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b56bc61cf4
instruction to execute. This can be used for transformations (like two-address conversion) to remat an instruction instead of generating a "move" instruction. The idea is to decrease the live ranges and register pressure and all that jazz. llvm-svn: 51660
405 lines
16 KiB
C++
405 lines
16 KiB
C++
//===-- llvm/Target/TargetInstrDesc.h - Instruction Descriptors -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the TargetOperandInfo and TargetInstrDesc classes, which
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// are used to describe target instructions and their operands.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TARGET_TARGETINSTRDESC_H
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#define LLVM_TARGET_TARGETINSTRDESC_H
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#include <cassert>
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namespace llvm {
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//===----------------------------------------------------------------------===//
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// Machine Operand Flags and Description
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//===----------------------------------------------------------------------===//
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namespace TOI {
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// Operand constraints: only "tied_to" for now.
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enum OperandConstraint {
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TIED_TO = 0 // Must be allocated the same register as.
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};
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/// OperandFlags - These are flags set on operands, but should be considered
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/// private, all access should go through the TargetOperandInfo accessors.
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/// See the accessors for a description of what these are.
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enum OperandFlags {
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LookupPtrRegClass = 0,
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Predicate,
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OptionalDef
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};
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}
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/// TargetOperandInfo - This holds information about one operand of a machine
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/// instruction, indicating the register class for register operands, etc.
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///
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class TargetOperandInfo {
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public:
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/// RegClass - This specifies the register class enumeration of the operand
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/// if the operand is a register. If not, this contains 0.
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unsigned short RegClass;
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unsigned short Flags;
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/// Lower 16 bits are used to specify which constraints are set. The higher 16
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/// bits are used to specify the value of constraints (4 bits each).
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unsigned int Constraints;
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/// Currently no other information.
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/// isLookupPtrRegClass - Set if this operand is a pointer value and it
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/// requires a callback to look up its register class.
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bool isLookupPtrRegClass() const { return Flags&(1 <<TOI::LookupPtrRegClass);}
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/// isPredicate - Set if this is one of the operands that made up of
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/// the predicate operand that controls an isPredicable() instruction.
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bool isPredicate() const { return Flags & (1 << TOI::Predicate); }
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/// isOptionalDef - Set if this operand is a optional def.
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///
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bool isOptionalDef() const { return Flags & (1 << TOI::OptionalDef); }
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};
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//===----------------------------------------------------------------------===//
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// Machine Instruction Flags and Description
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//===----------------------------------------------------------------------===//
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/// TargetInstrDesc flags - These should be considered private to the
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/// implementation of the TargetInstrDesc class. Clients should use the
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/// predicate methods on TargetInstrDesc, not use these directly. These
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/// all correspond to bitfields in the TargetInstrDesc::Flags field.
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namespace TID {
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enum {
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Variadic = 0,
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HasOptionalDef,
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Return,
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Call,
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Barrier,
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Terminator,
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Branch,
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IndirectBranch,
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Predicable,
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NotDuplicable,
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DelaySlot,
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SimpleLoad,
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MayLoad,
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MayStore,
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UnmodeledSideEffects,
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Commutable,
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ConvertibleTo3Addr,
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UsesCustomDAGSchedInserter,
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Rematerializable,
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CheapAsAMove
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};
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}
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/// TargetInstrDesc - Describe properties that are true of each
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/// instruction in the target description file. This captures information about
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/// side effects, register use and many other things. There is one instance of
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/// this struct for each target instruction class, and the MachineInstr class
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/// points to this struct directly to describe itself.
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class TargetInstrDesc {
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public:
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unsigned short Opcode; // The opcode number.
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unsigned short NumOperands; // Num of args (may be more if variable_ops)
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unsigned short NumDefs; // Num of args that are definitions.
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unsigned short SchedClass; // enum identifying instr sched class
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const char * Name; // Name of the instruction record in td file.
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unsigned Flags; // flags identifying machine instr class
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unsigned TSFlags; // Target Specific Flag values
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const unsigned *ImplicitUses; // Registers implicitly read by this instr
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const unsigned *ImplicitDefs; // Registers implicitly defined by this instr
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const TargetOperandInfo *OpInfo; // 'NumOperands' entries about operands.
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/// getOperandConstraint - Returns the value of the specific constraint if
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/// it is set. Returns -1 if it is not set.
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int getOperandConstraint(unsigned OpNum,
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TOI::OperandConstraint Constraint) const {
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if (OpNum < NumOperands &&
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(OpInfo[OpNum].Constraints & (1 << Constraint))) {
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unsigned Pos = 16 + Constraint * 4;
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return (int)(OpInfo[OpNum].Constraints >> Pos) & 0xf;
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}
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return -1;
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}
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/// findTiedToSrcOperand - Returns the operand that is tied to the specified
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/// dest operand. Returns -1 if there isn't one.
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int findTiedToSrcOperand(unsigned OpNum) const;
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/// getOpcode - Return the opcode number for this descriptor.
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unsigned getOpcode() const {
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return Opcode;
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}
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/// getName - Return the name of the record in the .td file for this
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/// instruction, for example "ADD8ri".
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const char *getName() const {
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return Name;
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}
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/// getNumOperands - Return the number of declared MachineOperands for this
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/// MachineInstruction. Note that variadic (isVariadic() returns true)
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/// instructions may have additional operands at the end of the list, and note
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/// that the machine instruction may include implicit register def/uses as
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/// well.
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unsigned getNumOperands() const {
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return NumOperands;
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}
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/// getNumDefs - Return the number of MachineOperands that are register
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/// definitions. Register definitions always occur at the start of the
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/// machine operand list. This is the number of "outs" in the .td file.
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unsigned getNumDefs() const {
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return NumDefs;
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}
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/// isVariadic - Return true if this instruction can have a variable number of
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/// operands. In this case, the variable operands will be after the normal
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/// operands but before the implicit definitions and uses (if any are
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/// present).
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bool isVariadic() const {
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return Flags & (1 << TID::Variadic);
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}
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/// hasOptionalDef - Set if this instruction has an optional definition, e.g.
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/// ARM instructions which can set condition code if 's' bit is set.
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bool hasOptionalDef() const {
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return Flags & (1 << TID::HasOptionalDef);
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}
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/// getImplicitUses - Return a list of registers that are potentially
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/// read by any instance of this machine instruction. For example, on X86,
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/// the "adc" instruction adds two register operands and adds the carry bit in
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/// from the flags register. In this case, the instruction is marked as
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/// implicitly reading the flags. Likewise, the variable shift instruction on
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/// X86 is marked as implicitly reading the 'CL' register, which it always
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/// does.
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///
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/// This method returns null if the instruction has no implicit uses.
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const unsigned *getImplicitUses() const {
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return ImplicitUses;
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}
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/// getImplicitDefs - Return a list of registers that are potentially
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/// written by any instance of this machine instruction. For example, on X86,
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/// many instructions implicitly set the flags register. In this case, they
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/// are marked as setting the FLAGS. Likewise, many instructions always
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/// deposit their result in a physical register. For example, the X86 divide
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/// instruction always deposits the quotient and remainder in the EAX/EDX
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/// registers. For that instruction, this will return a list containing the
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/// EAX/EDX/EFLAGS registers.
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///
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/// This method returns null if the instruction has no implicit defs.
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const unsigned *getImplicitDefs() const {
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return ImplicitDefs;
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}
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/// getSchedClass - Return the scheduling class for this instruction. The
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/// scheduling class is an index into the InstrItineraryData table. This
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/// returns zero if there is no known scheduling information for the
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/// instruction.
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///
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unsigned getSchedClass() const {
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return SchedClass;
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}
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bool isReturn() const {
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return Flags & (1 << TID::Return);
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}
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bool isCall() const {
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return Flags & (1 << TID::Call);
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}
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/// isBarrier - Returns true if the specified instruction stops control flow
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/// from executing the instruction immediately following it. Examples include
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/// unconditional branches and return instructions.
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bool isBarrier() const {
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return Flags & (1 << TID::Barrier);
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}
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/// isTerminator - Returns true if this instruction part of the terminator for
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/// a basic block. Typically this is things like return and branch
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/// instructions.
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///
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/// Various passes use this to insert code into the bottom of a basic block,
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/// but before control flow occurs.
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bool isTerminator() const {
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return Flags & (1 << TID::Terminator);
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}
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/// isBranch - Returns true if this is a conditional, unconditional, or
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/// indirect branch. Predicates below can be used to discriminate between
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/// these cases, and the TargetInstrInfo::AnalyzeBranch method can be used to
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/// get more information.
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bool isBranch() const {
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return Flags & (1 << TID::Branch);
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}
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/// isIndirectBranch - Return true if this is an indirect branch, such as a
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/// branch through a register.
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bool isIndirectBranch() const {
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return Flags & (1 << TID::IndirectBranch);
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}
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/// isConditionalBranch - Return true if this is a branch which may fall
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/// through to the next instruction or may transfer control flow to some other
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/// block. The TargetInstrInfo::AnalyzeBranch method can be used to get more
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/// information about this branch.
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bool isConditionalBranch() const {
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return isBranch() & !isBarrier() & !isIndirectBranch();
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}
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/// isUnconditionalBranch - Return true if this is a branch which always
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/// transfers control flow to some other block. The
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/// TargetInstrInfo::AnalyzeBranch method can be used to get more information
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/// about this branch.
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bool isUnconditionalBranch() const {
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return isBranch() & isBarrier() & !isIndirectBranch();
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}
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// isPredicable - Return true if this instruction has a predicate operand that
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// controls execution. It may be set to 'always', or may be set to other
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/// values. There are various methods in TargetInstrInfo that can be used to
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/// control and modify the predicate in this instruction.
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bool isPredicable() const {
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return Flags & (1 << TID::Predicable);
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}
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/// isNotDuplicable - Return true if this instruction cannot be safely
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/// duplicated. For example, if the instruction has a unique labels attached
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/// to it, duplicating it would cause multiple definition errors.
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bool isNotDuplicable() const {
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return Flags & (1 << TID::NotDuplicable);
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}
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/// hasDelaySlot - Returns true if the specified instruction has a delay slot
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/// which must be filled by the code generator.
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bool hasDelaySlot() const {
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return Flags & (1 << TID::DelaySlot);
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}
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/// isSimpleLoad - Return true for instructions that are simple loads from
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/// memory. This should only be set on instructions that load a value from
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/// memory and return it in their only virtual register definition.
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/// Instructions that return a value loaded from memory and then modified in
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/// some way should not return true for this.
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bool isSimpleLoad() const {
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return Flags & (1 << TID::SimpleLoad);
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}
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//===--------------------------------------------------------------------===//
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// Side Effect Analysis
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//===--------------------------------------------------------------------===//
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/// mayLoad - Return true if this instruction could possibly read memory.
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/// Instructions with this flag set are not necessarily simple load
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/// instructions, they may load a value and modify it, for example.
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bool mayLoad() const {
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return Flags & (1 << TID::MayLoad);
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}
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/// mayStore - Return true if this instruction could possibly modify memory.
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/// Instructions with this flag set are not necessarily simple store
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/// instructions, they may store a modified value based on their operands, or
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/// may not actually modify anything, for example.
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bool mayStore() const {
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return Flags & (1 << TID::MayStore);
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}
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/// hasUnmodeledSideEffects - Return true if this instruction has side
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/// effects that are not modeled by other flags. This does not return true
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/// for instructions whose effects are captured by:
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///
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/// 1. Their operand list and implicit definition/use list. Register use/def
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/// info is explicit for instructions.
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/// 2. Memory accesses. Use mayLoad/mayStore.
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/// 3. Calling, branching, returning: use isCall/isReturn/isBranch.
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///
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/// Examples of side effects would be modifying 'invisible' machine state like
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/// a control register, flushing a cache, modifying a register invisible to
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/// LLVM, etc.
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///
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bool hasUnmodeledSideEffects() const {
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return Flags & (1 << TID::UnmodeledSideEffects);
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}
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//===--------------------------------------------------------------------===//
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// Flags that indicate whether an instruction can be modified by a method.
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//===--------------------------------------------------------------------===//
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/// isCommutable - Return true if this may be a 2- or 3-address
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/// instruction (of the form "X = op Y, Z, ..."), which produces the same
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/// result if Y and Z are exchanged. If this flag is set, then the
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/// TargetInstrInfo::commuteInstruction method may be used to hack on the
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/// instruction.
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///
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/// Note that this flag may be set on instructions that are only commutable
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/// sometimes. In these cases, the call to commuteInstruction will fail.
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/// Also note that some instructions require non-trivial modification to
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/// commute them.
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bool isCommutable() const {
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return Flags & (1 << TID::Commutable);
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}
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/// isConvertibleTo3Addr - Return true if this is a 2-address instruction
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/// which can be changed into a 3-address instruction if needed. Doing this
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/// transformation can be profitable in the register allocator, because it
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/// means that the instruction can use a 2-address form if possible, but
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/// degrade into a less efficient form if the source and dest register cannot
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/// be assigned to the same register. For example, this allows the x86
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/// backend to turn a "shl reg, 3" instruction into an LEA instruction, which
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/// is the same speed as the shift but has bigger code size.
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///
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/// If this returns true, then the target must implement the
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/// TargetInstrInfo::convertToThreeAddress method for this instruction, which
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/// is allowed to fail if the transformation isn't valid for this specific
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/// instruction (e.g. shl reg, 4 on x86).
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///
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bool isConvertibleTo3Addr() const {
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return Flags & (1 << TID::ConvertibleTo3Addr);
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}
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/// usesCustomDAGSchedInsertionHook - Return true if this instruction requires
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/// custom insertion support when the DAG scheduler is inserting it into a
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/// machine basic block. If this is true for the instruction, it basically
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/// means that it is a pseudo instruction used at SelectionDAG time that is
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/// expanded out into magic code by the target when MachineInstrs are formed.
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///
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/// If this is true, the TargetLoweringInfo::InsertAtEndOfBasicBlock method
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/// is used to insert this into the MachineBasicBlock.
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bool usesCustomDAGSchedInsertionHook() const {
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return Flags & (1 << TID::UsesCustomDAGSchedInserter);
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}
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/// isRematerializable - Returns true if this instruction is a candidate for
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/// remat. This flag is deprecated, please don't use it anymore. If this
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/// flag is set, the isReallyTriviallyReMaterializable() method is called to
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/// verify the instruction is really rematable.
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bool isRematerializable() const {
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return Flags & (1 << TID::Rematerializable);
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}
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/// isAsCheapAsAMove - Returns true if this instruction has the same cost (or
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/// less) than a move instruction. This is useful during certain types of
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/// rematerializations (e.g., during two-address conversion) where we would
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/// like to remat the instruction, but not if it costs more than moving the
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/// instruction into the appropriate register.
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bool isAsCheapAsAMove() const {
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return Flags & (1 << TID::CheapAsAMove);
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}
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};
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} // end namespace llvm
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#endif
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