Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

170 lines
6.3 KiB
C++

//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file declares helper functions for running LLVM in a multi-threaded
// environment.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_THREADING_H
#define LLVM_SUPPORT_THREADING_H
#include "llvm/ADT/SmallVector.h"
#include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX
#include "llvm/Support/Compiler.h"
#include <ciso646> // So we can check the C++ standard lib macros.
#include <functional>
#if defined(_MSC_VER)
// MSVC's call_once implementation worked since VS 2015, which is the minimum
// supported version as of this writing.
#define LLVM_THREADING_USE_STD_CALL_ONCE 1
#elif defined(LLVM_ON_UNIX) && \
(defined(_LIBCPP_VERSION) || \
!(defined(__NetBSD__) || defined(__OpenBSD__) || \
(defined(__ppc__) || defined(__PPC__))))
// std::call_once from libc++ is used on all Unix platforms. Other
// implementations like libstdc++ are known to have problems on NetBSD,
// OpenBSD and PowerPC.
#define LLVM_THREADING_USE_STD_CALL_ONCE 1
#else
#define LLVM_THREADING_USE_STD_CALL_ONCE 0
#endif
#if LLVM_THREADING_USE_STD_CALL_ONCE
#include <mutex>
#else
#include "llvm/Support/Atomic.h"
#endif
namespace llvm {
class Twine;
/// Returns true if LLVM is compiled with support for multi-threading, and
/// false otherwise.
bool llvm_is_multithreaded();
/// llvm_execute_on_thread - Execute the given \p UserFn on a separate
/// thread, passing it the provided \p UserData and waits for thread
/// completion.
///
/// This function does not guarantee that the code will actually be executed
/// on a separate thread or honoring the requested stack size, but tries to do
/// so where system support is available.
///
/// \param UserFn - The callback to execute.
/// \param UserData - An argument to pass to the callback function.
/// \param RequestedStackSize - If non-zero, a requested size (in bytes) for
/// the thread stack.
void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData,
unsigned RequestedStackSize = 0);
#if LLVM_THREADING_USE_STD_CALL_ONCE
typedef std::once_flag once_flag;
#else
enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 };
/// The llvm::once_flag structure
///
/// This type is modeled after std::once_flag to use with llvm::call_once.
/// This structure must be used as an opaque object. It is a struct to force
/// autoinitialization and behave like std::once_flag.
struct once_flag {
volatile sys::cas_flag status = Uninitialized;
};
#endif
/// Execute the function specified as a parameter once.
///
/// Typical usage:
/// \code
/// void foo() {...};
/// ...
/// static once_flag flag;
/// call_once(flag, foo);
/// \endcode
///
/// \param flag Flag used for tracking whether or not this has run.
/// \param F Function to call once.
template <typename Function, typename... Args>
void call_once(once_flag &flag, Function &&F, Args &&... ArgList) {
#if LLVM_THREADING_USE_STD_CALL_ONCE
std::call_once(flag, std::forward<Function>(F),
std::forward<Args>(ArgList)...);
#else
// For other platforms we use a generic (if brittle) version based on our
// atomics.
sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized);
if (old_val == Uninitialized) {
std::forward<Function>(F)(std::forward<Args>(ArgList)...);
sys::MemoryFence();
TsanIgnoreWritesBegin();
TsanHappensBefore(&flag.status);
flag.status = Done;
TsanIgnoreWritesEnd();
} else {
// Wait until any thread doing the call has finished.
sys::cas_flag tmp = flag.status;
sys::MemoryFence();
while (tmp != Done) {
tmp = flag.status;
sys::MemoryFence();
}
}
TsanHappensAfter(&flag.status);
#endif
}
/// Get the amount of currency to use for tasks requiring significant
/// memory or other resources. Currently based on physical cores, if
/// available for the host system, otherwise falls back to
/// thread::hardware_concurrency().
/// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF
unsigned heavyweight_hardware_concurrency();
/// Get the number of threads that the current program can execute
/// concurrently. On some systems std::thread::hardware_concurrency() returns
/// the total number of cores, without taking affinity into consideration.
/// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF.
/// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is
/// not available.
unsigned hardware_concurrency();
/// Return the current thread id, as used in various OS system calls.
/// Note that not all platforms guarantee that the value returned will be
/// unique across the entire system, so portable code should not assume
/// this.
uint64_t get_threadid();
/// Get the maximum length of a thread name on this platform.
/// A value of 0 means there is no limit.
uint32_t get_max_thread_name_length();
/// Set the name of the current thread. Setting a thread's name can
/// be helpful for enabling useful diagnostics under a debugger or when
/// logging. The level of support for setting a thread's name varies
/// wildly across operating systems, and we only make a best effort to
/// perform the operation on supported platforms. No indication of success
/// or failure is returned.
void set_thread_name(const Twine &Name);
/// Get the name of the current thread. The level of support for
/// getting a thread's name varies wildly across operating systems, and it
/// is not even guaranteed that if you can successfully set a thread's name
/// that you can later get it back. This function is intended for diagnostic
/// purposes, and as with setting a thread's name no indication of whether
/// the operation succeeded or failed is returned.
void get_thread_name(SmallVectorImpl<char> &Name);
}
#endif