mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2025-04-03 00:01:39 +00:00

Add debug information accessors, as provided in the following patches: https://reviews.llvm.org/D46627 (DILocation) https://reviews.llvm.org/D52693 metadata kind https://reviews.llvm.org/D60481 get/set debug location on a Value https://reviews.llvm.org/D60489 (DIScope) The API as proposed in this patch is similar to the current Value API, with a single root type and methods that are only valid for certain subclasses. I have considered just implementing generic Line() calls (that are valid on all DINodes that have a line) but the implementation of that got a bit awkward without support from the C API. I've also considered creating generic getters like a Metadata.DebugLoc() that returns a DebugLoc, but there is a mismatch between the Go DI nodes in the LLVM API and the actual DINode class hierarchy, so that's also hard to get right (without being confusing or breaking the API). Differential Revision: https://reviews.llvm.org/D63056 llvm-svn: 364198
This directory contains LLVM bindings for the Go programming language (http://golang.org). Prerequisites ------------- * Go 1.2+. * CMake (to build LLVM). Using the bindings ------------------ The package path "llvm.org/llvm/bindings/go/llvm" can be used to import the latest development version of LLVM from SVN. Paths such as "llvm.org/llvm.v36/bindings/go/llvm" refer to released versions of LLVM. It is recommended to use the "-d" flag with "go get" to download the package or a dependency, as an additional step is required to build LLVM (see "Building LLVM" below). Building LLVM ------------- The script "build.sh" in this directory can be used to build LLVM and prepare it to be used by the bindings. If you receive an error message from "go build" like this: ./analysis.go:4:84: fatal error: llvm-c/Analysis.h: No such file or directory #include <llvm-c/Analysis.h> // If you are getting an error here read bindings/go/README.txt or like this: ./llvm_dep.go:5: undefined: run_build_sh it means that LLVM needs to be built or updated by running the script. $ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh Any command line arguments supplied to the script are passed to LLVM's CMake build system. A good set of arguments to use during development are: $ $GOPATH/src/llvm.org/llvm/bindings/go/build.sh -DCMAKE_BUILD_TYPE=Debug -DLLVM_TARGETS_TO_BUILD=host -DBUILD_SHARED_LIBS=ON Note that CMake keeps a cache of build settings so once you have built LLVM there is no need to pass these arguments again after updating. Alternatively, you can build LLVM yourself, but you must then set the CGO_CPPFLAGS, CGO_CXXFLAGS and CGO_LDFLAGS environment variables: $ export CGO_CPPFLAGS="`/path/to/llvm-build/bin/llvm-config --cppflags`" $ export CGO_CXXFLAGS=-std=c++11 $ export CGO_LDFLAGS="`/path/to/llvm-build/bin/llvm-config --ldflags --libs --system-libs all`" $ go build -tags byollvm If you see a compilation error while compiling your code with Go 1.9.4 or later as follows, go build llvm.org/llvm/bindings/go/llvm: invalid flag in #cgo LDFLAGS: -Wl,-headerpad_max_install_names you need to setup $CGO_LDFLAGS_ALLOW to allow a compiler to specify some linker options: $ export CGO_LDFLAGS_ALLOW='-Wl,(-search_paths_first|-headerpad_max_install_names)'