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edc4524189
We only need to include MachineInstrBundle.h, but exposes an implicit dependency in MachineOutliner.h. Also, remove duplicate includes from LiveRegUnits.cpp + MachineOutliner.cpp.
137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
//===- LiveRegUnits.cpp - Register Unit Set -------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file This file imlements the LiveRegUnits set.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/LiveRegUnits.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineOperand.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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using namespace llvm;
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void LiveRegUnits::removeRegsNotPreserved(const uint32_t *RegMask) {
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for (unsigned U = 0, E = TRI->getNumRegUnits(); U != E; ++U) {
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for (MCRegUnitRootIterator RootReg(U, TRI); RootReg.isValid(); ++RootReg) {
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if (MachineOperand::clobbersPhysReg(RegMask, *RootReg))
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Units.reset(U);
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}
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}
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}
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void LiveRegUnits::addRegsInMask(const uint32_t *RegMask) {
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for (unsigned U = 0, E = TRI->getNumRegUnits(); U != E; ++U) {
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for (MCRegUnitRootIterator RootReg(U, TRI); RootReg.isValid(); ++RootReg) {
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if (MachineOperand::clobbersPhysReg(RegMask, *RootReg))
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Units.set(U);
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}
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}
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}
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void LiveRegUnits::stepBackward(const MachineInstr &MI) {
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// Remove defined registers and regmask kills from the set.
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for (const MachineOperand &MOP : phys_regs_and_masks(MI)) {
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if (MOP.isRegMask()) {
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removeRegsNotPreserved(MOP.getRegMask());
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continue;
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}
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if (MOP.isDef())
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removeReg(MOP.getReg());
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}
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// Add uses to the set.
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for (const MachineOperand &MOP : phys_regs_and_masks(MI)) {
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if (!MOP.isReg() || !MOP.readsReg())
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continue;
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addReg(MOP.getReg());
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}
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}
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void LiveRegUnits::accumulate(const MachineInstr &MI) {
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// Add defs, uses and regmask clobbers to the set.
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for (const MachineOperand &MOP : phys_regs_and_masks(MI)) {
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if (MOP.isRegMask()) {
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addRegsInMask(MOP.getRegMask());
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continue;
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}
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if (!MOP.isDef() && !MOP.readsReg())
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continue;
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addReg(MOP.getReg());
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}
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}
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/// Add live-in registers of basic block \p MBB to \p LiveUnits.
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static void addBlockLiveIns(LiveRegUnits &LiveUnits,
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const MachineBasicBlock &MBB) {
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for (const auto &LI : MBB.liveins())
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LiveUnits.addRegMasked(LI.PhysReg, LI.LaneMask);
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}
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/// Adds all callee saved registers to \p LiveUnits.
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static void addCalleeSavedRegs(LiveRegUnits &LiveUnits,
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const MachineFunction &MF) {
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const MachineRegisterInfo &MRI = MF.getRegInfo();
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for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR; ++CSR)
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LiveUnits.addReg(*CSR);
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}
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void LiveRegUnits::addPristines(const MachineFunction &MF) {
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const MachineFrameInfo &MFI = MF.getFrameInfo();
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if (!MFI.isCalleeSavedInfoValid())
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return;
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/// This function will usually be called on an empty object, handle this
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/// as a special case.
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if (empty()) {
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/// Add all callee saved regs, then remove the ones that are saved and
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/// restored.
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addCalleeSavedRegs(*this, MF);
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/// Remove the ones that are not saved/restored; they are pristine.
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for (const CalleeSavedInfo &Info : MFI.getCalleeSavedInfo())
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removeReg(Info.getReg());
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return;
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}
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/// If a callee-saved register that is not pristine is already present
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/// in the set, we should make sure that it stays in it. Precompute the
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/// set of pristine registers in a separate object.
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/// Add all callee saved regs, then remove the ones that are saved+restored.
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LiveRegUnits Pristine(*TRI);
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addCalleeSavedRegs(Pristine, MF);
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/// Remove the ones that are not saved/restored; they are pristine.
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for (const CalleeSavedInfo &Info : MFI.getCalleeSavedInfo())
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Pristine.removeReg(Info.getReg());
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addUnits(Pristine.getBitVector());
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}
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void LiveRegUnits::addLiveOuts(const MachineBasicBlock &MBB) {
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const MachineFunction &MF = *MBB.getParent();
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addPristines(MF);
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// To get the live-outs we simply merge the live-ins of all successors.
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for (const MachineBasicBlock *Succ : MBB.successors())
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addBlockLiveIns(*this, *Succ);
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// For the return block: Add all callee saved registers.
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if (MBB.isReturnBlock()) {
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const MachineFrameInfo &MFI = MF.getFrameInfo();
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if (MFI.isCalleeSavedInfoValid())
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addCalleeSavedRegs(*this, MF);
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}
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}
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void LiveRegUnits::addLiveIns(const MachineBasicBlock &MBB) {
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const MachineFunction &MF = *MBB.getParent();
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addPristines(MF);
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addBlockLiveIns(*this, MBB);
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}
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