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llvm-svn: 60621 |
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.. | ||
AsmPrinter | ||
ARM.h | ||
ARM.td | ||
ARMAddressingModes.h | ||
ARMCodeEmitter.cpp | ||
ARMConstantIslandPass.cpp | ||
ARMConstantPoolValue.cpp | ||
ARMConstantPoolValue.h | ||
ARMFrameInfo.h | ||
ARMInstrFormats.td | ||
ARMInstrInfo.cpp | ||
ARMInstrInfo.h | ||
ARMInstrInfo.td | ||
ARMInstrThumb.td | ||
ARMInstrVFP.td | ||
ARMISelDAGToDAG.cpp | ||
ARMISelLowering.cpp | ||
ARMISelLowering.h | ||
ARMJITInfo.cpp | ||
ARMJITInfo.h | ||
ARMLoadStoreOptimizer.cpp | ||
ARMMachineFunctionInfo.h | ||
ARMRegisterInfo.cpp | ||
ARMRegisterInfo.h | ||
ARMRegisterInfo.td | ||
ARMRelocations.h | ||
ARMSubtarget.cpp | ||
ARMSubtarget.h | ||
ARMTargetAsmInfo.cpp | ||
ARMTargetAsmInfo.h | ||
ARMTargetMachine.cpp | ||
ARMTargetMachine.h | ||
CMakeLists.txt | ||
Makefile | ||
README-Thumb.txt | ||
README.txt |
//===---------------------------------------------------------------------===// // Random ideas for the ARM backend. //===---------------------------------------------------------------------===// Reimplement 'select' in terms of 'SEL'. * We would really like to support UXTAB16, but we need to prove that the add doesn't need to overflow between the two 16-bit chunks. * Implement pre/post increment support. (e.g. PR935) * Coalesce stack slots! * Implement smarter constant generation for binops with large immediates. * Consider materializing FP constants like 0.0f and 1.0f using integer immediate instructions then copy to FPU. Slower than load into FPU? //===---------------------------------------------------------------------===// Crazy idea: Consider code that uses lots of 8-bit or 16-bit values. By the time regalloc happens, these values are now in a 32-bit register, usually with the top-bits known to be sign or zero extended. If spilled, we should be able to spill these to a 8-bit or 16-bit stack slot, zero or sign extending as part of the reload. Doing this reduces the size of the stack frame (important for thumb etc), and also increases the likelihood that we will be able to reload multiple values from the stack with a single load. //===---------------------------------------------------------------------===// The constant island pass is in good shape. Some cleanups might be desirable, but there is unlikely to be much improvement in the generated code. 1. There may be some advantage to trying to be smarter about the initial placement, rather than putting everything at the end. 2. There might be some compile-time efficiency to be had by representing consecutive islands as a single block rather than multiple blocks. 3. Use a priority queue to sort constant pool users in inverse order of position so we always process the one closed to the end of functions first. This may simply CreateNewWater. //===---------------------------------------------------------------------===// Eliminate copysign custom expansion. We are still generating crappy code with default expansion + if-conversion. //===---------------------------------------------------------------------===// Eliminate one instruction from: define i32 @_Z6slow4bii(i32 %x, i32 %y) { %tmp = icmp sgt i32 %x, %y %retval = select i1 %tmp, i32 %x, i32 %y ret i32 %retval } __Z6slow4bii: cmp r0, r1 movgt r1, r0 mov r0, r1 bx lr => __Z6slow4bii: cmp r0, r1 movle r0, r1 bx lr //===---------------------------------------------------------------------===// Implement long long "X-3" with instructions that fold the immediate in. These were disabled due to badness with the ARM carry flag on subtracts. //===---------------------------------------------------------------------===// We currently compile abs: int foo(int p) { return p < 0 ? -p : p; } into: _foo: rsb r1, r0, #0 cmn r0, #1 movgt r1, r0 mov r0, r1 bx lr This is very, uh, literal. This could be a 3 operation sequence: t = (p sra 31); res = (p xor t)-t Which would be better. This occurs in png decode. //===---------------------------------------------------------------------===// More load / store optimizations: 1) Look past instructions without side-effects (not load, store, branch, etc.) when forming the list of loads / stores to optimize. 2) Smarter register allocation? We are probably missing some opportunities to use ldm / stm. Consider: ldr r5, [r0] ldr r4, [r0, #4] This cannot be merged into a ldm. Perhaps we will need to do the transformation before register allocation. Then teach the register allocator to allocate a chunk of consecutive registers. 3) Better representation for block transfer? This is from Olden/power: fldd d0, [r4] fstd d0, [r4, #+32] fldd d0, [r4, #+8] fstd d0, [r4, #+40] fldd d0, [r4, #+16] fstd d0, [r4, #+48] fldd d0, [r4, #+24] fstd d0, [r4, #+56] If we can spare the registers, it would be better to use fldm and fstm here. Need major register allocator enhancement though. 4) Can we recognize the relative position of constantpool entries? i.e. Treat ldr r0, LCPI17_3 ldr r1, LCPI17_4 ldr r2, LCPI17_5 as ldr r0, LCPI17 ldr r1, LCPI17+4 ldr r2, LCPI17+8 Then the ldr's can be combined into a single ldm. See Olden/power. Note for ARM v4 gcc uses ldmia to load a pair of 32-bit values to represent a double 64-bit FP constant: adr r0, L6 ldmia r0, {r0-r1} .align 2 L6: .long -858993459 .long 1074318540 5) Can we make use of ldrd and strd? Instead of generating ldm / stm, use ldrd/strd instead if there are only two destination registers that form an odd/even pair. However, we probably would pay a penalty if the address is not aligned on 8-byte boundary. This requires more information on load / store nodes (and MI's?) then we currently carry. 6) struct copies appear to be done field by field instead of by words, at least sometimes: struct foo { int x; short s; char c1; char c2; }; void cpy(struct foo*a, struct foo*b) { *a = *b; } llvm code (-O2) ldrb r3, [r1, #+6] ldr r2, [r1] ldrb r12, [r1, #+7] ldrh r1, [r1, #+4] str r2, [r0] strh r1, [r0, #+4] strb r3, [r0, #+6] strb r12, [r0, #+7] gcc code (-O2) ldmia r1, {r1-r2} stmia r0, {r1-r2} In this benchmark poor handling of aggregate copies has shown up as having a large effect on size, and possibly speed as well (we don't have a good way to measure on ARM). //===---------------------------------------------------------------------===// * Consider this silly example: double bar(double x) { double r = foo(3.1); return x+r; } _bar: stmfd sp!, {r4, r5, r7, lr} add r7, sp, #8 mov r4, r0 mov r5, r1 fldd d0, LCPI1_0 fmrrd r0, r1, d0 bl _foo fmdrr d0, r4, r5 fmsr s2, r0 fsitod d1, s2 faddd d0, d1, d0 fmrrd r0, r1, d0 ldmfd sp!, {r4, r5, r7, pc} Ignore the prologue and epilogue stuff for a second. Note mov r4, r0 mov r5, r1 the copys to callee-save registers and the fact they are only being used by the fmdrr instruction. It would have been better had the fmdrr been scheduled before the call and place the result in a callee-save DPR register. The two mov ops would not have been necessary. //===---------------------------------------------------------------------===// Calling convention related stuff: * gcc's parameter passing implementation is terrible and we suffer as a result: e.g. struct s { double d1; int s1; }; void foo(struct s S) { printf("%g, %d\n", S.d1, S.s1); } 'S' is passed via registers r0, r1, r2. But gcc stores them to the stack, and then reload them to r1, r2, and r3 before issuing the call (r0 contains the address of the format string): stmfd sp!, {r7, lr} add r7, sp, #0 sub sp, sp, #12 stmia sp, {r0, r1, r2} ldmia sp, {r1-r2} ldr r0, L5 ldr r3, [sp, #8] L2: add r0, pc, r0 bl L_printf$stub Instead of a stmia, ldmia, and a ldr, wouldn't it be better to do three moves? * Return an aggregate type is even worse: e.g. struct s foo(void) { struct s S = {1.1, 2}; return S; } mov ip, r0 ldr r0, L5 sub sp, sp, #12 L2: add r0, pc, r0 @ lr needed for prologue ldmia r0, {r0, r1, r2} stmia sp, {r0, r1, r2} stmia ip, {r0, r1, r2} mov r0, ip add sp, sp, #12 bx lr r0 (and later ip) is the hidden parameter from caller to store the value in. The first ldmia loads the constants into r0, r1, r2. The last stmia stores r0, r1, r2 into the address passed in. However, there is one additional stmia that stores r0, r1, and r2 to some stack location. The store is dead. The llvm-gcc generated code looks like this: csretcc void %foo(%struct.s* %agg.result) { entry: %S = alloca %struct.s, align 4 ; <%struct.s*> [#uses=1] %memtmp = alloca %struct.s ; <%struct.s*> [#uses=1] cast %struct.s* %S to sbyte* ; <sbyte*>:0 [#uses=2] call void %llvm.memcpy.i32( sbyte* %0, sbyte* cast ({ double, int }* %C.0.904 to sbyte*), uint 12, uint 4 ) cast %struct.s* %agg.result to sbyte* ; <sbyte*>:1 [#uses=2] call void %llvm.memcpy.i32( sbyte* %1, sbyte* %0, uint 12, uint 0 ) cast %struct.s* %memtmp to sbyte* ; <sbyte*>:2 [#uses=1] call void %llvm.memcpy.i32( sbyte* %2, sbyte* %1, uint 12, uint 0 ) ret void } llc ends up issuing two memcpy's (the first memcpy becomes 3 loads from constantpool). Perhaps we should 1) fix llvm-gcc so the memcpy is translated into a number of load and stores, or 2) custom lower memcpy (of small size) to be ldmia / stmia. I think option 2 is better but the current register allocator cannot allocate a chunk of registers at a time. A feasible temporary solution is to use specific physical registers at the lowering time for small (<= 4 words?) transfer size. * ARM CSRet calling convention requires the hidden argument to be returned by the callee. //===---------------------------------------------------------------------===// We can definitely do a better job on BB placements to eliminate some branches. It's very common to see llvm generated assembly code that looks like this: LBB3: ... LBB4: ... beq LBB3 b LBB2 If BB4 is the only predecessor of BB3, then we can emit BB3 after BB4. We can then eliminate beq and and turn the unconditional branch to LBB2 to a bne. See McCat/18-imp/ComputeBoundingBoxes for an example. //===---------------------------------------------------------------------===// Register scavenging is now implemented. The example in the previous version of this document produces optimal code at -O2. //===---------------------------------------------------------------------===// Pre-/post- indexed load / stores: 1) We should not make the pre/post- indexed load/store transform if the base ptr is guaranteed to be live beyond the load/store. This can happen if the base ptr is live out of the block we are performing the optimization. e.g. mov r1, r2 ldr r3, [r1], #4 ... vs. ldr r3, [r2] add r1, r2, #4 ... In most cases, this is just a wasted optimization. However, sometimes it can negatively impact the performance because two-address code is more restrictive when it comes to scheduling. Unfortunately, liveout information is currently unavailable during DAG combine time. 2) Consider spliting a indexed load / store into a pair of add/sub + load/store to solve #1 (in TwoAddressInstructionPass.cpp). 3) Enhance LSR to generate more opportunities for indexed ops. 4) Once we added support for multiple result patterns, write indexed loads patterns instead of C++ instruction selection code. 5) Use FLDM / FSTM to emulate indexed FP load / store. //===---------------------------------------------------------------------===// We should add i64 support to take advantage of the 64-bit load / stores. We can add a pseudo i64 register class containing pseudo registers that are register pairs. All other ops (e.g. add, sub) would be expanded as usual. We need to add pseudo instructions (i.e. gethi / getlo) to extract i32 registers from the i64 register. These are single moves which can be eliminated if the destination register is a sub-register of the source. We should implement proper subreg support in the register allocator to coalesce these away. There are other minor issues such as multiple instructions for a spill / restore / move. //===---------------------------------------------------------------------===// Implement support for some more tricky ways to materialize immediates. For example, to get 0xffff8000, we can use: mov r9, #&3f8000 sub r9, r9, #&400000 //===---------------------------------------------------------------------===// We sometimes generate multiple add / sub instructions to update sp in prologue and epilogue if the inc / dec value is too large to fit in a single immediate operand. In some cases, perhaps it might be better to load the value from a constantpool instead. //===---------------------------------------------------------------------===// GCC generates significantly better code for this function. int foo(int StackPtr, unsigned char *Line, unsigned char *Stack, int LineLen) { int i = 0; if (StackPtr != 0) { while (StackPtr != 0 && i < (((LineLen) < (32768))? (LineLen) : (32768))) Line[i++] = Stack[--StackPtr]; if (LineLen > 32768) { while (StackPtr != 0 && i < LineLen) { i++; --StackPtr; } } } return StackPtr; } //===---------------------------------------------------------------------===// This should compile to the mlas instruction: int mlas(int x, int y, int z) { return ((x * y + z) < 0) ? 7 : 13; } //===---------------------------------------------------------------------===// At some point, we should triage these to see if they still apply to us: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=19598 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=18560 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=27016 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11831 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11826 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11825 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11824 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11823 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11820 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10982 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10242 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9831 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9760 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9759 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9703 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9702 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9663 http://www.inf.u-szeged.hu/gcc-arm/ http://citeseer.ist.psu.edu/debus04linktime.html //===---------------------------------------------------------------------===// gcc generates smaller code for this function at -O2 or -Os: void foo(signed char* p) { if (*p == 3) bar(); else if (*p == 4) baz(); else if (*p == 5) quux(); } llvm decides it's a good idea to turn the repeated if...else into a binary tree, as if it were a switch; the resulting code requires -1 compare-and-branches when *p<=2 or *p==5, the same number if *p==4 or *p>6, and +1 if *p==3. So it should be a speed win (on balance). However, the revised code is larger, with 4 conditional branches instead of 3. More seriously, there is a byte->word extend before each comparison, where there should be only one, and the condition codes are not remembered when the same two values are compared twice. //===---------------------------------------------------------------------===// More register scavenging work: 1. Use the register scavenger to track frame index materialized into registers (those that do not fit in addressing modes) to allow reuse in the same BB. 2. Finish scavenging for Thumb. 3. We know some spills and restores are unnecessary. The issue is once live intervals are merged, they are not never split. So every def is spilled and every use requires a restore if the register allocator decides the resulting live interval is not assigned a physical register. It may be possible (with the help of the scavenger) to turn some spill / restore pairs into register copies. //===---------------------------------------------------------------------===// More LSR enhancements possible: 1. Teach LSR about pre- and post- indexed ops to allow iv increment be merged in a load / store. 2. Allow iv reuse even when a type conversion is required. For example, i8 and i32 load / store addressing modes are identical. //===---------------------------------------------------------------------===// This: int foo(int a, int b, int c, int d) { long long acc = (long long)a * (long long)b; acc += (long long)c * (long long)d; return (int)(acc >> 32); } Should compile to use SMLAL (Signed Multiply Accumulate Long) which multiplies two signed 32-bit values to produce a 64-bit value, and accumulates this with a 64-bit value. We currently get this with both v4 and v6: _foo: smull r1, r0, r1, r0 smull r3, r2, r3, r2 adds r3, r3, r1 adc r0, r2, r0 bx lr //===---------------------------------------------------------------------===// This: #include <algorithm> std::pair<unsigned, bool> full_add(unsigned a, unsigned b) { return std::make_pair(a + b, a + b < a); } bool no_overflow(unsigned a, unsigned b) { return !full_add(a, b).second; } Should compile to: _Z8full_addjj: adds r2, r1, r2 movcc r1, #0 movcs r1, #1 str r2, [r0, #0] strb r1, [r0, #4] mov pc, lr _Z11no_overflowjj: cmn r0, r1 movcs r0, #0 movcc r0, #1 mov pc, lr not: __Z8full_addjj: add r3, r2, r1 str r3, [r0] mov r2, #1 mov r12, #0 cmp r3, r1 movlo r12, r2 str r12, [r0, #+4] bx lr __Z11no_overflowjj: add r3, r1, r0 mov r2, #1 mov r1, #0 cmp r3, r0 movhs r1, r2 mov r0, r1 bx lr //===---------------------------------------------------------------------===//