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llvm-mirror/include/llvm/Transforms/Utils/BasicBlockUtils.h
T
Sidharth Baveja de093310b0 [SplitEdge] Update SplitCriticalEdge to return a nullptr only when the edge is not critical
Summary:
The function SplitCriticalEdge (called by SplitEdge) can return a nullptr in
cases where the edge is a critical. SplitEdge uses SplitCriticalEdge assuming it
can always split all critical edges, which is an incorrect assumption.

The three cases where the function SplitCriticalEdge will return a nullptr is:
1. DestBB is an exception block
2. Options.IgnoreUnreachableDests is set to true and
isa(DestBB->getFirstNonPHIOrDbgOrLifetime()) is not equal to a nullptr
3. LoopSimplify form must be preserved (Options.PreserveLoopSimplify is true)
and it cannot be maintained for a loop due to indirect branches

For each of these situations they are handled in the following way:
1. Modified the function ehAwareSplitEdge originally from
llvm/lib/Transforms/Coroutines/CoroFrame.cpp to handle the cases when the DestBB
is an exception block. This function is called directly in SplitEdge.
SplitEdge does not call SplitCriticalEdge in this case
2. Options.IgnoreUnreachableDests is set to false by default, so this situation
does not apply.
3. Return a nullptr in this situation since the SplitCriticalEdge also returned
nullptr. Nothing we can do in this case.

Reviewed By: asbirlea

Differential Revision:https://reviews.llvm.org/D94619
2021-04-06 21:24:40 +00:00

601 lines
28 KiB
C++

//===- Transform/Utils/BasicBlockUtils.h - BasicBlock Utils -----*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This family of functions perform manipulations on basic blocks, and
// instructions contained within basic blocks.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
#define LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H
// FIXME: Move to this file: BasicBlock::removePredecessor, BB::splitBasicBlock
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/Analysis/DomTreeUpdater.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/InstrTypes.h"
#include <cassert>
namespace llvm {
class BlockFrequencyInfo;
class BranchProbabilityInfo;
class DominatorTree;
class DomTreeUpdater;
class Function;
class Instruction;
class LoopInfo;
class MDNode;
class MemoryDependenceResults;
class MemorySSAUpdater;
class PostDominatorTree;
class ReturnInst;
class TargetLibraryInfo;
class Value;
/// Replace contents of every block in \p BBs with single unreachable
/// instruction. If \p Updates is specified, collect all necessary DT updates
/// into this vector. If \p KeepOneInputPHIs is true, one-input Phis in
/// successors of blocks being deleted will be preserved.
void DetatchDeadBlocks(ArrayRef <BasicBlock *> BBs,
SmallVectorImpl<DominatorTree::UpdateType> *Updates,
bool KeepOneInputPHIs = false);
/// Delete the specified block, which must have no predecessors.
void DeleteDeadBlock(BasicBlock *BB, DomTreeUpdater *DTU = nullptr,
bool KeepOneInputPHIs = false);
/// Delete the specified blocks from \p BB. The set of deleted blocks must have
/// no predecessors that are not being deleted themselves. \p BBs must have no
/// duplicating blocks. If there are loops among this set of blocks, all
/// relevant loop info updates should be done before this function is called.
/// If \p KeepOneInputPHIs is true, one-input Phis in successors of blocks
/// being deleted will be preserved.
void DeleteDeadBlocks(ArrayRef <BasicBlock *> BBs,
DomTreeUpdater *DTU = nullptr,
bool KeepOneInputPHIs = false);
/// Delete all basic blocks from \p F that are not reachable from its entry
/// node. If \p KeepOneInputPHIs is true, one-input Phis in successors of
/// blocks being deleted will be preserved.
bool EliminateUnreachableBlocks(Function &F, DomTreeUpdater *DTU = nullptr,
bool KeepOneInputPHIs = false);
/// We know that BB has one predecessor. If there are any single-entry PHI nodes
/// in it, fold them away. This handles the case when all entries to the PHI
/// nodes in a block are guaranteed equal, such as when the block has exactly
/// one predecessor.
bool FoldSingleEntryPHINodes(BasicBlock *BB,
MemoryDependenceResults *MemDep = nullptr);
/// Examine each PHI in the given block and delete it if it is dead. Also
/// recursively delete any operands that become dead as a result. This includes
/// tracing the def-use list from the PHI to see if it is ultimately unused or
/// if it reaches an unused cycle. Return true if any PHIs were deleted.
bool DeleteDeadPHIs(BasicBlock *BB, const TargetLibraryInfo *TLI = nullptr,
MemorySSAUpdater *MSSAU = nullptr);
/// Attempts to merge a block into its predecessor, if possible. The return
/// value indicates success or failure.
/// By default do not merge blocks if BB's predecessor has multiple successors.
/// If PredecessorWithTwoSuccessors = true, the blocks can only be merged
/// if BB's Pred has a branch to BB and to AnotherBB, and BB has a single
/// successor Sing. In this case the branch will be updated with Sing instead of
/// BB, and BB will still be merged into its predecessor and removed.
bool MergeBlockIntoPredecessor(BasicBlock *BB, DomTreeUpdater *DTU = nullptr,
LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
MemoryDependenceResults *MemDep = nullptr,
bool PredecessorWithTwoSuccessors = false);
/// Merge block(s) sucessors, if possible. Return true if at least two
/// of the blocks were merged together.
/// In order to merge, each block must be terminated by an unconditional
/// branch. If L is provided, then the blocks merged into their predecessors
/// must be in L. In addition, This utility calls on another utility:
/// MergeBlockIntoPredecessor. Blocks are successfully merged when the call to
/// MergeBlockIntoPredecessor returns true.
bool MergeBlockSuccessorsIntoGivenBlocks(
SmallPtrSetImpl<BasicBlock *> &MergeBlocks, Loop *L = nullptr,
DomTreeUpdater *DTU = nullptr, LoopInfo *LI = nullptr);
/// Try to remove redundant dbg.value instructions from given basic block.
/// Returns true if at least one instruction was removed. Remove redundant
/// pseudo ops when RemovePseudoOp is true.
bool RemoveRedundantDbgInstrs(BasicBlock *BB, bool RemovePseudoOp = false);
/// Replace all uses of an instruction (specified by BI) with a value, then
/// remove and delete the original instruction.
void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
BasicBlock::iterator &BI, Value *V);
/// Replace the instruction specified by BI with the instruction specified by I.
/// Copies DebugLoc from BI to I, if I doesn't already have a DebugLoc. The
/// original instruction is deleted and BI is updated to point to the new
/// instruction.
void ReplaceInstWithInst(BasicBlock::InstListType &BIL,
BasicBlock::iterator &BI, Instruction *I);
/// Replace the instruction specified by From with the instruction specified by
/// To. Copies DebugLoc from BI to I, if I doesn't already have a DebugLoc.
void ReplaceInstWithInst(Instruction *From, Instruction *To);
/// Option class for critical edge splitting.
///
/// This provides a builder interface for overriding the default options used
/// during critical edge splitting.
struct CriticalEdgeSplittingOptions {
DominatorTree *DT;
PostDominatorTree *PDT;
LoopInfo *LI;
MemorySSAUpdater *MSSAU;
bool MergeIdenticalEdges = false;
bool KeepOneInputPHIs = false;
bool PreserveLCSSA = false;
bool IgnoreUnreachableDests = false;
/// SplitCriticalEdge is guaranteed to preserve loop-simplify form if LI is
/// provided. If it cannot be preserved, no splitting will take place. If it
/// is not set, preserve loop-simplify form if possible.
bool PreserveLoopSimplify = true;
CriticalEdgeSplittingOptions(DominatorTree *DT = nullptr,
LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
PostDominatorTree *PDT = nullptr)
: DT(DT), PDT(PDT), LI(LI), MSSAU(MSSAU) {}
CriticalEdgeSplittingOptions &setMergeIdenticalEdges() {
MergeIdenticalEdges = true;
return *this;
}
CriticalEdgeSplittingOptions &setKeepOneInputPHIs() {
KeepOneInputPHIs = true;
return *this;
}
CriticalEdgeSplittingOptions &setPreserveLCSSA() {
PreserveLCSSA = true;
return *this;
}
CriticalEdgeSplittingOptions &setIgnoreUnreachableDests() {
IgnoreUnreachableDests = true;
return *this;
}
CriticalEdgeSplittingOptions &unsetPreserveLoopSimplify() {
PreserveLoopSimplify = false;
return *this;
}
};
/// When a loop exit edge is split, LCSSA form may require new PHIs in the new
/// exit block. This function inserts the new PHIs, as needed. Preds is a list
/// of preds inside the loop, SplitBB is the new loop exit block, and DestBB is
/// the old loop exit, now the successor of SplitBB.
void createPHIsForSplitLoopExit(ArrayRef<BasicBlock *> Preds,
BasicBlock *SplitBB, BasicBlock *DestBB);
/// If this edge is a critical edge, insert a new node to split the critical
/// edge. This will update the analyses passed in through the option struct.
/// This returns the new block if the edge was split, null otherwise.
///
/// If MergeIdenticalEdges in the options struct is true (not the default),
/// *all* edges from TI to the specified successor will be merged into the same
/// critical edge block. This is most commonly interesting with switch
/// instructions, which may have many edges to any one destination. This
/// ensures that all edges to that dest go to one block instead of each going
/// to a different block, but isn't the standard definition of a "critical
/// edge".
///
/// It is invalid to call this function on a critical edge that starts at an
/// IndirectBrInst. Splitting these edges will almost always create an invalid
/// program because the address of the new block won't be the one that is jumped
/// to.
BasicBlock *SplitCriticalEdge(Instruction *TI, unsigned SuccNum,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions(),
const Twine &BBName = "");
/// If it is known that an edge is critical, SplitKnownCriticalEdge can be
/// called directly, rather than calling SplitCriticalEdge first.
BasicBlock *SplitKnownCriticalEdge(Instruction *TI, unsigned SuccNum,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions(),
const Twine &BBName = "");
inline BasicBlock *
SplitCriticalEdge(BasicBlock *BB, succ_iterator SI,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions()) {
return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(),
Options);
}
/// If the edge from *PI to BB is not critical, return false. Otherwise, split
/// all edges between the two blocks and return true. This updates all of the
/// same analyses as the other SplitCriticalEdge function. If P is specified, it
/// updates the analyses described above.
inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions()) {
bool MadeChange = false;
Instruction *TI = (*PI)->getTerminator();
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
if (TI->getSuccessor(i) == Succ)
MadeChange |= !!SplitCriticalEdge(TI, i, Options);
return MadeChange;
}
/// If an edge from Src to Dst is critical, split the edge and return true,
/// otherwise return false. This method requires that there be an edge between
/// the two blocks. It updates the analyses passed in the options struct
inline BasicBlock *
SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions()) {
Instruction *TI = Src->getTerminator();
unsigned i = 0;
while (true) {
assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
if (TI->getSuccessor(i) == Dst)
return SplitCriticalEdge(TI, i, Options);
++i;
}
}
/// Loop over all of the edges in the CFG, breaking critical edges as they are
/// found. Returns the number of broken edges.
unsigned SplitAllCriticalEdges(Function &F,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions());
/// Split the edge connecting the specified blocks, and return the newly created
/// basic block between \p From and \p To.
BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To,
DominatorTree *DT = nullptr, LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
const Twine &BBName = "");
/// Sets the unwind edge of an instruction to a particular successor.
void setUnwindEdgeTo(Instruction *TI, BasicBlock *Succ);
/// Replaces all uses of OldPred with the NewPred block in all PHINodes in a
/// block.
void updatePhiNodes(BasicBlock *DestBB, BasicBlock *OldPred,
BasicBlock *NewPred, PHINode *Until = nullptr);
/// Split the edge connect the specficed blocks in the case that \p Succ is an
/// Exception Handling Block
BasicBlock *ehAwareSplitEdge(BasicBlock *BB, BasicBlock *Succ,
LandingPadInst *OriginalPad = nullptr,
PHINode *LandingPadReplacement = nullptr,
const CriticalEdgeSplittingOptions &Options =
CriticalEdgeSplittingOptions(),
const Twine &BBName = "");
/// Split the specified block at the specified instruction.
///
/// If \p Before is true, splitBlockBefore handles the block
/// splitting. Otherwise, execution proceeds as described below.
///
/// Everything before \p SplitPt stays in \p Old and everything starting with \p
/// SplitPt moves to a new block. The two blocks are joined by an unconditional
/// branch. The new block with name \p BBName is returned.
///
/// FIXME: deprecated, switch to the DomTreeUpdater-based one.
BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt, DominatorTree *DT,
LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
const Twine &BBName = "", bool Before = false);
/// Split the specified block at the specified instruction.
///
/// If \p Before is true, splitBlockBefore handles the block
/// splitting. Otherwise, execution proceeds as described below.
///
/// Everything before \p SplitPt stays in \p Old and everything starting with \p
/// SplitPt moves to a new block. The two blocks are joined by an unconditional
/// branch. The new block with name \p BBName is returned.
BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt,
DomTreeUpdater *DTU = nullptr, LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
const Twine &BBName = "", bool Before = false);
/// Split the specified block at the specified instruction \p SplitPt.
/// All instructions before \p SplitPt are moved to a new block and all
/// instructions after \p SplitPt stay in the old block. The new block and the
/// old block are joined by inserting an unconditional branch to the end of the
/// new block. The new block with name \p BBName is returned.
BasicBlock *splitBlockBefore(BasicBlock *Old, Instruction *SplitPt,
DomTreeUpdater *DTU, LoopInfo *LI,
MemorySSAUpdater *MSSAU, const Twine &BBName = "");
/// This method introduces at least one new basic block into the function and
/// moves some of the predecessors of BB to be predecessors of the new block.
/// The new predecessors are indicated by the Preds array. The new block is
/// given a suffix of 'Suffix'. Returns new basic block to which predecessors
/// from Preds are now pointing.
///
/// If BB is a landingpad block then additional basicblock might be introduced.
/// It will have Suffix+".split_lp". See SplitLandingPadPredecessors for more
/// details on this case.
///
/// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but
/// no other analyses. In particular, it does not preserve LoopSimplify
/// (because it's complicated to handle the case where one of the edges being
/// split is an exit of a loop with other exits).
///
/// FIXME: deprecated, switch to the DomTreeUpdater-based one.
BasicBlock *SplitBlockPredecessors(BasicBlock *BB, ArrayRef<BasicBlock *> Preds,
const char *Suffix, DominatorTree *DT,
LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
bool PreserveLCSSA = false);
/// This method introduces at least one new basic block into the function and
/// moves some of the predecessors of BB to be predecessors of the new block.
/// The new predecessors are indicated by the Preds array. The new block is
/// given a suffix of 'Suffix'. Returns new basic block to which predecessors
/// from Preds are now pointing.
///
/// If BB is a landingpad block then additional basicblock might be introduced.
/// It will have Suffix+".split_lp". See SplitLandingPadPredecessors for more
/// details on this case.
///
/// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but
/// no other analyses. In particular, it does not preserve LoopSimplify
/// (because it's complicated to handle the case where one of the edges being
/// split is an exit of a loop with other exits).
BasicBlock *SplitBlockPredecessors(BasicBlock *BB, ArrayRef<BasicBlock *> Preds,
const char *Suffix,
DomTreeUpdater *DTU = nullptr,
LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
bool PreserveLCSSA = false);
/// This method transforms the landing pad, OrigBB, by introducing two new basic
/// blocks into the function. One of those new basic blocks gets the
/// predecessors listed in Preds. The other basic block gets the remaining
/// predecessors of OrigBB. The landingpad instruction OrigBB is clone into both
/// of the new basic blocks. The new blocks are given the suffixes 'Suffix1' and
/// 'Suffix2', and are returned in the NewBBs vector.
///
/// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but
/// no other analyses. In particular, it does not preserve LoopSimplify
/// (because it's complicated to handle the case where one of the edges being
/// split is an exit of a loop with other exits).
///
/// FIXME: deprecated, switch to the DomTreeUpdater-based one.
void SplitLandingPadPredecessors(BasicBlock *OrigBB,
ArrayRef<BasicBlock *> Preds,
const char *Suffix, const char *Suffix2,
SmallVectorImpl<BasicBlock *> &NewBBs,
DominatorTree *DT, LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr,
bool PreserveLCSSA = false);
/// This method transforms the landing pad, OrigBB, by introducing two new basic
/// blocks into the function. One of those new basic blocks gets the
/// predecessors listed in Preds. The other basic block gets the remaining
/// predecessors of OrigBB. The landingpad instruction OrigBB is clone into both
/// of the new basic blocks. The new blocks are given the suffixes 'Suffix1' and
/// 'Suffix2', and are returned in the NewBBs vector.
///
/// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but
/// no other analyses. In particular, it does not preserve LoopSimplify
/// (because it's complicated to handle the case where one of the edges being
/// split is an exit of a loop with other exits).
void SplitLandingPadPredecessors(
BasicBlock *OrigBB, ArrayRef<BasicBlock *> Preds, const char *Suffix,
const char *Suffix2, SmallVectorImpl<BasicBlock *> &NewBBs,
DomTreeUpdater *DTU = nullptr, LoopInfo *LI = nullptr,
MemorySSAUpdater *MSSAU = nullptr, bool PreserveLCSSA = false);
/// This method duplicates the specified return instruction into a predecessor
/// which ends in an unconditional branch. If the return instruction returns a
/// value defined by a PHI, propagate the right value into the return. It
/// returns the new return instruction in the predecessor.
ReturnInst *FoldReturnIntoUncondBranch(ReturnInst *RI, BasicBlock *BB,
BasicBlock *Pred,
DomTreeUpdater *DTU = nullptr);
/// Split the containing block at the specified instruction - everything before
/// SplitBefore stays in the old basic block, and the rest of the instructions
/// in the BB are moved to a new block. The two blocks are connected by a
/// conditional branch (with value of Cmp being the condition).
/// Before:
/// Head
/// SplitBefore
/// Tail
/// After:
/// Head
/// if (Cond)
/// ThenBlock
/// SplitBefore
/// Tail
///
/// If \p ThenBlock is not specified, a new block will be created for it.
/// If \p Unreachable is true, the newly created block will end with
/// UnreachableInst, otherwise it branches to Tail.
/// Returns the NewBasicBlock's terminator.
///
/// Updates DT and LI if given.
///
/// FIXME: deprecated, switch to the DomTreeUpdater-based one.
Instruction *SplitBlockAndInsertIfThen(Value *Cond, Instruction *SplitBefore,
bool Unreachable, MDNode *BranchWeights,
DominatorTree *DT,
LoopInfo *LI = nullptr,
BasicBlock *ThenBlock = nullptr);
/// Split the containing block at the specified instruction - everything before
/// SplitBefore stays in the old basic block, and the rest of the instructions
/// in the BB are moved to a new block. The two blocks are connected by a
/// conditional branch (with value of Cmp being the condition).
/// Before:
/// Head
/// SplitBefore
/// Tail
/// After:
/// Head
/// if (Cond)
/// ThenBlock
/// SplitBefore
/// Tail
///
/// If \p ThenBlock is not specified, a new block will be created for it.
/// If \p Unreachable is true, the newly created block will end with
/// UnreachableInst, otherwise it branches to Tail.
/// Returns the NewBasicBlock's terminator.
///
/// Updates DT and LI if given.
Instruction *SplitBlockAndInsertIfThen(Value *Cond, Instruction *SplitBefore,
bool Unreachable,
MDNode *BranchWeights = nullptr,
DomTreeUpdater *DTU = nullptr,
LoopInfo *LI = nullptr,
BasicBlock *ThenBlock = nullptr);
/// SplitBlockAndInsertIfThenElse is similar to SplitBlockAndInsertIfThen,
/// but also creates the ElseBlock.
/// Before:
/// Head
/// SplitBefore
/// Tail
/// After:
/// Head
/// if (Cond)
/// ThenBlock
/// else
/// ElseBlock
/// SplitBefore
/// Tail
void SplitBlockAndInsertIfThenElse(Value *Cond, Instruction *SplitBefore,
Instruction **ThenTerm,
Instruction **ElseTerm,
MDNode *BranchWeights = nullptr);
/// Check whether BB is the merge point of a if-region.
/// If so, return the boolean condition that determines which entry into
/// BB will be taken. Also, return by references the block that will be
/// entered from if the condition is true, and the block that will be
/// entered if the condition is false.
///
/// This does no checking to see if the true/false blocks have large or unsavory
/// instructions in them.
Value *GetIfCondition(BasicBlock *BB, BasicBlock *&IfTrue,
BasicBlock *&IfFalse);
// Split critical edges where the source of the edge is an indirectbr
// instruction. This isn't always possible, but we can handle some easy cases.
// This is useful because MI is unable to split such critical edges,
// which means it will not be able to sink instructions along those edges.
// This is especially painful for indirect branches with many successors, where
// we end up having to prepare all outgoing values in the origin block.
//
// Our normal algorithm for splitting critical edges requires us to update
// the outgoing edges of the edge origin block, but for an indirectbr this
// is hard, since it would require finding and updating the block addresses
// the indirect branch uses. But if a block only has a single indirectbr
// predecessor, with the others being regular branches, we can do it in a
// different way.
// Say we have A -> D, B -> D, I -> D where only I -> D is an indirectbr.
// We can split D into D0 and D1, where D0 contains only the PHIs from D,
// and D1 is the D block body. We can then duplicate D0 as D0A and D0B, and
// create the following structure:
// A -> D0A, B -> D0A, I -> D0B, D0A -> D1, D0B -> D1
// If BPI and BFI aren't non-null, BPI/BFI will be updated accordingly.
bool SplitIndirectBrCriticalEdges(Function &F,
BranchProbabilityInfo *BPI = nullptr,
BlockFrequencyInfo *BFI = nullptr);
/// Given a set of incoming and outgoing blocks, create a "hub" such that every
/// edge from an incoming block InBB to an outgoing block OutBB is now split
/// into two edges, one from InBB to the hub and another from the hub to
/// OutBB. The hub consists of a series of guard blocks, one for each outgoing
/// block. Each guard block conditionally branches to the corresponding outgoing
/// block, or the next guard block in the chain. These guard blocks are returned
/// in the argument vector.
///
/// Since the control flow edges from InBB to OutBB have now been replaced, the
/// function also updates any PHINodes in OutBB. For each such PHINode, the
/// operands corresponding to incoming blocks are moved to a new PHINode in the
/// hub, and the hub is made an operand of the original PHINode.
///
/// Input CFG:
/// ----------
///
/// Def
/// |
/// v
/// In1 In2
/// | |
/// | |
/// v v
/// Foo ---> Out1 Out2
/// |
/// v
/// Use
///
///
/// Create hub: Incoming = {In1, In2}, Outgoing = {Out1, Out2}
/// ----------------------------------------------------------
///
/// Def
/// |
/// v
/// In1 In2 Foo
/// | Hub | |
/// | + - - | - - + |
/// | ' v ' V
/// +------> Guard1 -----> Out1
/// ' | '
/// ' v '
/// ' Guard2 -----> Out2
/// ' ' |
/// + - - - - - + |
/// v
/// Use
///
/// Limitations:
/// -----------
/// 1. This assumes that all terminators in the CFG are direct branches (the
/// "br" instruction). The presence of any other control flow such as
/// indirectbr, switch or callbr will cause an assert.
///
/// 2. The updates to the PHINodes are not sufficient to restore SSA
/// form. Consider a definition Def, its use Use, incoming block In2 and
/// outgoing block Out2, such that:
/// a. In2 is reachable from D or contains D.
/// b. U is reachable from Out2 or is contained in Out2.
/// c. U is not a PHINode if U is contained in Out2.
///
/// Clearly, Def dominates Out2 since the program is valid SSA. But when the
/// hub is introduced, there is a new path through the hub along which Use is
/// reachable from entry without passing through Def, and SSA is no longer
/// valid. To fix this, we need to look at all the blocks post-dominated by
/// the hub on the one hand, and dominated by Out2 on the other. This is left
/// for the caller to accomplish, since each specific use of this function
/// may have additional information which simplifies this fixup. For example,
/// see restoreSSA() in the UnifyLoopExits pass.
BasicBlock *CreateControlFlowHub(DomTreeUpdater *DTU,
SmallVectorImpl<BasicBlock *> &GuardBlocks,
const SetVector<BasicBlock *> &Predecessors,
const SetVector<BasicBlock *> &Successors,
const StringRef Prefix);
} // end namespace llvm
#endif // LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H