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The maximum private allocation for the whole GPU is 4G, so the maximum possible index for a single workitem is the maximum size divided by the smallest granularity for a dispatch. This increases the number of known zero high bits, which enables more offset folding. The maximum private size per workitem with this is 128M but may be smaller still. llvm-svn: 262153 |
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Analysis | ||
AsmParser | ||
Bitcode | ||
CodeGen | ||
DebugInfo | ||
ExecutionEngine | ||
Fuzzer | ||
IR | ||
IRReader | ||
LibDriver | ||
LineEditor | ||
Linker | ||
LTO | ||
MC | ||
Object | ||
Option | ||
Passes | ||
ProfileData | ||
Support | ||
TableGen | ||
Target | ||
Transforms | ||
CMakeLists.txt | ||
LLVMBuild.txt |