineInstr::mmo_iterator,
|
|
MachineInstr::mmo_iterator>
|
|
extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
|
|
MachineInstr::mmo_iterator End);
|
|
|
|
/// Allocate a string and populate it with the given external symbol name.
|
|
const char *createExternalSymbolName(StringRef Name);
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// Label Manipulation.
|
|
//
|
|
|
|
/// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
|
|
/// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
|
|
/// normal 'L' label is returned.
|
|
MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
|
|
bool isLinkerPrivate = false) const;
|
|
|
|
/// getPICBaseSymbol - Return a function-local symbol to represent the PIC
|
|
/// base.
|
|
MCSymbol *getPICBaseSymbol() const;
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// GraphTraits specializations for function basic block graphs (CFGs)
|
|
//===--------------------------------------------------------------------===//
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a
|
|
// machine function as a graph of machine basic blocks... these are
|
|
// the same as the machine basic block iterators, except that the root
|
|
// node is implicitly the first node of the function.
|
|
//
|
|
template <> struct GraphTraits<MachineFunction*> :
|
|
public GraphTraits<MachineBasicBlock*> {
|
|
static NodeRef getEntryNode(MachineFunction *F) { return &F->front(); }
|
|
|
|
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
|
|
typedef pointer_iterator<MachineFunction::iterator> nodes_iterator;
|
|
static nodes_iterator nodes_begin(MachineFunction *F) {
|
|
return nodes_iterator(F->begin());
|
|
}
|
|
static nodes_iterator nodes_end(MachineFunction *F) {
|
|
return nodes_iterator(F->end());
|
|
}
|
|
static unsigned size (MachineFunction *F) { return F->size(); }
|
|
};
|
|
template <> struct GraphTraits<const MachineFunction*> :
|
|
public GraphTraits<const MachineBasicBlock*> {
|
|
static NodeRef getEntryNode(const MachineFunction *F) { return &F->front(); }
|
|
|
|
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
|
|
typedef pointer_iterator<MachineFunction::const_iterator> nodes_iterator;
|
|
static nodes_iterator nodes_begin(const MachineFunction *F) {
|
|
return nodes_iterator(F->begin());
|
|
}
|
|
static nodes_iterator nodes_end (const MachineFunction *F) {
|
|
return nodes_iterator(F->end());
|
|
}
|
|
static unsigned size (const MachineFunction *F) {
|
|
return F->size();
|
|
}
|
|
};
|
|
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a function as a
|
|
// graph of basic blocks... and to walk it in inverse order. Inverse order for
|
|
// a function is considered to be when traversing the predecessor edges of a BB
|
|
// instead of the successor edges.
|
|
//
|
|
template <> struct GraphTraits<Inverse<MachineFunction*> > :
|
|
public GraphTraits<Inverse<MachineBasicBlock*> > {
|
|
static NodeRef getEntryNode(Inverse<MachineFunction *> G) {
|
|
return &G.Graph->front();
|
|
}
|
|
};
|
|
template <> struct GraphTraits<Inverse<const MachineFunction*> > :
|
|
public GraphTraits<Inverse<const MachineBasicBlock*> > {
|
|
static NodeRef getEntryNode(Inverse<const MachineFunction *> G) {
|
|
return &G.Graph->front();
|
|
}
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|