mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-12-26 21:47:07 +00:00
2ed6f318da
with other debug messages. llvm-svn: 57543
268 lines
8.0 KiB
C++
268 lines
8.0 KiB
C++
//===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the stack slot coloring pass.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "stackcoloring"
|
|
#include "llvm/CodeGen/Passes.h"
|
|
#include "llvm/CodeGen/LiveStackAnalysis.h"
|
|
#include "llvm/CodeGen/MachineFrameInfo.h"
|
|
#include "llvm/Support/CommandLine.h"
|
|
#include "llvm/Support/Compiler.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/ADT/BitVector.h"
|
|
#include "llvm/ADT/SmallVector.h"
|
|
#include "llvm/ADT/Statistic.h"
|
|
#include <vector>
|
|
using namespace llvm;
|
|
|
|
static cl::opt<bool>
|
|
DisableSharing("no-stack-slot-sharing",
|
|
cl::init(false), cl::Hidden,
|
|
cl::desc("Surpress slot sharing during stack coloring"));
|
|
|
|
STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring");
|
|
|
|
namespace {
|
|
class VISIBILITY_HIDDEN StackSlotColoring : public MachineFunctionPass {
|
|
LiveStacks* LS;
|
|
MachineFrameInfo *MFI;
|
|
|
|
// SSIntervals - Spill slot intervals.
|
|
std::vector<LiveInterval*> SSIntervals;
|
|
|
|
// OrigAlignments - Alignments of stack objects before coloring.
|
|
SmallVector<unsigned, 16> OrigAlignments;
|
|
|
|
// OrigSizes - Sizess of stack objects before coloring.
|
|
SmallVector<unsigned, 16> OrigSizes;
|
|
|
|
// AllColors - If index is set, it's a spill slot, i.e. color.
|
|
// FIXME: This assumes PEI locate spill slot with smaller indices
|
|
// closest to stack pointer / frame pointer. Therefore, smaller
|
|
// index == better color.
|
|
BitVector AllColors;
|
|
|
|
// NextColor - Next "color" that's not yet used.
|
|
int NextColor;
|
|
|
|
// UsedColors - "Colors" that have been assigned.
|
|
BitVector UsedColors;
|
|
|
|
// Assignments - Color to intervals mapping.
|
|
SmallVector<SmallVector<LiveInterval*,4>,16> Assignments;
|
|
|
|
public:
|
|
static char ID; // Pass identification
|
|
StackSlotColoring() : MachineFunctionPass(&ID), NextColor(-1) {}
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.addRequired<LiveStacks>();
|
|
AU.addPreservedID(MachineLoopInfoID);
|
|
AU.addPreservedID(MachineDominatorsID);
|
|
MachineFunctionPass::getAnalysisUsage(AU);
|
|
}
|
|
|
|
virtual bool runOnMachineFunction(MachineFunction &MF);
|
|
virtual const char* getPassName() const {
|
|
return "Stack Slot Coloring";
|
|
}
|
|
|
|
private:
|
|
bool InitializeSlots();
|
|
bool OverlapWithAssignments(LiveInterval *li, int Color) const;
|
|
int ColorSlot(LiveInterval *li);
|
|
bool ColorSlots(MachineFunction &MF);
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
char StackSlotColoring::ID = 0;
|
|
|
|
static RegisterPass<StackSlotColoring>
|
|
X("stack-slot-coloring", "Stack Slot Coloring");
|
|
|
|
FunctionPass *llvm::createStackSlotColoringPass() {
|
|
return new StackSlotColoring();
|
|
}
|
|
|
|
namespace {
|
|
// IntervalSorter - Comparison predicate that sort live intervals by
|
|
// their weight.
|
|
struct IntervalSorter {
|
|
bool operator()(LiveInterval* LHS, LiveInterval* RHS) const {
|
|
return LHS->weight > RHS->weight;
|
|
}
|
|
};
|
|
}
|
|
|
|
/// InitializeSlots - Process all spill stack slot liveintervals and add them
|
|
/// to a sorted (by weight) list.
|
|
bool StackSlotColoring::InitializeSlots() {
|
|
if (LS->getNumIntervals() < 2)
|
|
return false;
|
|
|
|
int LastFI = MFI->getObjectIndexEnd();
|
|
OrigAlignments.resize(LastFI);
|
|
OrigSizes.resize(LastFI);
|
|
AllColors.resize(LastFI);
|
|
UsedColors.resize(LastFI);
|
|
Assignments.resize(LastFI);
|
|
|
|
// Gather all spill slots into a list.
|
|
for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) {
|
|
LiveInterval &li = i->second;
|
|
int FI = li.getStackSlotIndex();
|
|
if (MFI->isDeadObjectIndex(FI))
|
|
continue;
|
|
SSIntervals.push_back(&li);
|
|
OrigAlignments[FI] = MFI->getObjectAlignment(FI);
|
|
OrigSizes[FI] = MFI->getObjectSize(FI);
|
|
AllColors.set(FI);
|
|
}
|
|
|
|
// Sort them by weight.
|
|
std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
|
|
|
|
// Get first "color".
|
|
NextColor = AllColors.find_first();
|
|
return true;
|
|
}
|
|
|
|
/// OverlapWithAssignments - Return true if LiveInterval overlaps with any
|
|
/// LiveIntervals that have already been assigned to the specified color.
|
|
bool
|
|
StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const {
|
|
const SmallVector<LiveInterval*,4> &OtherLIs = Assignments[Color];
|
|
for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) {
|
|
LiveInterval *OtherLI = OtherLIs[i];
|
|
if (OtherLI->overlaps(*li))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// ColorSlot - Assign a "color" (stack slot) to the specified stack slot.
|
|
///
|
|
int StackSlotColoring::ColorSlot(LiveInterval *li) {
|
|
int Color = -1;
|
|
bool Share = false;
|
|
if (!DisableSharing) {
|
|
// Check if it's possible to reuse any of the used colors.
|
|
Color = UsedColors.find_first();
|
|
while (Color != -1) {
|
|
if (!OverlapWithAssignments(li, Color)) {
|
|
Share = true;
|
|
++NumEliminated;
|
|
break;
|
|
}
|
|
Color = UsedColors.find_next(Color);
|
|
}
|
|
}
|
|
|
|
// Assign it to the first available color (assumed to be the best) if it's
|
|
// not possible to share a used color with other objects.
|
|
if (!Share) {
|
|
assert(NextColor != -1 && "No more spill slots?");
|
|
Color = NextColor;
|
|
UsedColors.set(Color);
|
|
NextColor = AllColors.find_next(NextColor);
|
|
}
|
|
|
|
// Record the assignment.
|
|
Assignments[Color].push_back(li);
|
|
int FI = li->getStackSlotIndex();
|
|
DOUT << "Assigning fi#" << FI << " to fi#" << Color << "\n";
|
|
|
|
// Change size and alignment of the allocated slot. If there are multiple
|
|
// objects sharing the same slot, then make sure the size and alignment
|
|
// are large enough for all.
|
|
unsigned Align = OrigAlignments[FI];
|
|
if (!Share || Align > MFI->getObjectAlignment(Color))
|
|
MFI->setObjectAlignment(Color, Align);
|
|
int64_t Size = OrigSizes[FI];
|
|
if (!Share || Size > MFI->getObjectSize(Color))
|
|
MFI->setObjectSize(Color, Size);
|
|
return Color;
|
|
}
|
|
|
|
/// Colorslots - Color all spill stack slots and rewrite all frameindex machine
|
|
/// operands in the function.
|
|
bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
|
|
unsigned NumObjs = MFI->getObjectIndexEnd();
|
|
std::vector<int> SlotMapping(NumObjs, -1);
|
|
|
|
bool Changed = false;
|
|
for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
|
|
LiveInterval *li = SSIntervals[i];
|
|
int SS = li->getStackSlotIndex();
|
|
int NewSS = ColorSlot(li);
|
|
SlotMapping[SS] = NewSS;
|
|
Changed |= (SS != NewSS);
|
|
}
|
|
|
|
if (!Changed)
|
|
return false;
|
|
|
|
// Rewrite all MO_FrameIndex operands.
|
|
// FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands.
|
|
for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
|
|
MBB != E; ++MBB) {
|
|
for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end();
|
|
MII != EE; ++MII) {
|
|
MachineInstr &MI = *MII;
|
|
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
|
MachineOperand &MO = MI.getOperand(i);
|
|
if (!MO.isFI())
|
|
continue;
|
|
int FI = MO.getIndex();
|
|
if (FI < 0)
|
|
continue;
|
|
FI = SlotMapping[FI];
|
|
if (FI == -1)
|
|
continue;
|
|
MO.setIndex(FI);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delete unused stack slots.
|
|
while (NextColor != -1) {
|
|
DOUT << "Removing unused stack object fi#" << NextColor << "\n";
|
|
MFI->RemoveStackObject(NextColor);
|
|
NextColor = AllColors.find_next(NextColor);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
|
|
DOUT << "********** Stack Slot Coloring **********\n";
|
|
|
|
MFI = MF.getFrameInfo();
|
|
LS = &getAnalysis<LiveStacks>();
|
|
|
|
bool Changed = false;
|
|
if (InitializeSlots())
|
|
Changed = ColorSlots(MF);
|
|
|
|
NextColor = -1;
|
|
SSIntervals.clear();
|
|
OrigAlignments.clear();
|
|
OrigSizes.clear();
|
|
AllColors.clear();
|
|
UsedColors.clear();
|
|
for (unsigned i = 0, e = Assignments.size(); i != e; ++i)
|
|
Assignments[i].clear();
|
|
Assignments.clear();
|
|
|
|
return Changed;
|
|
}
|